Commit Graph
66 Commits
Author SHA1 Message Date
Nay d6782fa826 Core/Misc: Refactor SendPlaySpellVisual and SendPlaySpellImpact and move them to Unit (from Spell) 2011-07-04 14:46:48 +01:00
QAston 86dde83dda Core/Spells: Define many unknown SpellCastTargetFlags enum values, rename some target type enum values to follow standards, also correctly implement TARGET_UNIT_TARGET_PASSENGER. 2011-07-02 16:12:19 +02:00
QAston 6dcee0c0ea Merge branch 'master' of https://github.com/TrinityCore/TrinityCore 2011-06-26 00:29:36 +02:00
QAston 2bcf63d387 Core/Spells: don't allow spells which hit target only with SPELL_EFFECT_DUMMY to execute spell triggers on that targets, also cleanup related code a bit. 2011-06-26 00:29:12 +02:00
Shocker 5ddf90c5fe Core/Spells: Don't allow players to cast client-side hidden spells directly 2011-06-23 23:43:49 +03:00
QAston 3137a82c7c Core/Spells: Cleanup in Spell.h:
- Codestyle (fix function naming) and cleanup changes in SpellCastTargets class, also access variables of this class by getters/setters
 - Move IsQuestTameSpell function to SpellMgr.h
 - Move UnitList typedef to Unit.h
Additionally - add missing copyright notice to SpellAuraEffects.h
2011-06-23 13:28:52 +02:00
click c77aa6e846 Core: And some more cleanups... 2011-06-12 02:00:43 +02:00
click 158966dc79 Core: Codestyle cleanup 2011-06-11 22:35:29 +02:00
Shauren 78ea0075e1 Core/Spells: Allow overriding aura stack amount from CastCustomSpell 2011-05-21 21:36:37 +02:00
leak 1003f30448 Add spaces after commas 2011-04-29 20:47:02 +02:00
Shauren 64caf2cdf2 Core/Spells: Add default handler for apply aura spell effect when both ImplicitTargets are 0, removed unused structure 2011-04-09 19:57:32 +02:00
Shauren 0ae5aca55e Core/Spells: Apply only 1.5 second cooldown to DK runes when spell misses its target 2011-04-07 23:13:35 +02:00
Shocker ba80f2fbdc Core/Spells: Fix area target search for spells with SPELL_ATTR2_ALLOW_DEAD_TARGET 2011-04-06 17:00:05 +03:00
Shauren 7120f1eff8 Core/Spells:
* Implemented on CheckCast spell script hook
* Added possibility to send SPELL_FAILED_CUSTOM_ERROR and added enum with all possible options for it

Scripts/Spells:
* Added example script for CheckCast hook with SPELL_FAILED_CUSTOM_ERROR (profession research and Book of Glyph Mastery)
2011-03-04 21:19:43 +01:00
darkstalker 1646f9d91c Core/Spell Mechanics: introduce global cooldown manager for server-side checks for GCD (ported from mangos) 2011-02-22 17:02:47 +06:00
Shauren c2690f748b Scripts/Spells: Implemented UnitTargetHandler spell script hook, it can be used to filter area targeting spells 2011-01-21 23:42:51 +01:00
Machiavelli deed0d0781 Core/General: Fix some comment style. //* to // *. Fixes certain code display errors on nano. Thanks to Aokromes for pointing out. 2011-01-16 12:23:17 +01:00
Machiavelli 957c69de83 Update copyright note for 2011.
Happy new year.
2011-01-01 15:01:13 +01:00
Shocker 42304c0b25 Core/Spells: Implement SPELL_EFFECT_UNTRAIN_TALENTS, thanks to Heisenberg, closes issue #5238
--HG--
branch : trunk
2010-12-22 20:14:30 +02:00
linencloth 59da698189 Core: Rename spell attributes, use more general names
--HG--
branch : trunk
2010-12-19 05:15:47 +01:00
Machiavelli bbf619c20d Core/Spells: Fix spell damage/healing multipliers for spells that affect multiple targets (ie. Heart Strike, Chain Lightning, Chain Healing)
Author: dr.tenma
Closes issue #4506
Closes issue #1874

--HG--
branch : trunk
2010-12-04 10:31:14 +01:00
Shocker a23ae5c94c Core/Spells: Implement SPELL_EFFECT_WMO_CHANGE, patch by Heisenberg
Closes issue 4984.

