Scripts/Spells: Implemented UnitTargetHandler spell script hook, it can be used to filter area targeting spells
This commit is contained in:
@@ -2422,6 +2422,8 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
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break;
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}
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CallScriptAfterUnitTargetSelectHandlers(unitList, SpellEffIndex(i));
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for (std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
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AddUnitTarget(*itr, i);
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}
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@@ -2834,17 +2836,6 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
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++itr;
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}
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break;
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case 69782: case 69796: // Ooze Flood
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case 69798: case 69801: // Ooze Flood
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// get 2 targets except 2 nearest
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unitList.sort(Trinity::ObjectDistanceOrderPred(m_caster));
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unitList.resize(4);
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while (unitList.size() > 2)
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unitList.pop_front();
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// crashfix
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if (unitList.empty())
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return;
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break;
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case 68921: case 69049: // Soulstorm
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for (std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end();)
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{
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@@ -2917,6 +2908,9 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
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}
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}
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}
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CallScriptAfterUnitTargetSelectHandlers(unitList, SpellEffIndex(i));
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for (std::list<Unit*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
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AddUnitTarget(*itr, i);
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}
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@@ -7404,3 +7398,17 @@ void Spell::CallScriptAfterHitHandlers()
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(*scritr)->_FinishScriptCall();
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}
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}
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void Spell::CallScriptAfterUnitTargetSelectHandlers(std::list<Unit*>& unitTargets, SpellEffIndex effIndex)
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{
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for(std::list<SpellScript *>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end() ; ++scritr)
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{
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(*scritr)->_PrepareScriptCall(SPELL_SCRIPT_HOOK_UNIT_TARGET_SELECT);
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std::list<SpellScript::UnitTargetHandler>::iterator hookItrEnd = (*scritr)->OnUnitTargetSelect.end(), hookItr = (*scritr)->OnUnitTargetSelect.begin();
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for(; hookItr != hookItrEnd ; ++hookItr)
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if ((*hookItr).IsEffectAffected(m_spellInfo, effIndex))
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(*hookItr).Call(*scritr, unitTargets);
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(*scritr)->_FinishScriptCall();
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}
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}
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@@ -689,6 +689,7 @@ class Spell
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void CallScriptBeforeHitHandlers();
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void CallScriptOnHitHandlers();
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void CallScriptAfterHitHandlers();
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void CallScriptAfterUnitTargetSelectHandlers(std::list<Unit*>& unitTargets, SpellEffIndex effIndex);
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std::list<SpellScript *> m_loadedScripts;
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// effect helpers
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@@ -177,15 +177,41 @@ void SpellScript::HitHandler::Call(SpellScript * spellScript)
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(spellScript->*pHitHandlerScript)();
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}
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SpellScript::UnitTargetHandler::UnitTargetHandler(SpellUnitTargetFnType _pUnitTargetHandlerScript, uint8 _effIndex, uint16 _targetType)
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: _SpellScript::EffectHook(_effIndex), targetType(_targetType)
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{
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pUnitTargetHandlerScript = _pUnitTargetHandlerScript;
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}
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std::string SpellScript::UnitTargetHandler::ToString()
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{
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std::ostringstream oss;
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oss << "Index: " << EffIndexToString() << " Target: " << targetType;
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return oss.str();
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}
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bool SpellScript::UnitTargetHandler::CheckEffect(SpellEntry const * spellEntry, uint8 effIndex)
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{
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if (!targetType)
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return false;
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return (effIndex == SPELL_EFFECT_ANY) || (spellEntry->EffectImplicitTargetA[effIndex] == targetType || spellEntry->EffectImplicitTargetB[effIndex] == targetType);
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}
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void SpellScript::UnitTargetHandler::Call(SpellScript * spellScript, std::list<Unit*>& unitTargets)
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{
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(spellScript->*pUnitTargetHandlerScript)(unitTargets);
