Core/PacketIO: Renamed a bunch of opcodes based on more research (only those added after 6.0)
This commit is contained in:
@@ -1339,7 +1339,7 @@ void AuctionHouseObject::BuildListBuckets(WorldPackets::AuctionHouse::AuctionLis
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}
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void AuctionHouseObject::BuildListBidderItems(WorldPackets::AuctionHouse::AuctionListBidderItemsResult& listBidderItemsResult, Player* player,
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void AuctionHouseObject::BuildListBiddedItems(WorldPackets::AuctionHouse::AuctionListBiddedItemsResult& listBiddedItemsResult, Player* player,
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uint32 /*offset*/, WorldPackets::AuctionHouse::AuctionSortDef const* sorts, std::size_t sortCount) const
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{
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// always full list
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@@ -1353,12 +1353,12 @@ void AuctionHouseObject::BuildListBidderItems(WorldPackets::AuctionHouse::Auctio
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for (AuctionPosting const* resultAuction : auctions)
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{
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listBidderItemsResult.Items.emplace_back();
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WorldPackets::AuctionHouse::AuctionItem& auctionItem = listBidderItemsResult.Items.back();
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listBiddedItemsResult.Items.emplace_back();
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WorldPackets::AuctionHouse::AuctionItem& auctionItem = listBiddedItemsResult.Items.back();
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resultAuction->BuildAuctionItem(&auctionItem, true, true, true, false);
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}
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listBidderItemsResult.HasMoreResults = false;
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listBiddedItemsResult.HasMoreResults = false;
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}
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void AuctionHouseObject::BuildListAuctionItems(WorldPackets::AuctionHouse::AuctionListItemsResult& listItemsResult, Player* player, AuctionsBucketKey const& bucketKey,
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@@ -1418,7 +1418,7 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPackets::AuctionHouse::Aucti
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listItemsResult.HasMoreResults = builder.HasMoreResults();
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}
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void AuctionHouseObject::BuildListOwnerItems(WorldPackets::AuctionHouse::AuctionListOwnerItemsResult& listOwnerItemsResult, Player* player,
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void AuctionHouseObject::BuildListOwnedItems(WorldPackets::AuctionHouse::AuctionListOwnedItemsResult& listOwnedItemsResult, Player* player,
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uint32 /*offset*/, WorldPackets::AuctionHouse::AuctionSortDef const* sorts, std::size_t sortCount)
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{
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// always full list
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@@ -1432,12 +1432,12 @@ void AuctionHouseObject::BuildListOwnerItems(WorldPackets::AuctionHouse::Auction
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for (AuctionPosting const* resultAuction : auctions)
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{
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listOwnerItemsResult.Items.emplace_back();
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WorldPackets::AuctionHouse::AuctionItem& auctionItem = listOwnerItemsResult.Items.back();
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listOwnedItemsResult.Items.emplace_back();
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WorldPackets::AuctionHouse::AuctionItem& auctionItem = listOwnedItemsResult.Items.back();
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resultAuction->BuildAuctionItem(&auctionItem, true, true, false, false);
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}
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listOwnerItemsResult.HasMoreResults = false;
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listOwnedItemsResult.HasMoreResults = false;
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}
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/*
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@@ -42,8 +42,8 @@ namespace WorldPackets
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struct AuctionSortDef;
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struct BucketInfo;
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class AuctionListBucketsResult;
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class AuctionListBidderItemsResult;
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class AuctionListOwnerItemsResult;
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class AuctionListBiddedItemsResult;
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class AuctionListOwnedItemsResult;
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class AuctionListItemsResult;
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class AuctionReplicateResponse;
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}
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@@ -302,13 +302,13 @@ public:
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void BuildListBuckets(WorldPackets::AuctionHouse::AuctionListBucketsResult& listBucketsResult, Player* player,
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WorldPackets::AuctionHouse::AuctionBucketKey const* keys, std::size_t keysCount,
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WorldPackets::AuctionHouse::AuctionSortDef const* sorts, std::size_t sortCount);
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void BuildListBidderItems(WorldPackets::AuctionHouse::AuctionListBidderItemsResult& listBidderItemsResult, Player* player,
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void BuildListBiddedItems(WorldPackets::AuctionHouse::AuctionListBiddedItemsResult& listBiddedItemsResult, Player* player,
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uint32 offset, WorldPackets::AuctionHouse::AuctionSortDef const* sorts, std::size_t sortCount) const;
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void BuildListAuctionItems(WorldPackets::AuctionHouse::AuctionListItemsResult& listItemsResult, Player* player, AuctionsBucketKey const& bucketKey,
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uint32 offset, WorldPackets::AuctionHouse::AuctionSortDef const* sorts, std::size_t sortCount) const;
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void BuildListAuctionItems(WorldPackets::AuctionHouse::AuctionListItemsResult& listItemsResult, Player* player, uint32 itemId,
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uint32 offset, WorldPackets::AuctionHouse::AuctionSortDef const* sorts, std::size_t sortCount) const;
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void BuildListOwnerItems(WorldPackets::AuctionHouse::AuctionListOwnerItemsResult& listOwnerItemsResult, Player* player,
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void BuildListOwnedItems(WorldPackets::AuctionHouse::AuctionListOwnedItemsResult& listOwnedItemsResult, Player* player,
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uint32 offset, WorldPackets::AuctionHouse::AuctionSortDef const* sorts, std::size_t sortCount);
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void BuildReplicate(WorldPackets::AuctionHouse::AuctionReplicateResponse& replicateResponse, Player* player,
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uint32 global, uint32 cursor, uint32 tombstone, uint32 count);
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@@ -95,7 +95,7 @@ void Arena::HandleKillPlayer(Player* player, Player* killer)
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CheckWinConditions();
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}
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void Arena::BuildPvPLogDataPacket(WorldPackets::Battleground::PVPLogData& pvpLogData) const
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void Arena::BuildPvPLogDataPacket(WorldPackets::Battleground::PVPMatchStatistics& pvpLogData) const
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{
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Battleground::BuildPvPLogDataPacket(pvpLogData);
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@@ -58,7 +58,7 @@ class TC_GAME_API Arena : public Battleground
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void HandleKillPlayer(Player* player, Player* killer) override;
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void BuildPvPLogDataPacket(WorldPackets::Battleground::PVPLogData& pvpLogData) const override;
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void BuildPvPLogDataPacket(WorldPackets::Battleground::PVPMatchStatistics& pvpLogData) const override;
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private:
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void RemovePlayerAtLeave(ObjectGuid guid, bool transport, bool sendPacket) override;
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@@ -22,7 +22,7 @@ ArenaScore::ArenaScore(ObjectGuid playerGuid, uint32 team) : BattlegroundScore(p
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{
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}
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void ArenaScore::BuildPvPLogPlayerDataPacket(WorldPackets::Battleground::PVPLogData::PVPMatchPlayerStatistics& playerData) const
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void ArenaScore::BuildPvPLogPlayerDataPacket(WorldPackets::Battleground::PVPMatchStatistics::PVPMatchPlayerStatistics& playerData) const
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{
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BattlegroundScore::BuildPvPLogPlayerDataPacket(playerData);
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@@ -27,7 +27,7 @@ struct TC_GAME_API ArenaScore : public BattlegroundScore
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protected:
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ArenaScore(ObjectGuid playerGuid, uint32 team);
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void BuildPvPLogPlayerDataPacket(WorldPackets::Battleground::PVPLogData::PVPMatchPlayerStatistics& playerData) const override;
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void BuildPvPLogPlayerDataPacket(WorldPackets::Battleground::PVPMatchStatistics::PVPMatchPlayerStatistics& playerData) const override;
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// For Logging purpose
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std::string ToString() const override;
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@@ -730,12 +730,12 @@ void Battleground::EndBattleground(uint32 winner)
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//we must set it this way, because end time is sent in packet!
