Commit Graph
5497 Commits
Author SHA1 Message Date
Shauren b82a3a557a Core/DataStores: Updated db2 structures to 9.0.2
* Includes support for new character customization
2020-12-08 18:16:47 +01:00
Shauren 7f6eef37e6 Core/Spells: Use new spell visual structure instead of just SpellXSpellVisualID 2020-12-08 18:16:46 +01:00
Shauren 83eecaf2c4 Core/PacketIO: Fill new packet fields with data 2020-12-08 18:16:46 +01:00
Shauren 4ca29f3cb0 Core/Misc: First set of required db changes for 9.0 2020-12-08 18:16:46 +01:00
Shauren cab4c87d2d Core/PacketIO: Updated most packet structures to 9.0.1 2020-12-08 18:16:41 +01:00
Shauren f922c6e7a4 Core/PacketIO: Renamed a bunch of opcodes based on more research (only those added after 6.0) 2020-09-19 12:44:42 +02:00
Gustavo 5e5ca6c84a Core/Scripts: Boss Amanitar rewrite (#20283)
* Core/Scripts: Boss Amanitar rewrite

Fixes mushrooms behavior, correct and script his spell, size, spawn positions, despawn and respawn, and everything else
Fixes Mini spell cast(only re-cast if there is at least one person without the debuff)
Corrects boss initial position
Updates script register model

(cherry picked from commit 0b766db6a41a4db0d631e36fcc753c658b746328)
2020-09-12 00:17:29 +02:00
Gustavo e531beeb83 Core/Scripts: Boss Jedoga Shadowseeker rewrite (#20279)
* Core/Scripts: Boss Jedoga Shadowseeker rewrite

Added all missing spells and visuals
Added Twilight volunteers in the fight
Fixed Jedoga Controller's behavior, mostly moved to boss_prince_taldaram, where they belong
Updated script register model
Misc updates and improvements
Updated instance model

(cherry picked from commit f1ff7e642f8feb027d668a53adc39ecaa7488cc2)
2020-09-12 00:13:32 +02:00
sirikfoll 82764a71fc Core/Scripts: Minor fixes in boss Coren Direbrew
Update script register model
Fix number os Mole Machine spell targets
Fix Mole Machine timer
Fix minions summon

(cherry picked from commit 05a101881cc58cd10483002f8ba0576c4b09f57d)
2020-09-06 21:40:44 +02:00
Shauren b231903932 Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup port 2020-09-04 13:38:24 +02:00
Treeston fe938b99f8 Core/Scripts: Implemented OnlyOnceAreaTriggerScript (#20288)
(cherry picked from commit 971ed856a49dc56ea33d9a0779b1386eea5cd3ca)
2020-08-29 00:41:22 +02:00
Treeston 77d13a7b97 Scripts/Patchwerk: Finally fix that crash for real. Closes #20247.
(cherry picked from commit 49daef4b77baca7266e9a0ea7c916318ba6af6b0)
2020-08-29 00:19:04 +02:00
Treeston bece27ef3f Scripts/Naxxramas: Fix an edge case crash with people teleporting out of the dungeon during the Patchwerk encounter (tagging #20247)
(cherry picked from commit 50e8de103b65be3addb1f0fefb4ed4bf13d5a30a)
2020-08-29 00:14:50 +02:00
Treeston 4a909ada55 Scripts/Naxxramas: Missing nullptr check in Patchwerk. Closes #20247.
(cherry picked from commit c9ac68d6e36dcb5ad4e80a2389420e8a8a0f810b)
2020-08-23 19:02:57 +02:00
Keader b3c6330a6e Core/Scripts: Auriaya rewrite (#20204)
(cherry picked from commit f67c6a5a1297a2b65a948c6c4108acc76bc41888)
2020-08-23 18:59:36 +02:00
Keader 68992bcd0d Core/Scripts: Removed wrong AddThreat call in Pursuit spellscript
followup 52ad0c9e5c65a4add7dbcd9fac74c505aaa5b1cf
checked in sniffs, only ick add threat in target, wrong call in original script (why o keep it? o.o)

