Core/Movement: waypoint movement (#20121)

Following the work done in #19361 this is the cleanup and improvement of the related logic of waypoint management.

Ref 28050f3 #18020
(taking the good parts and ignoring the incomplete work)

(cherry picked from commit 7fff83d67526efff63867d41b9e036a19a9287b3)
This commit is contained in:
ccrs
2020-08-23 00:45:46 +02:00
committed by Shauren
parent a86870622d
commit 97585597f0
87 changed files with 1264 additions and 1413 deletions
+3
View File
@@ -329,6 +329,9 @@ class TC_GAME_API UnitAI
// Called when the dialog status between a player and the creature is requested.
virtual uint32 GetDialogStatus(Player* player);
virtual void WaypointStarted(uint32 /*nodeId*/, uint32 /*pathId*/) { }
virtual void WaypointReached(uint32 /*nodeId*/, uint32 /*pathId*/) { }
private:
UnitAI(UnitAI const& right) = delete;
UnitAI& operator=(UnitAI const& right) = delete;
+192 -337
View File
@@ -15,21 +15,16 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Npc_EscortAI
SD%Complete: 100
SDComment:
SDCategory: Npc
EndScriptData */
#include "ScriptedEscortAI.h"
#include "Creature.h"
#include "Group.h"
#include "Log.h"
#include "Map.h"
#include "MotionMaster.h"
#include "MovementGenerator.h"
#include "ObjectAccessor.h"
#include "Player.h"
#include "ScriptSystem.h"
#include "World.h"
enum Points
@@ -38,101 +33,62 @@ enum Points
POINT_HOME = 0xFFFFFE
};
npc_escortAI::npc_escortAI(Creature* creature) : ScriptedAI(creature),
m_uiWPWaitTimer(2500),
m_uiPlayerCheckTimer(1000),
m_uiEscortState(STATE_ESCORT_NONE),
MaxPlayerDistance(DEFAULT_MAX_PLAYER_DISTANCE),
m_pQuestForEscort(nullptr),
m_bIsActiveAttacker(true),
m_bIsRunning(false),
m_bCanInstantRespawn(false),
m_bCanReturnToStart(false),
DespawnAtEnd(true),
DespawnAtFar(true),
ScriptWP(false),
HasImmuneToNPCFlags(false)
{ }
void npc_escortAI::AttackStart(Unit* who)
EscortAI::EscortAI(Creature* creature) : ScriptedAI(creature), _pauseTimer(2500), _playerCheckTimer(1000), _escortState(STATE_ESCORT_NONE), _maxPlayerDistance(DEFAULT_MAX_PLAYER_DISTANCE),
_escortQuest(nullptr), _activeAttacker(true), _running(false), _instantRespawn(false), _returnToStart(false), _despawnAtEnd(true), _despawnAtFar(true), _manualPath(false),
_hasImmuneToNPCFlags(false), _started(false), _ended(false), _resume(false)
{
if (!who)
return;
if (me->Attack(who, true))
{
if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == POINT_MOTION_TYPE)
me->GetMotionMaster()->MovementExpired();
if (IsCombatMovementAllowed())
me->GetMotionMaster()->MoveChase(who);
}
}
Player* npc_escortAI::GetPlayerForEscort()
Player* EscortAI::GetPlayerForEscort()
{
return ObjectAccessor::GetPlayer(*me, m_uiPlayerGUID);
return ObjectAccessor::GetPlayer(*me, _playerGUID);
}
//see followerAI
bool npc_escortAI::AssistPlayerInCombatAgainst(Unit* who)
// see followerAI
bool EscortAI::AssistPlayerInCombatAgainst(Unit* who)
{
if (!who || !who->GetVictim())
return false;
//experimental (unknown) flag not present
if (me->HasReactState(REACT_PASSIVE))
return false;
// experimental (unknown) flag not present
if (!(me->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_CAN_ASSIST))
return false;
//not a player
// not a player
if (!who->EnsureVictim()->GetCharmerOrOwnerPlayerOrPlayerItself())
return false;
//never attack friendly
if (me->IsFriendlyTo(who))
// never attack friendly
if (!me->IsValidAssistTarget(who->GetVictim()))
return false;
//too far away and no free sight?
// too far away and no free sight?
if (me->IsWithinDistInMap(who, GetMaxPlayerDistance()) && me->IsWithinLOSInMap(who))
{
//already fighting someone?
if (!me->GetVictim())
{
AttackStart(who);
return true;
}
else
{
me->EngageWithTarget(who);
return true;
}
me->EngageWithTarget(who);
return true;
}
return false;
}
void npc_escortAI::MoveInLineOfSight(Unit* who)
void EscortAI::MoveInLineOfSight(Unit* who)
{
if (me->HasReactState(REACT_AGGRESSIVE) && !me->HasUnitState(UNIT_STATE_STUNNED) && who->isTargetableForAttack() && who->isInAccessiblePlaceFor(me))
{
if (HasEscortState(STATE_ESCORT_ESCORTING) && AssistPlayerInCombatAgainst(who))
return;
if (!who)
return;
if (!me->CanFly() && me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE)
return;
if (HasEscortState(STATE_ESCORT_ESCORTING) && AssistPlayerInCombatAgainst(who))
return;
if (me->IsHostileTo(who))
{
float fAttackRadius = me->GetAttackDistance(who);
if (me->IsWithinDistInMap(who, fAttackRadius) && me->IsWithinLOSInMap(who))
me->EngageWithTarget(who);
}
}
ScriptedAI::MoveInLineOfSight(who);
}
void npc_escortAI::JustDied(Unit* /*killer*/)
void EscortAI::JustDied(Unit* /*killer*/)
{
if (!HasEscortState(STATE_ESCORT_ESCORTING) || !m_uiPlayerGUID || !m_pQuestForEscort)
if (!HasEscortState(STATE_ESCORT_ESCORTING) || !_playerGUID || !_escortQuest)
return;
if (Player* player = GetPlayerForEscort())
@@ -140,24 +96,26 @@ void npc_escortAI::JustDied(Unit* /*killer*/)
if (Group* group = player->GetGroup())
{
for (GroupReference* groupRef = group->GetFirstMember(); groupRef != nullptr; groupRef = groupRef->next())
{
if (Player* member = groupRef->GetSource())
if (member->IsInMap(player))
member->FailQuest(m_pQuestForEscort->GetQuestId());
member->FailQuest(_escortQuest->GetQuestId());
}
}
else
player->FailQuest(m_pQuestForEscort->GetQuestId());
player->FailQuest(_escortQuest->GetQuestId());
}
}
void npc_escortAI::JustAppeared()
void EscortAI::JustAppeared()
{
m_uiEscortState = STATE_ESCORT_NONE;
_escortState = STATE_ESCORT_NONE;
if (!IsCombatMovementAllowed())
SetCombatMovement(true);
//add a small delay before going to first waypoint, normal in near all cases
m_uiWPWaitTimer = 2500;
// add a small delay before going to first waypoint, normal in near all cases
_pauseTimer = 2000;
if (me->GetFaction() != me->GetCreatureTemplate()->faction)
me->RestoreFaction();
@@ -165,14 +123,12 @@ void npc_escortAI::JustAppeared()
Reset();
}
void npc_escortAI::ReturnToLastPoint()
void EscortAI::ReturnToLastPoint()
{
float x, y, z, o;
me->GetHomePosition(x, y, z, o);
me->GetMotionMaster()->MovePoint(POINT_LAST_POINT, x, y, z);
me->GetMotionMaster()->MovePoint(POINT_LAST_POINT, me->GetHomePosition());
}
void npc_escortAI::EnterEvadeMode(EvadeReason /*why*/)
void EscortAI::EnterEvadeMode(EvadeReason /*why*/)
{
me->RemoveAllAuras();
me->GetThreatManager().ClearAllThreat();
@@ -183,27 +139,29 @@ void npc_escortAI::EnterEvadeMode(EvadeReason /*why*/)
{
AddEscortState(STATE_ESCORT_RETURNING);
ReturnToLastPoint();
TC_LOG_DEBUG("scripts", "EscortAI has left combat and is now returning to last point");
TC_LOG_DEBUG("scripts", "EscortAI::EnterEvadeMode: left combat and is now returning to last point");
}
else
{
me->GetMotionMaster()->MoveTargetedHome();
if (HasImmuneToNPCFlags)
if (_hasImmuneToNPCFlags)
me->SetImmuneToNPC(true);
Reset();
}
}
bool npc_escortAI::IsPlayerOrGroupInRange()
bool EscortAI::IsPlayerOrGroupInRange()
{
if (Player* player = GetPlayerForEscort())
{
if (Group* group = player->GetGroup())
{
for (GroupReference* groupRef = group->GetFirstMember(); groupRef != nullptr; groupRef = groupRef->next())
{
if (Player* member = groupRef->GetSource())
if (me->IsWithinDistInMap(member, GetMaxPlayerDistance()))
return true;
}
}
else if (me->IsWithinDistInMap(player, GetMaxPlayerDistance()))
return true;
@@ -212,88 +170,77 @@ bool npc_escortAI::IsPlayerOrGroupInRange()
return false;
}
void npc_escortAI::UpdateAI(uint32 diff)
void EscortAI::UpdateAI(uint32 diff)
{
//Waypoint Updating
if (HasEscortState(STATE_ESCORT_ESCORTING) && !me->GetVictim() && m_uiWPWaitTimer && !HasEscortState(STATE_ESCORT_RETURNING))
// Waypoint Updating
if (HasEscortState(STATE_ESCORT_ESCORTING) && !me->IsEngaged() && !HasEscortState(STATE_ESCORT_RETURNING))
{
if (m_uiWPWaitTimer <= diff)
if (_pauseTimer <= diff)
{
//End of the line
if (CurrentWP == WaypointList.end())
{
if (DespawnAtEnd)
{
TC_LOG_DEBUG("scripts", "EscortAI reached end of waypoints");
if (m_bCanReturnToStart)
{
float fRetX, fRetY, fRetZ;
me->GetRespawnPosition(fRetX, fRetY, fRetZ);
me->GetMotionMaster()->MovePoint(POINT_HOME, fRetX, fRetY, fRetZ);
m_uiWPWaitTimer = 0;
TC_LOG_DEBUG("scripts", "EscortAI are returning home to spawn location: %u, %f, %f, %f", POINT_HOME, fRetX, fRetY, fRetZ);
return;
}
if (m_bCanInstantRespawn && !sWorld->getBoolConfig(CONFIG_RESPAWN_DYNAMIC_ESCORTNPC))
{
me->setDeathState(JUST_DIED);
me->Respawn();
}
else
{
if (sWorld->getBoolConfig(CONFIG_RESPAWN_DYNAMIC_ESCORTNPC))
me->GetMap()->RemoveRespawnTime(SPAWN_TYPE_CREATURE, me->GetSpawnId(), true);
me->DespawnOrUnsummon();
}
return;
}
else
{
TC_LOG_DEBUG("scripts", "EscortAI reached end of waypoints with Despawn off");
return;
}
}
if (!HasEscortState(STATE_ESCORT_PAUSED))
{
me->GetMotionMaster()->MovePoint(CurrentWP->id, CurrentWP->x, CurrentWP->y, CurrentWP->z);
TC_LOG_DEBUG("scripts", "EscortAI start waypoint %u (%f, %f, %f).", CurrentWP->id, CurrentWP->x, CurrentWP->y, CurrentWP->z);
_pauseTimer = 0;
WaypointStart(CurrentWP->id);
if (_ended)
{
_ended = false;
me->GetMotionMaster()->MoveIdle();
m_uiWPWaitTimer = 0;
if (_despawnAtEnd)
{
TC_LOG_DEBUG("scripts", "EscortAI::UpdateAI: reached end of waypoints, despawning at end");
if (_returnToStart)
{
Position respawnPosition;
float orientation = 0.f;
me->GetRespawnPosition(respawnPosition.m_positionX, respawnPosition.m_positionY, respawnPosition.m_positionZ, &orientation);
respawnPosition.SetOrientation(orientation);
me->GetMotionMaster()->MovePoint(POINT_HOME, respawnPosition);
TC_LOG_DEBUG("scripts", "EscortAI::UpdateAI: returning to spawn location: %s", respawnPosition.ToString().c_str());
}
else if (_instantRespawn)
me->Respawn(true);
else
me->DespawnOrUnsummon();
}
TC_LOG_DEBUG("scripts", "EscortAI::UpdateAI: reached end of waypoints");
RemoveEscortState(STATE_ESCORT_ESCORTING);
return;
}
if (!_started)
{
_started = true;
me->GetMotionMaster()->MovePath(_path, false);
}
else if (_resume)
{
_resume = false;
if (MovementGenerator* movementGenerator = me->GetMotionMaster()->GetMotionSlot(MOTION_SLOT_IDLE))
movementGenerator->Resume(0);
}
}
}
else
m_uiWPWaitTimer -= diff;
_pauseTimer -= diff;
}
//Check if player or any member of his group is within range
if (HasEscortState(STATE_ESCORT_ESCORTING) && !m_uiPlayerGUID.IsEmpty() && !me->GetVictim() && !HasEscortState(STATE_ESCORT_RETURNING))
// Check if player or any member of his group is within range
if (_despawnAtFar && HasEscortState(STATE_ESCORT_ESCORTING) && !_playerGUID.IsEmpty() && !me->GetVictim() && !HasEscortState(STATE_ESCORT_RETURNING))
{
if (m_uiPlayerCheckTimer <= diff)
if (_playerCheckTimer <= diff)
{
if (DespawnAtFar && !IsPlayerOrGroupInRange())
if (!IsPlayerOrGroupInRange())
{
TC_LOG_DEBUG("scripts", "EscortAI failed because player/group was to far away or not found");
TC_LOG_DEBUG("scripts", "EscortAI::UpdateAI: failed because player/group was to far away or not found");
bool isEscort = false;
if (CreatureData const* cdata = me->GetCreatureData())
isEscort = (sWorld->getBoolConfig(CONFIG_RESPAWN_DYNAMIC_ESCORTNPC) && (cdata->spawnGroupData->flags & SPAWNGROUP_FLAG_ESCORTQUESTNPC));
if (CreatureData const* creatureData = me->GetCreatureData())
isEscort = (sWorld->getBoolConfig(CONFIG_RESPAWN_DYNAMIC_ESCORTNPC) && (creatureData->spawnGroupData->flags & SPAWNGROUP_FLAG_ESCORTQUESTNPC));
if (m_bCanInstantRespawn && !isEscort)
{
me->setDeathState(JUST_DIED);
me->Respawn();
}
else if (m_bCanInstantRespawn && isEscort)
if (_instantRespawn && !isEscort)
me->DespawnOrUnsummon(0, Seconds(1));
else if (_instantRespawn && isEscort)
me->GetMap()->RemoveRespawnTime(SPAWN_TYPE_CREATURE, me->GetSpawnId(), true);
else
me->DespawnOrUnsummon();
@@ -301,16 +248,16 @@ void npc_escortAI::UpdateAI(uint32 diff)
return;
}
m_uiPlayerCheckTimer = 1000;
_playerCheckTimer = 1000;
}
else
m_uiPlayerCheckTimer -= diff;
_playerCheckTimer -= diff;
}
UpdateEscortAI(diff);
}
void npc_escortAI::UpdateEscortAI(uint32 /*diff*/)
void EscortAI::UpdateEscortAI(uint32 /*diff*/)
{
if (!UpdateVictim())
return;
@@ -318,121 +265,103 @@ void npc_escortAI::UpdateEscortAI(uint32 /*diff*/)
DoMeleeAttackIfReady();
}
void npc_escortAI::MovementInform(uint32 moveType, uint32 pointId)
void EscortAI::MovementInform(uint32 type, uint32 id)
{
if (moveType != POINT_MOTION_TYPE || !HasEscortState(STATE_ESCORT_ESCORTING))
// no action allowed if there is no escort
if (!HasEscortState(STATE_ESCORT_ESCORTING))
return;
//Combat start position reached, continue waypoint movement
if (pointId == POINT_LAST_POINT)
if (type == POINT_MOTION_TYPE)
{
TC_LOG_DEBUG("scripts", "EscortAI has returned to original position before combat");
if (!_pauseTimer)
_pauseTimer = 2000;
me->SetWalk(!m_bIsRunning);
RemoveEscortState(STATE_ESCORT_RETURNING);
if (!m_uiWPWaitTimer)
m_uiWPWaitTimer = 1;
}
else if (pointId == POINT_HOME)
{
TC_LOG_DEBUG("scripts", "EscortAI has returned to original home location and will continue from beginning of waypoint list.");
CurrentWP = WaypointList.begin();
m_uiWPWaitTimer = 1;
}
else
{
//Make sure that we are still on the right waypoint
if (CurrentWP->id != pointId)
// continue waypoint movement
if (id == POINT_LAST_POINT)
{
TC_LOG_ERROR("misc", "TSCR ERROR: EscortAI reached waypoint out of order %u, expected %u, creature entry %u", pointId, CurrentWP->id, me->GetEntry());
return;
TC_LOG_DEBUG("scripts", "EscortAI::MovementInform: returned to before combat position");
me->SetWalk(!_running);
RemoveEscortState(STATE_ESCORT_RETURNING);
}
else if (id == POINT_HOME)
{
TC_LOG_DEBUG("scripts", "EscortAI::MovementInform: returned to home location and restarting waypoint path");
_started = false;
}
}
else if (type == WAYPOINT_MOTION_TYPE)
{
ASSERT(id < _path.nodes.size(), "EscortAI::MovementInform: referenced movement id (%u) points to non-existing node in loaded path", id);
WaypointNode waypoint = _path.nodes[id];
TC_LOG_DEBUG("scripts", "EscortAI Waypoint %u reached", CurrentWP->id);
TC_LOG_DEBUG("scripts", "EscortAI::MovementInform: waypoint node %u reached", waypoint.id);
//Call WP function
WaypointReached(CurrentWP->id);
m_uiWPWaitTimer = CurrentWP->WaitTimeMs + 1;
++CurrentWP;
// last point
if (id == _path.nodes.size() - 1)
{
_started = false;
_ended = true;
_pauseTimer = 1000;
}
}
}
///@todo investigate whether if its necessary to handle anything on charm
/*
void npc_escortAI::OnPossess(bool apply)
void EscortAI::OnCharmed(bool apply)
{
// We got possessed in the middle of being escorted, store the point
// where we left off to come back to when possess is removed
if (HasEscortState(STATE_ESCORT_ESCORTING))
{
if (apply)
me->GetPosition(LastPos.x, LastPos.y, LastPos.z);
else
{
Returning = true;
me->GetMotionMaster()->MovementExpired();
me->GetMotionMaster()->MovePoint(WP_LAST_POINT, LastPos.x, LastPos.y, LastPos.z);
}
}
}
*/
void npc_escortAI::AddWaypoint(uint32 id, float x, float y, float z, uint32 waitTime)
void EscortAI::AddWaypoint(uint32 id, float x, float y, float z, float orientation/* = 0*/, uint32 waitTime/* = 0*/)
{
Escort_Waypoint t(id, x, y, z, waitTime);
Trinity::NormalizeMapCoord(x);
Trinity::NormalizeMapCoord(y);
WaypointList.push_back(t);
WaypointNode waypoint;
waypoint.id = id;
waypoint.x = x;
waypoint.y = y;
waypoint.z = z;
waypoint.orientation = orientation;
waypoint.moveType = _running ? WAYPOINT_MOVE_TYPE_RUN : WAYPOINT_MOVE_TYPE_WALK;
waypoint.delay = waitTime;
waypoint.eventId = 0;
waypoint.eventChance = 100;
_path.nodes.push_back(std::move(waypoint));
// i think SD2 no longer uses this function
ScriptWP = true;
/*PointMovement wp;
wp.m_uiCreatureEntry = me->GetEntry();
wp.m_uiPointId = id;
wp.m_fX = x;
wp.m_fY = y;
wp.m_fZ = z;
wp.m_uiWaitTime = WaitTimeMs;
PointMovementMap[wp.m_uiCreatureEntry].push_back(wp);*/
_manualPath = true;
}
void npc_escortAI::FillPointMovementListForCreature()
void EscortAI::FillPointMovementListForCreature()
{
ScriptPointVector const* movePoints = sScriptSystemMgr->GetPointMoveList(me->GetEntry());
if (!movePoints)
WaypointPath const* path = sScriptSystemMgr->GetPath(me->GetEntry());
if (!path)
return;
for (ScriptPointVector::const_iterator itr = movePoints->begin(); itr != movePoints->end(); ++itr)
for (WaypointNode const& value : path->nodes)
{
Escort_Waypoint point(itr->uiPointId, itr->fX, itr->fY, itr->fZ, itr->uiWaitTime);
WaypointList.push_back(point);
WaypointNode node = value;
Trinity::NormalizeMapCoord(node.x);
Trinity::NormalizeMapCoord(node.y);
node.moveType = _running ? WAYPOINT_MOVE_TYPE_RUN : WAYPOINT_MOVE_TYPE_WALK;
_path.nodes.push_back(std::move(node));
}
}
void npc_escortAI::SetRun(bool on)
void EscortAI::SetRun(bool on)
{
if (on)
{
if (!m_bIsRunning)
me->SetWalk(false);
else
TC_LOG_DEBUG("scripts", "EscortAI attempt to set run mode, but is already running.");
}
else
{
if (m_bIsRunning)
me->SetWalk(true);
else
TC_LOG_DEBUG("scripts", "EscortAI attempt to set walk mode, but is already walking.");
}
if (on && !_running)
me->SetWalk(false);
else if (!on && _running)
me->SetWalk(true);
m_bIsRunning = on;
_running = on;
}
/// @todo get rid of this many variables passed in function.