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SetRemainingTime(TIME_AUTOCLOSE_BATTLEGROUND);
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WorldPackets::Battleground::PVPMatchEnd pvpMatchEnd;
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pvpMatchEnd.Winner = GetWinner();
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pvpMatchEnd.Duration = std::max<int32>(0, (GetElapsedTime() - BG_START_DELAY_2M) / IN_MILLISECONDS);
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pvpMatchEnd.LogData.emplace();
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BuildPvPLogDataPacket(*pvpMatchEnd.LogData);
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pvpMatchEnd.Write();
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WorldPackets::Battleground::PVPMatchComplete pvpMatchComplete;
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pvpMatchComplete.Winner = GetWinner();
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pvpMatchComplete.Duration = std::max<int32>(0, (GetElapsedTime() - BG_START_DELAY_2M) / IN_MILLISECONDS);
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pvpMatchComplete.LogData.emplace();
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BuildPvPLogDataPacket(*pvpMatchComplete.LogData);
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pvpMatchComplete.Write();
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for (BattlegroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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{
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@@ -830,7 +830,7 @@ void Battleground::EndBattleground(uint32 winner)
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BlockMovement(player);
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player->SendDirectMessage(pvpMatchEnd.GetRawPacket());
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player->SendDirectMessage(pvpMatchComplete.GetRawPacket());
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player->UpdateCriteria(CRITERIA_TYPE_COMPLETE_BATTLEGROUND, player->GetMapId());
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}
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@@ -1040,20 +1040,20 @@ void Battleground::AddPlayer(Player* player)
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playerJoined.Guid = player->GetGUID();
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SendPacketToTeam(team, playerJoined.Write(), player);
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WorldPackets::Battleground::PVPMatchInit pvpMatchState;
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pvpMatchState.MapID = GetMapId();
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WorldPackets::Battleground::PVPMatchInitialize pvpMatchInitialize;
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pvpMatchInitialize.MapID = GetMapId();
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switch (GetStatus())
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{
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case STATUS_NONE:
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case STATUS_WAIT_QUEUE:
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pvpMatchState.State = WorldPackets::Battleground::PVPMatchInit::Inactive;
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pvpMatchInitialize.State = WorldPackets::Battleground::PVPMatchInitialize::Inactive;
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break;
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case STATUS_WAIT_JOIN:
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case STATUS_IN_PROGRESS:
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pvpMatchState.State = WorldPackets::Battleground::PVPMatchInit::InProgress;
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pvpMatchInitialize.State = WorldPackets::Battleground::PVPMatchInitialize::InProgress;
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break;
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case STATUS_WAIT_LEAVE:
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pvpMatchState.State = WorldPackets::Battleground::PVPMatchInit::Complete;
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pvpMatchInitialize.State = WorldPackets::Battleground::PVPMatchInitialize::Complete;
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break;
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default:
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break;
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@@ -1061,15 +1061,15 @@ void Battleground::AddPlayer(Player* player)
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if (GetElapsedTime() >= BG_START_DELAY_2M)
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{
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pvpMatchState.Duration = (GetElapsedTime() - BG_START_DELAY_2M) / IN_MILLISECONDS;
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pvpMatchState.StartTime = GameTime::GetGameTime() - pvpMatchState.Duration;
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pvpMatchInitialize.Duration = (GetElapsedTime() - BG_START_DELAY_2M) / IN_MILLISECONDS;
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pvpMatchInitialize.StartTime = GameTime::GetGameTime() - pvpMatchInitialize.Duration;
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}
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pvpMatchState.ArenaFaction = player->GetBGTeam() == HORDE ? BG_TEAM_HORDE : BG_TEAM_ALLIANCE;
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pvpMatchState.BattlemasterListID = GetTypeID();
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pvpMatchState.Registered = false;
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pvpMatchState.AffectsRating = isRated();
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pvpMatchInitialize.ArenaFaction = player->GetBGTeam() == HORDE ? BG_TEAM_HORDE : BG_TEAM_ALLIANCE;
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pvpMatchInitialize.BattlemasterListID = GetTypeID();
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pvpMatchInitialize.Registered = false;
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pvpMatchInitialize.AffectsRating = isRated();
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player->SendDirectMessage(pvpMatchState.Write());
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player->SendDirectMessage(pvpMatchInitialize.Write());
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player->RemoveAurasByType(SPELL_AURA_MOUNTED);
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@@ -1284,12 +1284,12 @@ bool Battleground::HasFreeSlots() const
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return GetPlayersSize() < GetMaxPlayers();
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}
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void Battleground::BuildPvPLogDataPacket(WorldPackets::Battleground::PVPLogData& pvpLogData) const
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void Battleground::BuildPvPLogDataPacket(WorldPackets::Battleground::PVPMatchStatistics& pvpLogData) const
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{
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pvpLogData.Statistics.reserve(GetPlayerScoresSize());
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for (auto const& score : PlayerScores)
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{
