Machiavelli
109a861407
Fix non-PCH build
2011-06-07 16:56:32 +02:00
Machiavelli
730043c58f
Fix non-PCH build
2011-06-07 16:48:00 +02:00
Machiavelli
16ceb5a39e
Core/Spells: Change a log message to debug level and make it more descriptive.
2011-06-07 16:23:20 +02:00
Machiavelli
e8bc02f3bd
Scripts/Ulduar: Remove dirty spell and summon hacks from XT-002 script and rewrite with EventMap.
...
Script is still WIP.
2011-06-07 16:13:14 +02:00
Machiavelli
05cc29b54a
DB/Schema: Add index to characters.character_pet.slot. Prevents deadlocks when operating on this table.
2011-05-29 18:28:54 +02:00
Machiavelli
f8bd56e219
DB/Schema: Correct use of indexes on mail_items table. Prevents deadlocks in operations on this table.
2011-05-29 00:32:18 +02:00
Machiavelli
48b0570f53
Core/Vehicles:
...
- Temporarily unsummon pets when entering vehicle and resummon them when exiting. Also fixes missing pet cast bars on exit.
- Correct SMSG_PET_SPELLS packet for vehicle spell initialize
2011-05-27 17:31:31 +02:00
Machiavelli
08ecee3b13
Core/DBLayer: Fix transaction crash.
2011-05-24 18:27:27 +02:00
Machiavelli
7f96d4b01f
Fix crash added in 402198
2011-05-23 19:14:39 +02:00
Machiavelli
402198c5ff
Core/DBLayer: Proper core-side handling of MySQL errno 1213 to prevent a snowballeffect (until innodb_lock_wait_timeout)
2011-05-23 16:33:33 +02:00
Machiavelli
48838cca27
Fix build on Linux
2011-05-22 13:49:39 +02:00
Machiavelli
29e61ad0ea
Core/DBLayer: Remove a problematic and unneeded transaction in _LoadMails
2011-05-22 13:43:57 +02:00
Machiavelli
d454ee2a74
Core/DBLayer: Apparantly the possible deadlock was present in Player::DeleteFromDB as well.
...
Thanks to Aokromes for pointing out
2011-05-21 14:50:28 +02:00
Machiavelli
59c0670f44
Core/DBLayer: Fix possible transaction deadlock in HandleMailReturnToSender opcode
2011-05-21 14:24:46 +02:00
Machiavelli
374eba2f5d
Scripts/Shadowmoon Valley: Fix kill credit for Enraged Spirits
2011-04-26 23:30:13 +02:00
Machiavelli
6d0c97b06b
Core/SAI: Fix a possible crash in SMART_ACTION_SET_ORIENTATION with SMART_TARGET_SELF for TempSummons
2011-04-22 12:19:34 +02:00
Machiavelli
c9a917ad79
Core/Spells: Add a 'as-generic-as-possible' temporary fix for SummonProperties 2081 (Mechanical Dragonling, Arcanite Dragonling, Mithril Dragonling). For them, basepoints != amount of entities to spawn. Needs more research for the proper value
...
Small cleanup in affected function.
2011-04-22 12:05:15 +02:00
Machiavelli
d42ab6c8bd
Core/ScriptedAI: Reset VehicleKit in BossAI::_Reset()
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Core/Vehicles: Minor log fix and comment a redundant assertion
2011-04-22 11:07:58 +02:00
Machiavelli
1c3082446e
Core/Gameobject: Respect cooldown for trap and goober gameobjects.
...
Original patch by VladimirMangos
2011-03-14 23:16:34 +01:00
Machiavelli
31a2c9b82b
Core: Fix crash in ~ScriptMgr
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Fixes : #854
Fixes : #918
Fixes : #917
2011-03-14 09:44:02 +01:00
Machiavelli
7b62bfc1c5
Core/ScriptedAI: Add ResetLootMode() to BossAI::_Reset() and remove some redundant calls in General Vezax script
2011-03-13 22:28:37 +01:00
Machiavelli
e1ac75afe2
Core/Spells: Proper implementation of SPELL_EFFECT_PLAYER_NOTIFICATION (131) - should send SMSG_PLAY_SOUND with EffectMiscValue as soundId.