void npc_escortAI::Start(bool isActiveAttacker /* = true*/, bool run /* = false */, ObjectGuid playerGUID /* = 0 */, Quest const* quest /* = nullptr */, bool instantRespawn /* = false */, bool canLoopPath /* = false */, bool resetWaypoints /* = true */)
void EscortAI::Start(bool isActiveAttacker /* = true*/, bool run /* = false */, ObjectGuid playerGUID /* = 0 */, Quest const* quest /* = nullptr */, bool instantRespawn /* = false */, bool canLoopPath /* = false */, bool resetWaypoints /* = true */)
{
// Queue respawn from the point it starts
if (Map* map = me->GetMap())
@@ -452,150 +381,76 @@ void npc_escortAI::Start(bool isActiveAttacker /* = true*/, bool run /* = false
if (me->GetVictim())
{
TC_LOG_ERROR("scripts.escortai", "TSCR ERROR: EscortAI (script: %s, creature entry: %u) attempts to Start while in combat", me->GetScriptName().c_str(), me->GetEntry());
TC_LOG_ERROR("scripts", "EscortAI::Start: (script: %s, creature entry: %u) attempts to Start while in combat", me->GetScriptName().c_str(), me->GetEntry());
return;
}
if (HasEscortState(STATE_ESCORT_ESCORTING))
{
TC_LOG_ERROR("scripts.escortai", "EscortAI (script: %s, creature entry: %u) attempts to Start while already escorting", me->GetScriptName().c_str(), me->GetEntry());
TC_LOG_ERROR("scripts", "EscortAI::Start: (script: %s, creature entry: %u) attempts to Start while already escorting", me->GetScriptName().c_str(), me->GetEntry());
return;
}
if (!ScriptWP && resetWaypoints) // sd2 never adds wp in script, but tc does
{
if (!WaypointList.empty())
WaypointList.clear();
if (!_manualPath && resetWaypoints)
FillPointMovementListForCreature();
}
if (WaypointList.empty())
if (_path.nodes.empty())
{
TC_LOG_ERROR("scripts", "EscortAI (script: %s, creature entry: %u) starts with 0 waypoints (possible missing entry in script_waypoint. Quest: %u).",
me->GetScriptName().c_str(), me->GetEntry(), quest ? quest->GetQuestId() : 0);
TC_LOG_ERROR("scripts", "EscortAI::Start: (script: %s, creature entry: %u) starts with 0 waypoints (possible missing entry in script_waypoint. Quest: %u).", me->GetScriptName().c_str(), me->GetEntry(), quest ? quest->GetQuestId() : 0);
return;
}
//set variables
m_bIsActiveAttacker = isActiveAttacker;
m_bIsRunning = run;
// set variables
_activeAttacker = isActiveAttacker;
_running = run;
_playerGUID = playerGUID;
_escortQuest = quest;
_instantRespawn = instantRespawn;
_returnToStart = canLoopPath;
m_uiPlayerGUID = playerGUID;
m_pQuestForEscort = quest;
if (_returnToStart && _instantRespawn)
TC_LOG_DEBUG("scripts", "EscortAI::Start: (script: %s, creature entry: %u) is set to return home after waypoint end and instant respawn at waypoint end. Creature will never despawn.", me->GetScriptName().c_str(), me->GetEntry());
m_bCanInstantRespawn = instantRespawn;
m_bCanReturnToStart = canLoopPath;
me->GetMotionMaster()->MoveIdle();
me->GetMotionMaster()->Clear(MOTION_SLOT_ACTIVE);
if (m_bCanReturnToStart && m_bCanInstantRespawn)
TC_LOG_DEBUG("scripts", "EscortAI is set to return home after waypoint end and instant respawn at waypoint end. Creature will never despawn.");
if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE)
{
me->GetMotionMaster()->MovementExpired();
me->GetMotionMaster()->MoveIdle();
TC_LOG_DEBUG("scripts", "EscortAI start with WAYPOINT_MOTION_TYPE, changed to MoveIdle.");
}
//disable npcflags
// disable npcflags
me->SetNpcFlags(UNIT_NPC_FLAG_NONE);
me->SetNpcFlags2(UNIT_NPC_FLAG_2_NONE);
if (me->IsImmuneToNPC())
{
HasImmuneToNPCFlags = true;
_hasImmuneToNPCFlags = true;
me->SetImmuneToNPC(false);
}
TC_LOG_DEBUG("scripts", "EscortAI started with " UI64FMTD " waypoints. ActiveAttacker = %d, Run = %d, %s", uint64(WaypointList.size()), m_bIsActiveAttacker, m_bIsRunning, m_uiPlayerGUID.ToString().c_str());
TC_LOG_DEBUG("scripts", "EscortAI::Start: (script: %s, creature entry: %u) started with %u waypoints. ActiveAttacker = %d, Run = %d, Player = %s", me->GetScriptName().c_str(), me->GetEntry(), uint32(_path.nodes.size()), _activeAttacker, _running, _playerGUID.ToString().c_str());
CurrentWP = WaypointList.begin();
//Set initial speed
if (m_bIsRunning)
me->SetWalk(false);
else
me->SetWalk(true);
// set initial speed
me->SetWalk(!_running);
_started = false;
AddEscortState(STATE_ESCORT_ESCORTING);
}
void npc_escortAI::SetEscortPaused(bool on)
void EscortAI::SetEscortPaused(bool on)
{
if (!HasEscortState(STATE_ESCORT_ESCORTING))
return;
if (on)
{
AddEscortState(STATE_ESCORT_PAUSED);
if (MovementGenerator* movementGenerator = me->GetMotionMaster()->GetMotionSlot(MOTION_SLOT_IDLE))
movementGenerator->Pause(0);
}
else
{
RemoveEscortState(STATE_ESCORT_PAUSED);
}
bool npc_escortAI::SetNextWaypoint(uint32 pointId, float x, float y, float z, float orientation)
{
me->UpdatePosition(x, y, z, orientation);
return SetNextWaypoint(pointId, false, true);
}
bool npc_escortAI::SetNextWaypoint(uint32 pointId, bool setPosition, bool resetWaypointsOnFail)
{
if (!WaypointList.empty())
WaypointList.clear();
FillPointMovementListForCreature();
if (WaypointList.empty())
return false;
size_t const size = WaypointList.size();
Escort_Waypoint waypoint(0, 0, 0, 0, 0);
do
{
waypoint = WaypointList.front();
WaypointList.pop_front();
if (waypoint.id == pointId)
{
if (setPosition)
me->UpdatePosition(waypoint.x, waypoint.y, waypoint.z, me->GetOrientation());
CurrentWP = WaypointList.begin();
return true;
}
_resume = true;
}
while (!WaypointList.empty());
// we failed.
// we reset the waypoints in the start; if we pulled any, reset it again
if (resetWaypointsOnFail && size != WaypointList.size())
{
if (!WaypointList.empty())
WaypointList.clear();
FillPointMovementListForCreature();
}
return false;
}
bool npc_escortAI::GetWaypointPosition(uint32 pointId, float& x, float& y, float& z)
{
ScriptPointVector const* waypoints = sScriptSystemMgr->GetPointMoveList(me->GetEntry());
if (!waypoints)
return false;
for (ScriptPointVector::const_iterator itr = waypoints->begin(); itr != waypoints->end(); ++itr)
{
if (itr->uiPointId == pointId)
{
x = itr->fX;
y = itr->fY;
z = itr->fZ;
return true;
}
}
return false;
}
bool npc_escortAI::IsEscortNPC(bool onlyIfActive) const
bool EscortAI::IsEscortNPC(bool onlyIfActive) const
{
if (!onlyIfActive)
return true;
@@ -19,93 +19,59 @@
#define SC_ESCORTAI_H
#include "ScriptedCreature.h"
#include "ScriptSystem.h"
#include "WaypointDefines.h"
class Quest;
#define DEFAULT_MAX_PLAYER_DISTANCE 50
struct Escort_Waypoint
enum EscortState : uint32
{
Escort_Waypoint(uint32 _id, float _x, float _y, float _z, uint32 _w)
{
id = _id;
x = _x;
y = _y;
z = _z;
WaitTimeMs = _w;
}
uint32 id;
float x;
float y;
float z;
uint32 WaitTimeMs;
STATE_ESCORT_NONE = 0x00, // nothing in progress
STATE_ESCORT_ESCORTING = 0x01, // escort is in progress
STATE_ESCORT_RETURNING = 0x02, // escort is returning after being in combat
STATE_ESCORT_PAUSED = 0x04 // escort is paused, wont continue with next waypoint
};
enum eEscortState
{
STATE_ESCORT_NONE = 0x000, //nothing in progress
STATE_ESCORT_ESCORTING = 0x001, //escort are in progress
STATE_ESCORT_RETURNING = 0x002, //escort is returning after being in combat
STATE_ESCORT_PAUSED = 0x004 //will not proceed with waypoints before state is removed
};
struct TC_GAME_API npc_escortAI : public ScriptedAI
struct TC_GAME_API EscortAI : public ScriptedAI
{
public:
explicit npc_escortAI(Creature* creature);
~npc_escortAI() { }
// CreatureAI functions
void AttackStart(Unit* who) override;
explicit EscortAI(Creature* creature);
~EscortAI() { }
void UpdateAI(uint32 diff) override; // the "internal" update, calls UpdateEscortAI()
void MoveInLineOfSight(Unit* who) override;
void JustDied(Unit*) override;
void JustAppeared() override;
void ReturnToLastPoint();
void EnterEvadeMode(EvadeReason /*why*/ = EVADE_REASON_OTHER) override;
void UpdateAI(uint32 diff) override; // the "internal" update, calls UpdateEscortAI()
virtual void UpdateEscortAI(uint32 diff); // used when it's needed to add code in update (abilities, scripted events, etc)
void MovementInform(uint32, uint32) override;
// EscortAI functions
void AddWaypoint(uint32 id, float x, float y, float z, uint32 waitTime = 0); // waitTime is in ms
virtual void UpdateEscortAI(uint32 diff); // used when it's needed to add code in update (abilities, scripted events, etc)
//this will set the current position to x/y/z/o, and the current WP to pointId.
bool SetNextWaypoint(uint32 pointId, float x, float y, float z, float orientation);
//this will set the current position to WP start position (if setPosition == true),
//and the current WP to pointId
bool SetNextWaypoint(uint32 pointId, bool setPosition = true, bool resetWaypointsOnFail = true);
bool GetWaypointPosition(uint32 pointId, float& x, float& y, float& z);
virtual void WaypointReached(uint32 pointId) = 0;
virtual void WaypointStart(uint32 /*pointId*/) { }
void AddWaypoint(uint32 id, float x, float y, float z, float orientation = 0.f, uint32 waitTime = 0); // waitTime is in ms
void Start(bool isActiveAttacker = true, bool run = false, ObjectGuid playerGUID = ObjectGuid::Empty, Quest const* quest = nullptr, bool instantRespawn = false, bool canLoopPath = false, bool resetWaypoints = true);
void SetRun(bool on = true);
void SetEscortPaused(bool on);
void SetPauseTimer(uint32 Timer) { _pauseTimer = Timer; }
bool HasEscortState(uint32 escortState) { return (m_uiEscortState & escortState) != 0; }
virtual bool IsEscorted() const override { return (m_uiEscortState & STATE_ESCORT_ESCORTING); }
bool HasEscortState(uint32 escortState) { return (_escortState & escortState) != 0; }
virtual bool IsEscorted() const override { return (_escortState & STATE_ESCORT_ESCORTING); }
void SetMaxPlayerDistance(float newMax) { MaxPlayerDistance = newMax; }
float GetMaxPlayerDistance() const { return MaxPlayerDistance; }
void SetMaxPlayerDistance(float newMax) { _maxPlayerDistance = newMax; }
float GetMaxPlayerDistance() const { return _maxPlayerDistance; }
void SetDespawnAtEnd(bool despawn) { _despawnAtEnd = despawn; }
void SetDespawnAtFar(bool despawn) { _despawnAtFar = despawn; }
bool GetAttack() const { return _activeAttacker; } // used in EnterEvadeMode override
void SetCanAttack(bool attack) { _activeAttacker = attack; }
ObjectGuid GetEventStarterGUID() const { return _playerGUID; }
void SetDespawnAtEnd(bool despawn) { DespawnAtEnd = despawn; }
void SetDespawnAtFar(bool despawn) { DespawnAtFar = despawn; }
bool GetAttack() const { return m_bIsActiveAttacker; }//used in EnterEvadeMode override
void SetCanAttack(bool attack) { m_bIsActiveAttacker = attack; }
ObjectGuid GetEventStarterGUID() const { return m_uiPlayerGUID; }
virtual bool IsEscortNPC(bool isEscorting) const override;
protected:
@@ -116,27 +82,29 @@ struct TC_GAME_API npc_escortAI : public ScriptedAI
bool IsPlayerOrGroupInRange();
void FillPointMovementListForCreature();
void AddEscortState(uint32 escortState) { m_uiEscortState |= escortState; }
void RemoveEscortState(uint32 escortState) { m_uiEscortState &= ~escortState; }
void AddEscortState(uint32 escortState) { _escortState |= escortState; }
void RemoveEscortState(uint32 escortState) { _escortState &= ~escortState; }
ObjectGuid m_uiPlayerGUID;
uint32 m_uiWPWaitTimer;
uint32 m_uiPlayerCheckTimer;
uint32 m_uiEscortState;
float MaxPlayerDistance;
ObjectGuid _playerGUID;
uint32 _pauseTimer;
uint32 _playerCheckTimer;
uint32 _escortState;
float _maxPlayerDistance;
Quest const* m_pQuestForEscort; //generally passed in Start() when regular escort script.
Quest const* _escortQuest; // generally passed in Start() when regular escort script.
std::list<Escort_Waypoint> WaypointList;
std::list<Escort_Waypoint>::iterator CurrentWP;
WaypointPath _path;
bool m_bIsActiveAttacker; //obsolete, determined by faction.
bool m_bIsRunning; //all creatures are walking by default (has flag MOVEMENTFLAG_WALK)
bool m_bCanInstantRespawn; //if creature should respawn instantly after escort over (if not, database respawntime are used)
bool m_bCanReturnToStart; //if creature can walk same path (loop) without despawn. Not for regular escort quests.
bool DespawnAtEnd;
bool DespawnAtFar;
bool ScriptWP;
bool HasImmuneToNPCFlags;
bool _activeAttacker; // obsolete, determined by faction.
bool _running; // all creatures are walking by default (has flag MOVEMENTFLAG_WALK)
bool _instantRespawn; // if creature should respawn instantly after escort over (if not, database respawntime are used)
bool _returnToStart; // if creature can walk same path (loop) without despawn. Not for regular escort quests.
bool _despawnAtEnd;
bool _despawnAtFar;
bool _manualPath;
bool _hasImmuneToNPCFlags;
bool _started;
bool _ended;
bool _resume;
};
#endif
@@ -40,8 +40,6 @@ class TC_GAME_API FollowerAI : public ScriptedAI
explicit FollowerAI(Creature* creature);
~FollowerAI() { }
//virtual void WaypointReached(uint32 uiPointId) = 0;
void MovementInform(uint32 motionType, uint32 pointId) override;
void AttackStart(Unit*) override;
+182 -226
View File
@@ -16,8 +16,9 @@
*/
#include "SmartAI.h"
#include "DB2Structure.h"
#include "Creature.h"
#include "CreatureGroups.h"
#include "DB2Structure.h"
#include "GameObject.h"
#include "Group.h"
#include "Log.h"
@@ -28,54 +29,12 @@
#include "ScriptMgr.h"
#include "Vehicle.h"
SmartAI::SmartAI(Creature* c) : CreatureAI(c)
SmartAI::SmartAI(Creature* creature) : CreatureAI(creature), mIsCharmed(false), mFollowCreditType(0), mFollowArrivedTimer(0), mFollowCredit(0), mFollowArrivedEntry(0), mFollowDist(0.f), mFollowAngle(0.f),
_escortState(SMART_ESCORT_NONE), _escortNPCFlags(0), _escortInvokerCheckTimer(1000), _currentWaypointNode(0), _waypointReached(false), _waypointPauseTimer(0), _waypointPauseForced(false), _repeatWaypointPath(false),
_OOCReached(false), _waypointPathEnded(false), mRun(true), mEvadeDisabled(false), mCanAutoAttack(true), mCanCombatMove(true), mInvincibilityHpLevel(0), mDespawnTime(0), mDespawnState(0), mJustReset(false),
mConditionsTimer(0), _gossipReturn(false)
{
mIsCharmed = false;
// copy script to local (protection for table reload)
mWayPoints = nullptr;
mEscortState = SMART_ESCORT_NONE;
mCurrentWPID = 0;//first wp id is 1 !!
mWPReached = false;
mWPPauseTimer = 0;
mEscortNPCFlags = 0;
mLastWP = nullptr;
mCanRepeatPath = false;
// spawn in run mode
me->SetWalk(false);
mRun = false;
mEvadeDisabled = false;
mLastOOCPos = me->GetPosition();
mCanAutoAttack = true;
mCanCombatMove = true;
mForcedPaused = false;
mLastWPIDReached = 0;
mEscortQuestID = 0;
mDespawnTime = 0;
mDespawnState = 0;
mEscortInvokerCheckTimer = 1000;
mFollowGuid.Clear();
mFollowDist = 0;
mFollowAngle = 0;
mFollowCredit = 0;
mFollowArrivedEntry = 0;
mFollowCreditType = 0;
mFollowArrivedTimer = 0;
mInvincibilityHpLevel = 0;
mJustReset = false;
mConditionsTimer = 0;
mHasConditions = sConditionMgr->HasConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE, c->GetEntry());
_gossipReturn = false;
mHasConditions = sConditionMgr->HasConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE, creature->GetEntry());
}
bool SmartAI::IsAIControlled() const
@@ -101,74 +60,68 @@ void SmartAI::UpdateDespawn(uint32 diff)
} else mDespawnTime -= diff;
}
WayPoint* SmartAI::GetNextWayPoint()
void SmartAI::StartPath(bool run/* = false*/, uint32 pathId/* = 0*/, bool repeat/* = false*/, Unit* invoker/* = nullptr*/, uint32 nodeId/* = 1*/)
{
if (!mWayPoints || mWayPoints->empty())
return nullptr;
mCurrentWPID++;
WPPath::const_iterator itr = mWayPoints->find(mCurrentWPID);
if (itr != mWayPoints->end())
if (me->IsInCombat()) // no wp movement in combat
{
mLastWP = (*itr).second;
if (mLastWP->id != mCurrentWPID)
{
TC_LOG_ERROR("misc", "SmartAI::GetNextWayPoint: Got not expected waypoint id %u, expected %u", mLastWP->id, mCurrentWPID);
}
return (*itr).second;
}
return nullptr;
}
void SmartAI::StartPath(bool run, uint32 path, bool repeat, Unit* invoker)
{
if (me->IsInCombat())// no wp movement in combat
{
TC_LOG_ERROR("misc", "SmartAI::StartPath: Creature entry %u wanted to start waypoint movement while in combat, ignoring.", me->GetEntry());
TC_LOG_ERROR("misc", "SmartAI::StartPath: Creature entry %u wanted to start waypoint movement (%u) while in combat, ignoring.", me->GetEntry(), pathId);
return;
}
if (HasEscortState(SMART_ESCORT_ESCORTING))
StopPath();
if (path)
SetRun(run);
if (pathId)
{
if (!LoadPath(path))
if (!LoadPath(pathId))
return;
}
if (!mWayPoints || mWayPoints->empty())
if (_path.nodes.empty())
return;
if (WayPoint* wp = GetNextWayPoint())
_currentWaypointNode = nodeId;
_waypointPathEnded = false;
_repeatWaypointPath = repeat;
// Do not use AddEscortState, removing everything from previous
_escortState = SMART_ESCORT_ESCORTING;
if (invoker && invoker->GetTypeId() == TYPEID_PLAYER)
{
AddEscortState(SMART_ESCORT_ESCORTING);
mCanRepeatPath = repeat;
SetRun(run);
if (invoker && invoker->GetTypeId() == TYPEID_PLAYER)
{
mEscortNPCFlags = me->m_unitData->NpcFlags[0];
me->SetNpcFlags((NPCFlags)0);
}
mLastOOCPos = me->GetPosition();
me->GetMotionMaster()->MovePoint(wp->id, wp->x, wp->y, wp->z);
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_START, nullptr, wp->id, GetScript()->GetPathId());
_escortNPCFlags = me->m_unitData->NpcFlags[0];
me->SetNpcFlags((NPCFlags)0);
}
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_START, nullptr, _currentWaypointNode, GetScript()->GetPathId());
me->GetMotionMaster()->MovePath(_path, _repeatWaypointPath);
}
bool SmartAI::LoadPath(uint32 entry)
{
if (HasEscortState(SMART_ESCORT_ESCORTING))
return false;
mWayPoints = sSmartWaypointMgr->GetPath(entry);
if (!mWayPoints)
WaypointPath const* path = sSmartWaypointMgr->GetPath(entry);
if (!path || path->nodes.empty())
{
GetScript()->SetPathId(0);
return false;
}
_path.id = path->id;
_path.nodes = path->nodes;
for (WaypointNode& waypoint : _path.nodes)
{
Trinity::NormalizeMapCoord(waypoint.x);
Trinity::NormalizeMapCoord(waypoint.y);
waypoint.moveType = mRun ? WAYPOINT_MOVE_TYPE_RUN : WAYPOINT_MOVE_TYPE_WALK;
}
GetScript()->SetPathId(entry);
return true;
}
@@ -177,22 +130,26 @@ void SmartAI::PausePath(uint32 delay, bool forced)
{
if (!HasEscortState(SMART_ESCORT_ESCORTING))
return;
if (HasEscortState(SMART_ESCORT_PAUSED))
{
TC_LOG_ERROR("misc", "SmartAI::PausePath: Creature entry %u wanted to pause waypoint movement while already paused, ignoring.", me->GetEntry());
TC_LOG_ERROR("misc", "SmartAI::PausePath: Creature entry %u wanted to pause waypoint (current waypoint: %u) movement while already paused, ignoring.", me->GetEntry(), _currentWaypointNode);
return;
}
mForcedPaused = forced;
mLastOOCPos = me->GetPosition();
AddEscortState(SMART_ESCORT_PAUSED);
mWPPauseTimer = delay;
_waypointPauseTimer = delay;
if (forced)
{
_waypointPauseForced = forced;
SetRun(mRun);
me->StopMoving();//force stop
me->GetMotionMaster()->MoveIdle();//force stop
me->PauseMovement();
}
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_PAUSED, nullptr, mLastWP->id, GetScript()->GetPathId());
else
_waypointReached = false;
AddEscortState(SMART_ESCORT_PAUSED);
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_PAUSED, nullptr, _currentWaypointNode, GetScript()->GetPathId());
}
void SmartAI::StopPath(uint32 DespawnTime, uint32 quest, bool fail)
@@ -202,40 +159,29 @@ void SmartAI::StopPath(uint32 DespawnTime, uint32 quest, bool fail)
if (quest)
mEscortQuestID = quest;
SetDespawnTime(DespawnTime);
//mDespawnTime = DespawnTime;
mLastOOCPos = me->GetPosition();
me->StopMoving();//force stop
if (mDespawnState != 2)
SetDespawnTime(DespawnTime);
me->GetMotionMaster()->MoveIdle();
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_STOPPED, nullptr, mLastWP->id, GetScript()->GetPathId());
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_STOPPED, nullptr, _currentWaypointNode, GetScript()->GetPathId());
EndPath(fail);
}
void SmartAI::EndPath(bool fail)
{
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_ENDED, nullptr, mLastWP->id, GetScript()->GetPathId());
RemoveEscortState(SMART_ESCORT_ESCORTING | SMART_ESCORT_PAUSED | SMART_ESCORT_RETURNING);
mWayPoints = nullptr;
mCurrentWPID = 0;
mWPPauseTimer = 0;
mLastWP = nullptr;
_path.nodes.clear();
_waypointPauseTimer = 0;
if (mEscortNPCFlags)
if (_escortNPCFlags)
{
me->SetNpcFlags((NPCFlags)mEscortNPCFlags);
mEscortNPCFlags = 0;
me->SetNpcFlags((NPCFlags)_escortNPCFlags);
_escortNPCFlags = 0;
}
if (mCanRepeatPath)
{
if (IsAIControlled())
StartPath(mRun, GetScript()->GetPathId(), true);
}
else
GetScript()->SetPathId(0);
ObjectVector const* targets = GetScript()->GetStoredTargetVector(SMART_ESCORT_TARGETS, *me);
if (targets && mEscortQuestID)
{
@@ -279,15 +225,36 @@ void SmartAI::EndPath(bool fail)
}
}
// End Path events should be only processed if it was SUCCESSFUL stop or stop called by SMART_ACTION_WAYPOINT_STOP
if (fail)
return;
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_ENDED, nullptr, _currentWaypointNode, GetScript()->GetPathId());
if (_repeatWaypointPath)
{
if (IsAIControlled())
StartPath(mRun, GetScript()->GetPathId(), _repeatWaypointPath);
}
else
GetScript()->SetPathId(0);
if (mDespawnState == 1)
StartDespawn();
}
void SmartAI::ResumePath()
{
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_RESUMED, nullptr, _currentWaypointNode, GetScript()->GetPathId());
RemoveEscortState(SMART_ESCORT_PAUSED);
_waypointPauseForced = false;
_waypointReached = false;
_waypointPauseTimer = 0;
SetRun(mRun);
if (mLastWP)
me->GetMotionMaster()->MovePoint(mLastWP->id, mLastWP->x, mLastWP->y, mLastWP->z);
me->ResumeMovement();
}
void SmartAI::ReturnToLastOOCPos()
@@ -295,81 +262,57 @@ void SmartAI::ReturnToLastOOCPos()
if (!IsAIControlled())
return;
SetRun(mRun);
me->GetMotionMaster()->MovePoint(SMART_ESCORT_LAST_OOC_POINT, mLastOOCPos);
me->SetWalk(false);
me->GetMotionMaster()->MovePoint(SMART_ESCORT_LAST_OOC_POINT, me->GetHomePosition());
}
void SmartAI::UpdatePath(const uint32 diff)
{
if (!HasEscortState(SMART_ESCORT_ESCORTING))
return;
if (mEscortInvokerCheckTimer < diff)
if (_escortInvokerCheckTimer < diff)
{
// Escort failed, no players in range
if (!IsEscortInvokerInRange())
{
StopPath(0, mEscortQuestID, true);
// allow to properly hook out of range despawn action, which in most cases should perform the same operation as dying
GetScript()->ProcessEventsFor(SMART_EVENT_DEATH, me);
me->DespawnOrUnsummon(1);
me->DespawnOrUnsummon();
return;
}
mEscortInvokerCheckTimer = 1000;
_escortInvokerCheckTimer = 1000;
}
else
mEscortInvokerCheckTimer -= diff;
_escortInvokerCheckTimer -= diff;
// handle pause
if (HasEscortState(SMART_ESCORT_PAUSED))
if (HasEscortState(SMART_ESCORT_PAUSED) && (_waypointReached || _waypointPauseForced))
{
if (mWPPauseTimer < diff)
if (_waypointPauseTimer <= diff)
{
if (!me->IsInCombat() && !HasEscortState(SMART_ESCORT_RETURNING) && (mWPReached || mLastWPIDReached == SMART_ESCORT_LAST_OOC_POINT || mForcedPaused))
{
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_RESUMED, nullptr, mLastWP->id, GetScript()->GetPathId());
RemoveEscortState(SMART_ESCORT_PAUSED);
if (mForcedPaused)// if paused between 2 wps resend movement
{
ResumePath();
mWPReached = false;
mForcedPaused = false;
}
if (mLastWPIDReached == SMART_ESCORT_LAST_OOC_POINT)
mWPReached = true;
}
mWPPauseTimer = 0;
if (!me->IsInCombat() && !HasEscortState(SMART_ESCORT_RETURNING))
ResumePath();
}
else
mWPPauseTimer -= diff;
_waypointPauseTimer -= diff;
}
else if (_waypointPathEnded) // end path
{
_waypointPathEnded = false;
StopPath();
return;
}
if (HasEscortState(SMART_ESCORT_RETURNING))
{
if (mWPReached)//reached OOC WP
if (_OOCReached) // reached OOC WP
{
_OOCReached = false;
RemoveEscortState(SMART_ESCORT_RETURNING);
if (!HasEscortState(SMART_ESCORT_PAUSED))
ResumePath();
mWPReached = false;
}
}
if ((!me->HasReactState(REACT_PASSIVE) && me->IsInCombat()) || HasEscortState(SMART_ESCORT_PAUSED | SMART_ESCORT_RETURNING))
return;
// handle next wp
if (mWPReached)//reached WP
{
mWPReached = false;
if (mCurrentWPID == GetWPCount())
{
EndPath();
}
else if (WayPoint* wp = GetNextWayPoint())
{
SetRun(mRun);
me->GetMotionMaster()->MovePoint(wp->id, wp->x, wp->y, wp->z);
}
}
}
@@ -449,24 +392,43 @@ bool SmartAI::IsEscortInvokerInRange()
return true;
}
void SmartAI::MovepointReached(uint32 id)
///@todo Implement new smart event SMART_EVENT_WAYPOINT_STARTED
void SmartAI::WaypointStarted(uint32 /*nodeId*/, uint32 /*pathId*/)
{
if (id != SMART_ESCORT_LAST_OOC_POINT && mLastWPIDReached != id)
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_REACHED, nullptr, id);
mLastWPIDReached = id;
mWPReached = true;
}
void SmartAI::MovementInform(uint32 MovementType, uint32 Data)
void SmartAI::WaypointReached(uint32 nodeId, uint32 pathId)
{
if ((MovementType == POINT_MOTION_TYPE && Data == SMART_ESCORT_LAST_OOC_POINT) || MovementType == FOLLOW_MOTION_TYPE)
_currentWaypointNode = nodeId;
GetScript()->ProcessEventsFor(SMART_EVENT_WAYPOINT_REACHED, nullptr, _currentWaypointNode, pathId);
if (_waypointPauseTimer && !_waypointPauseForced)
{
_waypointReached = true;
me->PauseMovement();
}
else if (HasEscortState(SMART_ESCORT_ESCORTING) && me->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE)
{
if (_currentWaypointNode == _path.nodes.size())
_waypointPathEnded = true;
else
SetRun(mRun);
}
}
void SmartAI::MovementInform(uint32 type, uint32 id)
{
if (type == POINT_MOTION_TYPE && id == SMART_ESCORT_LAST_OOC_POINT)
me->ClearUnitState(UNIT_STATE_EVADE);
GetScript()->ProcessEventsFor(SMART_EVENT_MOVEMENTINFORM, nullptr, MovementType, Data);
if (MovementType != POINT_MOTION_TYPE || !HasEscortState(SMART_ESCORT_ESCORTING))
GetScript()->ProcessEventsFor(SMART_EVENT_MOVEMENTINFORM, nullptr, type, id);
if (!HasEscortState(SMART_ESCORT_ESCORTING))
return;
MovepointReached(Data);
if (type == POINT_MOTION_TYPE && id == SMART_ESCORT_LAST_OOC_POINT)
_OOCReached = true;
}
void SmartAI::EnterEvadeMode(EvadeReason /*why*/)
@@ -510,8 +472,8 @@ void SmartAI::EnterEvadeMode(EvadeReason /*why*/)
else
me->GetMotionMaster()->MoveTargetedHome();
if (!HasEscortState(SMART_ESCORT_ESCORTING)) //dont mess up escort movement after combat
SetRun(mRun);
if (!me->HasUnitState(UNIT_STATE_EVADE))
GetScript()->OnReset();
}
void SmartAI::MoveInLineOfSight(Unit* who)
@@ -543,19 +505,19 @@ bool SmartAI::AssistPlayerInCombatAgainst(Unit* who)
if (!who || !who->GetVictim())
return false;
//experimental (unknown) flag not present
// experimental (unknown) flag not present
if (!(me->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_CAN_ASSIST))
return false;
//not a player
// not a player
if (!who->EnsureVictim()->GetCharmerOrOwnerPlayerOrPlayerItself())
return false;
//never attack friendly
// never attack friendly
if (!me->IsValidAssistTarget(who->GetVictim()))
return false;
//too far away and no free sight?