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}
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bool SpellScript::_Validate(SpellEntry const * entry)
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{
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for (std::list<EffectHandler>::iterator itr = OnEffect.begin(); itr != OnEffect.end(); ++itr)
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{
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if (!(*itr).GetAffectedEffectsMask(entry))
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{
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sLog->outError("TSCR: Spell `%u` Effect `%s` of script`%s` did not match dbc effect data - bound handler won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
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}
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}
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sLog->outError("TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - bound handler won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
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for (std::list<UnitTargetHandler>::iterator itr = OnUnitTargetSelect.begin(); itr != OnUnitTargetSelect.end(); ++itr)
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if (!(*itr).GetAffectedEffectsMask(entry))
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sLog->outError("TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - bound handler won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
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return _SpellScript::_Validate(entry);
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}
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@@ -417,47 +443,47 @@ bool AuraScript::_Validate(SpellEntry const * entry)
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{
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for (std::list<EffectApplyHandler>::iterator itr = OnEffectApply.begin(); itr != OnEffectApply.end(); ++itr)
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if (!(*itr).GetAffectedEffectsMask(entry))
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sLog->outError("TSCR: Spell `%u` Effect `%s` of script`%s` did not match dbc effect data - bound handler won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
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sLog->outError("TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - bound handler won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
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for (std::list<EffectApplyHandler>::iterator itr = OnEffectRemove.begin(); itr != OnEffectRemove.end(); ++itr)
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if (!(*itr).GetAffectedEffectsMask(entry))
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sLog->outError("TSCR: Spell `%u` Effect `%s` of script`%s` did not match dbc effect data - bound handler won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
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sLog->outError("TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - bound handler won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
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for (std::list<EffectPeriodicHandler>::iterator itr = OnEffectPeriodic.begin(); itr != OnEffectPeriodic.end(); ++itr)
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if (!(*itr).GetAffectedEffectsMask(entry))
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sLog->outError("TSCR: Spell `%u` Effect `%s` of script`%s` did not match dbc effect data - bound handler won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
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sLog->outError("TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - bound handler won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
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for (std::list<EffectUpdatePeriodicHandler>::iterator itr = OnEffectUpdatePeriodic.begin(); itr != OnEffectUpdatePeriodic.end(); ++itr)
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if (!(*itr).GetAffectedEffectsMask(entry))
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sLog->outError("TSCR: Spell `%u` Effect `%s` of script`%s` did not match dbc effect data - bound handler won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
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sLog->outError("TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - bound handler won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
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for (std::list<EffectCalcAmountHandler>::iterator itr = DoEffectCalcAmount.begin(); itr != DoEffectCalcAmount.end(); ++itr)
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if (!(*itr).GetAffectedEffectsMask(entry))
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sLog->outError("TSCR: Spell `%u` Effect `%s` of script`%s` did not match dbc effect data - bound handler won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
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sLog->outError("TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - bound handler won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
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for (std::list<EffectCalcPeriodicHandler>::iterator itr = DoEffectCalcPeriodic.begin(); itr != DoEffectCalcPeriodic.end(); ++itr)
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if (!(*itr).GetAffectedEffectsMask(entry))
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sLog->outError("TSCR: Spell `%u` Effect `%s` of script`%s` did not match dbc effect data - bound handler won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
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sLog->outError("TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - bound handler won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
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for (std::list<EffectCalcSpellModHandler>::iterator itr = DoEffectCalcSpellMod.begin(); itr != DoEffectCalcSpellMod.end(); ++itr)
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if (!(*itr).GetAffectedEffectsMask(entry))
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sLog->outError("TSCR: Spell `%u` Effect `%s` of script`%s` did not match dbc effect data - bound handler won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
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sLog->outError("TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - bound handler won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
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for (std::list<EffectAbsorbHandler>::iterator itr = OnEffectAbsorb.begin(); itr != OnEffectAbsorb.end(); ++itr)
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if (!(*itr).GetAffectedEffectsMask(entry))
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sLog->outError("TSCR: Spell `%u` Effect `%s` of script`%s` did not match dbc effect data - bound handler won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