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Research by Kaelima
2011-03-07 21:13:18 +01:00
Machiavelli
28b14f36c8
Core/Vehicle: Use db table GuidLow instead of normal GuidLow (which may differ per instance) for vehicle_accessory definitions.
2011-03-07 20:48:53 +01:00
Machiavelli
ebca4c0326
Scripts/ToTC: Reset vehiclekit on generic_vehicleAI_toc5::Reset()
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Fixes accessory installation
2011-03-07 20:25:57 +01:00
Machiavelli
311d0cf989
Core/Commands: Make vehicle_accessory and vehicle_template_accessory reloadable with commands
2011-03-07 20:25:56 +01:00
Machiavelli
27680e420f
Core/Vehicles:
...
- Remove some wrong checks in vehicle_accessory loading.
- Remove Reset() call from Vehicle::Install() - reset is already called by AI functions
2011-03-07 20:25:55 +01:00
Machiavelli
d6ddc6410c
Core/Vehicles: Rename vehicle_accessory to vehicle_template_accessory, and implement a new table named vehicle_accessory to allow accessory definitions based on GUID that will overwrite defeinitions based on entry.
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Fixes #Nay
2011-03-06 23:45:22 +01:00
Machiavelli
0f91728fdd
Core/ObjectMgr: Load npc spellclick data after quests.
2011-03-06 16:28:31 +01:00
Machiavelli
10c02690b6
Core/Units: Re-remove MOVEMENTFLAG_ROOT applying on Unit::SetRooted to fix a clientside freeze issue (our visibility system is co-reponsible). It's still an ugly hack and should be fixed properly asap.
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Closes #879
2011-03-06 16:07:01 +01:00
Machiavelli
d5be3353f3
Core/TempSummon: Implement ForcedUnsummonDelayEvent. Similar to ForcedDespawnEvent for Creatures, this will unsummon TempSummon objects with specified delay.
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Core/Vehicles: Implement ForcedUnsummonDelayEvent for creatures exiting vehicles. Fixes visual bug that showed creatures mounted on vehicle after being ejected.
2011-03-06 15:12:34 +01:00
Machiavelli
6c4a0354a2
Core/ObjectMgr: Move some npc_spellclick_spells and vehicle_accessory related errors to startup instead of post-startup runtime
2011-03-06 11:12:19 +01:00
Machiavelli
df97ce7625
Core/Vehicles: Remove redundant Vehicle::Die. All vehicle auras are already removed on Unit::RemoveAllAurasOnDeath.
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Addresses ticket:869 - please reconfirm
2011-03-06 10:31:25 +01:00
Machiavelli
a9582964d3
Core/Vehicles: Make the vehicle system more aura driven. Get rid of redundant checks and update relevant data.
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Closes #805
2011-03-04 21:17:06 +01:00
Machiavelli
e31d08e9e1
Core/SQL: Remove duplicate entry from my previous commit
2011-02-27 18:44:52 +01:00
Machiavelli
da773981f8
Core/Vehicles: Respect seatId in vehicle_accessory
2011-02-27 17:38:20 +01:00
Machiavelli
76f393717d
DB/World: npc_spellclick_spells updates for Strand of the Ancients and Wintergrasp vehicles.
2011-02-27 16:15:47 +01:00
Machiavelli
3c36ff92dc
Core/Vehicles: Fix an error log message (missing change from 683cea9e83)
2011-02-27 15:45:28 +01:00
Machiavelli
b161b0859b
Core/Vehicles: Fix a possible crash in InstallAccessory
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Closes ticket #769
2011-02-27 04:05:21 +01:00
Machiavelli
683cea9e83
Core/Vehicles:
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- Grab correct npc entry from npc_spellclick_spells in case of player vehicle. Fixes DB errors added in my previous changeset
- Allow aura's with SPELL_AURA_CONTROL_VEHICLE to stack if there are enough free seats, even if spellIds are identical.