// too far away and no free sight?
if (me->IsWithinDistInMap(who, SMART_MAX_AID_DIST) && me->IsWithinLOSInMap(who))
{
me->EngageWithTarget(who);
@@ -570,14 +532,14 @@ void SmartAI::JustAppeared()
mDespawnTime = 0;
mRespawnTime = 0;
mDespawnState = 0;
mEscortState = SMART_ESCORT_NONE;
_escortState = SMART_ESCORT_NONE;
me->SetVisible(true);
if (me->GetFaction() != me->GetCreatureTemplate()->faction)
me->RestoreFaction();
mJustReset = true;
JustReachedHome();
GetScript()->ProcessEventsFor(SMART_EVENT_RESPAWN);
mFollowGuid.Clear();//do not reset follower on Reset(), we need it after combat evade
mFollowGuid.Clear(); // do not reset follower on Reset(), we need it after combat evade
mFollowDist = 0;
mFollowAngle = 0;
mFollowCredit = 0;
@@ -594,8 +556,16 @@ void SmartAI::JustReachedHome()
{
GetScript()->ProcessEventsFor(SMART_EVENT_REACHED_HOME);
if (!UpdateVictim() && me->GetMotionMaster()->GetCurrentMovementGeneratorType() == IDLE_MOTION_TYPE && me->GetWaypointPath())
me->GetMotionMaster()->MovePath(me->GetWaypointPath(), true);
CreatureGroup* formation = me->GetFormation();
if (!formation || formation->getLeader() == me || !formation->isFormed())
{
if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == IDLE_MOTION_TYPE && me->GetWaypointPath())
me->GetMotionMaster()->MovePath(me->GetWaypointPath(), true);
else
me->ResumeMovement();
}
else if (formation->isFormed())
me->GetMotionMaster()->MoveIdle(); // wait the order of leader
}
mJustReset = false;
@@ -607,24 +577,14 @@ void SmartAI::EnterCombat(Unit* enemy)
me->InterruptNonMeleeSpells(false); // must be before ProcessEvents
GetScript()->ProcessEventsFor(SMART_EVENT_AGGRO, enemy);
if (!IsAIControlled())
return;
mLastOOCPos = me->GetPosition();
SetRun(mRun);
if (me->GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_ACTIVE) == POINT_MOTION_TYPE)
me->GetMotionMaster()->MovementExpired();
}
void SmartAI::JustDied(Unit* killer)
{
GetScript()->ProcessEventsFor(SMART_EVENT_DEATH, killer);
if (HasEscortState(SMART_ESCORT_ESCORTING))
{
EndPath(true);
me->StopMoving();//force stop
me->GetMotionMaster()->MoveIdle();
}
GetScript()->ProcessEventsFor(SMART_EVENT_DEATH, killer);
}
void SmartAI::KilledUnit(Unit* victim)
@@ -642,15 +602,21 @@ void SmartAI::AttackStart(Unit* who)
// dont allow charmed npcs to act on their own
if (!IsAIControlled())
{
if (who && mCanAutoAttack)
me->Attack(who, true);
if (who)
me->Attack(who, mCanAutoAttack);
return;
}
if (who && me->Attack(who, me->IsWithinMeleeRange(who)))
if (who && me->Attack(who, mCanAutoAttack))
{
me->GetMotionMaster()->Clear(MOTION_SLOT_ACTIVE);
me->PauseMovement();
if (mCanCombatMove)
{
SetRun(mRun);
me->GetMotionMaster()->MoveChase(who);
}
}
}
@@ -713,10 +679,10 @@ void SmartAI::PassengerBoarded(Unit* who, int8 seatId, bool apply)
void SmartAI::InitializeAI()
{
GetScript()->OnInitialize(me);
if (!me->isDead())
{
mJustReset = true;
JustReachedHome();
GetScript()->OnReset();
GetScript()->ProcessEventsFor(SMART_EVENT_RESPAWN);
}
}
@@ -727,13 +693,13 @@ void SmartAI::OnCharmed(bool apply)
{
if (HasEscortState(SMART_ESCORT_ESCORTING | SMART_ESCORT_PAUSED | SMART_ESCORT_RETURNING))
EndPath(true);
me->StopMoving();
}
mIsCharmed = apply;
if (!apply && !me->IsInEvadeMode())
{
if (mCanRepeatPath)
if (_repeatWaypointPath)
StartPath(mRun, GetScript()->GetPathId(), true);
else
me->SetWalk(!mRun);
@@ -826,30 +792,21 @@ void SmartAI::SetCombatMove(bool on)
{
if (mCanCombatMove == on)
return;
mCanCombatMove = on;
if (!IsAIControlled())
return;
if (!HasEscortState(SMART_ESCORT_ESCORTING))
{
if (on && me->GetVictim())
{
if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == IDLE_MOTION_TYPE)
{
SetRun(mRun);
me->GetMotionMaster()->MoveChase(me->GetVictim());
me->CastStop();
}
}
else
{
if (me->HasUnitState(UNIT_STATE_CONFUSED_MOVE | UNIT_STATE_FLEEING_MOVE))
return;
me->GetMotionMaster()->MovementExpired();
me->GetMotionMaster()->Clear(true);
me->StopMoving();
me->GetMotionMaster()->MoveIdle();
if (me->IsEngaged())
{
if (on && !me->HasReactState(REACT_PASSIVE) && me->GetVictim() && me->GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_ACTIVE) == MAX_MOTION_TYPE)
{
SetRun(mRun);
me->GetMotionMaster()->MoveChase(me->GetVictim());
}
else if (!on && me->GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_ACTIVE) == CHASE_MOTION_TYPE)
me->GetMotionMaster()->Clear(MOTION_SLOT_ACTIVE);
}
}
@@ -881,7 +838,6 @@ void SmartAI::StopFollow(bool complete)
mFollowArrivedTimer = 1000;
mFollowArrivedEntry = 0;
mFollowCreditType = 0;
me->StopMoving();
me->GetMotionMaster()->MoveIdle();
if (!complete)
+35 -35
View File
@@ -23,8 +23,7 @@
#include "GameObjectAI.h"
#include "Position.h"
#include "SmartScript.h"
struct WayPoint;
#include "WaypointDefines.h"
enum SmartEscortState
{
@@ -43,32 +42,37 @@ enum SmartEscortVars
class TC_GAME_API SmartAI : public CreatureAI
{
public:
~SmartAI(){ }
~SmartAI() { }
explicit SmartAI(Creature* c);
// core related
static int32 Permissible(Creature const* /*creature*/) { return PERMIT_BASE_NO; }
// Check whether we are currently permitted to make the creature take action
bool IsAIControlled() const;
// Start moving to the desired MovePoint
void StartPath(bool run = false, uint32 path = 0, bool repeat = false, Unit* invoker = nullptr);
void StartPath(bool run = false, uint32 pathId = 0, bool repeat = false, Unit* invoker = nullptr, uint32 nodeId = 1);
bool LoadPath(uint32 entry);
void PausePath(uint32 delay, bool forced = false);
void StopPath(uint32 DespawnTime = 0, uint32 quest = 0, bool fail = false);
void EndPath(bool fail = false);
void ResumePath();
WayPoint* GetNextWayPoint();
bool HasEscortState(uint32 uiEscortState) const { return (mEscortState & uiEscortState) != 0; }
void AddEscortState(uint32 uiEscortState) { mEscortState |= uiEscortState; }
void RemoveEscortState(uint32 uiEscortState) { mEscortState &= ~uiEscortState; }
bool HasEscortState(uint32 uiEscortState) const { return (_escortState & uiEscortState) != 0; }
void AddEscortState(uint32 uiEscortState) { _escortState |= uiEscortState; }
void RemoveEscortState(uint32 uiEscortState) { _escortState &= ~uiEscortState; }
void SetAutoAttack(bool on) { mCanAutoAttack = on; }
void SetCombatMove(bool on);
bool CanCombatMove() { return mCanCombatMove; }
void SetFollow(Unit* target, float dist = 0.0f, float angle = 0.0f, uint32 credit = 0, uint32 end = 0, uint32 creditType = 0);
void StopFollow(bool complete);
bool IsEscortInvokerInRange();
void WaypointStarted(uint32 nodeId, uint32 pathId) override;
void WaypointReached(uint32 nodeId, uint32 pathId) override;
void SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker);
SmartScript* GetScript() { return &mScript; }
bool IsEscortInvokerInRange();
// Called when creature is spawned or respawned
void JustAppeared() override;
@@ -157,12 +161,6 @@ class TC_GAME_API SmartAI : public CreatureAI
// Used in scripts to share variables
ObjectGuid GetGUID(int32 id = 0) const override;
//core related
static int32 Permissible(Creature const* /*creature*/) { return PERMIT_BASE_NO; }
// Called at movepoint reached
void MovepointReached(uint32 id);
// Makes the creature run/walk
void SetRun(bool run = true);
@@ -196,11 +194,20 @@ class TC_GAME_API SmartAI : public CreatureAI
void OnSpellClick(Unit* clicker, bool& result) override;
void SetWPPauseTimer(uint32 time) { mWPPauseTimer = time; }
void SetWPPauseTimer(uint32 time) { _waypointPauseTimer = time; }
void SetGossipReturn(bool val) { _gossipReturn = val; }
private:
bool AssistPlayerInCombatAgainst(Unit* who);
void ReturnToLastOOCPos();
void UpdatePath(const uint32 diff);
void UpdateDespawn(uint32 diff);
// Vehicle conditions
void CheckConditions(uint32 diff);
SmartScript mScript;
bool mIsCharmed;
uint32 mFollowCreditType;
uint32 mFollowArrivedTimer;
@@ -210,37 +217,30 @@ class TC_GAME_API SmartAI : public CreatureAI
float mFollowDist;
float mFollowAngle;
void ReturnToLastOOCPos();
void UpdatePath(const uint32 diff);
SmartScript mScript;
WPPath* mWayPoints;
uint32 mEscortState;
uint32 mCurrentWPID;
uint32 mLastWPIDReached;
bool mWPReached;
uint32 mWPPauseTimer;
uint32 mEscortNPCFlags;
WayPoint* mLastWP;
Position mLastOOCPos;//set on enter combat
uint32 GetWPCount() const { return mWayPoints ? uint32(mWayPoints->size()) : 0; }
bool mCanRepeatPath;
uint32 _escortState;
uint32 _escortNPCFlags;
uint32 _escortInvokerCheckTimer;
WaypointPath _path;
uint32 _currentWaypointNode;
bool _waypointReached;
uint32 _waypointPauseTimer;
bool _waypointPauseForced;
bool _repeatWaypointPath;
bool _OOCReached;
bool _waypointPathEnded;
bool mRun;
bool mEvadeDisabled;
bool mCanAutoAttack;
bool mCanCombatMove;
bool mForcedPaused;
uint32 mInvincibilityHpLevel;
bool AssistPlayerInCombatAgainst(Unit* who);
uint32 mDespawnTime;
uint32 mRespawnTime;
uint32 mDespawnState;
void UpdateDespawn(uint32 diff);
uint32 mEscortInvokerCheckTimer;
bool mJustReset;
// Vehicle conditions
void CheckConditions(uint32 diff);
bool mHasConditions;
uint32 mConditionsTimer;
+14 -15
View File
@@ -41,6 +41,7 @@
#include "SpellMgr.h"
#include "TemporarySummon.h"
#include "Vehicle.h"
#include "WaypointDefines.h"
SmartScript::SmartScript()
{
@@ -2044,7 +2045,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
std::back_inserter(waypoints), [](uint32 wp) { return wp != 0; });
float distanceToClosest = std::numeric_limits<float>::max();
WayPoint* closestWp = nullptr;
std::pair<uint32, uint32> closest = { 0, 0 };
for (WorldObject* target : targets)
{
@@ -2052,29 +2053,27 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
if (IsSmart(creature))
{
for (uint32 wp : waypoints)
for (uint32 pathId : waypoints)
{
WPPath* path = sSmartWaypointMgr->GetPath(wp);
if (!path || path->empty())
WaypointPath const* path = sSmartWaypointMgr->GetPath(pathId);
if (!path || path->nodes.empty())
continue;
auto itrWp = path->find(0);
if (itrWp != path->end())
for (auto itr = path->nodes.begin(); itr != path->nodes.end(); ++itr)
{
if (WayPoint* wp = itrWp->second)
WaypointNode const waypoint = *itr;
float distamceToThisNode = creature->GetDistance(waypoint.x, waypoint.y, waypoint.z);
if (distamceToThisNode < distanceToClosest)
{
float distToThisPath = creature->GetDistance(wp->x, wp->y, wp->z);
if (distToThisPath < distanceToClosest)
{
distanceToClosest = distToThisPath;
closestWp = wp;
}
distanceToClosest = distamceToThisNode;
closest.first = pathId;
closest.second = waypoint.id;
}
}
}
if (closestWp)
CAST_AI(SmartAI, creature->AI())->StartPath(false, closestWp->id, true);
if (closest.first != 0)
CAST_AI(SmartAI, creature->AI())->StartPath(false, closest.first, true, nullptr, closest.second);
}
}
}
@@ -29,6 +29,7 @@
#include "SpellMgr.h"
#include "Timer.h"
#include "UnitDefines.h"
#include "WaypointDefines.h"
#include <algorithm>
SmartWaypointMgr* SmartWaypointMgr::instance()
@@ -41,15 +42,7 @@ void SmartWaypointMgr::LoadFromDB()
{
uint32 oldMSTime = getMSTime();
for (std::unordered_map<uint32, WPPath*>::iterator itr = waypoint_map.begin(); itr != waypoint_map.end(); ++itr)
{
for (WPPath::iterator pathItr = itr->second->begin(); pathItr != itr->second->end(); ++pathItr)
delete pathItr->second;
delete itr->second;
}
waypoint_map.clear();
_waypointStore.clear();
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_SMARTAI_WP);
PreparedQueryResult result = WorldDatabase.Query(stmt);
@@ -63,49 +56,47 @@ void SmartWaypointMgr::LoadFromDB()
uint32 count = 0;
uint32 total = 0;
uint32 last_entry = 0;
uint32 last_id = 1;
uint32 lastEntry = 0;
uint32 lastId = 1;
do
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
uint32 id = fields[1].GetUInt32();
float x, y, z;
x = fields[2].GetFloat();
y = fields[3].GetFloat();
z = fields[4].GetFloat();
float x = fields[2].GetFloat();
float y = fields[3].GetFloat();
float z = fields[4].GetFloat();
if (last_entry != entry)
if (lastEntry != entry)
{
waypoint_map[entry] = new WPPath();
last_id = 1;
count++;
lastId = 1;
++count;
}
if (last_id != id)
TC_LOG_ERROR("sql.sql", "SmartWaypointMgr::LoadFromDB: Path entry %u, unexpected point id %u, expected %u.", entry, id, last_id);
if (lastId != id)
TC_LOG_ERROR("sql.sql", "SmartWaypointMgr::LoadFromDB: Path entry %u, unexpected point id %u, expected %u.", entry, id, lastId);
last_id++;
(*waypoint_map[entry])[id] = new WayPoint(id, x, y, z);
++lastId;
last_entry = entry;
total++;
WaypointPath& path = _waypointStore[entry];
path.id = entry;
path.nodes.emplace_back(id, x, y, z);
lastEntry = entry;
++total;
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u SmartAI waypoint paths (total %u waypoints) in %u ms", count, total, GetMSTimeDiffToNow(oldMSTime));
}
SmartWaypointMgr::~SmartWaypointMgr()
WaypointPath const* SmartWaypointMgr::GetPath(uint32 id)
{
for (std::unordered_map<uint32, WPPath*>::iterator itr = waypoint_map.begin(); itr != waypoint_map.end(); ++itr)
{
for (WPPath::iterator pathItr = itr->second->begin(); pathItr != itr->second->end(); ++pathItr)
delete pathItr->second;
delete itr->second;
}
auto itr = _waypointStore.find(id);
if (itr != _waypointStore.end())
return &itr->second;
return nullptr;
}
SmartAIMgr* SmartAIMgr::instance()
@@ -1363,21 +1354,22 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
return false;
break;
case SMART_ACTION_WP_START:
{
WaypointPath const* path = sSmartWaypointMgr->GetPath(e.action.wpStart.pathID);
if (!path || path->nodes.empty())
{
if (!sSmartWaypointMgr->GetPath(e.action.wpStart.pathID))
{
TC_LOG_ERROR("sql.sql", "SmartAIMgr: Creature " SI64FMTD " Event %u Action %u uses non-existent WaypointPath id %u, skipped.", e.entryOrGuid, e.event_id, e.GetActionType(), e.action.wpStart.pathID);
return false;
}
if (e.action.wpStart.quest && !IsQuestValid(e, e.action.wpStart.quest))
return false;
if (e.action.wpStart.reactState > REACT_AGGRESSIVE)
{
TC_LOG_ERROR("sql.sql", "SmartAIMgr: Creature " SI64FMTD " Event %u Action %u uses invalid React State %u, skipped.", e.entryOrGuid, e.event_id, e.GetActionType(), e.action.wpStart.reactState);
return false;
}
break;
TC_LOG_ERROR("sql.sql", "SmartAIMgr: Creature " SI64FMTD " Event %u Action %u uses non-existent WaypointPath id %u, skipped.", e.entryOrGuid, e.event_id, e.GetActionType(), e.action.wpStart.pathID);
return false;
}
if (e.action.wpStart.quest && !IsQuestValid(e, e.action.wpStart.quest))
return false;
if (e.action.wpStart.reactState > REACT_AGGRESSIVE)
{
TC_LOG_ERROR("sql.sql", "SmartAIMgr: Creature " SI64FMTD " Event %u Action %u uses invalid React State %u, skipped.", e.entryOrGuid, e.event_id, e.GetActionType(), e.action.wpStart.reactState);
return false;
}
break;
}
case SMART_ACTION_CREATE_TIMED_EVENT:
{
if (!IsMinMaxValid(e, e.action.timeEvent.min, e.action.timeEvent.max))
@@ -20,6 +20,7 @@
#include "Define.h"
#include "ObjectGuid.h"
#include "WaypointDefines.h"
#include <map>
#include <string>
#include <unordered_map>
@@ -27,22 +28,6 @@
class WorldObject;
enum SpellEffIndex : uint8;
struct WayPoint
{
WayPoint(uint32 _id, float _x, float _y, float _z)
{
id = _id;
x = _x;
y = _y;
z = _z;
}
uint32 id;
float x;
float y;
float z;
};
enum eSmartAI
{
SMART_EVENT_PARAM_COUNT = 4,
@@ -1569,8 +1554,6 @@ struct SmartScriptHolder
operator bool() const { return entryOrGuid != 0; }
};
typedef std::unordered_map<uint32, WayPoint*> WPPath;
typedef std::vector<WorldObject*> ObjectVector;
class ObjectGuidVector
@@ -1597,26 +1580,22 @@ typedef std::unordered_map<uint32, ObjectGuidVector> ObjectVectorMap;
class TC_GAME_API SmartWaypointMgr
{
private:
SmartWaypointMgr() { }
~SmartWaypointMgr();
public:
static SmartWaypointMgr* instance();
void LoadFromDB();
WPPath* GetPath(uint32 id)
{
if (waypoint_map.find(id) != waypoint_map.end())
return waypoint_map[id];
else return nullptr;
}
WaypointPath const* GetPath(uint32 id);
private:
std::unordered_map<uint32, WPPath*> waypoint_map;
SmartWaypointMgr() { }
~SmartWaypointMgr() { }
std::unordered_map<uint32, WaypointPath> _waypointStore;
};
#define sSmartWaypointMgr SmartWaypointMgr::instance()
// all events for a single entry
typedef std::vector<SmartScriptHolder> SmartAIEventList;
typedef std::vector<SmartScriptHolder> SmartAIEventStoredList;
@@ -1693,5 +1672,5 @@ class TC_GAME_API SmartAIMgr
};
#define sSmartScriptMgr SmartAIMgr::instance()
#define sSmartWaypointMgr SmartWaypointMgr::instance()
#endif
@@ -356,6 +356,21 @@ void Creature::DisappearAndDie()
ForcedDespawn(0);
}
void Creature::PauseMovement(uint32 timer/* = 0*/, uint8 slot/* = 0*/)
{
Unit::PauseMovement(timer, slot);
SetHomePosition(GetPosition());
}
bool Creature::IsReturningHome() const
{
if (GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_ACTIVE) == HOME_MOTION_TYPE)
return true;
return false;
}
void Creature::SearchFormation()
{
if (IsSummon())
@@ -370,6 +385,33 @@ void Creature::SearchFormation()
sFormationMgr->AddCreatureToGroup(frmdata->second->leaderGUID, this);
}
bool Creature::IsFormationLeader() const
{
if (!m_formation)
return false;
return m_formation->IsLeader(this);
}
void Creature::SignalFormationMovement(Position const& destination, uint32 id/* = 0*/, uint32 moveType/* = 0*/, bool orientation/* = false*/)
{
if (!m_formation)
return;
if (!m_formation->IsLeader(this))
return;
m_formation->LeaderMoveTo(destination, id, moveType, orientation);
}
bool Creature::IsFormationLeaderMoveAllowed() const
{
if (!m_formation)
return false;
return m_formation->CanLeaderStartMoving();
}
void Creature::RemoveCorpse(bool setSpawnTime, bool destroyForNearbyPlayers)
{
if (getDeathState() != CORPSE)
@@ -35,6 +35,7 @@ class Quest;
class Player;
class SpellInfo;
class WorldSession;
enum MovementGeneratorType : uint8;
struct VendorItemCount
@@ -295,9 +296,15 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma
uint32 GetCurrentWaypointID() const { return m_waypointID; }
void UpdateWaypointID(uint32 wpID) { m_waypointID = wpID; }
void PauseMovement(uint32 timer = 0, uint8 slot = 0) override; // timer in ms
bool IsReturningHome() const;
void SearchFormation();
CreatureGroup* GetFormation() { return m_formation; }
void SetFormation(CreatureGroup* formation) { m_formation = formation; }
bool IsFormationLeader() const;
void SignalFormationMovement(Position const& destination, uint32 id = 0, uint32 moveType = 0, bool orientation = false);
bool IsFormationLeaderMoveAllowed() const;
Unit* SelectVictim();
@@ -257,3 +257,17 @@ void CreatureGroup::LeaderMoveTo(Position destination, uint32 id /*= 0*/, uint32
member->SetHomePosition(dx, dy, dz, pathangle);
}
}
bool CreatureGroup::CanLeaderStartMoving() const
{
for (auto itr = m_members.begin(); itr != m_members.end(); ++itr)
{
if (itr->first != m_leader && itr->first->IsAlive())
{
if (itr->first->IsEngaged() || itr->first->IsReturningHome())
return false;
}
}
return true;
}
@@ -83,6 +83,7 @@ class TC_GAME_API CreatureGroup
ObjectGuid::LowType GetId() const { return m_groupID; }
bool isEmpty() const { return m_members.empty(); }
bool isFormed() const { return m_Formed; }
bool IsLeader(Creature const* creature) const { return m_leader == creature; }
void AddMember(Creature* member);
void RemoveMember(Creature* member);
@@ -90,6 +91,7 @@ class TC_GAME_API CreatureGroup
void LeaderMoveTo(Position destination, uint32 id = 0, uint32 moveType = 0, bool orientation = false);