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sLog->outError("TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - bound handler won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
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for (std::list<EffectAbsorbHandler>::iterator itr = AfterEffectAbsorb.begin(); itr != AfterEffectAbsorb.end(); ++itr)
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if (!(*itr).GetAffectedEffectsMask(entry))
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sLog->outError("TSCR: Spell `%u` Effect `%s` of script`%s` did not match dbc effect data - bound handler won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
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sLog->outError("TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - bound handler won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
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for (std::list<EffectManaShieldHandler>::iterator itr = OnEffectManaShield.begin(); itr != OnEffectManaShield.end(); ++itr)
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if (!(*itr).GetAffectedEffectsMask(entry))
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sLog->outError("TSCR: Spell `%u` Effect `%s` of script`%s` did not match dbc effect data - bound handler won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
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sLog->outError("TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - bound handler won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
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for (std::list<EffectManaShieldHandler>::iterator itr = AfterEffectManaShield.begin(); itr != AfterEffectManaShield.end(); ++itr)
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if (!(*itr).GetAffectedEffectsMask(entry))
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sLog->outError("TSCR: Spell `%u` Effect `%s` of script`%s` did not match dbc effect data - bound handler won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
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sLog->outError("TSCR: Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - bound handler won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
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return _SpellScript::_Validate(entry);
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}
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@@ -120,11 +120,12 @@ enum SpellScriptHookType
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SPELL_SCRIPT_HOOK_BEFORE_HIT,
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SPELL_SCRIPT_HOOK_HIT,
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SPELL_SCRIPT_HOOK_AFTER_HIT,
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SPELL_SCRIPT_HOOK_UNIT_TARGET_SELECT,
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};
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#define HOOK_SPELL_HIT_START SPELL_SCRIPT_HOOK_EFFECT
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#define HOOK_SPELL_HIT_END SPELL_SCRIPT_HOOK_AFTER_HIT + 1
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#define HOOK_SPELL_START SPELL_SCRIPT_HOOK_EFFECT
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#define HOOK_SPELL_END SPELL_SCRIPT_HOOK_AFTER_HIT + 1
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#define HOOK_SPELL_END SPELL_SCRIPT_HOOK_UNIT_TARGET_SELECT + 1
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#define HOOK_SPELL_COUNT HOOK_SPELL_END - HOOK_SPELL_START
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class SpellScript : public _SpellScript
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@@ -135,6 +136,7 @@ class SpellScript : public _SpellScript
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#define SPELLSCRIPT_FUNCTION_TYPE_DEFINES(CLASSNAME) \
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typedef void(CLASSNAME::*SpellEffectFnType)(SpellEffIndex); \
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typedef void(CLASSNAME::*SpellHitFnType)(); \
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typedef void(CLASSNAME::*SpellUnitTargetFnType)(std::list<Unit*>&); \
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SPELLSCRIPT_FUNCTION_TYPE_DEFINES(SpellScript)
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@@ -158,21 +160,34 @@ class SpellScript : public _SpellScript
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SpellHitFnType pHitHandlerScript;
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};
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class UnitTargetHandler : public _SpellScript::EffectHook
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{
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public:
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UnitTargetHandler(SpellUnitTargetFnType _pUnitTargetHandlerScript, uint8 _effIndex, uint16 _targetType);
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std::string ToString();
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bool CheckEffect(SpellEntry const * spellEntry, uint8 targetType);
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void Call(SpellScript * spellScript, std::list<Unit*>& unitTargets);
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private:
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SpellUnitTargetFnType pUnitTargetHandlerScript;
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uint16 targetType;
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};
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#define SPELLSCRIPT_FUNCTION_CAST_DEFINES(CLASSNAME) \
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class EffectHandlerFunction : public SpellScript::EffectHandler { public: EffectHandlerFunction(SpellEffectFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName) : SpellScript::EffectHandler((SpellScript::SpellEffectFnType)_pEffectHandlerScript, _effIndex, _effName) {} }; \
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class HitHandlerFunction : public SpellScript::HitHandler { public: HitHandlerFunction(SpellHitFnType _pHitHandlerScript) : SpellScript::HitHandler((SpellScript::SpellHitFnType)_pHitHandlerScript) {} }; \
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class UnitTargetHandlerFunction : public SpellScript::UnitTargetHandler { public: UnitTargetHandlerFunction(SpellUnitTargetFnType _pUnitTargetHandlerScript, uint8 _effIndex, uint16 _targetType) : SpellScript::UnitTargetHandler((SpellScript::SpellUnitTargetFnType)_pUnitTargetHandlerScript, _effIndex, _targetType) {} }; \
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#define PrepareSpellScript(CLASSNAME) SPELLSCRIPT_FUNCTION_TYPE_DEFINES(CLASSNAME) SPELLSCRIPT_FUNCTION_CAST_DEFINES(CLASSNAME)
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public:
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bool _Validate(SpellEntry const * entry);
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bool _Load(Spell * spell);
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void _InitHit();
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bool _IsEffectPrevented(SpellEffIndex effIndex) {return m_hitPreventEffectMask & (1<<effIndex);};