- Fix a possible infinite loop. Thanks to manuel for spotting
2011-02-27 03:58:41 +01:00
Machiavelli
3ac80ee3a4
Core/Vehicles: Correct usage of npc_spellclick_spells instead of blatant hacks for vehicle entry.
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Note: This may break a few vehicles, but only due to the absence of proper, non-hackish data.
2011-02-26 23:00:09 +01:00
Machiavelli
7e4456f79d
Merge branch 'master' of github.com:TrinityCore/TrinityCore
2011-02-26 03:47:57 +01:00
Machiavelli
30738e645f
Core/Vehicles&Movement:
...
- Send correct SMSG_MONSTER_MOVE with newly discovered SPLINEFLAG_EXIT_VEHICLE on vehicle exit. Fixes the "stuck on exit" bug as a result of removing the previous hack in 04b656a44f .
- Use SMSG_SPLINE_MOVE_ROOT and SMSG_SPLINE_MOVE_UNROOT as root packets for creatures.
- Reimplement toggling of MOVEMENTFLAG_ROOT on root event (including enter vehicle)
- Speedup in fetching movementflags for vehicles depending on vehicleflags on object updates.
- Code cleanup and refactoring
2011-02-26 03:47:23 +01:00
Machiavelli
02d8d7c2a6
Scripts/Ulduar: Kologarn (90% complete)
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- Kologarn is unable to parry (correct spellID used)
- Fix Arm respawning
- Correct Arm despawn animation
- Only cast Arm Sweep if left arm is alive
- Remove minimum required range for Focused Eyebeams
- Fix possible crash in Rubble despawn
- Correct gameobject handling
- Fix bridge visual
- Correct instance load operations for this encounter
2011-02-25 15:17:15 +01:00
Machiavelli
04b656a44f
Core/Vehicles:
...
- Allow specifying of exit position for Unit::ExitVehicle
- On Vehicle::InstallAccessory, despawn any accessory in the current seat with the same entry with TEMPSUMMON_MANUAL_DESPAWN type
- Remove hacky TELEPORT_ACK packet on vehicle exit
- Remove some redundant packet send operations that were already handled elsewhere
2011-02-25 01:38:21 +01:00
Machiavelli
a6e30e0509
Really fix the crash caused by wrong prepared statement types
2011-02-25 00:00:11 +01:00
Machiavelli
51d00e1b17
Core: Fix crash on login added in 20ab3e4bda
2011-02-24 23:44:08 +01:00
Machiavelli
2c7ca195d1
Core/Vehicles: Remove a visibility hack on Vehicle::AddPassenger. May fix client crash/freeze issues.
2011-02-23 20:43:12 +01:00
Machiavelli
102c089ab8
Scripts/Kologarn:
...
- Correct target limitation for Focused Eyebeam
- Correct target selection and limitation for Stone Grip
** Fixes random teleports to the "safe spot" caused by aura unapply when that player wasn't intended as target.
** Stone Grip will only target the main tank if there's no one else in range.
- Despawn Rubbles on encounter reset/complete
- Use elegant MotionMaster::MoveJump instead of NearTeleportTo when releasing Stone Grip target
DB/NPC Templates:
- Add civilian flag for Armsweep Stalker and Rubble Stalker
Other:
- Fix 2011_02_23_2_world_conditions.sql to comply to standards
- Cleanup affected code
2011-02-23 18:17:20 +01:00
Machiavelli
550f59e05f
Core/Vehicles: Do not allow Unit A to enter vehicle of unit B, when unit B is already on vehicle of unit A.
...
Fixes a core deadlock and stack overflow as well as client crash in the event of improper scripts.
2011-02-23 17:41:33 +01:00
Machiavelli
4e9cd1e490
Core/UnitAI: Add template<class PREDICATE> void SelectTargetList, to select target list based on unary predicate function, with parameters maxTargets and targetType.
2011-02-23 13:35:15 +01:00
Machiavelli
a6da435b84
Core/Vehicles: Also remove MOVEMENTFLAG_ROOT on ExitVehicle (thanks to Anubisss), and slight refactoring of code.