void MemberEngagingTarget(Creature* member, Unit* target);
bool CanLeaderStartMoving() const;
};
#define sFormationMgr FormationMgr::instance()
+29 -1
View File
@@ -45,6 +45,7 @@
#include "LootPackets.h"
#include "MiscPackets.h"
#include "MotionMaster.h"
#include "MovementGenerator.h"
#include "MovementPackets.h"
#include "MoveSpline.h"
#include "MoveSplineInit.h"
@@ -10703,6 +10704,26 @@ void Unit::StopMoving()
init.Stop();
}
void Unit::PauseMovement(uint32 timer/* = 0*/, uint8 slot/* = 0*/)
{
if (slot >= MAX_MOTION_SLOT)
return;
if (MovementGenerator* movementGenerator = GetMotionMaster()->GetMotionSlot(slot))
movementGenerator->Pause(timer);
StopMoving();
}
void Unit::ResumeMovement(uint32 timer/* = 0*/, uint8 slot/* = 0*/)
{
if (slot >= MAX_MOTION_SLOT)
return;
if (MovementGenerator* movementGenerator = GetMotionMaster()->GetMotionSlot(slot))
movementGenerator->Resume(timer);
}
bool Unit::IsSitState() const
{
UnitStandStateType s = GetStandState();
@@ -11866,8 +11887,14 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au
if (GetTypeId() == TYPEID_UNIT)
{
if (MovementGenerator* movementGenerator = GetMotionMaster()->GetMotionSlot(MOTION_SLOT_IDLE))
movementGenerator->Pause(0);
GetMotionMaster()->Clear(MOTION_SLOT_ACTIVE);
StopMoving();
ToCreature()->AI()->OnCharmed(true);
GetMotionMaster()->MoveIdle();
}
else if (Player* player = ToPlayer())
{
@@ -11981,6 +12008,7 @@ void Unit::RemoveCharmedBy(Unit* charmer)
else
RestoreFaction();
///@todo Handle SLOT_IDLE motion resume
GetMotionMaster()->InitDefault();
if (Creature* creature = ToCreature())
+2
View File
@@ -1909,6 +1909,8 @@ class TC_GAME_API Unit : public WorldObject
bool IsStopped() const { return !(HasUnitState(UNIT_STATE_MOVING)); }
void StopMoving();
virtual void PauseMovement(uint32 timer = 0, uint8 slot = 0); // timer in ms
void ResumeMovement(uint32 timer = 0, uint8 slot = 0);
void AddUnitMovementFlag(uint32 f) { m_movementInfo.AddMovementFlag(f); }
void RemoveUnitMovementFlag(uint32 f) { m_movementInfo.RemoveMovementFlag(f); }
@@ -38,6 +38,7 @@
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "Player.h"
#include "World.h"
void WorldSession::HandleBattlemasterHelloOpcode(WorldPackets::NPC::Hello& hello)
{
@@ -46,7 +47,7 @@ void WorldSession::HandleBattlemasterHelloOpcode(WorldPackets::NPC::Hello& hello
return;
// Stop the npc if moving
unit->StopMoving();
unit->PauseMovement(sWorld->getIntConfig(CONFIG_CREATURE_STOP_FOR_PLAYER));
BattlegroundTypeId bgTypeId = sBattlegroundMgr->GetBattleMasterBG(unit->GetEntry());
+2 -2
View File
@@ -29,6 +29,7 @@
#include "Opcodes.h"
#include "Player.h"
#include "SpellMgr.h"
#include "World.h"
#include "WorldSession.h"
void WorldSession::HandleSplitItemOpcode(WorldPackets::Item::SplitItem& splitItem)
@@ -599,8 +600,7 @@ void WorldSession::SendListInventory(ObjectGuid vendorGuid)
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
// Stop the npc if moving
if (vendor->HasUnitState(UNIT_STATE_MOVING))
vendor->StopMoving();
vendor->PauseMovement(sWorld->getIntConfig(CONFIG_CREATURE_STOP_FOR_PLAYER));
VendorItemData const* vendorItems = vendor->GetVendorItems();
uint32 rawItemCount = vendorItems ? vendorItems->GetItemCount() : 0;
+4 -2
View File
@@ -30,6 +30,8 @@
#include "Opcodes.h"
#include "Player.h"
#include "SpellInfo.h"
#include "MotionMaster.h"
#include "MovementGenerator.h"
#include "Transport.h"
#include "Vehicle.h"
#include "WaypointMovementGenerator.h"
@@ -153,8 +155,8 @@ void WorldSession::HandleMoveWorldportAck()
if (!seamlessTeleport)
{
// short preparations to continue flight
FlightPathMovementGenerator* flight = (FlightPathMovementGenerator*)(GetPlayer()->GetMotionMaster()->top());
flight->Initialize(GetPlayer());
MovementGenerator* movementGenerator = GetPlayer()->GetMotionMaster()->top();
movementGenerator->Initialize(GetPlayer());
}
return;
}
+3 -3
View File
@@ -44,6 +44,7 @@
#include "SpellInfo.h"
#include "SpellMgr.h"
#include "Trainer.h"
#include "World.h"
#include "WorldPacket.h"
enum class StableResult : uint8
@@ -167,9 +168,8 @@ void WorldSession::HandleGossipHelloOpcode(WorldPackets::NPC::Hello& packet)
//if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
// GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
// and if he has pure gossip or is banker and moves or is tabard designer?
//if (unit->IsArmorer() || unit->IsCivilian() || unit->IsQuestGiver() || unit->IsServiceProvider() || unit->IsGuard())
unit->StopMoving();
// Stop the npc if moving
unit->PauseMovement(sWorld->getIntConfig(CONFIG_CREATURE_STOP_FOR_PLAYER));
// If spiritguide, no need for gossip menu, just put player into resurrect queue
if (unit->IsSpiritGuide())
+2 -1
View File
@@ -87,8 +87,9 @@ void WorldSession::HandleQuestgiverHelloOpcode(WorldPackets::Quest::QuestGiverHe
// remove fake death
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
// Stop the npc if moving
creature->StopMoving();
creature->PauseMovement(sWorld->getIntConfig(CONFIG_CREATURE_STOP_FOR_PLAYER));
_player->PlayerTalkClass->ClearMenus();
if (creature->GetAI()->GossipHello(_player))
+3 -2
View File
@@ -19,9 +19,11 @@
#include "Common.h"
#include "ConditionMgr.h"
#include "Containers.h"
#include "Creature.h"
#include "DatabaseEnv.h"
#include "DB2Stores.h"
#include "Log.h"
#include "MotionMaster.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Player.h"
@@ -128,8 +130,7 @@ void WorldSession::SendDoFlight(uint32 mountDisplayId, uint32 path, uint32 pathN
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
while (GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE)
GetPlayer()->GetMotionMaster()->MovementExpired(false);
GetPlayer()->GetMotionMaster()->Clear(MOTION_SLOT_CONTROLLED);
if (mountDisplayId)
GetPlayer()->Mount(mountDisplayId);
+26 -15
View File
@@ -16,24 +16,27 @@
*/
#include "MotionMaster.h"
#include "CreatureAISelector.h"
#include "Creature.h"
#include "ScriptSystem.h"
#include "Log.h"
#include "Map.h"
#include "ConfusedMovementGenerator.h"
#include "Creature.h"
#include "CreatureAISelector.h"
#include "DB2Stores.h"
#include "FleeingMovementGenerator.h"
#include "FormationMovementGenerator.h"
#include "HomeMovementGenerator.h"
#include "IdleMovementGenerator.h"
#include "PointMovementGenerator.h"
#include "TargetedMovementGenerator.h"
#include "WaypointMovementGenerator.h"
#include "RandomMovementGenerator.h"
#include "SplineChainMovementGenerator.h"
#include "FormationMovementGenerator.h"
#include "Log.h"
#include "Map.h"
#include "MoveSpline.h"
#include "MoveSplineInit.h"
#include "PathGenerator.h"
#include "PetDefines.h"
#include "Player.h"
#include "PointMovementGenerator.h"
#include "RandomMovementGenerator.h"
#include "ScriptSystem.h"
#include "SplineChainMovementGenerator.h"
#include "TargetedMovementGenerator.h"
#include "WaypointMovementGenerator.h"
inline MovementGenerator* GetIdleMovementGenerator()
{
@@ -687,15 +690,23 @@ void MotionMaster::MoveDistract(uint32 timer)
Mutate(mgen, MOTION_SLOT_CONTROLLED);
}
void MotionMaster::MovePath(uint32 path_id, bool repeatable)
void MotionMaster::MovePath(uint32 pathId, bool repeatable)
{
if (!path_id)
if (!pathId)
return;
Mutate(new WaypointMovementGenerator<Creature>(path_id, repeatable), MOTION_SLOT_IDLE);
Mutate(new WaypointMovementGenerator<Creature>(pathId, repeatable), MOTION_SLOT_IDLE);
TC_LOG_DEBUG("misc", "%s starts moving over path (Id:%u, repeatable: %s).",
_owner->GetGUID().ToString().c_str(), path_id, repeatable ? "YES" : "NO");
_owner->GetGUID().ToString().c_str(), pathId, repeatable ? "YES" : "NO");
}
void MotionMaster::MovePath(WaypointPath& path, bool repeatable)
{
Mutate(new WaypointMovementGenerator<Creature>(path, repeatable), MOTION_SLOT_IDLE);
TC_LOG_DEBUG("misc", "%s start moving over path (repeatable: %s)",
_owner->GetGUID().ToString().c_str(), repeatable ? "YES" : "NO");
}
void MotionMaster::MoveRotate(uint32 time, RotateDirection direction)
+5 -3
View File
@@ -31,6 +31,7 @@ class PathGenerator;
struct Position;
struct SplineChainLink;
struct SplineChainResumeInfo;
struct WaypointPath;
namespace G3D
{
@@ -70,9 +71,9 @@ enum MovementGeneratorType : uint8
MAX_MOTION_TYPE // limit
};
enum MovementSlot
enum MovementSlot : uint8
{
MOTION_SLOT_IDLE,
MOTION_SLOT_IDLE = 0,
MOTION_SLOT_ACTIVE,
MOTION_SLOT_CONTROLLED,
MAX_MOTION_SLOT
@@ -175,7 +176,8 @@ class TC_GAME_API MotionMaster
void MoveSeekAssistanceDistract(uint32 timer);
void MoveTaxiFlight(uint32 path, uint32 pathnode);
void MoveDistract(uint32 time);
void MovePath(uint32 path_id, bool repeatable);
void MovePath(uint32 pathId, bool repeatable);
void MovePath(WaypointPath& path, bool repeatable);
void MoveRotate(uint32 time, RotateDirection direction);
void MoveFormation(uint32 id, Position destination, uint32 moveType, bool forceRun = false, bool forceOrientation = false);
+2 -1
View File
@@ -35,10 +35,11 @@ class TC_GAME_API MovementGenerator
virtual void Finalize(Unit*) = 0;
virtual void Reset(Unit*) = 0;
virtual bool Update(Unit*, uint32 diff) = 0;
virtual MovementGeneratorType GetMovementGeneratorType() const = 0;
virtual void UnitSpeedChanged() { }
virtual void Pause(uint32/* timer = 0*/) { } // timer in ms
virtual void Resume(uint32/* overrideTimer = 0*/) { } // timer in ms
// used by Evade code for select point to evade with expected restart default movement
virtual bool GetResetPosition(Unit*, float& /*x*/, float& /*y*/, float& /*z*/) { return false; }
@@ -17,7 +17,6 @@
#include "CreatureAI.h"
#include "Creature.h"
#include "CreatureGroups.h"
#include "Player.h"
#include "MoveSplineInit.h"
#include "MoveSpline.h"
@@ -59,8 +58,7 @@ void PointMovementGenerator<T>::DoInitialize(T* owner)
// Call for creature group update
if (Creature* creature = owner->ToCreature())
if (creature->GetFormation() && creature->GetFormation()->getLeader() == creature)
creature->GetFormation()->LeaderMoveTo(_destination, _movementId);
creature->SignalFormationMovement(_destination, _movementId);
}
template<class T>
@@ -94,8 +92,7 @@ bool PointMovementGenerator<T>::DoUpdate(T* owner, uint32 /*diff*/)
// Call for creature group update
if (Creature* creature = owner->ToCreature())
if (creature->GetFormation() && creature->GetFormation()->getLeader() == creature)
creature->GetFormation()->LeaderMoveTo(_destination, _movementId);
creature->SignalFormationMovement(_destination, _movementId);
}
return !owner->movespline->Finalized();
@@ -16,7 +16,6 @@
*/
#include "Creature.h"
#include "CreatureGroups.h"
#include "Map.h"
#include "MoveSplineInit.h"
#include "MoveSpline.h"
@@ -115,8 +114,7 @@ void RandomMovementGenerator<Creature>::SetRandomLocation(Creature* owner)
_timer.Reset(traveltime + resetTimer);
// Call for creature group update
if (owner->GetFormation() && owner->GetFormation()->getLeader() == owner)
owner->GetFormation()->LeaderMoveTo(position);
owner->SignalFormationMovement(position);
}
template<class T>
@@ -16,98 +16,137 @@
*/
#include "WaypointMovementGenerator.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "CreatureGroups.h"
#include "Log.h"
#include "MapManager.h"
#include "MoveSpline.h"
#include "MoveSplineInit.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "Transport.h"
#include "WaypointDefines.h"
#include "WaypointManager.h"
#include "World.h"
WaypointMovementGenerator<Creature>::WaypointMovementGenerator(uint32 pathId /*= 0*/, bool repeating /*= true*/) : _nextMoveTime(0), _recalculateSpeed(false), _isArrivalDone(false), _pathId(pathId), _repeating(repeating), _loadedFromDB(true), _stalled(false)
{
}
WaypointMovementGenerator<Creature>::WaypointMovementGenerator(WaypointPath& path, bool repeating)
{
_path = &path;
_nextMoveTime = 0;
_recalculateSpeed = false;
_isArrivalDone = false;
_pathId = 0;
_repeating = repeating;
_loadedFromDB = false;
_stalled = false;
}
WaypointMovementGenerator<Creature>::~WaypointMovementGenerator()
{
_path = nullptr;
}
void WaypointMovementGenerator<Creature>::LoadPath(Creature* creature)
{
if (!path_id)
path_id = creature->GetWaypointPath();
if (_loadedFromDB)
{
if (!_pathId)
_pathId = creature->GetWaypointPath();
i_path = sWaypointMgr->GetPath(path_id);
_path = sWaypointMgr->GetPath(_pathId);
}
if (!i_path)
if (!_path)
{
// No path id found for entry
TC_LOG_ERROR("sql.sql", "WaypointMovementGenerator::LoadPath: creature %s (%s DB GUID: " UI64FMTD ") doesn't have waypoint path id: %u", creature->GetName().c_str(), creature->GetGUID().ToString().c_str(), creature->GetSpawnId(), path_id);
TC_LOG_ERROR("sql.sql", "WaypointMovementGenerator::LoadPath: creature %s (%s DB GUID: " UI64FMTD ") doesn't have waypoint path id: %u", creature->GetName().c_str(), creature->GetGUID().ToString().c_str(), creature->GetSpawnId(), _pathId);
return;
}
StartMoveNow(creature);
_nextMoveTime.Reset(3000);
if (CanMove(creature))
StartMoveNow(creature);
}
void WaypointMovementGenerator<Creature>::DoInitialize(Creature* creature)
{
LoadPath(creature);
creature->AddUnitState(UNIT_STATE_ROAMING|UNIT_STATE_ROAMING_MOVE);
}
void WaypointMovementGenerator<Creature>::DoFinalize(Creature* creature)
{
creature->ClearUnitState(UNIT_STATE_ROAMING|UNIT_STATE_ROAMING_MOVE);
creature->ClearUnitState(UNIT_STATE_ROAMING | UNIT_STATE_ROAMING_MOVE);
creature->SetWalk(false);
}
void WaypointMovementGenerator<Creature>::DoReset(Creature* creature)
{
creature->AddUnitState(UNIT_STATE_ROAMING|UNIT_STATE_ROAMING_MOVE);
StartMoveNow(creature);
if (CanMove(creature))
StartMoveNow(creature);
}
void WaypointMovementGenerator<Creature>::OnArrived(Creature* creature)
{
if (!i_path || i_path->empty())
return;
if (m_isArrivalDone)
if (!_path || _path->nodes.empty())
return;
m_isArrivalDone = true;
if (i_path->at(i_currentNode)->event_id && urand(0, 99) < i_path->at(i_currentNode)->event_chance)
{
TC_LOG_DEBUG("maps.script", "Creature movement start script %u at point %u for %s.", i_path->at(i_currentNode)->event_id, i_currentNode, creature->GetGUID().ToString().c_str());
creature->ClearUnitState(UNIT_STATE_ROAMING_MOVE);
creature->GetMap()->ScriptsStart(sWaypointScripts, i_path->at(i_currentNode)->event_id, creature, nullptr);
}
// Inform script
MovementInform(creature);
creature->UpdateWaypointID(i_currentNode);
if (i_path->at(i_currentNode)->delay)
WaypointNode const &waypoint = _path->nodes.at(_currentNode);
if (waypoint.delay)
{
creature->ClearUnitState(UNIT_STATE_ROAMING_MOVE);
Stop(i_path->at(i_currentNode)->delay);
_nextMoveTime.Reset(waypoint.delay);
}
if (waypoint.eventId && urand(0, 99) < waypoint.eventChance)
{
TC_LOG_DEBUG("maps.script", "Creature movement start script %u at point %u for %s.", waypoint.eventId, _currentNode, creature->GetGUID().ToString().c_str());
creature->ClearUnitState(UNIT_STATE_ROAMING_MOVE);
creature->GetMap()->ScriptsStart(sWaypointScripts, waypoint.eventId, creature, nullptr);
}
// inform AI
if (creature->AI())
{
creature->AI()->MovementInform(WAYPOINT_MOTION_TYPE, _currentNode);
ASSERT(_currentNode < _path->nodes.size(), "WaypointMovementGenerator::OnArrived: tried to reference a node id (%u) which is not included in path (%u)", _currentNode, _path->id);
creature->AI()->WaypointReached(_path->nodes[_currentNode].id, _path->id);
}
creature->UpdateWaypointID(_currentNode);
}
bool WaypointMovementGenerator<Creature>::StartMove(Creature* creature)
{
if (!i_path || i_path->empty())
if (!creature || !creature->IsAlive())
return false;
if (Stopped())
return true;
if (!_path || _path->nodes.empty())
return false;
if (Stopped())
// if the owner is the leader of its formation, check members status
if (creature->IsFormationLeader() && !creature->IsFormationLeaderMoveAllowed())
{
_nextMoveTime.Reset(1000);
return true;
}
bool transportPath = creature->GetTransport() != nullptr;
if (m_isArrivalDone)
if (_isArrivalDone)
{
if ((i_currentNode == i_path->size() - 1) && !repeating) // If that's our last waypoint
if ((_currentNode == _path->nodes.size() - 1) && !_repeating) // If that's our last waypoint
{
float x = i_path->at(i_currentNode)->x;
float y = i_path->at(i_currentNode)->y;
float z = i_path->at(i_currentNode)->z;
WaypointNode const &waypoint = _path->nodes.at(_currentNode);
float x = waypoint.x;
float y = waypoint.y;
float z = waypoint.z;
float o = creature->GetOrientation();
if (!transportPath)
@@ -125,21 +164,27 @@ bool WaypointMovementGenerator<Creature>::StartMove(Creature* creature)
transportPath = false;
// else if (vehicle) - this should never happen, vehicle offsets are const
}
creature->GetMotionMaster()->Initialize();
return false;
}
i_currentNode = (i_currentNode+1) % i_path->size();
_currentNode = (_currentNode + 1) % _path->nodes.size();
// inform AI
if (creature->AI())
{
ASSERT(_currentNode < _path->nodes.size(), "WaypointMovementGenerator::StartMove: tried to reference a node id (%u) which is not included in path (%u)", _currentNode, _path->id);
creature->AI()->WaypointStarted(_path->nodes[_currentNode].id, _path->id);
}
}
WaypointData const* node = i_path->at(i_currentNode);
WaypointNode const &waypoint = _path->nodes.at(_currentNode);
Position formationDest(waypoint.x, waypoint.y, waypoint.z, (waypoint.orientation && waypoint.delay) ? waypoint.orientation : 0.0f);
m_isArrivalDone = false;
_isArrivalDone = false;
_recalculateSpeed = false;
creature->AddUnitState(UNIT_STATE_ROAMING_MOVE);
Position formationDest(node->x, node->y, node->z, (node->orientation && node->delay) ? node->orientation : 0.0f);
Movement::MoveSplineInit init(creature);
//! If creature is on transport, we assume waypoints set in DB are already transport offsets
@@ -156,13 +201,13 @@ bool WaypointMovementGenerator<Creature>::StartMove(Creature* creature)
//! Do not use formationDest here, MoveTo requires transport offsets due to DisableTransportPathTransformations() call
//! but formationDest contains global coordinates
init.MoveTo(node->x, node->y, node->z);
init.MoveTo(waypoint.x, waypoint.y, waypoint.z);
//! Accepts angles such as 0.00001 and -0.00001, 0 must be ignored, default value in waypoint table
if (node->orientation && node->delay)
init.SetFacing(node->orientation);
if (waypoint.orientation && waypoint.delay)
init.SetFacing(waypoint.orientation);
switch (node->move_type)
switch (waypoint.moveType)
{
case WAYPOINT_MOVE_TYPE_LAND:
init.SetAnimation(Movement::ToGround);
@@ -176,47 +221,57 @@ bool WaypointMovementGenerator<Creature>::StartMove(Creature* creature)
case WAYPOINT_MOVE_TYPE_WALK:
init.SetWalk(true);
break;
default:
break;
}
init.Launch();
// Call for creature group update
if (creature->GetFormation() && creature->GetFormation()->getLeader() == creature)
creature->GetFormation()->LeaderMoveTo(formationDest, node->id, node->move_type, (node->orientation && node->delay) ? true : false);
// inform formation
creature->SignalFormationMovement(formationDest, waypoint.id, waypoint.moveType, (waypoint.orientation && waypoint.delay) ? true : false);
return true;
}
bool WaypointMovementGenerator<Creature>::DoUpdate(Creature* creature, uint32 diff)
{
// Waypoint movement can be switched on/off
// This is quite handy for escort quests and other stuff
if (creature->HasUnitState(UNIT_STATE_NOT_MOVE))
{
creature->ClearUnitState(UNIT_STATE_ROAMING_MOVE);
return true;
}
// prevent a crash at empty waypoint path.