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WorldPackets::Battleground::PVPLogData::PVPMatchPlayerStatistics playerData;
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WorldPackets::Battleground::PVPMatchStatistics::PVPMatchPlayerStatistics playerData;
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score.second->BuildPvPLogPlayerDataPacket(playerData);
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if (Player* player = ObjectAccessor::GetPlayer(GetBgMap(), playerData.PlayerGUID))
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@@ -1780,9 +1780,9 @@ void Battleground::PlayerAddedToBGCheckIfBGIsRunning(Player* player)
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BlockMovement(player);
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WorldPackets::Battleground::PVPLogDataMessage pvpLogData;
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BuildPvPLogDataPacket(pvpLogData.Data);
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player->SendDirectMessage(pvpLogData.Write());
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WorldPackets::Battleground::PVPMatchStatisticsMessage pvpMatchStatistics;
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BuildPvPLogDataPacket(pvpMatchStatistics.Data);
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player->SendDirectMessage(pvpMatchStatistics.Write());
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}
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uint32 Battleground::GetAlivePlayersCountByTeam(uint32 Team) const
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@@ -42,7 +42,7 @@ namespace WorldPackets
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{
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namespace Battleground
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{
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struct PVPLogData;
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struct PVPMatchStatistics;
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struct BattlegroundPlayerPosition;
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}
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@@ -401,7 +401,7 @@ class TC_GAME_API Battleground
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Group* GetBgRaid(uint32 TeamID) const { return TeamID == ALLIANCE ? m_BgRaids[TEAM_ALLIANCE] : m_BgRaids[TEAM_HORDE]; }
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void SetBgRaid(uint32 TeamID, Group* bg_raid);
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virtual void BuildPvPLogDataPacket(WorldPackets::Battleground::PVPLogData& pvpLogData) const;
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virtual void BuildPvPLogDataPacket(WorldPackets::Battleground::PVPMatchStatistics& pvpLogData) const;
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virtual bool UpdatePlayerScore(Player* player, uint32 type, uint32 value, bool doAddHonor = true);
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static TeamId GetTeamIndexByTeamId(uint32 Team) { return Team == ALLIANCE ? TEAM_ALLIANCE : TEAM_HORDE; }
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@@ -56,7 +56,7 @@ void BattlegroundScore::UpdateScore(uint32 type, uint32 value)
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}
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}
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void BattlegroundScore::BuildPvPLogPlayerDataPacket(WorldPackets::Battleground::PVPLogData::PVPMatchPlayerStatistics& playerData) const
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void BattlegroundScore::BuildPvPLogPlayerDataPacket(WorldPackets::Battleground::PVPMatchStatistics::PVPMatchPlayerStatistics& playerData) const
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{
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playerData.PlayerGUID = PlayerGuid;
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playerData.Kills = KillingBlows;
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@@ -63,7 +63,7 @@ struct BattlegroundScore
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virtual void UpdateScore(uint32 type, uint32 value);
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virtual void BuildPvPLogPlayerDataPacket(WorldPackets::Battleground::PVPLogData::PVPMatchPlayerStatistics& playerData) const;
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virtual void BuildPvPLogPlayerDataPacket(WorldPackets::Battleground::PVPMatchStatistics::PVPMatchPlayerStatistics& playerData) const;
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// For Logging purpose
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virtual std::string ToString() const { return ""; }
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@@ -293,7 +293,7 @@ struct BattlegroundABScore final : public BattlegroundScore
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}
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}
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void BuildPvPLogPlayerDataPacket(WorldPackets::Battleground::PVPLogData::PVPMatchPlayerStatistics& playerData) const override
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void BuildPvPLogPlayerDataPacket(WorldPackets::Battleground::PVPMatchStatistics::PVPMatchPlayerStatistics& playerData) const override
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{
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BattlegroundScore::BuildPvPLogPlayerDataPacket(playerData);
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@@ -1597,7 +1597,7 @@ struct BattlegroundAVScore final : public BattlegroundScore
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}
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}
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void BuildPvPLogPlayerDataPacket(WorldPackets::Battleground::PVPLogData::PVPMatchPlayerStatistics& playerData) const override
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void BuildPvPLogPlayerDataPacket(WorldPackets::Battleground::PVPMatchStatistics::PVPMatchPlayerStatistics& playerData) const override
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{
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BattlegroundScore::BuildPvPLogPlayerDataPacket(playerData);
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@@ -48,7 +48,7 @@ class BattlegroundBFGScore final : public BattlegroundScore
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}
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}
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void BuildPvPLogPlayerDataPacket(WorldPackets::Battleground::PVPLogData::PVPMatchPlayerStatistics& playerData) const override
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void BuildPvPLogPlayerDataPacket(WorldPackets::Battleground::PVPMatchStatistics::PVPMatchPlayerStatistics& playerData) const override
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{
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BattlegroundScore::BuildPvPLogPlayerDataPacket(playerData);
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@@ -390,7 +390,7 @@ struct BattlegroundEYScore final : public BattlegroundScore
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}
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}
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void BuildPvPLogPlayerDataPacket(WorldPackets::Battleground::PVPLogData::PVPMatchPlayerStatistics& playerData) const override
