Shauren
64caf2cdf2
Core/Spells: Add default handler for apply aura spell effect when both ImplicitTargets are 0, removed unused structure
2011-04-09 19:57:32 +02:00
Shauren
0ae5aca55e
Core/Spells: Apply only 1.5 second cooldown to DK runes when spell misses its target
2011-04-07 23:13:35 +02:00
Shocker
ba80f2fbdc
Core/Spells: Fix area target search for spells with SPELL_ATTR2_ALLOW_DEAD_TARGET
2011-04-06 17:00:05 +03:00
Shauren
7120f1eff8
Core/Spells:
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* Implemented on CheckCast spell script hook
* Added possibility to send SPELL_FAILED_CUSTOM_ERROR and added enum with all possible options for it
Scripts/Spells:
* Added example script for CheckCast hook with SPELL_FAILED_CUSTOM_ERROR (profession research and Book of Glyph Mastery)
2011-03-04 21:19:43 +01:00
darkstalker
1646f9d91c
Core/Spell Mechanics: introduce global cooldown manager for server-side checks for GCD (ported from mangos)
2011-02-22 17:02:47 +06:00
Shauren
c2690f748b
Scripts/Spells: Implemented UnitTargetHandler spell script hook, it can be used to filter area targeting spells
2011-01-21 23:42:51 +01:00
Machiavelli
deed0d0781
Core/General: Fix some comment style. //* to // *. Fixes certain code display errors on nano. Thanks to Aokromes for pointing out.
2011-01-16 12:23:17 +01:00
Machiavelli
957c69de83
Update copyright note for 2011.
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Happy new year.
2011-01-01 15:01:13 +01:00
Shocker
42304c0b25
Core/Spells: Implement SPELL_EFFECT_UNTRAIN_TALENTS, thanks to Heisenberg, closes issue #5238
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--HG--
branch : trunk
2010-12-22 20:14:30 +02:00
linencloth
59da698189
Core: Rename spell attributes, use more general names
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--HG--
branch : trunk
2010-12-19 05:15:47 +01:00
Machiavelli
bbf619c20d
Core/Spells: Fix spell damage/healing multipliers for spells that affect multiple targets (ie. Heart Strike, Chain Lightning, Chain Healing)
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Author: dr.tenma
Closes issue #4506
Closes issue #1874
--HG--
branch : trunk
2010-12-04 10:31:14 +01:00
Shocker
a23ae5c94c
Core/Spells: Implement SPELL_EFFECT_WMO_CHANGE, patch by Heisenberg
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Closes issue 4984.
--HG--
branch : trunk
2010-12-01 20:59:05 +02:00
linencloth
bf888285aa
Core:
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- Redesigned stealth and invisibility handling
- Implemented the handling of multiple stealth types
- Implemented fake inebriation
- The message deliverer no longer sends packets from a non-visible source
- The server won't send that much garbage which just takes bandwith
- It won't be possible to use cheats to detect invisible objects
- Removed a lot of checks for the Z-coord
- Fixes visibility problems happening while flying
- Limited the grid activation range of creatures to use less resources
- Implemented Shroud of Death
- Implemented increased visibility range for active objects
- Removed visibility check at spellhit (only sanctuary effects should prevent it)
(And a lot of other changes...)
Closes issue 4208
Closes issue 3049
Closes issue 2097
Closes issue 2198
Closes issue 2384
Closes issue 2197
Closes issue 2319
--HG--
branch : trunk
2010-11-13 17:18:09 +01:00
Shauren
8a17d95647
Scripts/Icecrown Citadel: Added Professor Putricide script
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Scripts/Icecrown Citadel: Fixed Professor Putricide gate opening when both Rotface and Festergut are dead
Scripts/Icecrown Citadel: Added script updating entries of NPCs at Light's Hammer depending on faction
Scripts/Icecrown Citadel: Rotface should not pick main tank as target for Slime Spray (removed debugging code)
Core/Spells/Conditions : Spell script target condition now accepts ConditionValue3 as affecting effect mask (only search targets with matching mask)
--HG--
branch : trunk
extra : rebase_source : 943e3bac5d9063974d7f7132f144e91946f825d4
2010-10-16 16:34:21 +02:00
click
613b81f36f
REALLY fix the CRLF-crap...
