Commit Graph
1202 Commits
Author SHA1 Message Date
click c58e227ffa Core/Spells: Fix hunter pet namechanging when using Certificate of Ownership (spellID 53987, used by itemID 43850)
(There's also, as far as I know, no window on hunter pet renames, one selects the pet and clicks 'rename').
Closes issue 2967.

--HG--
branch : trunk
2010-11-07 22:23:12 +01:00
Shauren f658176df8 Core/Spells: Enchanting items using a vellum is no longer possible in trade
Closes issue #2990.

--HG--
branch : trunk
2010-11-04 21:59:27 +01:00
Rat e68c149e69 Core/ConditionMgr: use chamer/owner player for spell condition check where avaliable
--HG--
branch : trunk
2010-10-31 22:37:54 +01:00
Rat 9a02ae79c9 Core/Conditions: fixed a typo in logging
--HG--
branch : trunk
2010-10-31 15:39:09 +01:00
Rat 5cb119e617 Core/AI: implemented SmartScripts System (still beta) not 100% complete
WARNING: Use scripts at own risk. You were warned.
NOTE0: creature, gameobject, areatrigger type scripts should be fully functional
NOTE1: has no effect on any core related stuff if not using any SmartScript
NOTE2: all event/action/etc descriptions can be found in SmartScriptMgr.h

SmartScripts is a reloadable DB-Sript system, with full control for special scripting,
like escorting, following, complex combat handling, pre-stored AI templates(caster, turret, etc) and much more
with a total of 66 events, 78 actions, 22 target types, and can be easily extended

--HG--
branch : trunk
2010-10-27 21:01:47 +02:00
Shauren d03aeab9ad Scripts/Icecrown Citadel: Added Blood Prince Council script
Scripts/Icecrown Citadel: Festergut will not cast Vile Gas on melee targets if there are at least 3 (25 man: 8) ranged targets
Scripts/Icecrown Citadel: Festergut and Rotface gates will close with delay (when Putricide reaches the balcony)
Scripts/Icecrown Citadel: Replaced ASSERT(instance) with code disabling the AI if not inside instance
Core/Spells: Fixed TARGET_DEST_TARGET_RANDOM usage
Core/Scripts: Extended DamageDealt in AI to accept damage type as 3rd parameter
Scripts/Quests: Fixed quest "Unholy Infusion" (24749)

--HG--
branch : trunk
2010-10-24 21:27:02 +02:00
_manuel_ 3ee05b26ce Core/Spells: Now you can cast the Water Elemental's Freeze without cancelling its Waterbolt.
Author: dr.tenma

Fixes issue #4215

--HG--
branch : trunk
2010-10-22 17:22:38 -03:00
click cfa052d429 Core/Spells: Explicitly set target-effects to hot ONLY owner/caster and his/her pet for Hunter T10 Set bonuses and the Warlock T10 4P bonuses
Thanks to tenma for the mini-discussion on the subject.

--HG--
branch : trunk
2010-10-22 01:33:47 +02:00
click 03c6c34a4b Core/Spells: Fix a small proc-issue with Warlpcl T10 4P bonuses (Devious Minds)
Same functionality as for 70728 (Exploit Weakness) - thanks to Svetilo for the heads up

--HG--
branch : trunk
2010-10-21 21:18:19 +02:00
click e2dbc2e53a Core/Spells: Fix a small proc-issue with hunter T10 set bonuses (Exploit Weakness)
(original fix by Dr.Tenma)
Comment issue #4362
From DBCs TargetA[0] is already set as TARGET_UNIT_PARTY_CASTER, which maps to TARGET_UNIT_CASTER,
so it should be enough to explicitly target the casters pet in this case, ie. just doing
spellInfo->EffectImplicitTargetB[0] = TARGET_UNIT_PET; - feedback on this required.

--HG--
branch : trunk
2010-10-21 21:05:29 +02:00
Supabad b7b65eacf2 Core/Spells: Destructable Buildings
- Fix issue where damage can be done to GameObjects with hp 0
- add check for Gameobjects with faction 0

--HG--
branch : trunk
2010-10-19 13:15:47 +02:00
Shauren 09260ee6c1 Scripts/Forge of Souls: Revisited Bronjahm script, removed ugly hacks and fixed spells properly
--HG--
branch : trunk
2010-10-18 13:19:04 +02:00
Shocker e38e590ec8 Core/Spells: Really move spec changing InBattleground check to its correct location
--HG--
branch : trunk
2010-10-16 17:53:33 +03:00
Shocker c2295e86be Core/Spells: Move hacky check for spec changing to its correct location
--HG--
branch : trunk
2010-10-16 17:44:42 +03:00
Shauren 8a17d95647 Scripts/Icecrown Citadel: Added Professor Putricide script
Scripts/Icecrown Citadel: Fixed Professor Putricide gate opening when both Rotface and Festergut are dead
Scripts/Icecrown Citadel: Added script updating entries of NPCs at Light's Hammer depending on faction
Scripts/Icecrown Citadel: Rotface should not pick main tank as target for Slime Spray (removed debugging code)
Core/Spells/Conditions : Spell script target condition now accepts ConditionValue3 as affecting effect mask (only search targets with matching mask)