2011-02-23 04:08:11 +01:00
Machiavelli
867f6d3513
Core/Vehicles: Don't add MOVEMENTFLAG_ROOT to movementflags on vehicle enter.
2011-02-23 02:21:08 +01:00
Machiavelli
0a2fc16908
Core/Vehicles: Send SMSG_FORCE_MOVE_UNROOT to client when exiting vehicle with UNIT_FLAG_DISABLE_MOVE
2011-02-23 02:15:48 +01:00
Machiavelli
c42939b99c
Merge branch 'master' of github.com:TrinityCore/TrinityCore
2011-02-23 01:46:38 +01:00
Machiavelli
0ec88a642c
Scripts/Ulduar:
...
- Fix Focused Eyebeams
- Fix Arm Sweep
- Fix respawning and re-entering of arms
DB/Templates:
- Fix speed, modelId and trigger state of Focused Eyebeams
- Set NullAI to semi-triggers; Rubble Stalker, Kologarn Pit Kill Bunny
2011-02-23 01:45:22 +01:00
Machiavelli
44fc35bb07
Traditional post-commit buildfix
2011-02-22 23:49:08 +01:00
Machiavelli
918f1ce8ec
Core/Vehicles:
...
- Allow configurable TempSummonType and timer for vehicle_accessory table instead of hard coded values
- Reimplement some earlier charted VehicleSeatFlagsB, that were temporarily removed because of VEHICLE_SEAT_FLAG_UNCONTROLLED (they now work in conjunction with eachother)
2011-02-22 23:47:28 +01:00
Machiavelli
1cdec5880e
DB/NPC: Remove instance bind flag from Right Arm and Left Arm
2011-02-22 12:42:58 +01:00
Machiavelli
480517c3be
Scripts/Ulduar: Kologarn:
...
- Correct target selection of Stone Grip
- Correct functionality of Stone Grip (absorb aura, stun, damage, vehicle join, correct removal of the aforementioned when needed, +teleport to platform)
- Blizzlike casters for certain spells, which led to merging arms AI to KologarnsAI.
- Blizzlike timer for Stone Grip
- Fix Rubble spawn on arm death
2011-02-22 04:46:13 +01:00
Machiavelli
8b738d537c
Core/Units: Remove hack that caused units with UNIT_STAT_ON_VEHICLE to absorb any incoming damage.
2011-02-22 01:04:56 +01:00
Machiavelli
f8eae7427d
Core/SAI: Fix a possible crash and clean up some copypaste errors in ProcessAction
2011-02-21 04:23:53 +01:00
Machiavelli
4c04da6195
Core/SmartAI: Add some useful debug output to make development and debugging of SAI scripts easier. (Part 1/x)
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Core/SmartAI: Fix param usage for SMART_ACTION_RANDOM_PHASE
2011-02-21 01:15:14 +01:00
Machiavelli
5236bf4511
Fix build with scripts included
2011-02-20 21:19:32 +01:00
Machiavelli
c1445cd475
Fix build with scripts included
2011-02-20 21:07:03 +01:00
Machiavelli
250bc09ded
Core/Log: Also add DebugLogMask config to authserver. Only logical value as of right now is 64
2011-02-20 20:26:55 +01:00
Machiavelli
e07e20ffca
Core/Log: Implement log masks for debug log level, to allow selective debug output. Update your worldserver.conf.
2011-02-20 20:16:34 +01:00
Machiavelli
c0b29fd0ad
Core/Vehicles: Chart VEHICLE_SEAT_FLAG_UNCONTROLLED and implement usage. Concerns vehicleseat enter/exit capabilities. Fixes vehicles related to Malygos encounter.
...
Original research by rsa, thanks to Manuel for pointing out.
2011-02-19 21:58:50 +01:00
Machiavelli
af0d7e415d
Core/Misc: Fix shutdown crash related to corpse unloading.
...