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void BuildPvPLogPlayerDataPacket(WorldPackets::Battleground::PVPMatchStatistics::PVPMatchPlayerStatistics& playerData) const override
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{
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BattlegroundScore::BuildPvPLogPlayerDataPacket(playerData);
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@@ -936,7 +936,7 @@ struct BattlegroundICScore final : public BattlegroundScore
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}
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}
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void BuildPvPLogPlayerDataPacket(WorldPackets::Battleground::PVPLogData::PVPMatchPlayerStatistics& playerData) const override
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void BuildPvPLogPlayerDataPacket(WorldPackets::Battleground::PVPMatchStatistics::PVPMatchPlayerStatistics& playerData) const override
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{
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BattlegroundScore::BuildPvPLogPlayerDataPacket(playerData);
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@@ -545,7 +545,7 @@ struct BattlegroundSAScore final : public BattlegroundScore
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}
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}
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void BuildPvPLogPlayerDataPacket(WorldPackets::Battleground::PVPLogData::PVPMatchPlayerStatistics& playerData) const override
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void BuildPvPLogPlayerDataPacket(WorldPackets::Battleground::PVPMatchStatistics::PVPMatchPlayerStatistics& playerData) const override
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{
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BattlegroundScore::BuildPvPLogPlayerDataPacket(playerData);
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@@ -48,7 +48,7 @@ class BattlegroundTPScore final : public BattlegroundScore
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}
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}
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void BuildPvPLogPlayerDataPacket(WorldPackets::Battleground::PVPLogData::PVPMatchPlayerStatistics& playerData) const override
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void BuildPvPLogPlayerDataPacket(WorldPackets::Battleground::PVPMatchStatistics::PVPMatchPlayerStatistics& playerData) const override
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{
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BattlegroundScore::BuildPvPLogPlayerDataPacket(playerData);
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@@ -192,7 +192,7 @@ struct BattlegroundWGScore final : public BattlegroundScore
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}
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}
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void BuildPvPLogPlayerDataPacket(WorldPackets::Battleground::PVPLogData::PVPMatchPlayerStatistics& playerData) const override
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void BuildPvPLogPlayerDataPacket(WorldPackets::Battleground::PVPMatchStatistics::PVPMatchPlayerStatistics& playerData) const override
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{
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BattlegroundScore::BuildPvPLogPlayerDataPacket(playerData);
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@@ -436,7 +436,7 @@ void CalendarMgr::SendCalendarEventInvite(CalendarInvite const& invite)
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uint8 level = player ? player->getLevel() : sCharacterCache->GetCharacterLevelByGuid(invitee);
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WorldPackets::Calendar::SCalendarEventInvite packet;
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WorldPackets::Calendar::CalendarInviteAdded packet;
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packet.EventID = calendarEvent ? calendarEvent->GetEventId() : 0;
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packet.InviteGuid = invitee;
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packet.InviteID = calendarEvent ? invite.GetInviteId() : 0;
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@@ -478,7 +478,7 @@ void CalendarMgr::SendCalendarEventUpdateAlert(CalendarEvent const& calendarEven
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void CalendarMgr::SendCalendarEventStatus(CalendarEvent const& calendarEvent, CalendarInvite const& invite)
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{
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WorldPackets::Calendar::CalendarEventInviteStatus packet;
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WorldPackets::Calendar::CalendarInviteStatus packet;
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packet.ClearPending = true; // FIXME
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packet.Date = calendarEvent.GetDate();
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packet.EventID = calendarEvent.GetEventId();
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@@ -502,7 +502,7 @@ void CalendarMgr::SendCalendarEventRemovedAlert(CalendarEvent const& calendarEve
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void CalendarMgr::SendCalendarEventInviteRemove(CalendarEvent const& calendarEvent, CalendarInvite const& invite, uint32 flags)
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{
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WorldPackets::Calendar::CalendarEventInviteRemoved packet;
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WorldPackets::Calendar::CalendarInviteRemoved packet;
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packet.ClearPending = true; // FIXME
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packet.EventID = calendarEvent.GetEventId();
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packet.Flags = flags;
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@@ -513,7 +513,7 @@ void CalendarMgr::SendCalendarEventInviteRemove(CalendarEvent const& calendarEve
|
||||
|
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void CalendarMgr::SendCalendarEventModeratorStatusAlert(CalendarEvent const& calendarEvent, CalendarInvite const& invite)
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||||
{
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WorldPackets::Calendar::CalendarEventInviteModeratorStatus packet;
|
||||
WorldPackets::Calendar::CalendarInviteModeratorStatus packet;
|
||||
packet.ClearPending = true; // FIXME
|
||||
packet.EventID = calendarEvent.GetEventId();
|
||||
packet.InviteGuid = invite.GetInviteeGUID();
|
||||
@@ -524,7 +524,7 @@ void CalendarMgr::SendCalendarEventModeratorStatusAlert(CalendarEvent const& cal
|
||||
|
||||
void CalendarMgr::SendCalendarEventInviteAlert(CalendarEvent const& calendarEvent, CalendarInvite const& invite)
|
||||
{
|
||||
WorldPackets::Calendar::CalendarEventInviteAlert packet;
|
||||
WorldPackets::Calendar::CalendarInviteAlert packet;
|
||||
packet.Date = calendarEvent.GetDate();
|
||||
packet.EventID = calendarEvent.GetEventId();
|
||||
packet.EventName = calendarEvent.GetTitle();
|
||||
@@ -596,7 +596,7 @@ void CalendarMgr::SendCalendarEventInviteRemoveAlert(ObjectGuid guid, CalendarEv
|
||||
{
|
||||
if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