if (!i_path || i_path->empty())
if (!creature || !creature->IsAlive())
return false;
if (Stopped())
if (_stalled || creature->HasUnitState(UNIT_STATE_NOT_MOVE) || creature->IsMovementPreventedByCasting())
{
if (CanMove(diff))
return StartMove(creature);
creature->StopMoving();
return true;
}
// prevent a crash at empty waypoint path.
if (!_path || _path->nodes.empty())
return false;
if (!_nextMoveTime.Passed())
{
_nextMoveTime.Update(diff);
if (_nextMoveTime.Passed())
return StartMoveNow(creature);
}
else
{
// Set home position at place on waypoint movement.
if (!creature->GetTransGUID())
if (creature->GetTransGUID().IsEmpty())
creature->SetHomePosition(creature->GetPosition());
if (creature->IsStopped())
Stop(sWorld->getIntConfig(CONFIG_CREATURE_STOP_FOR_PLAYER));
else if (creature->movespline->Finalized())
if (creature->movespline->Finalized())
{
OnArrived(creature);
return StartMove(creature);
_isArrivalDone = true;
if (_nextMoveTime.Passed())
return StartMove(creature);
}
else if (_recalculateSpeed)
{
if (_nextMoveTime.Passed())
StartMove(creature);
}
}
return true;
@@ -225,47 +280,79 @@ bool WaypointMovementGenerator<Creature>::DoUpdate(Creature* creature, uint32 di
void WaypointMovementGenerator<Creature>::MovementInform(Creature* creature)
{
if (creature->AI())
creature->AI()->MovementInform(WAYPOINT_MOTION_TYPE, i_currentNode);
creature->AI()->MovementInform(WAYPOINT_MOTION_TYPE, _currentNode);
}
bool WaypointMovementGenerator<Creature>::GetResetPos(Creature*, float& x, float& y, float& z)
{
// prevent a crash at empty waypoint path.
if (!i_path || i_path->empty())
if (!_path || _path->nodes.empty())
return false;
const WaypointData* node = i_path->at(i_currentNode);
x = node->x; y = node->y; z = node->z;
WaypointNode const &waypoint = _path->nodes.at(_currentNode);
x = waypoint.x;
y = waypoint.y;
z = waypoint.z;
return true;
}
void WaypointMovementGenerator<Creature>::Pause(uint32 timer/* = 0*/)
{
_stalled = timer ? false : true;
_nextMoveTime.Reset(timer ? timer : 1);
}
void WaypointMovementGenerator<Creature>::Resume(uint32 overrideTimer/* = 0*/)
{
_stalled = false;
if (overrideTimer)
_nextMoveTime.Reset(overrideTimer);
}
bool WaypointMovementGenerator<Creature>::CanMove(Creature* creature)
{
return _nextMoveTime.Passed() && !creature->HasUnitState(UNIT_STATE_NOT_MOVE) && !creature->IsMovementPreventedByCasting();
}
//----------------------------------------------------//
#define FLIGHT_TRAVEL_UPDATE 100
#define TIMEDIFF_NEXT_WP 250
#define SKIP_SPLINE_POINT_DISTANCE_SQ (40.f * 40.f)
#define PLAYER_FLIGHT_SPEED 32.0f
uint32 FlightPathMovementGenerator::GetPathAtMapEnd() const
{
if (i_currentNode >= i_path.size())
return i_path.size();
if (_currentNode >= _path.size())
return _path.size();
uint32 curMapId = i_path[i_currentNode]->ContinentID;
for (uint32 i = i_currentNode; i < i_path.size(); ++i)
if (i_path[i]->ContinentID != curMapId)
return i;
uint32 curMapId = _path[_currentNode]->ContinentID;
for (uint32 itr = _currentNode; itr < _path.size(); ++itr)
if (_path[itr]->ContinentID != curMapId)
return itr;
return i_path.size();
return _path.size();
}
#define SKIP_SPLINE_POINT_DISTANCE_SQ (40.0f * 40.0f)
bool IsNodeIncludedInShortenedPath(TaxiPathNodeEntry const* p1, TaxiPathNodeEntry const* p2)
{
return p1->ContinentID != p2->ContinentID || std::pow(p1->Loc.X - p2->Loc.X, 2) + std::pow(p1->Loc.Y - p2->Loc.Y, 2) > SKIP_SPLINE_POINT_DISTANCE_SQ;
}
FlightPathMovementGenerator::FlightPathMovementGenerator()
{
_currentNode = 0;
_endGridX = 0.0f;
_endGridY = 0.0f;
_endMapId = 0;
_preloadTargetNode = 0;
}
void FlightPathMovementGenerator::LoadPath(Player* player, uint32 startNode /*= 0*/)
{
i_path.clear();
i_currentNode = startNode;
_path.clear();
_currentNode = startNode;
_pointsForPathSwitch.clear();
std::deque<uint32> const& taxi = player->m_taxi.GetPath();
float discount = player->GetReputationPriceDiscount(player->m_taxi.GetFlightMasterFactionTemplate());
@@ -284,24 +371,24 @@ void FlightPathMovementGenerator::LoadPath(Player* player, uint32 startNode /*=
bool passedPreviousSegmentProximityCheck = false;
for (uint32 i = 0; i < nodes.size(); ++i)
{
if (passedPreviousSegmentProximityCheck || !src || i_path.empty() || IsNodeIncludedInShortenedPath(i_path.back(), nodes[i]))
if (passedPreviousSegmentProximityCheck || !src || _path.empty() || IsNodeIncludedInShortenedPath(_path.back(), nodes[i]))
{
if ((!src || (IsNodeIncludedInShortenedPath(start, nodes[i]) && i >= 2)) &&
(dst == taxi.size() - 1 || (IsNodeIncludedInShortenedPath(end, nodes[i]) && i < nodes.size() - 1)))
{
passedPreviousSegmentProximityCheck = true;
i_path.push_back(nodes[i]);
_path.push_back(nodes[i]);
}
}
else
{
i_path.pop_back();
_path.pop_back();
--_pointsForPathSwitch.back().PathIndex;
}
}
}
_pointsForPathSwitch.push_back({ uint32(i_path.size() - 1), int64(ceil(cost * discount)) });
_pointsForPathSwitch.push_back({ uint32(_path.size() - 1), int64(ceil(cost * discount)) });
}
}
@@ -333,8 +420,6 @@ void FlightPathMovementGenerator::DoFinalize(Player* player)
player->RestoreDisplayId();
}
#define PLAYER_FLIGHT_SPEED 30.0f
void FlightPathMovementGenerator::DoReset(Player* player)
{
player->getHostileRefManager().setOnlineOfflineState(false);
@@ -345,7 +430,7 @@ void FlightPathMovementGenerator::DoReset(Player* player)
uint32 end = GetPathAtMapEnd();
for (uint32 i = GetCurrentNode(); i != end; ++i)
{
G3D::Vector3 vertice(i_path[i]->Loc.X, i_path[i]->Loc.Y, i_path[i]->Loc.Z);
G3D::Vector3 vertice(_path[i]->Loc.X, _path[i]->Loc.Y, _path[i]->Loc.Z);
init.Path().push_back(vertice);
}
init.SetFirstPointId(GetCurrentNode());
@@ -360,13 +445,13 @@ void FlightPathMovementGenerator::DoReset(Player* player)
bool FlightPathMovementGenerator::DoUpdate(Player* player, uint32 /*diff*/)
{
uint32 pointId = (uint32)player->movespline->currentPathIdx();
if (pointId > i_currentNode)
if (pointId > _currentNode)
{
bool departureEvent = true;
do
{
DoEventIfAny(player, i_path[i_currentNode], departureEvent);
while (!_pointsForPathSwitch.empty() && _pointsForPathSwitch.front().PathIndex <= i_currentNode)
DoEventIfAny(player, _path[_currentNode], departureEvent);
while (!_pointsForPathSwitch.empty() && _pointsForPathSwitch.front().PathIndex <= _currentNode)
{
_pointsForPathSwitch.pop_front();
player->m_taxi.NextTaxiDestination();
@@ -377,31 +462,31 @@ bool FlightPathMovementGenerator::DoUpdate(Player* player, uint32 /*diff*/)
}
}
if (pointId == i_currentNode)
if (pointId == _currentNode)
break;
if (i_currentNode == _preloadTargetNode)
if (_currentNode == _preloadTargetNode)
PreloadEndGrid();
i_currentNode += (uint32)departureEvent;
_currentNode += departureEvent ? 1 : 0;
departureEvent = !departureEvent;
}
while (true);
}
return i_currentNode < (i_path.size() - 1);
return _currentNode < (_path.size() - 1);
}
void FlightPathMovementGenerator::SetCurrentNodeAfterTeleport()
{
if (i_path.empty() || i_currentNode >= i_path.size())
if (_path.empty() || _currentNode >= _path.size())
return;
uint32 map0 = i_path[i_currentNode]->ContinentID;
for (size_t i = i_currentNode + 1; i < i_path.size(); ++i)
uint32 map0 = _path[_currentNode]->ContinentID;
for (size_t i = _currentNode + 1; i < _path.size(); ++i)
{
if (i_path[i]->ContinentID != map0)
if (_path[i]->ContinentID != map0)
{
i_currentNode = i;
_currentNode = i;
return;
}
}
@@ -418,7 +503,7 @@ void FlightPathMovementGenerator::DoEventIfAny(Player* player, TaxiPathNodeEntry
bool FlightPathMovementGenerator::GetResetPos(Player*, float& x, float& y, float& z)
{
TaxiPathNodeEntry const* node = i_path[i_currentNode];
TaxiPathNodeEntry const* node = _path[_currentNode];
x = node->Loc.X;
y = node->Loc.Y;
z = node->Loc.Z;
@@ -429,11 +514,11 @@ void FlightPathMovementGenerator::InitEndGridInfo()
{
/*! Storage to preload flightmaster grid at end of flight. For multi-stop flights, this will
be reinitialized for each flightmaster at the end of each spline (or stop) in the flight. */
uint32 nodeCount = i_path.size(); //! Number of nodes in path.
_endMapId = i_path[nodeCount - 1]->ContinentID; //! MapId of last node
uint32 nodeCount = _path.size(); //! Number of nodes in path.
_endMapId = _path[nodeCount - 1]->ContinentID; //! MapId of last node
_preloadTargetNode = nodeCount - 3;
_endGridX = i_path[nodeCount - 1]->Loc.X;
_endGridY = i_path[nodeCount - 1]->Loc.Y;
_endGridX = _path[nodeCount - 1]->Loc.X;
_endGridY = _path[nodeCount - 1]->Loc.Y;
}
void FlightPathMovementGenerator::PreloadEndGrid()
@@ -444,7 +529,7 @@ void FlightPathMovementGenerator::PreloadEndGrid()
// Load the grid
if (endMap)
{
TC_LOG_DEBUG("misc", "Preloading rid (%f, %f) for map %u at node index %u/%u", _endGridX, _endGridY, _endMapId, _preloadTargetNode, (uint32)(i_path.size() - 1));
TC_LOG_DEBUG("misc", "Preloading rid (%f, %f) for map %u at node index %u/%u", _endGridX, _endGridY, _endMapId, _preloadTargetNode, (uint32)(_path.size() - 1));
endMap->LoadGrid(_endGridX, _endGridY);
}
else
@@ -18,103 +18,89 @@
#ifndef TRINITY_WAYPOINTMOVEMENTGENERATOR_H
#define TRINITY_WAYPOINTMOVEMENTGENERATOR_H
/** @page PathMovementGenerator is used to generate movements
/**
* @page PathMovementGenerator is used to generate movements
* of waypoints and flight paths. Each serves the purpose
* of generate activities so that it generates updated
* packets for the players.
*/
#include "MovementGenerator.h"
#include "Creature.h"
#include "DB2Stores.h"
#include "Player.h"
#include "Timer.h"
#include "WaypointManager.h"
#define FLIGHT_TRAVEL_UPDATE 100
#define TIMEDIFF_NEXT_WP 250
class Creature;
class Player;
struct TaxiPathNodeEntry;
struct WaypointPath;
template<class T, class P>
template<class Entity, class BasePath>
class PathMovementBase
{
public:
PathMovementBase() : i_path(), i_currentNode(0) { }
PathMovementBase() : _path(), _currentNode(0) { }
virtual ~PathMovementBase() { };
uint32 GetCurrentNode() const { return i_currentNode; }
uint32 GetCurrentNode() const { return _currentNode; }
protected:
P i_path;
uint32 i_currentNode;
BasePath _path;
uint32 _currentNode;
};
template<class T>
class WaypointMovementGenerator;
template<>
class WaypointMovementGenerator<Creature> : public MovementGeneratorMedium< Creature, WaypointMovementGenerator<Creature> >,
public PathMovementBase<Creature, WaypointPath const*>
class WaypointMovementGenerator<Creature> : public MovementGeneratorMedium<Creature, WaypointMovementGenerator<Creature>>, public PathMovementBase<Creature, WaypointPath const*>
{
public:
WaypointMovementGenerator(uint32 _path_id = 0, bool _repeating = true)
: i_nextMoveTime(0), m_isArrivalDone(false), path_id(_path_id), repeating(_repeating) { }
~WaypointMovementGenerator() { i_path = nullptr; }
explicit WaypointMovementGenerator(uint32 pathId = 0, bool repeating = true);
explicit WaypointMovementGenerator(WaypointPath& path, bool repeating = true);
~WaypointMovementGenerator();
void DoInitialize(Creature*);
void DoFinalize(Creature*);
void DoReset(Creature*);
bool DoUpdate(Creature*, uint32 diff);
void MovementInform(Creature*);
MovementGeneratorType GetMovementGeneratorType() const override { return WAYPOINT_MOTION_TYPE; }
void UnitSpeedChanged() override { _recalculateSpeed = true; }
void Pause(uint32 timer = 0) override;
void Resume(uint32 overrideTimer = 0) override;
// now path movement implmementation
void LoadPath(Creature*);
void MovementInform(Creature*);
bool GetResetPos(Creature*, float& x, float& y, float& z);
private:
void Stop(int32 time) { i_nextMoveTime.Reset(time);}
bool Stopped() { return !i_nextMoveTime.Passed();}
bool CanMove(int32 diff)
{
i_nextMoveTime.Update(diff);
return i_nextMoveTime.Passed();
}
void LoadPath(Creature*);
void OnArrived(Creature*);
bool StartMove(Creature*);
void StartMoveNow(Creature* creature)
bool CanMove(Creature*);
bool StartMoveNow(Creature* creature)
{
i_nextMoveTime.Reset(0);
StartMove(creature);
_nextMoveTime.Reset(0);
return StartMove(creature);
}
TimeTrackerSmall i_nextMoveTime;
bool m_isArrivalDone;
uint32 path_id;
bool repeating;
TimeTrackerSmall _nextMoveTime;
bool _recalculateSpeed;
bool _isArrivalDone;
uint32 _pathId;
bool _repeating;
bool _loadedFromDB;
bool _stalled;
};
/** FlightPathMovementGenerator generates movement of the player for the paths
/**
* FlightPathMovementGenerator generates movement of the player for the paths
* and hence generates ground and activities for the player.