--HG--
branch : trunk
extra : rebase_source : 943e3bac5d9063974d7f7132f144e91946f825d4
2010-10-16 16:34:21 +02:00
azazel 3bd1ee0665 Fix most of the recently introduced warnings
--HG--
branch : trunk
2010-10-16 13:32:30 +06:00
Shauren e0b876d78b Fixed CRLF in SpellMgr.cpp
--HG--
branch : trunk
2010-10-10 11:09:16 +02:00
click f358de5437 Core/Spells: Fix Hunters Mark and allow additional damage talents to provide benefits - patch by Dr.Tenma
Fixes issue 2674.
Fixes issue 2792.

--HG--
branch : trunk
2010-10-10 01:22:47 +02:00
Shauren 9a47bc96a1 Scripts/Icecrown Citadel: Added Rotface script
Scripts/Icecrown Citadel: Corrected death speech for Stinky and Festergut
Scripts/Icecrown Citadel: Fixed Boned! achievement conditions

--HG--
branch : trunk
2010-10-09 16:50:03 +02:00
QAston f8a4312701 Core/ScriptSystem: Add compile time type check of function assigned to hooks -
prevents incorrect function calls. Since this rev you have to put
PrepareAuraScript(<yourscriptclassnamehere>) at the beginning of every aura
script.

--HG--
branch : trunk
2010-10-08 22:33:21 +02:00
QAston 1760e42e2c Core/ScriptSystem: Add compile time type check of function assigned to hooks - prevents incorrect function calls. Since this rev you have to put PrepareSpellScript(<yourscriptclassnamehere>) at the beginning of every spell script. Yes, i know it's unhandy, but unfortunately C++ preprocessor is very limited, so you have to do that extra work each time you write a script:(.
--HG--
branch : trunk
2010-10-08 21:33:44 +02:00
QAston e5e53498ce Core/Spells:
- Add more descriptive enumerator of procflags - now clearly pointing out that proc flags are dependant to the spell dmg class of the spells causing procs.
 - Define and implement PROC_FLAG_DONE_MAINHAND_ATTACK.

--HG--
branch : trunk
2010-10-08 19:17:49 +02:00
click 613b81f36f REALLY fix the CRLF-crap...
--HG--
branch : trunk
2010-10-07 15:54:07 +02:00
click f0c4241ea4 Remove the accidental additions of CRLF-crap from the header updates
--HG--
branch : trunk
2010-10-07 15:35:36 +02:00
click a67d7c9afd Copyright header updates - part 3... (and some whitespace cleanups)
--HG--
branch : trunk
2010-10-07 14:00:52 +02:00
click df66aee929 Yet more copyright header updates
--HG--
branch : trunk
2010-10-07 13:38:35 +02:00
click 8ea4b32fab Update copyright headers (following the same standard in all files = good)
--HG--
branch : trunk
2010-10-07 12:41:56 +02:00
QAston cac4cfda42 Core/ScriptSystem: Add missing script call preparation for SpellScripts - fixes issues with core false alarms after recent changes
--HG--
branch : trunk
2010-10-05 08:17:10 +02:00
QAston abe769a310 Core/ScriptSystem: Extend SpellScript API by spell focus targets accessors.
--HG--
branch : trunk
2010-10-04 20:32:10 +02:00
QAston 69057dcaeb Core/ScriptSystem/SpellScripts: Runtime checks for functions working only during spell hit phase
--HG--
branch : trunk
2010-10-04 19:12:20 +02:00
QAston caaa77deb2 Core/ScriptSystem:
Add basic code for runtime checks of function calls in AuraScripts
 Make AuraScript::PreventDefaultAction() do not take parameters and add description for the function
 Remove PreventDefaultEffect() from aura script, use PreventDefaultAction() instead
 Unload aura scripts memory on aura delete

--HG--
branch : trunk
2010-10-04 17:44:49 +02:00
Shauren 442b312cbf Core/Spells: Implemented SPELL_ATTR_EX2_ALWAYS_APPLY_MODIFIERS, fixes Aura Mastery and some paladin aura related talent behavior when learning
Closes issue #2457.