Fixes #281
2011-02-17 22:07:05 +01:00
Machiavelli
6618655d04
Core/Vehicles: Let's use proper fractions/percentages
2011-02-17 21:41:09 +01:00
Machiavelli
6ebf672557
Core/Vehicles: Take in account current health percentage of vehichle when recalculating new HP based on vehicle gear scaling. Fixes an exploit that would allow vehicles to reset their HP in a jiffy.
...
Closes ticket #317
2011-02-17 21:32:38 +01:00
Machiavelli
eae88577da
Core/WorldSession: Fix logic in WriteMoveMentInfo in regards to sending pitch coordinate to client.
2011-02-17 20:51:02 +01:00
Machiavelli
3d58165dbd
Core/Items: Proper money refund fix for 0ad2c90d22. Thanks to Destalker
2011-01-25 13:36:40 +01:00
Machiavelli
17971acddb
Core/Players: Implement generic SendClearFocus instead of magic SMSG_BREAK_PACKET randomly in the middle of code. Also preallocate correct size for packed guid.
2011-01-25 08:04:47 +01:00
Machiavelli
0ad2c90d22
Core/Items: Fix money refund amount. Also fix a possible exploit possibility of redeeming both vendor sellprice and money refund price in one go.
2011-01-24 23:10:08 +01:00
Machiavelli
0796889c21
Core/Vehicles: Hotfix for client freeze on vehicle enter by reverting certain changes to SMSG_MONSTER_MOVE_TRANSPORT. Still have to figure out the correct structure in the future.
2011-01-22 19:55:50 +01:00
Machiavelli
920b3b0b37
Core/SQL: Add unique table key for (guid, bag, slot) in character_inventory to prevent storing different item entities in the same slot.
...
NOTE: If you get import errors it's YOUR OWN RESPONSIBILITY to fix current data inconsistencies your database might have.
2011-01-22 19:05:23 +01:00
Machiavelli
7f3375b8f9
Core/DBLayer: Fix another possible crash on shutdown. This should be the last of them caused by this area of the core.
2011-01-16 13:33:47 +01:00
Machiavelli
deed0d0781
Core/General: Fix some comment style. //* to // *. Fixes certain code display errors on nano. Thanks to Aokromes for pointing out.
2011-01-16 12:23:17 +01:00
Machiavelli
542a89b150
Scripts/Sholazar Basin: Fix logic in npc_jungle_punch_target. Allows quest credit from NPC_TAMARA
2011-01-16 00:54:13 +01:00
Machiavelli
09f2a48227
Core/Spells: Add unittarget check for spell 54798
2011-01-16 00:50:57 +01:00
Machiavelli
52cd2cbd7e
Core/Maps: Unload transports in MapManager::UnloadAll instead of singleton destructor.
...
Core/Transports: Properly delink units from transports on transport desutruction. - Thanks to Shauren for help.
Core/ObjectAccessor: Unload corpse 'storage' in added UnloadAll method called in WorldRunnable postservice hook.
Core/Master: Change some postservice queries to syncrhonous (direct) execution to ensure execution on shutdown
Core/Master: Remove redundant calls to ACE::init and ACE::fini
These changes were made to fix crash/freeze issues on shutdown.
2011-01-16 00:08:52 +01:00
Machiavelli
29a8b5407a
Core/DBLayer: Use default parameters for DatabaseWorker::activate. Fixes a possible desyncrhonisation issue when DatabaseWorkerPool calls wait() on the workers.
2011-01-15 20:59:37 +01:00
Machiavelli
38816cb1df
Core/Spells: Implement SPELL_ATTR6_IGNORE_CROWD_CONTROL_TARGETS (0x00000100). Spells with this attribute flag (Avenger's Shield, Hammer of Righteousness, Shield of Righteousness, Felguard Cleave, Fel Iron Bomb) will ignore secondary targets that are under the effect of crowd control aura's.
...
Thanks to Shauren for advices.
2011-01-15 19:40:06 +01:00
Machiavelli
de8d5a9236
Scripts/Borean Tundra: Add Support for areatrigger conditions for Quest: Breaking Through (11898). Thanks to Svannon for original code and joint brainstorming session.
...