*/
class FlightPathMovementGenerator : public MovementGeneratorMedium< Player, FlightPathMovementGenerator >,
public PathMovementBase<Player, TaxiPathNodeList>
class FlightPathMovementGenerator : public MovementGeneratorMedium<Player, FlightPathMovementGenerator>, public PathMovementBase<Player, std::vector<TaxiPathNodeEntry const*>>
{
public:
explicit FlightPathMovementGenerator()
{
i_currentNode = 0;
_endGridX = 0.0f;
_endGridY = 0.0f;
_endMapId = 0;
_preloadTargetNode = 0;
}
explicit FlightPathMovementGenerator();
void LoadPath(Player* player, uint32 startNode = 0);
void DoInitialize(Player*);
void DoReset(Player*);
@@ -122,15 +108,14 @@ class FlightPathMovementGenerator : public MovementGeneratorMedium< Player, Flig
bool DoUpdate(Player*, uint32);
MovementGeneratorType GetMovementGeneratorType() const override { return FLIGHT_MOTION_TYPE; }
TaxiPathNodeList const& GetPath() { return i_path; }
std::vector<TaxiPathNodeEntry const*> const& GetPath() { return _path; }
uint32 GetPathAtMapEnd() const;
bool HasArrived() const { return (i_currentNode >= i_path.size()); }
bool HasArrived() const { return (_currentNode >= _path.size()); }
void SetCurrentNodeAfterTeleport();
void SkipCurrentNode() { ++i_currentNode; }
void SkipCurrentNode() { ++_currentNode; }
void DoEventIfAny(Player* player, TaxiPathNodeEntry const* node, bool departure);
bool GetResetPos(Player*, float& x, float& y, float& z);
void InitEndGridInfo();
void PreloadEndGrid();
@@ -15,27 +15,12 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "WaypointManager.h"
#include "DatabaseEnv.h"
#include "GridDefines.h"
#include "WaypointManager.h"
#include "MapManager.h"
#include "Log.h"
WaypointMgr::WaypointMgr() { }
WaypointMgr::~WaypointMgr()
{
for (WaypointPathContainer::iterator itr = _waypointStore.begin(); itr != _waypointStore.end(); ++itr)
{
for (WaypointPath::const_iterator it = itr->second.begin(); it != itr->second.end(); ++it)
delete *it;
itr->second.clear();
}
_waypointStore.clear();
}
void WaypointMgr::Load()
{
uint32 oldMSTime = getMSTime();
@@ -54,11 +39,7 @@ void WaypointMgr::Load()
do
{
Field* fields = result->Fetch();
WaypointData* wp = new WaypointData();
uint32 pathId = fields[0].GetUInt32();
WaypointPath& path = _waypointStore[pathId];
float x = fields[2].GetFloat();
float y = fields[3].GetFloat();
float z = fields[4].GetFloat();
@@ -67,25 +48,27 @@ void WaypointMgr::Load()
Trinity::NormalizeMapCoord(x);
Trinity::NormalizeMapCoord(y);
wp->id = fields[1].GetUInt32();
wp->x = x;
wp->y = y;
wp->z = z;
wp->orientation = o;
wp->move_type = fields[6].GetUInt32();
WaypointNode waypoint;
waypoint.id = fields[1].GetUInt32();
waypoint.x = x;
waypoint.y = y;
waypoint.z = z;
waypoint.orientation = o;
waypoint.moveType = fields[6].GetUInt32();
if (wp->move_type >= WAYPOINT_MOVE_TYPE_MAX)
if (waypoint.moveType >= WAYPOINT_MOVE_TYPE_MAX)
{
TC_LOG_ERROR("sql.sql", "Waypoint %u in waypoint_data has invalid move_type, ignoring", wp->id);
delete wp;
TC_LOG_ERROR("sql.sql", "Waypoint %u in waypoint_data has invalid move_type, ignoring", waypoint.id);
continue;
}
wp->delay = fields[7].GetUInt32();
wp->event_id = fields[8].GetUInt32();
wp->event_chance = fields[9].GetInt16();
waypoint.delay = fields[7].GetUInt32();
waypoint.eventId = fields[8].GetUInt32();
waypoint.eventChance = fields[9].GetInt16();
path.push_back(wp);
WaypointPath& path = _waypointStore[pathId];
path.id = pathId;
path.nodes.push_back(std::move(waypoint));
++count;
}
while (result->NextRow());
@@ -101,14 +84,9 @@ WaypointMgr* WaypointMgr::instance()
void WaypointMgr::ReloadPath(uint32 id)
{
WaypointPathContainer::iterator itr = _waypointStore.find(id);
auto itr = _waypointStore.find(id);
if (itr != _waypointStore.end())
{
for (WaypointPath::const_iterator it = itr->second.begin(); it != itr->second.end(); ++it)
delete *it;
_waypointStore.erase(itr);
}
WorldDatabasePreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_WAYPOINT_DATA_BY_ID);
@@ -119,13 +97,10 @@ void WaypointMgr::ReloadPath(uint32 id)
if (!result)
return;
WaypointPath& path = _waypointStore[id];
std::vector<WaypointNode> values;
do
{
Field* fields = result->Fetch();
WaypointData* wp = new WaypointData();
float x = fields[1].GetFloat();
float y = fields[2].GetFloat();
float z = fields[3].GetFloat();
@@ -134,26 +109,36 @@ void WaypointMgr::ReloadPath(uint32 id)
Trinity::NormalizeMapCoord(x);
Trinity::NormalizeMapCoord(y);
wp->id = fields[0].GetUInt32();
wp->x = x;
wp->y = y;
wp->z = z;
wp->orientation = o;
wp->move_type = fields[5].GetUInt32();
WaypointNode waypoint;
waypoint.id = fields[0].GetUInt32();
waypoint.x = x;
waypoint.y = y;
waypoint.z = z;
waypoint.orientation = o;
waypoint.moveType = fields[5].GetUInt32();
if (wp->move_type >= WAYPOINT_MOVE_TYPE_MAX)
if (waypoint.moveType >= WAYPOINT_MOVE_TYPE_MAX)
{
TC_LOG_ERROR("sql.sql", "Waypoint %u in waypoint_data has invalid move_type, ignoring", wp->id);
delete wp;
TC_LOG_ERROR("sql.sql", "Waypoint %u in waypoint_data has invalid move_type, ignoring", waypoint.id);
continue;
}
wp->delay = fields[6].GetUInt32();
wp->event_id = fields[7].GetUInt32();
wp->event_chance = fields[8].GetUInt8();
path.push_back(wp);
waypoint.delay = fields[6].GetUInt32();
waypoint.eventId = fields[7].GetUInt32();
waypoint.eventChance = fields[8].GetUInt8();
values.push_back(std::move(waypoint));
}
while (result->NextRow());
_waypointStore[id] = WaypointPath(id, std::move(values));
}
WaypointPath const* WaypointMgr::GetPath(uint32 id) const
{
auto itr = _waypointStore.find(id);
if (itr != _waypointStore.end())
return &itr->second;
return nullptr;
}
@@ -19,32 +19,10 @@
#define TRINITY_WAYPOINTMANAGER_H
#include "Define.h"
#include "WaypointDefines.h"
#include <vector>
#include <unordered_map>
enum WaypointMoveType
{
WAYPOINT_MOVE_TYPE_WALK,
WAYPOINT_MOVE_TYPE_RUN,
WAYPOINT_MOVE_TYPE_LAND,
WAYPOINT_MOVE_TYPE_TAKEOFF,
WAYPOINT_MOVE_TYPE_MAX
};
struct WaypointData
{
uint32 id;
float x, y, z, orientation;
uint32 delay;
uint32 event_id;
uint32 move_type;
uint8 event_chance;
};
typedef std::vector<WaypointData*> WaypointPath;
typedef std::unordered_map<uint32, WaypointPath> WaypointPathContainer;
class TC_GAME_API WaypointMgr
{
public:
@@ -57,20 +35,12 @@ class TC_GAME_API WaypointMgr
void Load();
// Returns the path from a given id
WaypointPath const* GetPath(uint32 id) const
{
WaypointPathContainer::const_iterator itr = _waypointStore.find(id);
if (itr != _waypointStore.end())
return &itr->second;
return nullptr;
}
WaypointPath const* GetPath(uint32 id) const;
private:
WaypointMgr();
~WaypointMgr();
WaypointMgr() { }
WaypointPathContainer _waypointStore;
std::unordered_map<uint32, WaypointPath> _waypointStore;
};
#define sWaypointMgr WaypointMgr::instance()
+31 -23
View File
@@ -36,17 +36,17 @@ void SystemMgr::LoadScriptWaypoints()
{
uint32 oldMSTime = getMSTime();
// Drop Existing Waypoint list
m_mPointMoveMap.clear();
// drop Existing Waypoint list
_waypointStore.clear();
uint64 uiCreatureCount = 0;
uint64 entryCount = 0;
// Load Waypoints
// load Waypoints
QueryResult result = WorldDatabase.Query("SELECT COUNT(entry) FROM script_waypoint GROUP BY entry");
if (result)
uiCreatureCount = result->GetRowCount();
entryCount = result->GetRowCount();
TC_LOG_INFO("server.loading", "Loading Script Waypoints for " UI64FMTD " creature(s)...", uiCreatureCount);
TC_LOG_INFO("server.loading", "Loading Script Waypoints for " UI64FMTD " creature(s)...", entryCount);
// 0 1 2 3 4 5
result = WorldDatabase.Query("SELECT entry, pointid, location_x, location_y, location_z, waittime FROM script_waypoint ORDER BY pointid");
@@ -60,29 +60,28 @@ void SystemMgr::LoadScriptWaypoints()
do
{
Field* pFields = result->Fetch();
ScriptPointMove temp;
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
uint32 id = fields[1].GetUInt32();
float x = fields[2].GetFloat();
float y = fields[3].GetFloat();
float z = fields[4].GetFloat();
uint32 waitTime = fields[5].GetUInt32();
temp.uiCreatureEntry = pFields[0].GetUInt32();
uint32 uiEntry = temp.uiCreatureEntry;
temp.uiPointId = pFields[1].GetUInt32();
temp.fX = pFields[2].GetFloat();
temp.fY = pFields[3].GetFloat();
temp.fZ = pFields[4].GetFloat();
temp.uiWaitTime = pFields[5].GetUInt32();
CreatureTemplate const* pCInfo = sObjectMgr->GetCreatureTemplate(temp.uiCreatureEntry);
if (!pCInfo)
CreatureTemplate const* info = sObjectMgr->GetCreatureTemplate(entry);
if (!info)
{
TC_LOG_ERROR("sql.sql", "TSCR: DB table script_waypoint has waypoint for non-existant creature entry %u", temp.uiCreatureEntry);
TC_LOG_ERROR("sql.sql", "SystemMgr: DB table script_waypoint has waypoint for non-existant creature entry %u", entry);
continue;
}
if (!pCInfo->ScriptID)
TC_LOG_ERROR("sql.sql", "TSCR: DB table script_waypoint has waypoint for creature entry %u, but creature does not have ScriptName defined and then useless.", temp.uiCreatureEntry);
if (!info->ScriptID)
TC_LOG_ERROR("sql.sql", "SystemMgr: DB table script_waypoint has waypoint for creature entry %u, but creature does not have ScriptName defined and then useless.", entry);
WaypointPath& path = _waypointStore[entry];
path.id = entry;
path.nodes.emplace_back(id, x, y, z, 0.f, waitTime);
m_mPointMoveMap[uiEntry].push_back(temp);
++count;
} while (result->NextRow());
@@ -162,6 +161,15 @@ void SystemMgr::LoadScriptSplineChains()
}
}
WaypointPath const* SystemMgr::GetPath(uint32 creatureEntry) const
{
auto itr = _waypointStore.find(creatureEntry);
if (itr == _waypointStore.end())
return nullptr;
return &itr->second;
}
std::vector<SplineChainLink> const* SystemMgr::GetSplineChain(uint32 entry, uint16 chainId) const
{
auto it = m_mSplineChainsMap.find({ entry, chainId });
+13 -33
View File
@@ -20,59 +20,39 @@
#include "Define.h"
#include "Hash.h"
#include "WaypointDefines.h"
#include <unordered_map>
#include <vector>
class Creature;
struct SplineChainLink;
#define TEXT_SOURCE_RANGE -1000000 //the amount of entries each text source has available
struct ScriptPointMove
{
uint32 uiCreatureEntry;
uint32 uiPointId;
float fX;
float fY;
float fZ;
uint32 uiWaitTime;
};
typedef std::vector<ScriptPointMove> ScriptPointVector;
#define TEXT_SOURCE_RANGE -1000000 // the amount of entries each text source has available
class TC_GAME_API SystemMgr
{
private:
SystemMgr();
~SystemMgr();
SystemMgr(SystemMgr const&) = delete;
SystemMgr& operator=(SystemMgr const&) = delete;
public:
static SystemMgr* instance();
typedef std::unordered_map<uint32, ScriptPointVector> PointMoveMap;
//Database
// database
void LoadScriptWaypoints();
void LoadScriptSplineChains();
ScriptPointVector const* GetPointMoveList(uint32 creatureEntry) const
{
PointMoveMap::const_iterator itr = m_mPointMoveMap.find(creatureEntry);
if (itr == m_mPointMoveMap.end())
return nullptr;
return &itr->second;
}
WaypointPath const* GetPath(uint32 creatureEntry) const;
std::vector<SplineChainLink> const* GetSplineChain(uint32 entry, uint16 chainId) const;
std::vector<SplineChainLink> const* GetSplineChain(Creature const* who, uint16 id) const;
protected:
PointMoveMap m_mPointMoveMap; //coordinates for waypoints
private:
typedef std::pair<uint32, uint16> ChainKeyType; // creature entry + chain ID
SystemMgr();
~SystemMgr();
SystemMgr(SystemMgr const&) = delete;
SystemMgr& operator=(SystemMgr const&) = delete;
std::unordered_map<uint32, WaypointPath> _waypointStore;
std::unordered_map<ChainKeyType, std::vector<SplineChainLink>> m_mSplineChainsMap; // spline chains
};
+1 -1
View File
@@ -92,7 +92,7 @@
#include "VMapFactory.h"
#include "VMapManager2.h"
#include "WardenCheckMgr.h"
#include "WaypointMovementGenerator.h"
#include "WaypointManager.h"
#include "WeatherMgr.h"
#include "WhoListStorage.h"
#include "WorldSession.h"
+1
View File
@@ -33,6 +33,7 @@ EndScriptData */
#include "PhasingHandler.h"
#include "Player.h"
#include "RBAC.h"
#include "WaypointDefines.h"
#include "WaypointManager.h"
#include "WorldSession.h"
@@ -136,9 +136,9 @@ public:
return GetBlackrockDepthsAI<npc_grimstoneAI>(creature);
}
struct npc_grimstoneAI : public npc_escortAI
struct npc_grimstoneAI : public EscortAI
{
npc_grimstoneAI(Creature* creature) : npc_escortAI(creature)
npc_grimstoneAI(Creature* creature) : EscortAI(creature)
{
Initialize();
instance = creature->GetInstanceScript();
@@ -203,7 +203,7 @@ public:
MobDeath_Timer = 2500;
}
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
switch (waypointId)
{
@@ -350,7 +350,7 @@ public:
}
if (CanWalk)
npc_escortAI::UpdateAI(diff);
EscortAI::UpdateAI(diff);
}
};
};
@@ -511,9 +511,9 @@ class npc_rocknot : public CreatureScript
public:
npc_rocknot() : CreatureScript("npc_rocknot") { }
struct npc_rocknotAI : public npc_escortAI
struct npc_rocknotAI : public EscortAI
{
npc_rocknotAI(Creature* creature) : npc_escortAI(creature)
npc_rocknotAI(Creature* creature) : EscortAI(creature)
{
Initialize();
instance = creature->GetInstanceScript();
@@ -544,7 +544,7 @@ public:
go->SetGoState((GOState)state);
}
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
switch (waypointId)
{
@@ -598,7 +598,7 @@ public:
} else BreakDoor_Timer -= diff;
}
npc_escortAI::UpdateAI(diff);
EscortAI::UpdateAI(diff);
}
void QuestReward(Player* /*player*/, Quest const* quest, uint32 /*item*/) override
@@ -93,9 +93,9 @@ public:
return GetGnomereganAI<npc_blastmaster_emi_shortfuseAI>(creature);
}
struct npc_blastmaster_emi_shortfuseAI : public npc_escortAI
struct npc_blastmaster_emi_shortfuseAI : public EscortAI
{
npc_blastmaster_emi_shortfuseAI(Creature* creature) : npc_escortAI(creature)
npc_blastmaster_emi_shortfuseAI(Creature* creature) : EscortAI(creature)
{
instance = creature->GetInstanceScript();
creature->RestoreFaction();
@@ -218,7 +218,7 @@ public:
}
}
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
//just in case
if (GetPlayerForEscort())
@@ -130,9 +130,9 @@ class npc_barnes : public CreatureScript
public:
npc_barnes() : CreatureScript("npc_barnes") { }
struct npc_barnesAI : public npc_escortAI
struct npc_barnesAI : public EscortAI
{
npc_barnesAI(Creature* creature) : npc_escortAI(creature)
npc_barnesAI(Creature* creature) : EscortAI(creature)
{
Initialize();
RaidWiped = false;
@@ -183,7 +183,7 @@ public:
void EnterCombat(Unit* /*who*/) override { }
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
switch (waypointId)
{
@@ -283,7 +283,7 @@ public:
void UpdateAI(uint32 diff) override
{
npc_escortAI::UpdateAI(diff);
EscortAI::UpdateAI(diff);
if (HasEscortState(STATE_ESCORT_PAUSED))
{
@@ -1104,9 +1104,9 @@ class npc_scarlet_miner : public CreatureScript
public:
npc_scarlet_miner() : CreatureScript("npc_scarlet_miner") { }
struct npc_scarlet_minerAI : public npc_escortAI
struct npc_scarlet_minerAI : public EscortAI
{
npc_scarlet_minerAI(Creature* creature) : npc_escortAI(creature)
npc_scarlet_minerAI(Creature* creature) : EscortAI(creature)
{
Initialize();
me->SetReactState(REACT_PASSIVE);
@@ -1135,7 +1135,7 @@ class npc_scarlet_miner : public CreatureScript
void InitWaypoint()
{
AddWaypoint(1, 2389.03f, -5902.74f, 109.014f, 5000);
AddWaypoint(1, 2389.03f, -5902.74f, 109.014f, 0.f, 5000);
AddWaypoint(2, 2341.812012f, -5900.484863f, 102.619743f);
AddWaypoint(3, 2306.561279f, -5901.738281f, 91.792419f);
AddWaypoint(4, 2300.098389f, -5912.618652f, 86.014885f);
@@ -1154,7 +1154,7 @@ class npc_scarlet_miner : public CreatureScript
AddWaypoint(14, 2172.516602f, -6146.752441f, 1.074235f);
AddWaypoint(15, 2138.918457f, -6158.920898f, 1.342926f);
AddWaypoint(16, 2129.866699f, -6174.107910f, 4.380779f);
AddWaypoint(17, 2117.709473f, -6193.830078f, 13.3542f, 10000);
AddWaypoint(17, 2117.709473f, -6193.830078f, 13.3542f, 0.f, 10000);
}
else
{
@@ -1162,7 +1162,7 @@ class npc_scarlet_miner : public CreatureScript
AddWaypoint(14, 2234.265625f, -6163.741211f, 0.916021f);
AddWaypoint(15, 2268.071777f, -6158.750977f, 1.822252f);
AddWaypoint(16, 2270.028320f, -6176.505859f, 6.340538f);
AddWaypoint(17, 2271.739014f, -6195.401855f, 13.3542f, 10000);
AddWaypoint(17, 2271.739014f, -6195.401855f, 13.3542f, 0.f, 10000);
}
}
@@ -1173,7 +1173,7 @@ class npc_scarlet_miner : public CreatureScript
SetDespawnAtFar(false);
}
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
switch (waypointId)
{
@@ -1223,7 +1223,7 @@ class npc_scarlet_miner : public CreatureScript
else
IntroTimer -= diff;
}
npc_escortAI::UpdateAI(diff);
EscortAI::UpdateAI(diff);
}
};
@@ -201,9 +201,9 @@ class npc_koltira_deathweaver : public CreatureScript
public:
npc_koltira_deathweaver() : CreatureScript("npc_koltira_deathweaver") { }
struct npc_koltira_deathweaverAI : public npc_escortAI
struct npc_koltira_deathweaverAI : public EscortAI
{
npc_koltira_deathweaverAI(Creature* creature) : npc_escortAI(creature)
npc_koltira_deathweaverAI(Creature* creature) : EscortAI(creature)
{
Initialize();
me->SetReactState(REACT_DEFENSIVE);
@@ -228,7 +228,7 @@ public:
}
}
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
switch (waypointId)
{
@@ -281,7 +281,7 @@ public:
void UpdateAI(uint32 uiDiff) override
{
npc_escortAI::UpdateAI(uiDiff);
EscortAI::UpdateAI(uiDiff);
if (HasEscortState(STATE_ESCORT_PAUSED))
{
@@ -274,9 +274,9 @@ class npc_highlord_darion_mograine : public CreatureScript
public:
npc_highlord_darion_mograine() : CreatureScript("npc_highlord_darion_mograine") { }
struct npc_highlord_darion_mograineAI : public npc_escortAI
struct npc_highlord_darion_mograineAI : public EscortAI
{
npc_highlord_darion_mograineAI(Creature* creature) : npc_escortAI(creature)
npc_highlord_darion_mograineAI(Creature* creature) : EscortAI(creature)
{
Reset();
}
@@ -453,7 +453,7 @@ public:
SetEscortPaused(bOnHold);
}
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
switch (waypointId)
{
@@ -571,12 +571,12 @@ public:
void EnterEvadeMode(EvadeReason why) override
{
if (!bIsBattle)//do not reset self if we are in battle
npc_escortAI::EnterEvadeMode(why);
EscortAI::EnterEvadeMode(why);
}
void UpdateAI(uint32 diff) override
{
npc_escortAI::UpdateAI(diff);
EscortAI::UpdateAI(diff);
if (!bIsBattle)
{
@@ -148,9 +148,9 @@ public:
return GetScarletMonasteryAI<npc_scarlet_traineeAI>(creature);
}
struct npc_scarlet_traineeAI : public npc_escortAI
struct npc_scarlet_traineeAI : public EscortAI
{
npc_scarlet_traineeAI(Creature* creature) : npc_escortAI(creature)
npc_scarlet_traineeAI(Creature* creature) : EscortAI(creature)
{
Start_Timer = urand(1000, 6000);
}
@@ -158,7 +158,6 @@ public:
uint32 Start_Timer;
void Reset() override { }
void WaypointReached(uint32 /*waypointId*/) override { }
void EnterCombat(Unit* /*who*/) override { }
void UpdateAI(uint32 diff) override
@@ -172,7 +171,7 @@ public:
} else Start_Timer -= diff;
}
npc_escortAI::UpdateAI(diff);
EscortAI::UpdateAI(diff);
}
};
};
@@ -66,16 +66,16 @@ class npc_shadowfang_prisoner : public CreatureScript
public:
npc_shadowfang_prisoner() : CreatureScript("npc_shadowfang_prisoner") { }
struct npc_shadowfang_prisonerAI : public npc_escortAI
struct npc_shadowfang_prisonerAI : public EscortAI
{
npc_shadowfang_prisonerAI(Creature* creature) : npc_escortAI(creature)