--HG--
branch : trunk
2010-09-29 19:56:10 +02:00
Xanadu eb1b037611 Core/Spell: * Removed proc overrides for some AoE spells that really shouldn't be there on WotLK. Fixes all Improved Blizzard procs and breaking stealth by Blizzard, Volley, Hurricane, RoF.
* Closes issue #3100. Closes issue #3711. Makes dr.tenma smile.

--HG--
branch : trunk
2010-09-29 01:50:07 +02:00
Shauren fe84720720 Core/Spells: Fixed compile warnings added in previous revision
--HG--
branch : trunk
2010-09-28 18:57:19 +02:00
Shauren 956f9115dc Core/Spells: Moved checking if item has USE: effect to Spell::CheckItems (from effect handler), also generates blizzlike error message now
--HG--
branch : trunk
2010-09-28 18:50:38 +02:00
Shauren d2117fd4ee Core/Spells: Fixed Shadowmourne proc
Scripts/Quests: Fixed quest 24547 (A Feast of Souls)

Closes issue #2331.

--HG--
branch : trunk
2010-09-28 17:35:59 +02:00
Shocker 1037c723a1 Core/Spells: Bladestorm shouldn't drop the flag, closes issue 4222
--HG--
branch : trunk
2010-09-28 08:43:42 +03:00
Shocker f106db551b Forgotten file from previous commit regarding magic numbers cleanup
--HG--
branch : trunk
2010-09-28 08:41:24 +03:00
Shocker 78803c9f09 Magic numbers cleanup:
- Replace many magic numbers with constants
- Use enum for vehicle flags/seat flags
- Correct structure for ItemRandomSuffixEntry

--HG--
branch : trunk
2010-09-28 08:21:51 +03:00
Shocker 192e972a59 Core/Spells: Remove outdated code for Vampiric Embrace
--HG--
branch : trunk
2010-09-28 04:13:48 +03:00
Xanadu 781592d63a Core/Spells: * Removed special handling of SPELL_AURA_ABILITY_IGNORE_AURASTATE, now handled by the proc system (again).
* Fixed Fingers of Frost buff display. Closes issue #3324.

--HG--
branch : trunk
2010-09-27 20:30:47 +02:00
click 88420cdcd1 Core/Spells: Do not allow adding USE-enhancements on items that already has a Use: spell. Fixes a possible exploit (original fix by Leak)
(Cleaned up to adhere to codingstandards)
Closes issue 4185.

--HG--
branch : trunk
2010-09-27 05:41:13 +02:00
Machiavelli 562e3955a9 Core/Logging: Change some spell log output to debug level instead of error level. Author svetilo12
Fixes issue #3793

--HG--
branch : trunk
2010-09-25 17:53:20 +02:00
Shauren 57df06c7f5 Core/Spells: Fixed power burn effects showing mana restored to caster
Closes issue #4078.

--HG--
branch : trunk
2010-09-25 15:03:48 +02:00
Shauren 4a4d5fefae Core/Spells: Fixed damage boost part of Elemental Oath
Closes issue #4086.

--HG--
branch : trunk
2010-09-23 22:35:05 +02:00
Shauren d8ddf38453 Core/Items: Implemented trading soulbound loot items
Core/DBLayer: Converted more more player-related queries into prepared statements
Core/Items: Fixed loading of enchantments

Closes issue #4130.

--HG--
branch : trunk
2010-09-21 21:55:16 +02:00
azazel 5eb0fd80ac Scripts/Spells: move implementation of some spells into scripts.
* 41337 Aura of Anger
* 46394 Burn (Brutallus)
* 53302 Sniper Training
* 45472 Parachute
* 66118 Leeching Swarm
* 51685 Prey on the Weak
* 20911 Blessing of Sanctuary
* 25899 Greater Blessing of Sanctuary
Scripts/Spells: remove several spells implementations from core to table (requires DB data)
* 31231 Cheat Death
* 51662 Hunger for Blood

--HG--
branch : trunk
2010-09-21 23:59:45 +06:00
Shocker 40cbb494fa Core/Spells: Ebon Plaguebringer can now stack for different casters as of patch 3.1
--HG--
branch : trunk
2010-09-19 04:10:35 +03:00
Liberate 5fa7722b94 Core/Spells: Fixes certain spells that could pierce immunity auras while they shouldn't.
Fixes issue #3264
Fixes issue #3471
Fixes issue #3992

--HG--
branch : trunk
2010-09-18 12:42:17 +02:00
linencloth a582ab9d9d Core/Spells: Allow AoE spells to target dead units.
Also removes some unneeded checks from ally targeting.

--HG--
branch : trunk
2010-09-15 06:33:38 +02:00