Commit Graph
19 Commits
Author SHA1 Message Date
leak 5aeb4fe794 Core/ObjectMgr: Refactor sInstanceTemplate 2011-04-28 22:16:13 +02:00
leak 4569e4852a Core/Instances: Recycle instance IDs. Should fix instance ID shifting and related issues with instance binding.
fixes #736
2011-03-10 22:22:27 +01:00
leak 4af76de1b9 Core/Maps: More unused maps 2011-02-23 00:50:16 +01:00
Machiavelli 957c69de83 Update copyright note for 2011.
Happy new year.
2011-01-01 15:01:13 +01:00
Shauren 0f3b9019a8 Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
--HG--
branch : trunk
2010-12-22 21:25:23 +01:00
linencloth 07fa1bcbdf Core/Creature: Implement FarTeleportTo (teleport to an other map)
Core/Transport: Cleanup and optimize transport and passenger handling
- Only transports will be active objects
  - Reduced cpu and memory usage
- Using FarTeleportTo for creature passengers at transport teleportation
  - Creatures won't be recreated on teleport

--HG--
branch : trunk
2010-10-24 02:55:50 +02:00
click 613b81f36f REALLY fix the CRLF-crap...
--HG--
branch : trunk
2010-10-07 15:54:07 +02:00
click 8ea4b32fab Update copyright headers (following the same standard in all files = good)
--HG--
branch : trunk
2010-10-07 12:41:56 +02:00
silinoron 5cbae843d5 Core/Game: fix all warnings related to converting doubles and floats.
--HG--
branch : trunk
2010-08-22 12:39:39 -07:00
click a7498d2f56 Core/Includes: Include ACE as an external dependency, not local (#include "ace/something.h" -> #include <ace/something.h>)
--HG--
branch : trunk
2010-08-21 02:27:12 +02:00
azazel f9a51dc214 * Corpse related cleanup (author: Hunuza)
* Avoid saving of the corpse in arenas (author: VladimirMangos)

--HG--
branch : trunk
2010-08-06 00:15:29 +06:00
silinoron 71b1c781e3 Add basic support for NPCs on transports; DB data required.
Currently no support for combat while the transport is in motion.
Based on a patch by Socolin.
Fixes issue #168

--HG--
branch : trunk
2010-07-30 21:54:46 -07:00
Machiavelli 0f7657b68c Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
Also get rid of unused CountedReference class that used Trinity threading pattern.

--HG--
branch : trunk
2010-06-25 00:18:01 +02:00
Xanadu a6b9e716a6 Fixed the compile.
--HG--
branch : trunk
2010-06-24 23:59:42 +02:00
click 0b2dad9c97 Remove a possible NaN-value in WorldObject::HasInArc (thanks to arrai)
+ do some hack'n'slash-work on the CMakeLists with my trusted axe ( I just LOVE being a viking - I get to wield an axe for free!)

--HG--
branch : trunk
2010-06-24 17:32:50 +02:00
Brian dee7fd1382 * Remove more not needed relative paths in include files
--HG--
branch : trunk
2010-06-08 16:13:55 -06:00
click 7561bab716 Change around some more headers to adhere to new strucutre and namebase
--HG--
branch : trunk
2010-06-08 23:44:55 +02:00
Brian 2435b4152d * Nope still won't build yet
--HG--
branch : trunk
2010-06-07 09:04:14 -06:00
XTZGZoReX 62200e8d02 * Even more restructuring of the game library.
--HG--
branch : trunk
2010-06-06 22:55:56 +02:00