npc_shadowfang_prisonerAI(Creature* creature) : EscortAI(creature)
{
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
switch (waypointId)
{
@@ -64,11 +64,11 @@ class npc_professor_phizzlethorpe : public CreatureScript
public:
npc_professor_phizzlethorpe() : CreatureScript("npc_professor_phizzlethorpe") { }
struct npc_professor_phizzlethorpeAI : public npc_escortAI
struct npc_professor_phizzlethorpeAI : public EscortAI
{
npc_professor_phizzlethorpeAI(Creature* creature) : npc_escortAI(creature) { }
npc_professor_phizzlethorpeAI(Creature* creature) : EscortAI(creature) { }
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
Player* player = GetPlayerForEscort();
if (!player)
@@ -111,7 +111,7 @@ class npc_professor_phizzlethorpe : public CreatureScript
if (quest->GetQuestId() == QUEST_SUNKEN_TREASURE)
{
Talk(SAY_PROGRESS_1, player);
npc_escortAI::Start(false, false, player->GetGUID(), quest);
EscortAI::Start(false, false, player->GetGUID(), quest);
me->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_PASSIVE);
}
}
@@ -142,7 +142,7 @@ class npc_professor_phizzlethorpe : public CreatureScript
break;
}
}
npc_escortAI::UpdateAI(diff);
EscortAI::UpdateAI(diff);
}
EventMap events;
@@ -60,11 +60,11 @@ class npc_ranger_lilatha : public CreatureScript
public:
npc_ranger_lilatha() : CreatureScript("npc_ranger_lilatha") { }
struct npc_ranger_lilathaAI : public npc_escortAI
struct npc_ranger_lilathaAI : public EscortAI
{
npc_ranger_lilathaAI(Creature* creature) : npc_escortAI(creature) { }
npc_ranger_lilathaAI(Creature* creature) : EscortAI(creature) { }
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
Player* player = GetPlayerForEscort();
if (!player)
@@ -53,9 +53,9 @@ class npc_oox09hl : public CreatureScript
public:
npc_oox09hl() : CreatureScript("npc_oox09hl") { }
struct npc_oox09hlAI : public npc_escortAI
struct npc_oox09hlAI : public EscortAI
{
npc_oox09hlAI(Creature* creature) : npc_escortAI(creature) { }
npc_oox09hlAI(Creature* creature) : EscortAI(creature) { }
void Reset() override { }
@@ -79,11 +79,11 @@ public:
me->SetStandState(UNIT_STAND_STATE_STAND);
me->SetFaction(player->GetTeam() == ALLIANCE ? FACTION_ESCORTEE_A_PASSIVE : FACTION_ESCORTEE_H_PASSIVE);
Talk(SAY_OOX_START, player);
npc_escortAI::Start(false, false, player->GetGUID(), quest);
EscortAI::Start(false, false, player->GetGUID(), quest);
}
}
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
switch (waypointId)
{
@@ -101,7 +101,7 @@ public:
}
}
void WaypointStart(uint32 pointId) override
void WaypointStarted(uint32 pointId, uint32 /*pathId*/) override
{
switch (pointId)
{
@@ -60,11 +60,11 @@ class npc_deathstalker_erland : public CreatureScript
public:
npc_deathstalker_erland() : CreatureScript("npc_deathstalker_erland") { }
struct npc_deathstalker_erlandAI : public npc_escortAI
struct npc_deathstalker_erlandAI : public EscortAI
{
npc_deathstalker_erlandAI(Creature* creature) : npc_escortAI(creature) { }
npc_deathstalker_erlandAI(Creature* creature) : EscortAI(creature) { }
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
Player* player = GetPlayerForEscort();
if (!player)
@@ -55,9 +55,9 @@ public:
return new npc_tapoke_slim_jahnAI(creature);
}
struct npc_tapoke_slim_jahnAI : public npc_escortAI
struct npc_tapoke_slim_jahnAI : public EscortAI
{
npc_tapoke_slim_jahnAI(Creature* creature) : npc_escortAI(creature)
npc_tapoke_slim_jahnAI(Creature* creature) : EscortAI(creature)
{
Initialize();
}
@@ -75,7 +75,7 @@ public:
Initialize();
}
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
switch (waypointId)
{
@@ -201,16 +201,16 @@ class npc_morridune : public CreatureScript
public:
npc_morridune() : CreatureScript("npc_morridune") { }
struct npc_morriduneAI : public npc_escortAI
struct npc_morriduneAI : public EscortAI
{
npc_morriduneAI(Creature* creature) : npc_escortAI(creature)
npc_morriduneAI(Creature* creature) : EscortAI(creature)
{
Talk(SAY_MORRIDUNE_1);
me->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
Start(false);
}
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
switch (waypointId)
{
@@ -99,7 +99,7 @@ public:
Talk(SAY_ONSLAY);
}
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
if (waypointId == 7)
{
@@ -121,8 +121,8 @@ public:
{
if (IsEvent)
{
//Must update npc_escortAI
npc_escortAI::UpdateAI(diff);
//Must update EscortAI
EscortAI::UpdateAI(diff);
if (!go)
{
go = true;
@@ -102,7 +102,7 @@ public:
Talk(SAY_ONSLAY);
}
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
if (waypointId == 7 && instance)
{
@@ -124,8 +124,8 @@ public:
{
if (IsEvent)
{
//Must update npc_escortAI
npc_escortAI::UpdateAI(diff);
//Must update EscortAI
EscortAI::UpdateAI(diff);
if (!go)
{
go = true;
@@ -225,10 +225,6 @@ public:
{
}
void WaypointReached(uint32 /*waypointId*/) override
{
}
void MoveInLineOfSight(Unit* who) override
{
@@ -97,7 +97,7 @@ public:
Talk(SAY_ONSLAY);
}
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
if (waypointId == 7 && instance)
{
@@ -119,8 +119,8 @@ public:
{
if (IsEvent)
{
//Must update npc_escortAI
npc_escortAI::UpdateAI(diff);
//Must update EscortAI
EscortAI::UpdateAI(diff);
if (!go)
{
go = true;
@@ -92,7 +92,7 @@ public:
Talk(SAY_ONSLAY);
}
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
if (waypointId == 7 && instance)
{
@@ -114,8 +114,8 @@ public:
{
if (IsEvent)
{
//Must update npc_escortAI
npc_escortAI::UpdateAI(diff);
//Must update EscortAI
EscortAI::UpdateAI(diff);
if (!go)
{
go = true;
@@ -315,7 +315,7 @@ float HordeFirePos[65][8]=//spawn points for the fire visuals (GO) in the horde
{5545.43f, -2647.82f, 1483.05f, 5.38848f, 0, 0, 0.432578f, -0.901596f}
};
hyjalAI::hyjalAI(Creature* creature) : npc_escortAI(creature), Summons(me)
hyjalAI::hyjalAI(Creature* creature) : EscortAI(creature), Summons(me)
{
Initialize();
instance = creature->GetInstanceScript();
@@ -446,7 +446,7 @@ void hyjalAI::MoveInLineOfSight(Unit* who)
if (IsDummy)
return;
npc_escortAI::MoveInLineOfSight(who);
EscortAI::MoveInLineOfSight(who);
}
void hyjalAI::SummonCreature(uint32 entry, float Base[4][3])
@@ -929,7 +929,7 @@ void hyjalAI::RespawnNearPos(float x, float y)
Cell::VisitGridObjects(x, y, me->GetMap(), worker, me->GetGridActivationRange());
}
void hyjalAI::WaypointReached(uint32 waypointId)
void hyjalAI::WaypointReached(uint32 waypointId, uint32 /*pathId*/)
{
if (waypointId == 1 || (waypointId == 0 && me->GetEntry() == THRALL))
{
@@ -978,7 +978,7 @@ void hyjalAI::WaypointReached(uint32 waypointId)
}
void hyjalAI::DoOverrun(uint32 faction, const uint32 diff)
{
npc_escortAI::UpdateAI(diff);
EscortAI::UpdateAI(diff);
if (WaitForTeleport)
{
if (TeleportTimer <= diff)
@@ -114,7 +114,7 @@ enum YellId
DEATH = 6, // Used on death
};
struct hyjalAI : public npc_escortAI
struct hyjalAI : public EscortAI
{
hyjalAI(Creature* creature);
@@ -143,7 +143,7 @@ struct hyjalAI : public npc_escortAI
void SummonedCreatureDespawn(Creature* summoned) override;
void HideNearPos(float x, float y);
void RespawnNearPos(float x, float y);
void WaypointReached(uint32 waypointId) override;
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override;
void DoOverrun(uint32 faction, const uint32 diff);
void MoveInLineOfSight(Unit* who) override;
@@ -176,7 +176,7 @@ float HordeOverrunWP[21][3]=//waypoints in the horde base used in the end in the
{5429.91f, -2718.44f, 1493.42f}//20 end 2
};
hyjal_trashAI::hyjal_trashAI(Creature* creature) : npc_escortAI(creature)
hyjal_trashAI::hyjal_trashAI(Creature* creature) : EscortAI(creature)
{
instance = creature->GetInstanceScript();
IsEvent = false;
@@ -443,7 +443,7 @@ public:
void EnterCombat(Unit* /*who*/) override { }
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
if (waypointId == 0 && !IsOverrun)
{
@@ -496,7 +496,7 @@ public:
if (!CanMove)return;
hyjal_trashAI::UpdateAI(diff);
if (IsEvent || IsOverrun)
npc_escortAI::UpdateAI(diff);
EscortAI::UpdateAI(diff);
if (IsEvent)
{
if (!go)
@@ -556,7 +556,7 @@ public:
KnockDownTimer = 10000;
}
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
if (waypointId == 7 && !IsOverrun)
{
@@ -588,7 +588,7 @@ public:
{
hyjal_trashAI::UpdateAI(diff);
if (IsEvent || IsOverrun)
npc_escortAI::UpdateAI(diff);
EscortAI::UpdateAI(diff);
if (IsEvent)
{
if (!go)
@@ -654,7 +654,7 @@ public:
RandomMove = false;
}
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
if (waypointId == 7 && !IsOverrun)
{
@@ -687,7 +687,7 @@ public:
{
hyjal_trashAI::UpdateAI(diff);
if (IsEvent || IsOverrun)
npc_escortAI::UpdateAI(diff);
EscortAI::UpdateAI(diff);
if (IsEvent)
{
if (!go)
@@ -764,7 +764,7 @@ public:
summons.Despawn(summon);
}
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
if (waypointId == 7 && !IsOverrun)
{
@@ -808,7 +808,7 @@ public:
hyjal_trashAI::UpdateAI(diff);
if (IsEvent || IsOverrun)
npc_escortAI::UpdateAI(diff);
EscortAI::UpdateAI(diff);
if (IsEvent)
{
@@ -877,7 +877,7 @@ public:
ShellTimer = 50000 + rand32() % 10000;
}
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
if (waypointId == 7 && !IsOverrun)
{
@@ -902,7 +902,7 @@ public:
{
hyjal_trashAI::UpdateAI(diff);
if (IsEvent || IsOverrun)
npc_escortAI::UpdateAI(diff);
EscortAI::UpdateAI(diff);
if (IsEvent)
{
if (!go)
@@ -973,7 +973,7 @@ public:
WebTimer = 20000 + rand32() % 5000;
}
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
if (waypointId == 7 && !IsOverrun)
{
@@ -998,7 +998,7 @@ public:
{
hyjal_trashAI::UpdateAI(diff);
if (IsEvent || IsOverrun)
npc_escortAI::UpdateAI(diff);
EscortAI::UpdateAI(diff);
if (IsEvent)
{
if (!go)
@@ -1059,7 +1059,7 @@ public:
ManaBurnTimer = 9000 + rand32() % 5000;
}
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
if (waypointId == 7 && !IsOverrun)
{
@@ -1084,7 +1084,7 @@ public:
{
hyjal_trashAI::UpdateAI(diff);
if (IsEvent || IsOverrun)
npc_escortAI::UpdateAI(diff);
EscortAI::UpdateAI(diff);
if (IsEvent)
{
if (!go)
@@ -1153,7 +1153,7 @@ public:
me->SetDisableGravity(true);
}
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
if (waypointId == 2 && !IsOverrun)
{
@@ -1187,7 +1187,7 @@ public:
if (IsEvent || IsOverrun)
{
ENSURE_AI(hyjal_trashAI, me->AI())->SetCanAttack(false);
npc_escortAI::UpdateAI(diff);
EscortAI::UpdateAI(diff);
}
if (IsEvent)
@@ -1274,7 +1274,7 @@ public:
me->SetDisableGravity(true);
}
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
if (waypointId == 2 && !IsOverrun)
{
@@ -1304,7 +1304,7 @@ public:
if (IsEvent || IsOverrun)
{
ENSURE_AI(hyjal_trashAI, me->AI())->SetCanAttack(false);
npc_escortAI::UpdateAI(diff);
EscortAI::UpdateAI(diff);
}
if (IsEvent)
@@ -21,7 +21,7 @@
#include "hyjal.h"
#include "ScriptedEscortAI.h"
struct hyjal_trashAI : public npc_escortAI
struct hyjal_trashAI : public EscortAI
{
hyjal_trashAI(Creature* creature);
@@ -258,9 +258,9 @@ class npc_arthas : public CreatureScript
public:
npc_arthas() : CreatureScript("npc_arthas") { }
struct npc_arthasAI : public npc_escortAI
struct npc_arthasAI : public EscortAI
{
npc_arthasAI(Creature* creature) : npc_escortAI(creature)
npc_arthasAI(Creature* creature) : EscortAI(creature)
{
Initialize();
instance = creature->GetInstanceScript();
@@ -336,7 +336,7 @@ public:
void AttackStart(Unit* who) override
{
if (who && !who->IsImmuneToPC())
npc_escortAI::AttackStart(who);
EscortAI::AttackStart(who);
}
void EnterCombat(Unit* /*who*/) override
@@ -391,7 +391,7 @@ public:
++step;
}
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
switch (waypointId)
{
@@ -511,7 +511,7 @@ public:
void UpdateAI(uint32 diff) override
{
npc_escortAI::UpdateAI(diff);
EscortAI::UpdateAI(diff);
if (bStepping)
{
@@ -901,7 +901,7 @@ public:
}
}
else if (instance->GetBossState(bossEvent) == FAIL)
npc_escortAI::EnterEvadeMode();
EscortAI::EnterEvadeMode();
else
phaseTimer = 10000;
break;
@@ -1060,7 +1060,7 @@ public:
JumpToNextStep(15000);
}
else if (instance->GetBossState(DATA_EPOCH) == FAIL)
npc_escortAI::EnterEvadeMode();
EscortAI::EnterEvadeMode();
else
phaseTimer = 10000;
break;
@@ -1105,7 +1105,7 @@ public:
JumpToNextStep(1000);
}
else if (instance->GetBossState(DATA_MAL_GANIS) == FAIL)
npc_escortAI::EnterEvadeMode();
EscortAI::EnterEvadeMode();
else
phaseTimer = 10000;
break;
@@ -196,9 +196,9 @@ class npc_thrall_old_hillsbrad : public CreatureScript
public:
npc_thrall_old_hillsbrad() : CreatureScript("npc_thrall_old_hillsbrad") { }
struct npc_thrall_old_hillsbradAI : public npc_escortAI
struct npc_thrall_old_hillsbradAI : public EscortAI
{
npc_thrall_old_hillsbradAI(Creature* creature) : npc_escortAI(creature)
npc_thrall_old_hillsbradAI(Creature* creature) : EscortAI(creature)
{
Initialize();
instance = creature->GetInstanceScript();
@@ -216,7 +216,7 @@ public:
bool LowHp;
bool HadMount;
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
switch (waypointId)
{
@@ -353,7 +353,7 @@ public:
if (Creature* Taretha = instance->instance->GetCreature(instance->GetGuidData(DATA_TARETHA)))
{
if (Player* player = GetPlayerForEscort())
ENSURE_AI(npc_escortAI, (Taretha->AI()))->Start(false, true, player->GetGUID());
ENSURE_AI(EscortAI, (Taretha->AI()))->Start(false, true, player->GetGUID());
}
//kill credit Creature for quest
@@ -454,7 +454,7 @@ public:
void UpdateAI(uint32 diff) override
{
npc_escortAI::UpdateAI(diff);
EscortAI::UpdateAI(diff);
if (!UpdateVictim())
return;
@@ -563,16 +563,16 @@ class npc_taretha : public CreatureScript
public:
npc_taretha() : CreatureScript("npc_taretha") { }
struct npc_tarethaAI : public npc_escortAI
struct npc_tarethaAI : public EscortAI
{
npc_tarethaAI(Creature* creature) : npc_escortAI(creature)
npc_tarethaAI(Creature* creature) : EscortAI(creature)
{
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
switch (waypointId)
{
@@ -590,7 +590,7 @@ public:
void UpdateAI(uint32 diff) override
{
npc_escortAI::UpdateAI(diff);
EscortAI::UpdateAI(diff);
}
bool GossipSelect(Player* player, uint32 /*menuId*/, uint32 gossipListId) override
@@ -48,9 +48,9 @@ class npc_willix : public CreatureScript
public:
npc_willix() : CreatureScript("npc_willix") { }
struct npc_willixAI : public npc_escortAI
struct npc_willixAI : public EscortAI
{
npc_willixAI(Creature* creature) : npc_escortAI(creature) { }
npc_willixAI(Creature* creature) : EscortAI(creature) { }
void QuestAccept(Player* player, Quest const* quest) override
{
@@ -62,7 +62,7 @@ public:
}
}
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
Player* player = GetPlayerForEscort();
if (!player)
@@ -80,9 +80,9 @@ class npc_disciple_of_naralex : public CreatureScript
public:
npc_disciple_of_naralex() : CreatureScript("npc_disciple_of_naralex") { }
struct npc_disciple_of_naralexAI : public npc_escortAI
struct npc_disciple_of_naralexAI : public EscortAI
{
npc_disciple_of_naralexAI(Creature* creature) : npc_escortAI(creature)
npc_disciple_of_naralexAI(Creature* creature) : EscortAI(creature)
{
instance = creature->GetInstanceScript();
eventTimer = 0;
@@ -97,7 +97,7 @@ public:
uint32 eventProgress;
InstanceScript* instance;
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
switch (waypointId)
{
@@ -152,7 +152,7 @@ public:
void UpdateAI(uint32 diff) override
{
if (currentEvent != TYPE_NARALEX_PART3)
npc_escortAI::UpdateAI(diff);
EscortAI::UpdateAI(diff);
if (eventTimer <= diff)
{
@@ -176,7 +176,7 @@ public:
++eventProgress;
Talk(SAY_BANISH_THE_SPIRITS);
DoCast(me, SPELL_SERPENTINE_CLEANSING);
//CAST_AI(npc_escort::npc_escortAI, me->AI())->SetCanDefend(false);
//CAST_AI(EscortAI, me->AI())->SetCanDefend(false);
eventTimer = 30000;
me->SummonCreature(NPC_DEVIATE_VIPER, -61.5261f, 273.676f, -92.8442f, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000);
me->SummonCreature(NPC_DEVIATE_VIPER, -58.4658f, 280.799f, -92.8393f, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000);
@@ -185,7 +185,7 @@ public:
else
if (eventProgress == 2)
{
//CAST_AI(npc_escort::npc_escortAI, me->AI())->SetCanDefend(true);
//CAST_AI(EscortAI, me->AI())->SetCanDefend(true);
Talk(SAY_CAVERNS_PURIFIED);
instance->SetData(TYPE_NARALEX_PART2, DONE);
if (me->HasAura(SPELL_SERPENTINE_CLEANSING))
@@ -205,7 +205,7 @@ public:
{
++eventProgress;
eventTimer = 15000;
//CAST_AI(npc_escort::npc_escortAI, me->AI())->SetCanDefend(false);
//CAST_AI(EscortAI, me->AI())->SetCanDefend(false);
if (Creature* naralex = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_NARALEX)))
DoCast(naralex, SPELL_NARALEXS_AWAKENING, true);
Talk(EMOTE_AWAKENING_RITUAL);
+10 -10
View File
@@ -62,9 +62,9 @@ class npc_ruul_snowhoof : public CreatureScript
public:
npc_ruul_snowhoof() : CreatureScript("npc_ruul_snowhoof") { }
struct npc_ruul_snowhoofAI : public npc_escortAI
struct npc_ruul_snowhoofAI : public EscortAI
{
npc_ruul_snowhoofAI(Creature* creature) : npc_escortAI(creature) { }
npc_ruul_snowhoofAI(Creature* creature) : EscortAI(creature) { }
void Reset() override
{
@@ -84,11 +84,11 @@ public:
if (quest->GetQuestId() == QUEST_FREEDOM_TO_RUUL)
{
me->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_PASSIVE);
npc_escortAI::Start(true, false, player->GetGUID());
EscortAI::Start(true, false, player->GetGUID());
}
}
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
Player* player = GetPlayerForEscort();
if (!player)
@@ -119,7 +119,7 @@ public:
void UpdateAI(uint32 diff) override
{
npc_escortAI::UpdateAI(diff);
EscortAI::UpdateAI(diff);
}
};
@@ -179,9 +179,9 @@ class npc_muglash : public CreatureScript
public:
npc_muglash() : CreatureScript("npc_muglash") { }
struct npc_muglashAI : public npc_escortAI
struct npc_muglashAI : public EscortAI
{
npc_muglashAI(Creature* creature) : npc_escortAI(creature)
npc_muglashAI(Creature* creature) : EscortAI(creature)
{
Initialize();
}
@@ -227,11 +227,11 @@ public:
{
Talk(SAY_MUG_START1);
me->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_PASSIVE);
npc_escortAI::Start(true, false, player->GetGUID());
EscortAI::Start(true, false, player->GetGUID());
}
}
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
if (Player* player = GetPlayerForEscort())
{
@@ -289,7 +289,7 @@ public:
void UpdateAI(uint32 diff) override
{
npc_escortAI::UpdateAI(diff);
EscortAI::UpdateAI(diff);
if (!me->GetVictim())
{
@@ -346,9 +346,9 @@ class npc_magwin : public CreatureScript
public:
npc_magwin() : CreatureScript("npc_magwin") { }
struct npc_magwinAI : public npc_escortAI
struct npc_magwinAI : public EscortAI
{
npc_magwinAI(Creature* creature) : npc_escortAI(creature) { }
npc_magwinAI(Creature* creature) : EscortAI(creature) { }
void Reset() override
{
@@ -369,7 +369,7 @@ public:
}
}
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
if (Player* player = GetPlayerForEscort())
{
@@ -408,7 +408,7 @@ public:
break;
case EVENT_START_ESCORT:
if (Player* player = ObjectAccessor::GetPlayer(*me, _player))
npc_escortAI::Start(true, false, player->GetGUID());
EscortAI::Start(true, false, player->GetGUID());
_events.ScheduleEvent(EVENT_STAND, Seconds(2));
break;
case EVENT_STAND: // Remove kneel standstate. Using a separate delayed event because it causes unwanted delay before starting waypoint movement.
