Core/SmartAI: Implement SMART_ACTION_SET_ROOT (103)

This commit is contained in:
Vincent_Michael
2013-02-02 18:18:27 +01:00
parent 73d2f315af
commit 9d7d68395c
4 changed files with 40 additions and 10 deletions
@@ -1996,6 +1996,12 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
me->setRegeneratingHealth(e.action.setHealthRegen.regenHealth ? true : false);
break;
}
case SMART_ACTION_SET_ROOT:
{
if (me)
me->SetControlled(e.action.setRoot.root ? true : false, UNIT_STATE_ROOT);
break;
}
default:
sLog->outError(LOG_FILTER_SQL, "SmartScript::ProcessAction: Entry %d SourceType %u, Event %u, Unhandled Action type %u", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
break;
@@ -906,6 +906,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
case SMART_ACTION_SEND_TARGET_TO_TARGET:
case SMART_ACTION_SET_HOME_POS:
case SMART_ACTION_SET_HEALTH_REGEN:
case SMART_ACTION_SET_ROOT:
break;
default:
sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Not handled action_type(%u), event_type(%u), Entry %d SourceType %u Event %u, skipped.", e.GetActionType(), e.GetEventType(), e.entryOrGuid, e.GetScriptType(), e.event_id);
@@ -486,8 +486,9 @@ enum SMART_ACTION
SMART_ACTION_SEND_TARGET_TO_TARGET = 100, // id
SMART_ACTION_SET_HOME_POS = 101, // none
SMART_ACTION_SET_HEALTH_REGEN = 102, // 0/1
SMART_ACTION_SET_ROOT = 103, // off/on
SMART_ACTION_END = 103
SMART_ACTION_END = 104
};
struct SmartAction
@@ -919,6 +920,11 @@ struct SmartAction
uint32 regenHealth;
} setHealthRegen;
struct
{
uint32 root;
} setRoot;
//! Note for any new future actions
//! All parameters must have type uint32
+26 -9
View File
@@ -15296,15 +15296,32 @@ void Unit::SetControlled(bool apply, UnitState state)
{
switch (state)
{
case UNIT_STATE_STUNNED: if (HasAuraType(SPELL_AURA_MOD_STUN)) return;
else SetStunned(false); break;
case UNIT_STATE_ROOT: if (HasAuraType(SPELL_AURA_MOD_ROOT) || GetVehicle()) return;
else SetRooted(false); break;
case UNIT_STATE_CONFUSED:if (HasAuraType(SPELL_AURA_MOD_CONFUSE)) return;
else SetConfused(false); break;
case UNIT_STATE_FLEEING: if (HasAuraType(SPELL_AURA_MOD_FEAR)) return;
else SetFeared(false); break;
default: return;
case UNIT_STATE_STUNNED:
if (HasAuraType(SPELL_AURA_MOD_STUN))
return;
else
SetStunned(false);
break;
case UNIT_STATE_ROOT:
if (HasAuraType(SPELL_AURA_MOD_ROOT) || GetVehicle())
return;
else
SetRooted(false);
break;
case UNIT_STATE_CONFUSED:
if (HasAuraType(SPELL_AURA_MOD_CONFUSE))
return;
else
SetConfused(false);
break;
case UNIT_STATE_FLEEING:
if (HasAuraType(SPELL_AURA_MOD_FEAR))
return;
else
SetFeared(false);
break;
default:
return;
}
ClearUnitState(state);