|
||||
{
|
||||
WorldPackets::Calendar::CalendarEventInviteRemovedAlert packet;
|
||||
WorldPackets::Calendar::CalendarInviteRemovedAlert packet;
|
||||
packet.Date = calendarEvent.GetDate();
|
||||
packet.EventID = calendarEvent.GetEventId();
|
||||
packet.Flags = calendarEvent.GetFlags();
|
||||
|
||||
@@ -152,13 +152,13 @@ bool AreaTrigger::Create(uint32 spellMiscId, Unit* caster, Unit* target, SpellIn
|
||||
|
||||
if (GetTemplate()->HasFlag(AREATRIGGER_FLAG_HAS_CIRCULAR_MOVEMENT))
|
||||
{
|
||||
AreaTriggerCircularMovementInfo cmi = GetMiscTemplate()->CircularMovementInfo;
|
||||
AreaTriggerOrbitInfo cmi = GetMiscTemplate()->OrbitInfo;
|
||||
if (target && GetTemplate()->HasFlag(AREATRIGGER_FLAG_HAS_ATTACHED))
|
||||
cmi.PathTarget = target->GetGUID();
|
||||
else
|
||||
cmi.Center = pos;
|
||||
|
||||
InitCircularMovement(cmi, timeToTarget);
|
||||
InitOrbit(cmi, timeToTarget);
|
||||
}
|
||||
else if (GetMiscTemplate()->HasSplines())
|
||||
{
|
||||
@@ -181,8 +181,8 @@ bool AreaTrigger::Create(uint32 spellMiscId, Unit* caster, Unit* target, SpellIn
|
||||
AI_Initialize();
|
||||
|
||||
// Relocate areatriggers with circular movement again
|
||||
if (HasCircularMovement())
|
||||
Relocate(CalculateCircularMovementPosition());
|
||||
if (HasOrbit())
|
||||
Relocate(CalculateOrbitPosition());
|
||||
|
||||
if (!GetMap()->AddToMap(this))
|
||||
{
|
||||
@@ -216,10 +216,10 @@ void AreaTrigger::Update(uint32 diff)
|
||||
WorldObject::Update(diff);
|
||||
_timeSinceCreated += diff;
|
||||
|
||||
// "If" order matter here, Circular Movement > Attached > Splines
|
||||
if (HasCircularMovement())
|
||||
// "If" order matter here, Orbit > Attached > Splines
|
||||
if (HasOrbit())
|
||||
{
|
||||
UpdateCircularMovementPosition(diff);
|
||||
UpdateOrbitPosition(diff);
|
||||
}
|
||||
else if (GetTemplate()->HasFlag(AREATRIGGER_FLAG_HAS_ATTACHED))
|
||||
{
|
||||
@@ -675,7 +675,7 @@ bool AreaTrigger::HasSplines() const
|
||||
return bool(_spline);
|
||||
}
|
||||
|
||||
void AreaTrigger::InitCircularMovement(AreaTriggerCircularMovementInfo const& cmi, uint32 timeToTarget)
|
||||
void AreaTrigger::InitOrbit(AreaTriggerOrbitInfo const& cmi, uint32 timeToTarget)
|
||||
{
|
||||
// Circular movement requires either a center position or an attached unit
|
||||
ASSERT(cmi.Center.is_initialized() || cmi.PathTarget.is_initialized());
|
||||
@@ -684,48 +684,48 @@ void AreaTrigger::InitCircularMovement(AreaTriggerCircularMovementInfo const& cm
|
||||
SetUpdateFieldValue(m_values.ModifyValue(&AreaTrigger::m_areaTriggerData).ModifyValue(&UF::AreaTriggerData::TimeToTarget), timeToTarget);
|
||||
const_cast<UF::AreaTriggerData&>(*m_areaTriggerData).ClearChanged(&UF::AreaTriggerData::TimeToTarget);
|
||||
|
||||
_circularMovementInfo = cmi;
|
||||
_orbitInfo = cmi;
|
||||
|
||||
_circularMovementInfo->TimeToTarget = timeToTarget;
|
||||
_circularMovementInfo->ElapsedTimeForMovement = 0;
|
||||
_orbitInfo->TimeToTarget = timeToTarget;
|
||||
_orbitInfo->ElapsedTimeForMovement = 0;
|
||||
|
||||
if (IsInWorld())
|
||||
{
|
||||
WorldPackets::AreaTrigger::AreaTriggerRePath reshape;
|
||||
reshape.TriggerGUID = GetGUID();
|
||||
reshape.AreaTriggerCircularMovement = _circularMovementInfo;
|
||||
reshape.AreaTriggerOrbit = _orbitInfo;
|
||||
|
||||
SendMessageToSet(reshape.Write(), true);
|
||||
}
|
||||
}
|
||||
|
||||
bool AreaTrigger::HasCircularMovement() const
|
||||
bool AreaTrigger::HasOrbit() const
|
||||
{
|
||||
return _circularMovementInfo.is_initialized();
|
||||
return _orbitInfo.is_initialized();
|
||||
}
|
||||
|
||||
Position const* AreaTrigger::GetCircularMovementCenterPosition() const
|
||||
Position const* AreaTrigger::GetOrbitCenterPosition() const
|
||||
{
|
||||
if (!_circularMovementInfo.is_initialized())
|
||||
if (!_orbitInfo.is_initialized())
|
||||
return nullptr;
|
||||
|
||||
if (_circularMovementInfo->PathTarget.is_initialized())
|
||||
if (WorldObject* center = ObjectAccessor::GetWorldObject(*this, *_circularMovementInfo->PathTarget))
|
||||
if (_orbitInfo->PathTarget.is_initialized())
|
||||
if (WorldObject* center = ObjectAccessor::GetWorldObject(*this, *_orbitInfo->PathTarget))
|
||||
return center;
|
||||
|
||||
if (_circularMovementInfo->Center.is_initialized())
|
||||
return &_circularMovementInfo->Center->Pos;
|
||||
if (_orbitInfo->Center.is_initialized())
|
||||
return &_orbitInfo->Center->Pos;
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Position AreaTrigger::CalculateCircularMovementPosition() const
|
||||
Position AreaTrigger::CalculateOrbitPosition() const
|
||||
{
|
||||
Position const* centerPos = GetCircularMovementCenterPosition();
|
||||
Position const* centerPos = GetOrbitCenterPosition();
|
||||
if (!centerPos)
|
||||
return GetPosition();
|
||||
|
||||
AreaTriggerCircularMovementInfo const& cmi = *_circularMovementInfo;
|
||||
AreaTriggerOrbitInfo const& cmi = *_orbitInfo;
|
||||
|
||||
// AreaTrigger make exactly "Duration / TimeToTarget" loops during his life time
|
||||
float pathProgress = float(cmi.ElapsedTimeForMovement) / float(cmi.TimeToTarget);
|
||||
@@ -756,14 +756,14 @@ Position AreaTrigger::CalculateCircularMovementPosition() const
|
||||
return { x, y, z, angle };
|
||||
}
|
||||
|
||||
void AreaTrigger::UpdateCircularMovementPosition(uint32 /*diff*/)
|
||||
void AreaTrigger::UpdateOrbitPosition(uint32 /*diff*/)
|
||||
{
|
||||
if (_circularMovementInfo->StartDelay > GetElapsedTimeForMovement())
|
||||
if (_orbitInfo->StartDelay > GetElapsedTimeForMovement())
|
||||
return;
|
||||
|
||||
_circularMovementInfo->ElapsedTimeForMovement = GetElapsedTimeForMovement() - _circularMovementInfo->StartDelay;
|
||||
_orbitInfo->ElapsedTimeForMovement = GetElapsedTimeForMovement() - _orbitInfo->StartDelay;
|
||||
|
||||
Position pos = CalculateCircularMovementPosition();
|
||||
Position pos = CalculateOrbitPosition();
|
||||
|
||||
GetMap()->AreaTriggerRelocation(this, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation());
|
||||
#ifdef TRINITY_DEBUG
|
||||
|
||||
@@ -97,9 +97,9 @@ class TC_GAME_API AreaTrigger : public WorldObject, public GridObject<AreaTrigge
|
||||
::Movement::Spline<int32> const& GetSpline() const { return *_spline; }
|
||||
uint32 GetElapsedTimeForMovement() const { return GetTimeSinceCreated(); } /// @todo: research the right value, in sniffs both timers are nearly identical
|
||||
|
||||
void InitCircularMovement(AreaTriggerCircularMovementInfo const& cmi, uint32 timeToTarget);
|
||||
bool HasCircularMovement() const;
|
||||
Optional<AreaTriggerCircularMovementInfo> const& GetCircularMovementInfo() const { return _circularMovementInfo; }
|
||||
void InitOrbit(AreaTriggerOrbitInfo const& cmi, uint32 timeToTarget);
|
||||
bool HasOrbit() const;
|
||||
Optional<AreaTriggerOrbitInfo> const& GetCircularMovementInfo() const { return _orbitInfo; }
|
||||
|
||||
void UpdateShape();
|
||||
|
||||
@@ -121,11 +121,11 @@ class TC_GAME_API AreaTrigger : public WorldObject, public GridObject<AreaTrigge
|
||||
void UndoActions(Unit* unit);
|
||||
|
||||
void UpdatePolygonOrientation();
|
||||
void UpdateCircularMovementPosition(uint32 diff);
|
||||
void UpdateOrbitPosition(uint32 diff);
|
||||
void UpdateSplinePosition(uint32 diff);
|
||||
|
||||
Position const* GetCircularMovementCenterPosition() const;
|
||||
Position CalculateCircularMovementPosition() const;
|
||||
Position const* GetOrbitCenterPosition() const;
|
||||