@@ -426,7 +426,7 @@ public:
}
}
npc_escortAI::UpdateEscortAI(diff);
EscortAI::UpdateEscortAI(diff);
}
private:
@@ -350,9 +350,9 @@ class npc_demolitionist_legoso : public CreatureScript
public:
npc_demolitionist_legoso() : CreatureScript("npc_demolitionist_legoso") { }
struct npc_demolitionist_legosoAI : public npc_escortAI
struct npc_demolitionist_legosoAI : public EscortAI
{
npc_demolitionist_legosoAI(Creature* creature) : npc_escortAI(creature)
npc_demolitionist_legosoAI(Creature* creature) : EscortAI(creature)
{
Initialize();
}
@@ -456,7 +456,7 @@ public:
if (HasEscortState(STATE_ESCORT_NONE))
return;
npc_escortAI::UpdateAI(diff);
EscortAI::UpdateAI(diff);
if (_phase)
{
@@ -700,7 +700,7 @@ public:
}
}
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
Player* player = GetPlayerForEscort();
if (!player)
+7 -7
View File
@@ -191,11 +191,11 @@ public:
return new npc_custodian_of_timeAI(creature);
}
struct npc_custodian_of_timeAI : public npc_escortAI
struct npc_custodian_of_timeAI : public EscortAI
{
npc_custodian_of_timeAI(Creature* creature) : npc_escortAI(creature) { }
npc_custodian_of_timeAI(Creature* creature) : EscortAI(creature) { }
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
if (Player* player = GetPlayerForEscort())
{
@@ -285,7 +285,7 @@ public:
void UpdateAI(uint32 diff) override
{
npc_escortAI::UpdateAI(diff);
EscortAI::UpdateAI(diff);
}
};
@@ -314,11 +314,11 @@ class npc_OOX17 : public CreatureScript
public:
npc_OOX17() : CreatureScript("npc_OOX17") { }
struct npc_OOX17AI : public npc_escortAI
struct npc_OOX17AI : public EscortAI
{
npc_OOX17AI(Creature* creature) : npc_escortAI(creature) { }
npc_OOX17AI(Creature* creature) : EscortAI(creature) { }
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
if (Player* player = GetPlayerForEscort())
{
@@ -95,13 +95,13 @@ class npc_gilthares : public CreatureScript
public:
npc_gilthares() : CreatureScript("npc_gilthares") { }
struct npc_giltharesAI : public npc_escortAI
struct npc_giltharesAI : public EscortAI
{
npc_giltharesAI(Creature* creature) : npc_escortAI(creature) { }
npc_giltharesAI(Creature* creature) : EscortAI(creature) { }
void Reset() override { }
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
Player* player = GetPlayerForEscort();
if (!player)
@@ -524,9 +524,9 @@ class npc_wizzlecrank_shredder : public CreatureScript
public:
npc_wizzlecrank_shredder() : CreatureScript("npc_wizzlecrank_shredder") { }
struct npc_wizzlecrank_shredderAI : public npc_escortAI
struct npc_wizzlecrank_shredderAI : public EscortAI
{
npc_wizzlecrank_shredderAI(Creature* creature) : npc_escortAI(creature)
npc_wizzlecrank_shredderAI(Creature* creature) : EscortAI(creature)
{
IsPostEvent = false;
PostEventTimer = 1000;
@@ -550,7 +550,7 @@ public:
}
}
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
switch (waypointId)
{
@@ -573,7 +573,7 @@ public:
}
}
void WaypointStart(uint32 PointId) override
void WaypointStarted(uint32 PointId, uint32 /*pathId*/) override
{
Player* player = GetPlayerForEscort();
@@ -306,9 +306,9 @@ class npc_ranshalla : public CreatureScript
public:
npc_ranshalla() : CreatureScript("npc_ranshalla") { }
struct npc_ranshallaAI : public npc_escortAI, private DialogueHelper
struct npc_ranshallaAI : public EscortAI, private DialogueHelper
{
npc_ranshallaAI(Creature* creature) : npc_escortAI(creature), DialogueHelper(introDialogue)
npc_ranshallaAI(Creature* creature) : EscortAI(creature), DialogueHelper(introDialogue)
{
Initialize();
}
@@ -392,7 +392,7 @@ public:
StartNextDialogueText(SAY_PRIESTESS_ALTAR_3);
}
void WaypointReached(uint32 pointId) override
void WaypointReached(uint32 pointId, uint32 /*pathId*/) override
{
switch (pointId)
{
@@ -579,7 +579,7 @@ public:
if (events.ExecuteEvent() == EVENT_RESUME)
StartNextDialogueText(SAY_PRIESTESS_ALTAR_3);
npc_escortAI::UpdateEscortAI(diff);
EscortAI::UpdateEscortAI(diff);
}
void QuestAccept(Player* player, Quest const* quest) override
@@ -505,9 +505,9 @@ public:
npc_argent_soldier() : CreatureScript("npc_argent_soldier") { }
// THIS AI NEEDS MORE IMPROVEMENTS
struct npc_argent_soldierAI : public npc_escortAI
struct npc_argent_soldierAI : public EscortAI
{
npc_argent_soldierAI(Creature* creature) : npc_escortAI(creature)
npc_argent_soldierAI(Creature* creature) : EscortAI(creature)
{
instance = creature->GetInstanceScript();
me->SetReactState(REACT_DEFENSIVE);
@@ -519,7 +519,7 @@ public:
uint8 uiWaypoint;
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
if (waypointId == 0)
{
@@ -592,7 +592,7 @@ public:
void UpdateAI(uint32 uiDiff) override
{
npc_escortAI::UpdateAI(uiDiff);
EscortAI::UpdateAI(uiDiff);
if (!UpdateVictim())
return;
@@ -354,18 +354,16 @@ class npc_black_knight_skeletal_gryphon : public CreatureScript
public:
npc_black_knight_skeletal_gryphon() : CreatureScript("npc_black_knight_skeletal_gryphon") { }
struct npc_black_knight_skeletal_gryphonAI : public npc_escortAI
struct npc_black_knight_skeletal_gryphonAI : public EscortAI
{
npc_black_knight_skeletal_gryphonAI(Creature* creature) : npc_escortAI(creature)
npc_black_knight_skeletal_gryphonAI(Creature* creature) : EscortAI(creature)
{
Start(false, true);
}
void WaypointReached(uint32 /*waypointId*/) override { }
void UpdateAI(uint32 uiDiff) override
{
npc_escortAI::UpdateAI(uiDiff);
EscortAI::UpdateAI(uiDiff);
UpdateVictim();
}
@@ -151,9 +151,9 @@ class generic_vehicleAI_toc5 : public CreatureScript
public:
generic_vehicleAI_toc5() : CreatureScript("generic_vehicleAI_toc5") { }
struct generic_vehicleAI_toc5AI : public npc_escortAI
struct generic_vehicleAI_toc5AI : public EscortAI
{
generic_vehicleAI_toc5AI(Creature* creature) : npc_escortAI(creature)
generic_vehicleAI_toc5AI(Creature* creature) : EscortAI(creature)
{
Initialize();
SetDespawnAtEnd(false);
@@ -211,7 +211,7 @@ public:
Start(false, true);
}
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
switch (waypointId)
{
@@ -238,7 +238,7 @@ public:
void UpdateAI(uint32 uiDiff) override
{
npc_escortAI::UpdateAI(uiDiff);
EscortAI::UpdateAI(uiDiff);
if (!UpdateVictim())
return;
@@ -959,9 +959,9 @@ class npc_crok_scourgebane : public CreatureScript
public:
npc_crok_scourgebane() : CreatureScript("npc_crok_scourgebane") { }
struct npc_crok_scourgebaneAI : public npc_escortAI
struct npc_crok_scourgebaneAI : public EscortAI
{
npc_crok_scourgebaneAI(Creature* creature) : npc_escortAI(creature),
npc_crok_scourgebaneAI(Creature* creature) : EscortAI(creature),
_instance(creature->GetInstanceScript()), _respawnTime(creature->GetRespawnDelay()),
_corpseDelay(creature->GetCorpseDelay())
{
@@ -1040,7 +1040,7 @@ class npc_crok_scourgebane : public CreatureScript
}
}
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
switch (waypointId)
{
@@ -1071,7 +1071,7 @@ class npc_crok_scourgebane : public CreatureScript
}
}
void WaypointStart(uint32 waypointId) override
void WaypointStarted(uint32 waypointId, uint32 /*pathId*/) override
{
_currentWPid = waypointId;
switch (waypointId)
@@ -271,9 +271,9 @@ class npc_brann_hos : public CreatureScript
public:
npc_brann_hos() : CreatureScript("npc_brann_hos") { }
struct npc_brann_hosAI : public npc_escortAI
struct npc_brann_hosAI : public EscortAI
{
npc_brann_hosAI(Creature* creature) : npc_escortAI(creature)
npc_brann_hosAI(Creature* creature) : EscortAI(creature)
{
Initialize();
instance = creature->GetInstanceScript();
@@ -326,7 +326,7 @@ public:
lDwarfGUIDList.clear();
}
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
switch (waypointId)
{
@@ -975,9 +975,9 @@ class npc_mimirons_inferno : public CreatureScript
public:
npc_mimirons_inferno() : CreatureScript("npc_mimirons_inferno") { }
struct npc_mimirons_infernoAI : public npc_escortAI
struct npc_mimirons_infernoAI : public EscortAI
{
npc_mimirons_infernoAI(Creature* creature) : npc_escortAI(creature)
npc_mimirons_infernoAI(Creature* creature) : EscortAI(creature)
{
Initialize();
me->AddUnitFlag(UnitFlags(UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE));
@@ -990,11 +990,6 @@ public:
infernoTimer = 2000;
}
void WaypointReached(uint32 /*waypointId*/) override
{
}
void Reset() override
{
Initialize();
@@ -1004,7 +999,7 @@ public:
void UpdateAI(uint32 diff) override
{
npc_escortAI::UpdateAI(diff);
EscortAI::UpdateAI(diff);
if (!HasEscortState(STATE_ESCORT_ESCORTING))
Start(false, true, ObjectGuid::Empty, nullptr, false, true);
@@ -821,9 +821,9 @@ class npc_violet_hold_teleportation_portal_intro : public CreatureScript
}
};
struct violet_hold_trashAI : public npc_escortAI
struct violet_hold_trashAI : public EscortAI
{
violet_hold_trashAI(Creature* creature) : npc_escortAI(creature)
violet_hold_trashAI(Creature* creature) : EscortAI(creature)
{
_instance = creature->GetInstanceScript();
@@ -899,7 +899,7 @@ struct violet_hold_trashAI : public npc_escortAI
}
}
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
if (waypointId == _lastWaypointId)
CreatureStartAttackDoor();
@@ -907,7 +907,7 @@ struct violet_hold_trashAI : public npc_escortAI
void EnterCombat(Unit* who) override
{
npc_escortAI::EnterCombat(who);
EscortAI::EnterCombat(who);
ScheduledTasks();
}
@@ -920,7 +920,7 @@ struct violet_hold_trashAI : public npc_escortAI
return;
_scheduler.Update(diff,
std::bind(&npc_escortAI::DoMeleeAttackIfReady, this));
std::bind(&EscortAI::DoMeleeAttackIfReady, this));
}
virtual void ScheduledTasks() { }
@@ -568,9 +568,9 @@ class npc_lurgglbr : public CreatureScript
public:
npc_lurgglbr() : CreatureScript("npc_lurgglbr") { }
struct npc_lurgglbrAI : public npc_escortAI
struct npc_lurgglbrAI : public EscortAI
{
npc_lurgglbrAI(Creature* creature) : npc_escortAI(creature)
npc_lurgglbrAI(Creature* creature) : EscortAI(creature)
{
Initialize();
}
@@ -590,7 +590,7 @@ public:
Initialize();
}
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
switch (waypointId)
{
@@ -656,7 +656,7 @@ public:
}
} else IntroTimer -= diff;
}
npc_escortAI::UpdateAI(diff);
EscortAI::UpdateAI(diff);
if (!UpdateVictim())
return;
@@ -791,9 +791,9 @@ class npc_thassarian : public CreatureScript
public:
npc_thassarian() : CreatureScript("npc_thassarian") { }
struct npc_thassarianAI : public npc_escortAI
struct npc_thassarianAI : public EscortAI
{
npc_thassarianAI(Creature* creature) : npc_escortAI(creature)
npc_thassarianAI(Creature* creature) : EscortAI(creature)
{
Initialize();
}
@@ -835,7 +835,7 @@ public:
Initialize();
}
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
Player* player = GetPlayerForEscort();
if (!player)
@@ -870,7 +870,7 @@ public:
void UpdateAI(uint32 diff) override
{
npc_escortAI::UpdateAI(diff);
EscortAI::UpdateAI(diff);
if (arthasInPosition && talbotInPosition)
{
@@ -1635,9 +1635,9 @@ class npc_mootoo_the_younger : public CreatureScript
public:
npc_mootoo_the_younger() : CreatureScript("npc_mootoo_the_younger") { }
struct npc_mootoo_the_youngerAI : public npc_escortAI
struct npc_mootoo_the_youngerAI : public EscortAI
{
npc_mootoo_the_youngerAI(Creature* creature) : npc_escortAI(creature) { }
npc_mootoo_the_youngerAI(Creature* creature) : EscortAI(creature) { }
void Reset() override
{
@@ -1650,7 +1650,7 @@ public:
player->FailQuest(QUEST_ESCAPING_THE_MIST);
}
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
Player* player = GetPlayerForEscort();
if (!player)
@@ -1724,9 +1724,9 @@ class npc_bonker_togglevolt : public CreatureScript
public:
npc_bonker_togglevolt() : CreatureScript("npc_bonker_togglevolt") { }
struct npc_bonker_togglevoltAI : public npc_escortAI
struct npc_bonker_togglevoltAI : public EscortAI
{
npc_bonker_togglevoltAI(Creature* creature) : npc_escortAI(creature)
npc_bonker_togglevoltAI(Creature* creature) : EscortAI(creature)
{
Initialize();
}
@@ -1764,7 +1764,7 @@ public:
else Bonker_agro=0;
}
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
Player* player = GetPlayerForEscort();
if (!player)
@@ -62,9 +62,9 @@ class npc_emily : public CreatureScript
public:
npc_emily() : CreatureScript("npc_emily") { }
struct npc_emilyAI : public npc_escortAI
struct npc_emilyAI : public EscortAI
{
npc_emilyAI(Creature* creature) : npc_escortAI(creature) { }
npc_emilyAI(Creature* creature) : EscortAI(creature) { }
void JustSummoned(Creature* summoned) override
{
@@ -74,7 +74,7 @@ public:
summoned->AI()->AttackStart(me->GetVictim());
}
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
Player* player = GetPlayerForEscort();
if (!player)
@@ -80,9 +80,9 @@ class npc_apothecary_hanes : public CreatureScript
public:
npc_apothecary_hanes() : CreatureScript("npc_apothecary_hanes") { }
struct npc_Apothecary_HanesAI : public npc_escortAI
struct npc_Apothecary_HanesAI : public EscortAI
{
npc_Apothecary_HanesAI(Creature* creature) : npc_escortAI(creature)
npc_Apothecary_HanesAI(Creature* creature) : EscortAI(creature)
{
Initialize();
}
@@ -133,7 +133,7 @@ public:
if (GetAttack() && UpdateVictim())
DoMeleeAttackIfReady();
npc_escortAI::UpdateAI(diff);
EscortAI::UpdateAI(diff);
if (me->IsInCombat())
return;
@@ -156,7 +156,7 @@ public:
events.Reset();
me->SetFaction(FACTION_ESCORTEE_H_PASSIVE);
me->SetReactState(REACT_AGGRESSIVE);
ENSURE_AI(npc_escortAI, (me->AI()))->Start(true, true, _player);
ENSURE_AI(EscortAI, (me->AI()))->Start(true, true, _player);
break;
case EVENT_TALK_1:
if (Player* player = ObjectAccessor::GetPlayer(*me, _player))
@@ -202,7 +202,7 @@ public:
}
}
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
if (!GetPlayerForEscort())
return;
@@ -271,9 +271,9 @@ class npc_plaguehound_tracker : public CreatureScript
public:
npc_plaguehound_tracker() : CreatureScript("npc_plaguehound_tracker") { }
struct npc_plaguehound_trackerAI : public npc_escortAI
struct npc_plaguehound_trackerAI : public EscortAI
{
npc_plaguehound_trackerAI(Creature* creature) : npc_escortAI(creature) { }
npc_plaguehound_trackerAI(Creature* creature) : EscortAI(creature) { }
void Reset() override
{
@@ -291,7 +291,7 @@ public:
Start(false, false, summonerGUID);
}
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
if (waypointId != 26)
return;
@@ -253,9 +253,9 @@ class npc_engineer_helice : public CreatureScript
public:
npc_engineer_helice() : CreatureScript("npc_engineer_helice") { }
struct npc_engineer_heliceAI : public npc_escortAI
struct npc_engineer_heliceAI : public EscortAI
{
npc_engineer_heliceAI(Creature* creature) : npc_escortAI(creature)
npc_engineer_heliceAI(Creature* creature) : EscortAI(creature)
{
Initialize();
}
@@ -267,7 +267,7 @@ public:
uint32 m_uiChatTimer;
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
Player* player = GetPlayerForEscort();
@@ -322,7 +322,7 @@ public:
void UpdateAI(uint32 uiDiff) override
{
npc_escortAI::UpdateAI(uiDiff);
EscortAI::UpdateAI(uiDiff);
if (HasEscortState(STATE_ESCORT_ESCORTING))
{
@@ -48,11 +48,11 @@ class npc_injured_goblin : public CreatureScript
public:
npc_injured_goblin() : CreatureScript("npc_injured_goblin") { }
struct npc_injured_goblinAI : public npc_escortAI
struct npc_injured_goblinAI : public EscortAI
{
npc_injured_goblinAI(Creature* creature) : npc_escortAI(creature) { }
npc_injured_goblinAI(Creature* creature) : EscortAI(creature) { }
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
Player* player = GetPlayerForEscort();
if (!player)
@@ -82,7 +82,7 @@ public:
void UpdateAI(uint32 uiDiff) override
{
npc_escortAI::UpdateAI(uiDiff);
EscortAI::UpdateAI(uiDiff);
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
@@ -347,9 +347,9 @@ class npc_icefang : public CreatureScript
public:
npc_icefang() : CreatureScript("npc_icefang") { }
struct npc_icefangAI : public npc_escortAI
struct npc_icefangAI : public EscortAI
{
npc_icefangAI(Creature* creature) : npc_escortAI(creature) { }
npc_icefangAI(Creature* creature) : EscortAI(creature) { }
void AttackStart(Unit* /*who*/) override { }
void EnterCombat(Unit* /*who*/) override { }
@@ -364,13 +364,12 @@ public:
}
}
void WaypointReached(uint32 /*waypointId*/) override { }
void JustDied(Unit* /*killer*/) override { }
void OnCharmed(bool /*apply*/) override { }
void UpdateAI(uint32 diff) override
{
npc_escortAI::UpdateAI(diff);
EscortAI::UpdateAI(diff);
if (!UpdateVictim())
return;
@@ -56,9 +56,9 @@ class boss_ambassador_hellmaw : public CreatureScript
public:
boss_ambassador_hellmaw() : CreatureScript("boss_ambassador_hellmaw") { }
struct boss_ambassador_hellmawAI : public npc_escortAI
struct boss_ambassador_hellmawAI : public EscortAI
{
boss_ambassador_hellmawAI(Creature* creature) : npc_escortAI(creature)
boss_ambassador_hellmawAI(Creature* creature) : EscortAI(creature)
{
_instance = creature->GetInstanceScript();
_intro = false;
@@ -85,11 +85,7 @@ class boss_ambassador_hellmaw : public CreatureScript
if (me->HasAura(SPELL_BANISH))
return;
npc_escortAI::MoveInLineOfSight(who);
}
void WaypointReached(uint32 /*waypointId*/) override
{
EscortAI::MoveInLineOfSight(who);
}
void DoAction(int32 actionId) override
@@ -149,9 +149,9 @@ class npc_ancestral_wolf : public CreatureScript
public:
npc_ancestral_wolf() : CreatureScript("npc_ancestral_wolf") { }
struct npc_ancestral_wolfAI : public npc_escortAI
struct npc_ancestral_wolfAI : public EscortAI
{
npc_ancestral_wolfAI(Creature* creature) : npc_escortAI(creature)
npc_ancestral_wolfAI(Creature* creature) : EscortAI(creature)
{
if (creature->GetOwner() && creature->GetOwner()->GetTypeId() == TYPEID_PLAYER)
Start(false, false, creature->GetOwner()->GetGUID());
@@ -169,11 +169,11 @@ public:
// Override Evade Mode event, recast buff that was removed by standard handler
void EnterEvadeMode(EvadeReason why) override
{
npc_escortAI::EnterEvadeMode(why);
EscortAI::EnterEvadeMode(why);
DoCast(me, SPELL_ANCESTRAL_WOLF_BUFF, true);
}
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
switch (waypointId)
{
@@ -258,9 +258,9 @@ class npc_wounded_blood_elf : public CreatureScript
public:
npc_wounded_blood_elf() : CreatureScript("npc_wounded_blood_elf") { }
struct npc_wounded_blood_elfAI : public npc_escortAI
struct npc_wounded_blood_elfAI : public EscortAI
{
npc_wounded_blood_elfAI(Creature* creature) : npc_escortAI(creature) { }
npc_wounded_blood_elfAI(Creature* creature) : EscortAI(creature) { }
void Reset() override { }
@@ -280,11 +280,11 @@ public:
if (quest->GetQuestId() == QUEST_ROAD_TO_FALCON_WATCH)
{
me->SetFaction(FACTION_ESCORTEE_H_PASSIVE);
npc_escortAI::Start(true, false, player->GetGUID());
EscortAI::Start(true, false, player->GetGUID());
}
}
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
Player* player = GetPlayerForEscort();
if (!player)
+8 -8
View File
@@ -73,9 +73,9 @@ class npc_maghar_captive : public CreatureScript
public:
npc_maghar_captive() : CreatureScript("npc_maghar_captive") { }
struct npc_maghar_captiveAI : public npc_escortAI
struct npc_maghar_captiveAI : public EscortAI
{
npc_maghar_captiveAI(Creature* creature) : npc_escortAI(creature) { Reset(); }
npc_maghar_captiveAI(Creature* creature) : EscortAI(creature) { Reset(); }
uint32 ChainLightningTimer;
uint32 HealTimer;
@@ -105,7 +105,7 @@ public:
}
}
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
switch (waypointId)
{
@@ -157,7 +157,7 @@ public:
void UpdateAI(uint32 diff) override
{
npc_escortAI::UpdateAI(diff);
EscortAI::UpdateAI(diff);
if (!UpdateVictim())
return;
@@ -434,9 +434,9 @@ class npc_kurenai_captive : public CreatureScript
public:
npc_kurenai_captive() : CreatureScript("npc_kurenai_captive") { }
struct npc_kurenai_captiveAI : public npc_escortAI
struct npc_kurenai_captiveAI : public EscortAI
{
npc_kurenai_captiveAI(Creature* creature) : npc_escortAI(creature)
npc_kurenai_captiveAI(Creature* creature) : EscortAI(creature)
{
Initialize();
}
@@ -474,7 +474,7 @@ public:
}
}
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
switch (waypointId)
{
@@ -538,7 +538,7 @@ public:
void UpdateAI(uint32 diff) override
{
npc_escortAI::UpdateAI(diff);
EscortAI::UpdateAI(diff);
if (!UpdateVictim())
return;
@@ -488,9 +488,9 @@ class npc_bessy : public CreatureScript
public:
npc_bessy() : CreatureScript("npc_bessy") { }
struct npc_bessyAI : public npc_escortAI
struct npc_bessyAI : public EscortAI
{
npc_bessyAI(Creature* creature) : npc_escortAI(creature) { }
npc_bessyAI(Creature* creature) : EscortAI(creature) { }
void JustDied(Unit* /*killer*/) override
{
@@ -498,7 +498,7 @@ public:
player->FailQuest(Q_ALMABTRIEB);
}
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
Player* player = GetPlayerForEscort();
if (!player)
@@ -569,9 +569,9 @@ class npc_maxx_a_million_escort : public CreatureScript
public:
npc_maxx_a_million_escort() : CreatureScript("npc_maxx_a_million_escort") { }
struct npc_maxx_a_million_escortAI : public npc_escortAI
struct npc_maxx_a_million_escortAI : public EscortAI
{
npc_maxx_a_million_escortAI(Creature* creature) : npc_escortAI(creature)
npc_maxx_a_million_escortAI(Creature* creature) : EscortAI(creature)
{
Initialize();
}
@@ -590,7 +590,7 @@ public:
Initialize();
}
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
Player* player = GetPlayerForEscort();
if (!player)
@@ -624,7 +624,7 @@ public:
void UpdateAI(uint32 uiDiff) override
{
npc_escortAI::UpdateAI(uiDiff);
EscortAI::UpdateAI(uiDiff);
if (bTake)
{
@@ -592,9 +592,9 @@ class npc_earthmender_wilda : public CreatureScript
public:
npc_earthmender_wilda() : CreatureScript("npc_earthmender_wilda") { }
struct npc_earthmender_wildaAI : public npc_escortAI
struct npc_earthmender_wildaAI : public EscortAI
{
npc_earthmender_wildaAI(Creature* creature) : npc_escortAI(creature)
npc_earthmender_wildaAI(Creature* creature) : EscortAI(creature)
{
Initialize();
}
@@ -611,7 +611,7 @@ public:
Initialize();
}
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
Player* player = GetPlayerForEscort();
if (!player)
@@ -704,7 +704,7 @@ public:
void UpdateAI(uint32 uiDiff) override
{
npc_escortAI::UpdateAI(uiDiff);
EscortAI::UpdateAI(uiDiff);
if (!UpdateVictim())
return;
@@ -397,12 +397,12 @@ public:
return new npc_kservantAI(creature);
}
struct npc_kservantAI : public npc_escortAI
struct npc_kservantAI : public EscortAI
{
public:
npc_kservantAI(Creature* creature) : npc_escortAI(creature) { }
npc_kservantAI(Creature* creature) : EscortAI(creature) { }
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
Player* player = GetPlayerForEscort();
if (!player)
@@ -220,12 +220,12 @@ public:
return new npc_skywingAI(creature);
}
struct npc_skywingAI : public npc_escortAI
struct npc_skywingAI : public EscortAI
{
public:
npc_skywingAI(Creature* creature) : npc_escortAI(creature) { }
npc_skywingAI(Creature* creature) : EscortAI(creature) { }
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
Player* player = GetPlayerForEscort();
if (!player)
@@ -257,7 +257,7 @@ public:
void UpdateAI(uint32 diff) override
{
npc_escortAI::UpdateAI(diff);
EscortAI::UpdateAI(diff);
}
};
};
@@ -436,11 +436,11 @@ class npc_isla_starmane : public CreatureScript
public:
npc_isla_starmane() : CreatureScript("npc_isla_starmane") { }
struct npc_isla_starmaneAI : public npc_escortAI
struct npc_isla_starmaneAI : public EscortAI
{
npc_isla_starmaneAI(Creature* creature) : npc_escortAI(creature) { }
npc_isla_starmaneAI(Creature* creature) : EscortAI(creature) { }
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
Player* player = GetPlayerForEscort();
if (!player)
@@ -655,11 +655,11 @@ class npc_akuno : public CreatureScript
public:
npc_akuno() : CreatureScript("npc_akuno") { }
struct npc_akunoAI : public npc_escortAI
struct npc_akunoAI : public EscortAI
{
npc_akunoAI(Creature* creature) : npc_escortAI(creature) { }
npc_akunoAI(Creature* creature) : EscortAI(creature) { }
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
Player* player = GetPlayerForEscort();
if (!player)
@@ -327,13 +327,13 @@ class npc_kayra_longmane : public CreatureScript
public:
npc_kayra_longmane() : CreatureScript("npc_kayra_longmane") { }
struct npc_kayra_longmaneAI : public npc_escortAI
struct npc_kayra_longmaneAI : public EscortAI
{
npc_kayra_longmaneAI(Creature* creature) : npc_escortAI(creature) { }
npc_kayra_longmaneAI(Creature* creature) : EscortAI(creature) { }
void Reset() override { }
void WaypointReached(uint32 waypointId) override
void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
{
Player* player = GetPlayerForEscort();
if (!player)
+3 -8
View File
@@ -1035,9 +1035,9 @@ class npc_garments_of_quests : public CreatureScript
public:
npc_garments_of_quests() : CreatureScript("npc_garments_of_quests") { }
struct npc_garments_of_questsAI : public npc_escortAI
struct npc_garments_of_questsAI : public EscortAI
{
npc_garments_of_questsAI(Creature* creature) : npc_escortAI(creature)
npc_garments_of_questsAI(Creature* creature) : EscortAI(creature)
{
switch (me->GetEntry())
{
@@ -1125,11 +1125,6 @@ public:
}
}
void WaypointReached(uint32 /*waypointId*/) override
{
}
void UpdateAI(uint32 diff) override
{
if (CanRun && !me->IsInCombat())
@@ -1160,7 +1155,7 @@ public:
RunAwayTimer -= diff;
}
npc_escortAI::UpdateAI(diff);
EscortAI::UpdateAI(diff);
}
};