(cherry picked from commit f86b4e45e55124a38f668fb312925afb2c2eb16f)
2020-08-23 18:39:49 +02:00
Carbenium 4e44bc6ea2 Core: Fix non-PCH build
(cherry picked from commit 45cb8c90e925580be41393e7647067d27a3e75c7)
2020-08-23 17:57:07 +02:00
Keader d0a655de12 Core/Scripts: Typo fix
(cherry picked from commit 72aa03441f451c05f1a24415124e1ed32519fdde)
2020-08-23 17:49:42 +02:00
Keader 0537f3bd58 Core/Script: Krick and Ick, fixed spell Pursuit
Close #2261

(cherry picked from commit 52ad0c9e5c65a4add7dbcd9fac74c505aaa5b1cf)
2020-08-23 17:48:07 +02:00
Treeston 06a1271a50 Core/Misc: random refactors
(cherry picked from commit 37dff2b7a1850f9f751c472e277277305a660229)
2020-08-23 17:47:41 +02:00
Treeston 27806eeac9 Core/Spawn: Move spawn group state management from sObjectMgr to the Map object, which makes it actually function as intended with instances. Woops.
(cherry picked from commit f279207d482b886fc8b049e94b46653325ec4d2d)
2020-08-23 17:00:59 +02:00
ccrs 5d61618955 Scripts/AzjolNerub: minor corrections
ref #19072

(cherry picked from commit 80a8867332461f4afd6f85fc41af689bc5e38466)
2020-08-23 16:25:25 +02:00
Treeston 67abc694e3 Scripts/AzjolNerub: Fix some duplicate summons after JustAppeared changes. Closes #20183.
(cherry picked from commit dcc3cd21e8d00b93ea28d1274d7eab25f62fdbb4)
2020-08-23 16:07:46 +02:00
ccrs 9a5e2b80b3 Core/Creature: regenerate health
There are three possible scenarios regarding regenerating health
- db lock and curhealth set to > 0
- db lock and curhealth set to 0
- dynamic lock (set in scripts and such) overriding db lock

(cherry picked from commit 91c0d49c188977c3d797f5749b1204612ce50195)
2020-08-23 15:56:21 +02:00
Treeston 2924ae0803 Scripts/Commands: .npc delete and .gobj delete now work while the specified guid is despawned. Fixes #20145.
(cherry picked from commit cac99beffd66218c6cbdd873d4a90461d04b25c4)
2020-08-23 14:47:48 +02:00
Treeston 88a61fa9d6 Scripts/Auchindoun: Fix a super edge case crash bug with GM far teleports during Blackheart's charm phase. Follow-up to d80d7c6.
(cherry picked from commit 165bc028893a1971d4c75b146e3cd3ce92f13982)
2020-08-23 14:47:29 +02:00
Keader 43f76c8cdd Core/Scripts: Updated Razorscale to new registers model
* More codestyle fixes
* Ty sirikfoll :)

(cherry picked from commit 76fc9ed6356ca34a603d4c716d2850b5b15a4164)
2020-08-23 14:44:29 +02:00
Keader 3df7e8b9fb Core/Razorscale: Codestyle Updates
* Removing spelldifficulty_dbc to make portable to master
* Updated to new Spell/Aurascript model

(cherry picked from commit 203c5f705806f6f39a8392c3164ff04fc5415d58)
2020-08-23 14:39:20 +02:00
Foereaper 07e903a23d Scripts/Naxxramas: Fix Heigan the Unclean eruption event (#20129)
By scheduling the eruption event without cancelling the previously registered eruption events, Heigan's eruption (or dance) would overlap and cause a runaway scenario, where eruptions would not follow a proper timer.

By using Reschedule and not locking the Eruption event to the fighting phase, the dance now works as intended.