Position CalculateOrbitPosition() const;
|
||||
|
||||
void DebugVisualizePosition(); // Debug purpose only
|
||||
|
||||
@@ -148,7 +148,7 @@ class TC_GAME_API AreaTrigger : public WorldObject, public GridObject<AreaTrigge
|
||||
int32 _lastSplineIndex;
|
||||
uint32 _movementTime;
|
||||
|
||||
Optional<AreaTriggerCircularMovementInfo> _circularMovementInfo;
|
||||
Optional<AreaTriggerOrbitInfo> _orbitInfo;
|
||||
|
||||
AreaTriggerMiscTemplate const* _areaTriggerMiscTemplate;
|
||||
GuidUnorderedSet _insideUnits;
|
||||
|
||||
@@ -108,7 +108,7 @@ struct AreaTriggerScaleInfo
|
||||
} Data;
|
||||
};
|
||||
|
||||
struct AreaTriggerCircularMovementInfo
|
||||
struct AreaTriggerOrbitInfo
|
||||
{
|
||||
Optional<ObjectGuid> PathTarget;
|
||||
Optional<TaggedPosition<Position::XYZ>> Center;
|
||||
@@ -214,7 +214,7 @@ public:
|
||||
|
||||
AreaTriggerScaleInfo OverrideScale;
|
||||
AreaTriggerScaleInfo ExtraScale;
|
||||
AreaTriggerCircularMovementInfo CircularMovementInfo;
|
||||
AreaTriggerOrbitInfo OrbitInfo;
|
||||
|
||||
AreaTriggerTemplate const* Template;
|
||||
std::vector<Position> SplinePoints;
|
||||
|
||||
@@ -2051,10 +2051,10 @@ void GameObject::Use(Unit* user)
|
||||
return;
|
||||
}
|
||||
|
||||
WorldPackets::Artifact::ArtifactForgeOpened artifactForgeOpened;
|
||||
artifactForgeOpened.ArtifactGUID = item->GetGUID();
|
||||
artifactForgeOpened.ForgeGUID = GetGUID();
|
||||
player->SendDirectMessage(artifactForgeOpened.Write());
|
||||
WorldPackets::Artifact::OpenArtifactForge openArtifactForge;
|
||||
openArtifactForge.ArtifactGUID = item->GetGUID();
|
||||
openArtifactForge.ForgeGUID = GetGUID();
|
||||
player->SendDirectMessage(openArtifactForge.Write());
|
||||
break;
|
||||
}
|
||||
case 2: // Heart Forge
|
||||
@@ -2063,9 +2063,9 @@ void GameObject::Use(Unit* user)
|
||||
if (!item)
|
||||
return;
|
||||
|
||||
WorldPackets::Azerite::AzeriteEssenceForgeOpened azeriteEssenceForgeOpened;
|
||||
azeriteEssenceForgeOpened.ForgeGUID = GetGUID();
|
||||
player->SendDirectMessage(azeriteEssenceForgeOpened.Write());
|
||||
WorldPackets::Azerite::OpenHeartForge openHeartForge;
|
||||
openHeartForge.ForgeGUID = GetGUID();
|
||||
player->SendDirectMessage(openHeartForge.Write());
|
||||
break;
|
||||
}
|
||||
default:
|
||||
@@ -2079,10 +2079,10 @@ void GameObject::Use(Unit* user)
|
||||
if (!player)
|
||||
return;
|
||||
|
||||
WorldPackets::GameObject::GameObjectUIAction gameObjectUIAction;
|
||||
gameObjectUIAction.ObjectGUID = GetGUID();
|
||||
gameObjectUIAction.UILink = GetGOInfo()->UILink.UILinkType;
|
||||
player->SendDirectMessage(gameObjectUIAction.Write());
|
||||
WorldPackets::GameObject::GameObjectUILink gameObjectUILink;
|
||||
gameObjectUILink.ObjectGUID = GetGUID();
|
||||
gameObjectUILink.UILink = GetGOInfo()->UILink.UILinkType;
|
||||
player->SendDirectMessage(gameObjectUILink.Write());
|
||||
return;
|
||||
}
|
||||
default:
|
||||
@@ -2150,7 +2150,7 @@ void GameObject::CastSpell(Unit* target, uint32 spellId, TriggerCastFlags trigge
|
||||
// remove immunity flags, to allow spell to target anything
|
||||
trigger->SetImmuneToAll(false);
|
||||
PhasingHandler::InheritPhaseShift(trigger, this);
|
||||
|
||||
|
||||
if (Unit* owner = GetOwner())
|
||||
{
|
||||
trigger->SetFaction(owner->GetFaction());
|
||||
|
||||
@@ -277,7 +277,7 @@ void AzeriteItem::GiveXP(uint64 xp)
|
||||
SetState(ITEM_CHANGED, owner);
|
||||
}
|
||||
|
||||
WorldPackets::Azerite::AzeriteXpGain xpGain;
|
||||
WorldPackets::Azerite::PlayerAzeriteItemGains xpGain;
|
||||
xpGain.ItemGUID = GetGUID();
|
||||
xpGain.XP = xp;
|
||||
owner->SendDirectMessage(xpGain.Write());
|
||||
|
||||
@@ -1493,7 +1493,7 @@ bool Item::IsLimitedToAnotherMapOrZone(uint32 cur_mapId, uint32 cur_zoneId) cons
|
||||
|
||||
void Item::SendUpdateSockets()
|
||||
{
|
||||
WorldPackets::Item::SocketGemsResult socketGems;
|
||||
WorldPackets::Item::SocketGemsSuccess socketGems;
|
||||
socketGems.Item = GetGUID();
|
||||
GetOwner()->GetSession()->SendPacket(socketGems.Write());
|
||||
}
|
||||
|
||||
@@ -480,7 +480,7 @@ void Object::BuildMovementUpdate(ByteBuffer* data, CreateObjectBits flags) const
|
||||
bool hasAreaTriggerPolygon = areaTriggerTemplate->IsPolygon();
|
||||
bool hasAreaTriggerCylinder = areaTriggerTemplate->IsCylinder();
|
||||
bool hasAreaTriggerSpline = areaTrigger->HasSplines();
|
||||
bool hasCircularMovement = areaTrigger->HasCircularMovement();
|
||||
bool hasOrbit = areaTrigger->HasOrbit();
|
||||
|
||||
data->WriteBit(hasAbsoluteOrientation);
|
||||
data->WriteBit(hasDynamicShape);
|
||||
@@ -502,7 +502,7 @@ void Object::BuildMovementUpdate(ByteBuffer* data, CreateObjectBits flags) const
|
||||
data->WriteBit(hasAreaTriggerPolygon);
|
||||
data->WriteBit(hasAreaTriggerCylinder);
|
||||
data->WriteBit(hasAreaTriggerSpline);
|
||||
data->WriteBit(hasCircularMovement);
|
||||
data->WriteBit(hasOrbit);
|
||||
|
||||
if (hasUnk3)
|
||||
data->WriteBit(false);
|
||||
@@ -581,7 +581,7 @@ void Object::BuildMovementUpdate(ByteBuffer* data, CreateObjectBits flags) const
|
||||
*data << float(areaTriggerTemplate->CylinderDatas.LocationZOffsetTarget);
|
||||
}
|
||||
|
||||
if (hasCircularMovement)
|
||||
if (hasOrbit)
|
||||
*data << *areaTrigger->GetCircularMovementInfo();
|
||||
}
|
||||
|
||||
|
||||
@@ -886,22 +886,22 @@ void CollectionMgr::SetAppearanceIsFavorite(uint32 itemModifiedAppearanceId, boo
|
||||
else
|
||||
return;
|
||||
|
||||
WorldPackets::Transmogrification::TransmogCollectionUpdate transmogCollectionUpdate;
|
||||
transmogCollectionUpdate.IsFullUpdate = false;
|
||||
transmogCollectionUpdate.IsSetFavorite = apply;
|
||||
transmogCollectionUpdate.FavoriteAppearances.push_back(itemModifiedAppearanceId);
|
||||
WorldPackets::Transmogrification::AccountTransmogUpdate accountTransmogUpdate;
|
||||
accountTransmogUpdate.IsFullUpdate = false;
|
||||
accountTransmogUpdate.IsSetFavorite = apply;
|
||||
accountTransmogUpdate.FavoriteAppearances.push_back(itemModifiedAppearanceId);
|
||||
|
||||
_owner->SendPacket(transmogCollectionUpdate.Write());
|
||||
_owner->SendPacket(accountTransmogUpdate.Write());
|
||||
}
|
||||
|
||||
void CollectionMgr::SendFavoriteAppearances() const
|
||||
{
|
||||
WorldPackets::Transmogrification::TransmogCollectionUpdate transmogCollectionUpdate;
|
||||
transmogCollectionUpdate.IsFullUpdate = true;
|
||||
transmogCollectionUpdate.FavoriteAppearances.reserve(_favoriteAppearances.size());
|
||||
WorldPackets::Transmogrification::AccountTransmogUpdate accountTransmogUpdate;
|
||||
accountTransmogUpdate.IsFullUpdate = true;
|
||||
accountTransmogUpdate.FavoriteAppearances.reserve(_favoriteAppearances.size());
|
||||
for (auto itr = _favoriteAppearances.begin(); itr != _favoriteAppearances.end(); ++itr)
|
||||
if (itr->second != FavoriteAppearanceState::Removed)
|
||||
transmogCollectionUpdate.FavoriteAppearances.push_back(itr->first);
|
||||
accountTransmogUpdate.FavoriteAppearances.push_back(itr->first);
|
||||
|
||||
_owner->SendPacket(transmogCollectionUpdate.Write());
|
||||
_owner->SendPacket(accountTransmogUpdate.Write());
|
||||
}
|
||||
|
||||
@@ -10304,7 +10304,7 @@ void Player::SetInventorySlotCount(uint8 slots)
|
||||
|
||||
CharacterDatabase.CommitTransaction(trans);
|
||||
|
||||
SendDirectMessage(WorldPackets::Item::CharacterInventoryOverflowWarning().Write());
|
||||
SendDirectMessage(WorldPackets::Item::InventoryFullOverflow().Write());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24078,10 +24078,10 @@ void Player::SendInitialPacketsBeforeAddToMap()