--HG--
branch : trunk
2010-12-01 20:59:05 +02:00
linencloth bf888285aa Core:
- Redesigned stealth and invisibility handling
  - Implemented the handling of multiple stealth types
- Implemented fake inebriation
- The message deliverer no longer sends packets from a non-visible source
  - The server won't send that much garbage which just takes bandwith
  - It won't be possible to use cheats to detect invisible objects
- Removed a lot of checks for the Z-coord
  - Fixes visibility problems happening while flying
- Limited the grid activation range of creatures to use less resources
- Implemented Shroud of Death
- Implemented increased visibility range for active objects
- Removed visibility check at spellhit (only sanctuary effects should prevent it)
(And a lot of other changes...)

Closes issue 4208
Closes issue 3049
Closes issue 2097
Closes issue 2198
Closes issue 2384
Closes issue 2197
Closes issue 2319

--HG--
branch : trunk
2010-11-13 17:18:09 +01:00
Shauren 8a17d95647 Scripts/Icecrown Citadel: Added Professor Putricide script
Scripts/Icecrown Citadel: Fixed Professor Putricide gate opening when both Rotface and Festergut are dead
Scripts/Icecrown Citadel: Added script updating entries of NPCs at Light's Hammer depending on faction
Scripts/Icecrown Citadel: Rotface should not pick main tank as target for Slime Spray (removed debugging code)
Core/Spells/Conditions : Spell script target condition now accepts ConditionValue3 as affecting effect mask (only search targets with matching mask)

--HG--
branch : trunk
extra : rebase_source : 943e3bac5d9063974d7f7132f144e91946f825d4
2010-10-16 16:34:21 +02:00
click 613b81f36f REALLY fix the CRLF-crap...
--HG--
branch : trunk
2010-10-07 15:54:07 +02:00
click 8ea4b32fab Update copyright headers (following the same standard in all files = good)
--HG--
branch : trunk
2010-10-07 12:41:56 +02:00
Shocker 78803c9f09 Magic numbers cleanup:
- Replace many magic numbers with constants
- Use enum for vehicle flags/seat flags
- Correct structure for ItemRandomSuffixEntry

--HG--
branch : trunk
2010-09-28 08:21:51 +03:00
linencloth a582ab9d9d Core/Spells: Allow AoE spells to target dead units.
Also removes some unneeded checks from ally targeting.

--HG--
branch : trunk
2010-09-15 06:33:38 +02:00
Shocker cbe95da41a Core/Spells: Correct meaning & usage of SPELL_ATTR_EX2_NOT_RESET_AUTOSHOOT (now SPELL_ATTR_EX2_NOT_RESET_AUTO_ACTIONS) to ignore timer reset for both melee swings and ranged autoshoots, fixes issue 2639
--HG--
branch : trunk
2010-09-12 23:52:37 +03:00
QAston a8de57559b *Allow channeled spells to be casted on dead target
*Define relted spell attributes

--HG--
branch : trunk
2010-08-30 17:32:51 +02:00
QAston 36640c263a *Consistent parameter names of spell effect handlers - use effIndex instead of i or eff_idx or variations of it.
--HG--
branch : trunk
2010-08-27 19:36:27 +02:00
QAston f1d4933dcb *Fix combat logging of many spell effects - thanks to kiper, Ssp, Cyrax, and manuel for providing data and to Zor for inspecting opcodes.
--HG--
branch : trunk
2010-08-27 17:49:32 +02:00
QAston c1ac063ba1 *Remove m_currentBasePoints from spell class, use m_spellValue instead.
--HG--
branch : trunk
2010-08-27 06:40:23 +02:00
QAston 30d31ca40a *Fix usage of EffectValueMultiplier in spell code.
*Remove some obsolete code from spell class.
*Rename some spellmod and dbc column names to be more accurate.