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bool _IsDefaultEffectPrevented(SpellEffIndex effIndex) {return m_hitPreventDefaultEffectMask & (1<<effIndex);};
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bool _IsEffectPrevented(SpellEffIndex effIndex) { return m_hitPreventEffectMask & (1<<effIndex); }
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bool _IsDefaultEffectPrevented(SpellEffIndex effIndex) { return m_hitPreventDefaultEffectMask & (1<<effIndex); }
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void _PrepareScriptCall(SpellScriptHookType hookType);
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void _FinishScriptCall();
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bool IsInHitPhase() { return (m_currentScriptState >= HOOK_SPELL_HIT_START && m_currentScriptState < HOOK_SPELL_HIT_END); };
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bool IsInEffectHook() { return (m_currentScriptState == SPELL_SCRIPT_HOOK_EFFECT); };
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bool IsInHitPhase() { return (m_currentScriptState >= HOOK_SPELL_HIT_START && m_currentScriptState < HOOK_SPELL_HIT_END); }
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bool IsInEffectHook() { return (m_currentScriptState == SPELL_SCRIPT_HOOK_EFFECT); }
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private:
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Spell * m_spell;
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uint8 m_hitPreventEffectMask;
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@@ -196,11 +211,17 @@ class SpellScript : public _SpellScript
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// where function is: void function()
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#define SpellHitFn(F) HitHandlerFunction(&F)
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// example: OnUnitTargetSelect += SpellUnitTargetFn(class::function, EffectIndexSpecifier, TargetsNameSpecifier);
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// where function is void function(std::list<Unit*>& targetList)
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HookList<UnitTargetHandler> OnUnitTargetSelect;
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#define SpellUnitTargetFn(F, I, N) UnitTargetHandlerFunction(&F, I, N)
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// hooks are executed in following order, at specified event of spell:
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// 1. BeforeHit - executed just before spell hits a target
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// 2. OnEffect - executed just before specified effect handler call
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// 3. OnHit - executed just before spell deals damage and procs auras
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// 4. AfterHit - executed just after spell finishes all it's jobs for target
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// 1. OnUnitTargetSelect - executed just before adding selected targets to final target list
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// 2. BeforeHit - executed just before spell hits a target
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// 3. OnEffect - executed just before specified effect handler call
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// 4. OnHit - executed just before spell deals damage and procs auras
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// 5. AfterHit - executed just after spell finishes all it's jobs for target
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//
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// methods allowing interaction with Spell object
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@@ -99,6 +99,12 @@ class spell_ex_5581 : public SpellScriptLoader
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sLog->outString("Spell just finished hitting target!");
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}
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void FilterTargets(std::list<Unit*>& /*targetList*/)
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{
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// usually you want this call for Area Target spells
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sLog->outString("Spell is about to add targets from targetList to final targets!");
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}
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// register functions used in spell script - names of these functions do not matter
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void Register()
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{
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@@ -118,6 +124,8 @@ class spell_ex_5581 : public SpellScriptLoader
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OnHit += SpellHitFn(spell_ex_5581SpellScript::HandleOnHit);
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// bind handler to AfterHit event of the spell
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AfterHit += SpellHitFn(spell_ex_5581SpellScript::HandleAfterHit);
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// bind handler to OnUnitTargetSelect event of the spell
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//OnUnitTargetSelect += SpellUnitTargetFn(spell_ex_5581SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_CASTER);
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}
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};
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@@ -463,9 +463,19 @@ class spell_rotface_ooze_flood : public SpellScriptLoader
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GetHitUnit()->CastSpell(list.back(), uint32(GetEffectValue()), false, NULL, NULL, GetOriginalCaster() ? GetOriginalCaster()->GetGUID() : 0);
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}
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void FilterTargets(std::list<Unit*>& targetList)
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{
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// get 2 targets except 2 nearest
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targetList.sort(Trinity::ObjectDistanceOrderPred(GetCaster()));
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targetList.resize(4);
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while (targetList.size() > 2)
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targetList.pop_front();
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}
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void Register()
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{
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OnEffect += SpellEffectFn(spell_rotface_ooze_flood_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
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OnUnitTargetSelect += SpellUnitTargetFn(spell_rotface_ooze_flood_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_AREA_ENTRY_SRC);
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}
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};
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