(cherry picked from commit 6f4492bc61f0883df7dac81ef6235a1cb7299bc7)
2020-08-23 14:35:07 +02:00
Gustavo e5963fda0e Core/Scripts: More fixes in boss Lich King (#20147)
* Core/Scripts: More fixes in boss Lich King

Fix Valkyr charge spell, they will no longer ignore Z position and become unreachable.
Correct height of Spirit Bomb and added the 3 seconds delay on his explosion.
Set the Trigger inside frostmourne room as active, to avoid problems with reseting the room, e.g: Spirit Bombs not despawning and Wicked Spirits stuck in evade.
Use correct InhabitType for Wicked and Vile Spirits, this avoid a situation where they could spawn falling.

(cherry picked from commit 22a7956069c293a3f8eab8adcd84a9f4703f364a)
2020-08-23 01:20:27 +02:00
sirikfoll 7586daad62 Core/Misc: Remove Whitespaces
(cherry picked from commit e2565c2597a72ea7868eef3156014dc3a83c058f)
2020-08-23 00:48:19 +02:00
ccrs 97585597f0 Core/Movement: waypoint movement (#20121)
Following the work done in #19361 this is the cleanup and improvement of the related logic of waypoint management.

Ref 28050f3 #18020
(taking the good parts and ignoring the incomplete work)

(cherry picked from commit 7fff83d67526efff63867d41b9e036a19a9287b3)
2020-08-23 00:45:46 +02:00
Gustavo 6135ee20a9 Core/Scripts: Rewrite Boss Kalecgos (Sunwell Plateau) (#19897)
* Core/Scripts: Rewrite Boss Kalecgos (Sunwell Plateau)

Scripted all spells
Corrected behavior of Spectral Blast and Curse of Boundless Agony
Removed wrong wipe behavior
Fix problem where bosses would be stuck with banish
Added Boundaries
Corrected texts
Removed old hacks
Other minor fixes

(cherry picked from commit e9cd7af2dfcb7948f27e83e73398da0086190aab)
2020-08-22 21:13:01 +02:00
Demonid 6130a775fe Scripts/ICC: Minor Fixes for Lich King (#20120)
- Fixed Shadow Trap and Defile Targets
- Fixed Shadow Trap Summon Delay and Duration
- Fixed Berserk Timer (15 Minutes)
- Fixed Shadow Trap Despawn when Snowstorm starts

(cherry picked from commit 9fa68855d7d0d5f37112ce21c919a16ed8724ac2)
2020-08-22 20:48:06 +02:00
Keader a1342bc9fc Core/Scripts: Razorscale Rewrite (#19828)
(cherry picked from commit d825a068300224498a3613299d15a70323af9b73)
2020-08-22 20:46:26 +02:00
Treeston 129dd7c909 Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.
- Rename JustRespawned to JustAppeared, which better matches its behavior anyway.
- Properly invoke JustAppeared for new (re-)spawns - fixes #20111.
- Fix Thaddius script to work with dynamic_spawning (mostly unrelated to the above) - Feugen/Stalagg should really be a summon group, but I don't have time to fix that right now.
- Fix default value for DynamicEscortNPC to match worldserver.conf.dist.

(cherry picked from commit 184c45cfe0fbe4f3e4fb701f0f99994df98bdc8a)
2020-08-22 20:10:42 +02:00
Treeston f15b4f5043 Scripts/Commands: Fix some quirkiness and potential crashes with live DB modification commands (npc move and npc delete), which are horrible and should be deleted anyway.
Fixes #20104.

(cherry picked from commit 759357049cdbe9a2f97bbab6e61299cd65ba1bec)
2020-08-22 13:16:34 +02:00
Treeston 703910d71b Scripts/Commands: New utility command: .list spawnpoints.
(I just needed it for dynspawn follow-up work, really.)

(cherry picked from commit fcd6fe0aac0b906e2cf8e2379d94a7d73384c160)
2020-08-22 13:11:34 +02:00
r00ty-tc 03b125e6d1 Dynamic Creature/Go spawning:
- True blizzlike creature spawn/respawn behavior - new creature = new object
 - Toggleable spawn groups (with C++/SAI/command options to use them)
 - Custom feature: dynamic spawn rate scaling. Accelerates respawn rate based on players in the zone.
 - Backward compatibility mode (set via group and for summons)
   to support creatures/gos that currently don't work well with this
   (this should be removed once the exceptions are fixed)

Fixes and closes #2858
Tags #8661 as fixable.
Fixes and closes #13787
Fixes #15222.