Closes issue #194
2011-01-14 00:59:52 +01:00
Machiavelli
d399daab59
Core/Quests: Resolve ambiguity between QUEST_STATUS_COMPLETED and rewarded state by implementing QUEST_STATUS_REWARDED. The latter is not used in the database explicitly, only in the core. This is to prevent overhead by iterating over the rewarded quests storage multiple times.
...
All relevant upper level code has been updated accordingly to the best of my ability.
2011-01-13 23:06:59 +01:00
Machiavelli
57ee357c02
Core/Maps: Fix a possible crash in ObjectGridStoper:Visit
...
Dump found here: http://pastebin.com/2GZ3t5v4
2011-01-13 21:33:56 +01:00
Machiavelli
bd85914d92
Core/DBLayer: Properly manage mysql library initialization and shutdown in authserver and worldserver. Prevent multiple calls and make it more elegant.
2011-01-13 21:30:37 +01:00
Machiavelli
4c15ebe09d
Core/DBLayer: Properly deallocate SQLOperation objects from Databaseworkerpool queue.
2011-01-13 20:28:40 +01:00
Machiavelli
cf9250c29f
Core/DBLayer:
...
- Implement DatabaseWorkerPool::DirectCommitTransaction for synchronous transaction execution (as opposed to asynchronous/enqueued).
- Add MySQL errno 1213 "Deadlock found when trying to get lock; try restarting transaction" handler. If 1213 is called the core will retry to directly execute the transaction a maximum of 5 times.
2011-01-13 20:07:09 +01:00
Machiavelli
52499b03ea
Core/Guilds: Don't allow more than 25 and 100 log events to be sent to the client for bank eventlog and regular eventlog respectively. Higher values will result in client crashes.
2011-01-12 19:38:47 +01:00
Machiavelli
fa8e5047a6
Core/Guilds: Fix a possible client crash in MSG_GUILD_BANK_LOG_QUERY
2011-01-10 20:57:58 +01:00
Machiavelli
01d4080b4d
Core/Units: Send proper orientation in SMSG_MONSTER_MOVE_TRANSPORT
...
Also get rid of the 100 constant in moveticks segment and use getMSTime() for consistency sake
2011-01-09 16:22:04 +01:00
Machiavelli
4ec6ec66c4
Core/SQL: Fix world_scripts_full.sql import
2011-01-09 13:43:35 +01:00
Machiavelli
cb5a943f10
Core/DBLayer: CHAR_DEL_AUCTION should be defined as asynchronous. Fixes a crash caused by assertion failure.
...
("Could not fetch prepared statement 54 on database `characters`, connection type: asynchronous.")
2011-01-09 13:30:14 +01:00
Machiavelli
57173df80f
Core/SQL: Move spell_script_names from world_database.sql to world_scripts_full.sql (they're called scripts for a reason)
2011-01-08 22:49:44 +01:00
Machiavelli
a5cabb0705
Scripts/Ulduar: Some work on Kologarn:
...
- Get rid of UNIT_FLAG_STUNNED hack
- Use proper spells instead of vehicle hacks
- AI scripts for both arms instead of everything being defined in Kologarn's AI script
- Proper support for detecting when to release players (Right Arm)
Still todo:
- Eyebeams
- Rubbles
- Achievements
- Post-encounter doors/GO's toggling
2011-01-08 22:21:24 +01:00
Machiavelli
58f795d171
Core/Vehicles: Logic fix for AddPassenger seat validity check, thanks to Tassader
2011-01-08 21:13:18 +01:00
Machiavelli
aa87c61cfb
Remove unintended change from previous rev's copypaste work.
2011-01-08 19:11:18 +01:00
Machiavelli
c4cac049b4
Core/DBLayer: Define prepared statements in an array per database instead of explicit calls to MySQL::PrepareStatement. Now the core will show the raw query (without bound arguments) in related log entries instead of PreparedStatement id: X on database Y.
2011-01-08 19:07:13 +01:00
Machiavelli
dc3d6a2f23
Remove redundant code from 1487ebedaa
2011-01-07 19:13:19 +01:00