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--HG--
branch : trunk
2010-10-07 15:54:07 +02:00
click
8ea4b32fab
Update copyright headers (following the same standard in all files = good)
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--HG--
branch : trunk
2010-10-07 12:41:56 +02:00
Shocker
78803c9f09
Magic numbers cleanup:
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- Replace many magic numbers with constants
- Use enum for vehicle flags/seat flags
- Correct structure for ItemRandomSuffixEntry
--HG--
branch : trunk
2010-09-28 08:21:51 +03:00
linencloth
a582ab9d9d
Core/Spells: Allow AoE spells to target dead units.
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Also removes some unneeded checks from ally targeting.
--HG--
branch : trunk
2010-09-15 06:33:38 +02:00
Shocker
cbe95da41a
Core/Spells: Correct meaning & usage of SPELL_ATTR_EX2_NOT_RESET_AUTOSHOOT (now SPELL_ATTR_EX2_NOT_RESET_AUTO_ACTIONS) to ignore timer reset for both melee swings and ranged autoshoots, fixes issue 2639
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--HG--
branch : trunk
2010-09-12 23:52:37 +03:00
QAston
a8de57559b
*Allow channeled spells to be casted on dead target
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*Define relted spell attributes
--HG--
branch : trunk
2010-08-30 17:32:51 +02:00
QAston
36640c263a
*Consistent parameter names of spell effect handlers - use effIndex instead of i or eff_idx or variations of it.
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--HG--
branch : trunk
2010-08-27 19:36:27 +02:00
QAston
f1d4933dcb
*Fix combat logging of many spell effects - thanks to kiper, Ssp, Cyrax, and manuel for providing data and to Zor for inspecting opcodes.
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--HG--
branch : trunk
2010-08-27 17:49:32 +02:00
QAston
c1ac063ba1
*Remove m_currentBasePoints from spell class, use m_spellValue instead.
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--HG--
branch : trunk
2010-08-27 06:40:23 +02:00
QAston
30d31ca40a
*Fix usage of EffectValueMultiplier in spell code.
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*Remove some obsolete code from spell class.
*Rename some spellmod and dbc column names to be more accurate.
--HG--
branch : trunk
2010-08-26 19:07:55 +02:00
silinoron
5cbae843d5
Core/Game: fix all warnings related to converting doubles and floats.
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--HG--
branch : trunk
2010-08-22 12:39:39 -07:00
QAston
77bd968c63
*Remove some unused containers from Spell class.
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--HG--
branch : trunk
2010-08-21 21:00:06 +02:00
Spp
c3343638cb
Core: Remove lots warnings:
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- All "'xxx' will be initialized after 'yyy' when initialized here"
- Some "unused variable"
- Some "enumeration value 'xxx' not handled in switch"
--HG--
branch : trunk
2010-08-21 20:08:47 +02:00
QAston
6714feb3ee
*Add script hooks for SpellScript class - now you can use BeforeHit, OnHit, AfterHit hook lists.
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--HG--
branch : trunk
2010-08-21 20:18:54 +02:00
QAston
30bcf8c659
Scripts/Spell: extend SpellScript class: add target aura accessors and functions which prevent various effects of the spell from being executed. Check out SpellScript.h for details
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--HG--
branch : trunk
2010-08-19 14:31:31 +02:00
QAston
5e78e222c1
Core/Spells: Implement TARGET_DEST_CHANNEL_CASTER(106) and TARGET_GAMEOBJECT_AREA_PATH(108). Rename TARGET_UNIT_CHANNEL to TARGET_UNIT_CHANNEL_TARGET, TARGET_DEST_CHANNEL to TARGET_DEST_CHANNEL_TARGET
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--HG--
branch : trunk
2010-08-18 15:04:00 +02:00
QAston
fa8a826656
*(More) correct implementation of SPELL_EFFECT_PULL_TOWARDS_DEST(145)
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--HG--
branch : trunk
2010-08-09 02:31:42 +02:00
QAston
617a56ba29
*Implement spell casting on transports (no more out of range error, etc)
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*Add MO transports to ObjectAccessor storage
*Add functions Position::RelocateOffset and Position::GetPositionOffsetTo to help offset manipulations - BIG thanks to azazelkon for creating formulas!