(cherry picked from commit 59db2eeea0a35028779fd76372ae06cc98c8086f)
2020-08-22 12:59:57 +02:00
Treeston e69b5d8fcc Scripts/IcecrownCitadel: Prevent players from becoming inaccessible when killed by Lord Marrowgar's Impale spell (the initial damage, not the DoT). Also fix the underlying bug in vehicle logic.
(cherry picked from commit 7cbb6c101e975a046b95aeb5dd68d75d016f67a5)
2020-08-20 00:21:37 +02:00
Shauren b630e9a485 Warning fix 2020-08-20 00:12:20 +02:00
Treeston e51960ea45 Core/PlayerAI: Some adjustments:
- Add a 2 second delay before the AI begins using spells. This should provide opportunity for counterplay before that rogue activates cloak and goes on an unstoppable rampage among your healers. (Sorry, guys.)
- Stopped the AI from attacking invalid targets under some conditions. It should now properly leash back and follow the charmer if we try to select an invalid target.
- Stopped the AI from constantly re-creating the follow movement generator (and thus spamming movesplines).

(cherry picked from commit 331e463de83e4ea13935773f992b32733272d263)
2020-08-20 00:11:18 +02:00
Treeston 2c92e09230 Scripts/Auchindoun: Last one, hopefully. Remove reliance on large grid searchers by integrating with instance script.
(cherry picked from commit d80d7c6685b8a52d5ff7c2a3fade728b91c17eb4)
2020-08-20 00:08:04 +02:00
Treeston 6599dab1e1 Scripts/Auchindoun: Blackheart the Inciter fully fixed now. I had way too much fun with this one.
Two points of note:
1) Spawning 5 invisible triggers with 5 distinct factions which then MC one target each? Biggest. Hack. Ever. Best part? It's blizzlike.
2) For over ten years, I thought it was spelled "Auchinodoun". It's not. It's spelled "Auchindoun". TIL.

(cherry picked from commit 04dc47e7e28a26cf027a5bb5c1a3ebf685861325)
2020-08-19 23:50:31 +02:00
Treeston 8a1739d15e Scripts/Auchindoun: Replace the Blackheart the Inciter hack-filled script with a slightly less hack-filled script that actually mostly works. This should at least make the boss encounter possible to complete. No claims to correctness, of course.
(cherry picked from commit a38141fd6c3a5cc40732af82edd22605e3f67a71)
2020-08-19 23:47:25 +02:00
Treeston b1d2e4e906 Scripts/Spell: Port spell_generic.cpp to new script registration syntax wherever possible. No actual changes in functionality. (fb87ac8 follow-up)
(cherry picked from commit 49aa8a2e59b8873da109638cd7dbe24ef359f0ce)
2020-08-19 23:42:29 +02:00
Treeston 4f676221b8 Scripts/Item: Port spell_item.cpp scripts to new script registration syntax wherever possible. No actual changes in functionality. (fb87ac8 follow-up)
(cherry picked from commit 37f59f8850d678b8c44710415e7431492c8526f2)
2020-08-19 21:38:47 +02:00
treeston 89006f621e Scripts/Item: Change Nitro -> Boosts <- to use the correct knockup effect for their backfire. Also, script that knockup effect to work properly ("usually" deploy a rescue parachute).
(cherry picked from commit 02b1d8bb484ed82be055438cd2bac1db5f18a101)
2020-08-19 20:51:03 +02:00
treeston 0f741c4a7f Scripits/Item: Nitro. BOOSTS.
(cherry picked from commit 125127ea73a68b6da8d1ba631539a9ebffd2c471)
2020-08-19 20:18:44 +02:00
treeston ba7d8e9ace Scripts/Item: Fix Nitro Boosts to only fail in flyable areas. Also, it's called nitro _boosts_. Not _boots_. Nitro _boosts_.
(cherry picked from commit f953d8596091cf70aab308a2c80ebdfa443b4723)
2020-08-19 20:18:24 +02:00