|
||||
SendDirectMessage(mountUpdate.Write());
|
||||
|
||||
// SMSG_ACCOUNT_TOYS_UPDATE
|
||||
WorldPackets::Toy::AccountToysUpdate toysUpdate;
|
||||
toysUpdate.IsFullUpdate = true;
|
||||
toysUpdate.Toys = &GetSession()->GetCollectionMgr()->GetAccountToys();
|
||||
SendDirectMessage(toysUpdate.Write());
|
||||
WorldPackets::Toy::AccountToyUpdate toyUpdate;
|
||||
toyUpdate.IsFullUpdate = true;
|
||||
toyUpdate.Toys = &GetSession()->GetCollectionMgr()->GetAccountToys();
|
||||
SendDirectMessage(toyUpdate.Write());
|
||||
|
||||
// SMSG_ACCOUNT_HEIRLOOM_UPDATE
|
||||
WorldPackets::Misc::AccountHeirloomUpdate heirloomUpdate;
|
||||
|
||||
@@ -216,17 +216,17 @@ void AreaTriggerDataStore::LoadAreaTriggerTemplates()
|
||||
continue;
|
||||
}
|
||||
|
||||
AreaTriggerCircularMovementInfo& circularMovementInfo = atSpellMiscItr->second.CircularMovementInfo;
|
||||
AreaTriggerOrbitInfo& orbitInfo = atSpellMiscItr->second.OrbitInfo;
|
||||
|
||||
circularMovementInfo.StartDelay = circularMovementInfoFields[1].GetUInt32();
|
||||
orbitInfo.StartDelay = circularMovementInfoFields[1].GetUInt32();
|
||||
|
||||
#define VALIDATE_AND_SET_FLOAT(Float, Value) \
|
||||
circularMovementInfo.Float = Value; \
|
||||
if (!std::isfinite(circularMovementInfo.Float)) \
|
||||
orbitInfo.Float = Value; \
|
||||
if (!std::isfinite(orbitInfo.Float)) \
|
||||
{ \
|
||||
TC_LOG_ERROR("sql.sql", "Table `spell_areatrigger_circular` has listed areatrigger (MiscId: %u) with invalid " #Float " (%f), set to 0!", \
|
||||
spellMiscId, circularMovementInfo.Float); \
|
||||
circularMovementInfo.Float = 0.0f; \
|
||||
spellMiscId, orbitInfo.Float); \
|
||||
orbitInfo.Float = 0.0f; \
|
||||
}
|
||||
|
||||
VALIDATE_AND_SET_FLOAT(Radius, circularMovementInfoFields[2].GetFloat());
|
||||
@@ -236,8 +236,8 @@ void AreaTriggerDataStore::LoadAreaTriggerTemplates()
|
||||
|
||||
#undef VALIDATE_AND_SET_FLOAT
|
||||
|
||||
circularMovementInfo.CounterClockwise = circularMovementInfoFields[6].GetBool();
|
||||
circularMovementInfo.CanLoop = circularMovementInfoFields[7].GetBool();
|
||||
orbitInfo.CounterClockwise = circularMovementInfoFields[6].GetBool();
|
||||
orbitInfo.CanLoop = circularMovementInfoFields[7].GetBool();
|
||||
}
|
||||
while (circularMovementInfos->NextRow());
|
||||
}
|
||||
|
||||
@@ -1545,7 +1545,7 @@ void Group::UpdatePlayerOutOfRange(Player* player)
|
||||
if (!player || !player->IsInWorld())
|
||||
return;
|
||||
|
||||
WorldPackets::Party::PartyMemberState packet;
|
||||
WorldPackets::Party::PartyMemberFullState packet;
|
||||
packet.Initialize(player);
|
||||
|
||||
Player* member;
|
||||
|
||||
@@ -2637,7 +2637,7 @@ void Guild::BroadcastPacketIfTrackingAchievement(WorldPacket const* packet, uint
|
||||
|
||||
void Guild::MassInviteToEvent(WorldSession* session, uint32 minLevel, uint32 maxLevel, uint32 minRank)
|
||||
{
|
||||
WorldPackets::Calendar::CalendarEventInitialInvites packet;
|
||||
WorldPackets::Calendar::CalendarCommunityInvite packet;
|
||||
|
||||
for (auto itr = m_members.begin(); itr != m_members.end(); ++itr)
|
||||
{
|
||||
|
||||
@@ -156,6 +156,40 @@ void WorldSession::HandleAuctionConfirmCommoditiesPurchase(WorldPackets::Auction
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleAuctionGetCommodityQuote(WorldPackets::AuctionHouse::AuctionGetCommodityQuote& getCommodityQuote)
|
||||
{
|
||||
AuctionThrottleResult throttle = sAuctionMgr->CheckThrottle(_player, getCommodityQuote.TaintedBy.is_initialized(), AuctionCommand::PlaceBid);
|
||||
if (throttle.Throttled)
|
||||
return;
|
||||
|
||||
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(getCommodityQuote.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
|
||||
if (!creature)
|
||||
{
|
||||
TC_LOG_DEBUG("network", "WORLD: HandleAuctionStartCommoditiesPurchase - %s not found or you can't interact with him.",
|
||||
getCommodityQuote.Auctioneer.ToString().c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
|
||||
|
||||
WorldPackets::AuctionHouse::AuctionGetCommodityQuoteResult commodityQuoteResult;
|
||||
|
||||
if (CommodityQuote const* quote = auctionHouse->CreateCommodityQuote(_player, getCommodityQuote.ItemID, getCommodityQuote.Quantity))
|
||||
{
|
||||
commodityQuoteResult.TotalPrice = quote->TotalPrice;
|
||||
commodityQuoteResult.Quantity = quote->Quantity;
|
||||
commodityQuoteResult.QuoteDuration = std::chrono::duration_cast<Milliseconds>(quote->ValidTo - GameTime::GetGameTimeSteadyPoint()).count();
|
||||
}
|
||||
|
||||
commodityQuoteResult.DesiredDelay = uint32(throttle.DelayUntilNext.count());
|
||||
|
||||
SendPacket(commodityQuoteResult.Write());
|
||||
}
|
||||
|
||||
void WorldSession::HandleAuctionHelloOpcode(WorldPackets::AuctionHouse::AuctionHelloRequest& hello)
|
||||
{
|
||||
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(hello.Guid, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
|
||||
@@ -172,16 +206,16 @@ void WorldSession::HandleAuctionHelloOpcode(WorldPackets::AuctionHouse::AuctionH
|
||||
SendAuctionHello(hello.Guid, unit);
|
||||
}
|
||||
|
||||
void WorldSession::HandleAuctionListBidderItems(WorldPackets::AuctionHouse::AuctionListBidderItems& listBidderItems)
|
||||
void WorldSession::HandleAuctionListBiddedItems(WorldPackets::AuctionHouse::AuctionListBiddedItems& listBiddedItems)
|
||||
{
|
||||
AuctionThrottleResult throttle = sAuctionMgr->CheckThrottle(_player, listBidderItems.TaintedBy.is_initialized());
|
||||
AuctionThrottleResult throttle = sAuctionMgr->CheckThrottle(_player, listBiddedItems.TaintedBy.is_initialized());
|
||||
if (throttle.Throttled)
|
||||
return;
|
||||
|
||||
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(listBidderItems.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
|
||||
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(listBiddedItems.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
|
||||
if (!creature)
|
||||
{
|
||||
TC_LOG_DEBUG("network", "WORLD: HandleAuctionListBidderItems - %s not found or you can't interact with him.", listBidderItems.Auctioneer.ToString().c_str());
|
||||
TC_LOG_DEBUG("network", "WORLD: HandleAuctionListBidderItems - %s not found or you can't interact with him.", listBiddedItems.Auctioneer.ToString().c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -191,10 +225,10 @@ void WorldSession::HandleAuctionListBidderItems(WorldPackets::AuctionHouse::Auct
|
||||
|
||||
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
|
||||
|
||||
WorldPackets::AuctionHouse::AuctionListBidderItemsResult result;
|
||||
WorldPackets::AuctionHouse::AuctionListBiddedItemsResult result;
|
||||
|
||||
Player* player = GetPlayer();
|
||||
auctionHouse->BuildListBidderItems(result, player, listBidderItems.Offset, listBidderItems.Sorts.data(), listBidderItems.Sorts.size());
|
||||
auctionHouse->BuildListBiddedItems(result, player, listBiddedItems.Offset, listBiddedItems.Sorts.data(), listBiddedItems.Sorts.size());
|
||||
result.DesiredDelay = uint32(throttle.DelayUntilNext.count());
|
||||
SendPacket(result.Write());
|
||||
}
|
||||
@@ -293,16 +327,16 @@ void WorldSession::HandleAuctionListItemsByItemID(WorldPackets::AuctionHouse::Au
|
||||
}
|
||||
|
||||
//this void sends player info about his auctions
|
||||
void WorldSession::HandleAuctionListOwnerItems(WorldPackets::AuctionHouse::AuctionListOwnerItems& listOwnerItems)
|
||||