--HG--
branch : trunk
2010-08-26 19:07:55 +02:00
silinoron 5cbae843d5 Core/Game: fix all warnings related to converting doubles and floats.
--HG--
branch : trunk
2010-08-22 12:39:39 -07:00
QAston 77bd968c63 *Remove some unused containers from Spell class.
--HG--
branch : trunk
2010-08-21 21:00:06 +02:00
Spp c3343638cb Core: Remove lots warnings:
- All "'xxx' will be initialized after 'yyy' when initialized here"
- Some "unused variable"
- Some "enumeration value 'xxx' not handled in switch"

--HG--
branch : trunk
2010-08-21 20:08:47 +02:00
QAston 6714feb3ee *Add script hooks for SpellScript class - now you can use BeforeHit, OnHit, AfterHit hook lists.
--HG--
branch : trunk
2010-08-21 20:18:54 +02:00
QAston 30bcf8c659 Scripts/Spell: extend SpellScript class: add target aura accessors and functions which prevent various effects of the spell from being executed. Check out SpellScript.h for details
--HG--
branch : trunk
2010-08-19 14:31:31 +02:00
QAston 5e78e222c1 Core/Spells: Implement TARGET_DEST_CHANNEL_CASTER(106) and TARGET_GAMEOBJECT_AREA_PATH(108). Rename TARGET_UNIT_CHANNEL to TARGET_UNIT_CHANNEL_TARGET, TARGET_DEST_CHANNEL to TARGET_DEST_CHANNEL_TARGET
--HG--
branch : trunk
2010-08-18 15:04:00 +02:00
QAston fa8a826656 *(More) correct implementation of SPELL_EFFECT_PULL_TOWARDS_DEST(145)
--HG--
branch : trunk
2010-08-09 02:31:42 +02:00
QAston 617a56ba29 *Implement spell casting on transports (no more out of range error, etc)
*Add MO transports to ObjectAccessor storage
*Add functions Position::RelocateOffset and Position::GetPositionOffsetTo to help offset manipulations - BIG thanks to azazelkon for creating formulas!
*Add function to output debug info for MovementInfo and SpellCastTargets
*Throw ByteBufferException on incorrect packGUID read
*Add rfinish function to finish bytebuffer read.

--HG--
branch : trunk
2010-08-08 20:32:14 +02:00
QAston 96eb7c513f *Some more research about spell target flags - thanks to Zor for info.
--HG--
branch : trunk
2010-08-04 19:16:44 +02:00
QAston c5a9d3b463 *Add m_duringRemoveFromWorld lock to prevent adding single target auras during or after remove from world process.
--HG--
branch : trunk
2010-08-03 06:11:03 +02:00
QAston 891df4eccb *Drop m_intTargetFlags, correctly send TARGET_FLAG_SOURCE_LOCATION and TARGET_FLAG_DEST_LOCATION - fixes many spell visuals.
--HG--
branch : trunk
2010-08-02 20:05:22 +02:00
QAston ff575b7002 *Fixes in spell targets packet reading and writing.
--HG--
branch : trunk
2010-08-02 17:55:15 +02:00
QAston 48b360097c *use ASSERT macro instead of regular assert for better output.
--HG--
branch : trunk
2010-07-30 20:04:28 +02:00
Xanadu eb852f5bbd * Added the option to specify target entry in conditions table for spells with AoE GO targets.
* A few examples where this is desirable are posted on the forum.

--HG--
branch : trunk
2010-07-30 01:51:33 +02:00
click 2b9275424e Fix non-PCH build
--HG--
branch : trunk
2010-07-27 04:31:27 +02:00
QAston 66d8255625 *Set angle of cone based targets to 90 degrees - by akadabeer.
--HG--
branch : trunk
2010-07-26 16:27:34 +02:00