*Add function to output debug info for MovementInfo and SpellCastTargets
*Throw ByteBufferException on incorrect packGUID read
*Add rfinish function to finish bytebuffer read.
--HG--
branch : trunk
2010-08-08 20:32:14 +02:00
QAston
96eb7c513f
*Some more research about spell target flags - thanks to Zor for info.
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--HG--
branch : trunk
2010-08-04 19:16:44 +02:00
QAston
c5a9d3b463
*Add m_duringRemoveFromWorld lock to prevent adding single target auras during or after remove from world process.
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--HG--
branch : trunk
2010-08-03 06:11:03 +02:00
QAston
891df4eccb
*Drop m_intTargetFlags, correctly send TARGET_FLAG_SOURCE_LOCATION and TARGET_FLAG_DEST_LOCATION - fixes many spell visuals.
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--HG--
branch : trunk
2010-08-02 20:05:22 +02:00
QAston
ff575b7002
*Fixes in spell targets packet reading and writing.
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--HG--
branch : trunk
2010-08-02 17:55:15 +02:00
QAston
48b360097c
*use ASSERT macro instead of regular assert for better output.
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--HG--
branch : trunk
2010-07-30 20:04:28 +02:00
Xanadu
eb852f5bbd
* Added the option to specify target entry in conditions table for spells with AoE GO targets.
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* A few examples where this is desirable are posted on the forum.
--HG--
branch : trunk
2010-07-30 01:51:33 +02:00
click
2b9275424e
Fix non-PCH build
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--HG--
branch : trunk
2010-07-27 04:31:27 +02:00
QAston
66d8255625
*Set angle of cone based targets to 90 degrees - by akadabeer.
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--HG--
branch : trunk
2010-07-26 16:27:34 +02:00
QAston
2352fc7cdf
*Add base scripting interfce for spells - thanks to Brian for help in making it compile with GCC.
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*Add hook for handling spell effects in new scripting system.
--HG--
branch : trunk
2010-07-24 22:41:42 +02:00
QAston
dd89c54c6e
*Move target handling of TARGET_DEST_CASTER_FRONT_LEAP out of SPELL_EFFECT_LEAP handler, this fixes spells with SPELL_EFFECT_LEAP using other target types.
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--HG--
branch : trunk
2010-07-21 02:06:51 +02:00
QAston
c0f9ef6059
*Implement SPELL_EFFECT_CREATE_TAMED_PET(153).
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--HG--
branch : trunk
2010-07-20 22:55:28 +02:00
QAston
a7c52864b4
*Implement SPELL_EFFECT_DISCOVER_TAXI(154).
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--HG--
branch : trunk
2010-07-20 18:27:18 +02:00
QAston
b59b21fa69
*Implement SPELL_EFFECT_QUEST_START (150).
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--HG--
branch : trunk
2010-07-20 16:11:49 +02:00
QAston
6d54f02bb4
*Implement SPELL_EFFECT_REMOVE_AURA(164)
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*Rename SPELL_EFFECT_KNOCK_BACK_2 to SPELL_EFFECT_KNOCK_BACK_DEST
--HG--
branch : trunk
2010-07-20 04:29:17 +02:00
QAston
b5f7ac86ea
*Implement SPELL_EFFECT_FORCE_CAST_WITH_VALUE(141).
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--HG--
branch : trunk
2010-07-19 22:52:21 +02:00
QAston
7eaaa06375
*Rename SPELL_EFFECT_JUMP2 to SPELL_EFFECT_JUMP_DEST, split the handler of effect from SPELL_EFFECT_JUMP handler
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--HG--
branch : trunk
2010-07-19 21:24:09 +02:00
QAston
e1e16310ec
*Rename SPELL_EFFECT_CHARGE_2 to SPELL_EFFECT_CHARGE_DEST, fix its implementation.
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--HG--
branch : trunk
2010-07-19 19:22:05 +02:00
QAston
0252202504
*Correctly set basepoints of Learn spells - patch by Toni.Shocker.
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*Make sure that Spell::m_currentBasePoints are used correctly in any other place of the code.
--HG--
branch : trunk
2010-07-15 23:20:41 +02:00