* Fixed rare weird coldflame positioning
* Fixed Bone Slice
* Changed Bone Spike Graveyard timing (first has to happen after Lord Marrowgar starts using Bone Slice)
* Fixed Coldflame dealing double damage
* Targets hit by Bone Slice will now be immune to Bone Spike Graveyard
* Fixed healing players on Bone Spike
Closes#1091Closes#4473Closes#5854Closes#7060
If a GO with flags 4 drops a quest item, ChanceOrQuestChance for that items needs to be negative
Query used to find the issue:
```
SELECT * FROM `gameobject_loot_template`
WHERE (`item` IN (SELECT `questItem1` FROM `gameobject_template` WHERE (`flags` & 4) != 0) OR
`item` IN (SELECT `questItem2` FROM `gameobject_template` WHERE (`flags` & 4) != 0) OR
`item` IN (SELECT `questItem3` FROM `gameobject_template` WHERE (`flags` & 4) != 0) OR
`item` IN (SELECT `questItem4` FROM `gameobject_template` WHERE (`flags` & 4) != 0) OR
`item` IN (SELECT `questItem5` FROM `gameobject_template` WHERE (`flags` & 4) != 0) OR
`item` IN (SELECT `questItem6` FROM `gameobject_template` WHERE (`flags` & 4) != 0)) AND
`ChanceOrQuestChance` > 0;
```
Current Status: Portal Jockey(10) is rewarded from 10nh and 25nh, Portal Jockey(25) is rewarded from 10hc and 25hc.
Reason: Achievement-criteria 12971 is required for Portal Jockey(25), but checks for map-difficulty 2=10hc.
On the other side achievment-criteria 12979 is required for Portal Jockey(10), but checks for map-difficulty 1=25nh.
Closes#9081
Ref #6810
** Info from CMake:
** The OLD behavior for this policy is to place definition values given to add_definitions directly in the generated build rules without attempting to escape anything.
** The NEW behavior for this policy is to generate correct escapes for all native build tools automatically.
If this breaks build, let us know on irc : irc.rizon.net/#trinity
Add Rare Bosses to Dire Maul Closes#5882
Add SAI for Quest: No Mercy for the Captured Closes#568
Add Spawn for Sand Shark Closes#5925 (thx Mogale)
Fix underground Centaurs Closes#8498 (thx baric)