void WorldSession::HandleAuctionListOwnedItems(WorldPackets::AuctionHouse::AuctionListOwnedItems& listOwnedItems)
|
||||
{
|
||||
AuctionThrottleResult throttle = sAuctionMgr->CheckThrottle(_player, listOwnerItems.TaintedBy.is_initialized());
|
||||
AuctionThrottleResult throttle = sAuctionMgr->CheckThrottle(_player, listOwnedItems.TaintedBy.is_initialized());
|
||||
if (throttle.Throttled)
|
||||
return;
|
||||
|
||||
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(listOwnerItems.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
|
||||
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(listOwnedItems.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
|
||||
if (!creature)
|
||||
{
|
||||
TC_LOG_DEBUG("network", "WORLD: HandleAuctionListOwnerItems - %s not found or you can't interact with him.", listOwnerItems.Auctioneer.ToString().c_str());
|
||||
TC_LOG_DEBUG("network", "WORLD: HandleAuctionListOwnerItems - %s not found or you can't interact with him.", listOwnedItems.Auctioneer.ToString().c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -312,9 +346,9 @@ void WorldSession::HandleAuctionListOwnerItems(WorldPackets::AuctionHouse::Aucti
|
||||
|
||||
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
|
||||
|
||||
WorldPackets::AuctionHouse::AuctionListOwnerItemsResult result;
|
||||
WorldPackets::AuctionHouse::AuctionListOwnedItemsResult result;
|
||||
|
||||
auctionHouse->BuildListOwnerItems(result, _player, listOwnerItems.Offset, listOwnerItems.Sorts.data(), listOwnerItems.Sorts.size());
|
||||
auctionHouse->BuildListOwnedItems(result, _player, listOwnedItems.Offset, listOwnedItems.Sorts.data(), listOwnedItems.Sorts.size());
|
||||
result.DesiredDelay = uint32(throttle.DelayUntilNext.count());
|
||||
SendPacket(result.Write());
|
||||
}
|
||||
@@ -928,40 +962,6 @@ void WorldSession::HandleAuctionSetFavoriteItem(WorldPackets::AuctionHouse::Auct
|
||||
CharacterDatabase.CommitTransaction(trans);
|
||||
}
|
||||
|
||||
void WorldSession::HandleAuctionStartCommoditiesPurchase(WorldPackets::AuctionHouse::AuctionStartCommoditiesPurchase& startCommoditiesPurchase)
|
||||
{
|
||||
AuctionThrottleResult throttle = sAuctionMgr->CheckThrottle(_player, startCommoditiesPurchase.TaintedBy.is_initialized(), AuctionCommand::PlaceBid);
|
||||
if (throttle.Throttled)
|
||||
return;
|
||||
|
||||
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(startCommoditiesPurchase.Auctioneer, UNIT_NPC_FLAG_AUCTIONEER, UNIT_NPC_FLAG_2_NONE);
|
||||
if (!creature)
|
||||
{
|
||||
TC_LOG_DEBUG("network", "WORLD: HandleAuctionStartCommoditiesPurchase - %s not found or you can't interact with him.",
|
||||
startCommoditiesPurchase.Auctioneer.ToString().c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
// remove fake death
|
||||
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
|
||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
|
||||
|
||||
WorldPackets::AuctionHouse::AuctionCommodityQuote auctionCommodityQuote;
|
||||
|
||||
if (CommodityQuote const* quote = auctionHouse->CreateCommodityQuote(_player, startCommoditiesPurchase.ItemID, startCommoditiesPurchase.Quantity))
|
||||
{
|
||||
auctionCommodityQuote.TotalPrice = quote->TotalPrice;
|
||||
auctionCommodityQuote.Quantity = quote->Quantity;
|
||||
auctionCommodityQuote.QuoteDuration = std::chrono::duration_cast<Milliseconds>(quote->ValidTo - GameTime::GetGameTimeSteadyPoint()).count();
|
||||
}
|
||||
|
||||
auctionCommodityQuote.DesiredDelay = uint32(throttle.DelayUntilNext.count());
|
||||
|
||||
SendPacket(auctionCommodityQuote.Write());
|
||||
}
|
||||
|
||||
//this void causes that auction window is opened
|
||||
void WorldSession::SendAuctionHello(ObjectGuid guid, Creature* unit)
|
||||
{
|
||||
|
||||
@@ -57,7 +57,7 @@ void WorldSession::HandleAzeriteEssenceUnlockMilestone(WorldPackets::Azerite::Az
|
||||
|
||||
void WorldSession::HandleAzeriteEssenceActivateEssence(WorldPackets::Azerite::AzeriteEssenceActivateEssence& azeriteEssenceActivateEssence)
|
||||
{
|
||||
WorldPackets::Azerite::AzeriteEssenceSelectionResult activateEssenceResult;
|
||||
WorldPackets::Azerite::ActivateEssenceFailed activateEssenceResult;
|
||||
activateEssenceResult.AzeriteEssenceID = azeriteEssenceActivateEssence.AzeriteEssenceID;
|
||||
Item* item = _player->GetItemByEntry(ITEM_ID_HEART_OF_AZEROTH, ITEM_SEARCH_IN_EQUIPMENT);
|
||||
if (!item)
|
||||
|
||||
@@ -239,9 +239,9 @@ void WorldSession::HandlePVPLogDataOpcode(WorldPackets::Battleground::PVPLogData
|
||||
if (bg->isArena())
|
||||
return;
|
||||
|
||||
WorldPackets::Battleground::PVPLogDataMessage pvpLogData;
|
||||
bg->BuildPvPLogDataPacket(pvpLogData.Data);
|
||||
SendPacket(pvpLogData.Write());
|
||||
WorldPackets::Battleground::PVPMatchStatisticsMessage pvpMatchStatistics;
|
||||
bg->BuildPvPLogDataPacket(pvpMatchStatistics.Data);
|
||||
SendPacket(pvpMatchStatistics.Write());
|
||||
}
|
||||
|
||||
void WorldSession::HandleBattlefieldListOpcode(WorldPackets::Battleground::BattlefieldListRequest& battlefieldList)
|
||||
@@ -602,8 +602,8 @@ void WorldSession::HandleReportPvPAFK(WorldPackets::Battleground::ReportPvPPlaye
|
||||
|
||||
void WorldSession::HandleRequestRatedBattlefieldInfo(WorldPackets::Battleground::RequestRatedBattlefieldInfo& /*packet*/)
|
||||
{
|
||||
WorldPackets::Battleground::RatedBattlefieldInfo ratedBattlefieldInfo;
|
||||
SendPacket(ratedBattlefieldInfo.Write());
|
||||
WorldPackets::Battleground::RatedPvpInfo ratedPvpInfo;
|
||||
SendPacket(ratedPvpInfo.Write());
|
||||
}
|
||||
|
||||
void WorldSession::HandleGetPVPOptionsEnabled(WorldPackets::Battleground::GetPVPOptionsEnabled& /*getPvPOptionsEnabled*/)
|
||||
|
||||
@@ -20,23 +20,23 @@
|
||||
#include "WorldserverServiceDispatcher.h"
|
||||
#include "ObjectDefines.h"
|
||||
|
||||
void WorldSession::HandleBattlenetRequest(WorldPackets::Battlenet::Request& request)
|
||||
void WorldSession::HandleBattlenetChangeRealmTicket(WorldPackets::Battlenet::ChangeRealmTicket& changeRealmTicket)
|
||||
{
|
||||
sServiceDispatcher.Dispatch(this, request.Method.GetServiceHash(), request.Method.Token, request.Method.GetMethodId(), std::move(request.Data));
|
||||
}
|
||||
SetRealmListSecret(changeRealmTicket.Secret);
|
||||
|
||||
void WorldSession::HandleBattlenetRequestRealmListTicket(WorldPackets::Battlenet::RequestRealmListTicket& requestRealmListTicket)
|
||||
{
|
||||
SetRealmListSecret(requestRealmListTicket.Secret);
|
||||
|
||||
WorldPackets::Battlenet::RealmListTicket realmListTicket;
|
||||
realmListTicket.Token = requestRealmListTicket.Token;
|
||||
WorldPackets::Battlenet::ChangeRealmTicketResponse realmListTicket;
|
||||
realmListTicket.Token = changeRealmTicket.Token;
|
||||
realmListTicket.Allow = true;
|
||||
realmListTicket.Ticket << "WorldserverRealmListTicket";
|
||||
|
||||
SendPacket(realmListTicket.Write());
|
||||
}
|
||||
|
||||
void WorldSession::HandleBattlenetRequest(WorldPackets::Battlenet::Request& request)
|
||||
{
|
||||
sServiceDispatcher.Dispatch(this, request.Method.GetServiceHash(), request.Method.Token, request.Method.GetMethodId(), std::move(request.Data));
|
||||
}
|
||||
|
||||
void WorldSession::SendBattlenetResponse(uint32 serviceHash, uint32 methodId, uint32 token, pb::Message const* response)
|
||||
{
|
||||
WorldPackets::Battlenet::Response bnetResponse;
|
||||
|
||||
@@ -978,13 +978,13 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
|
||||
|
||||
// Send PVPSeason
|
||||
{
|
||||
WorldPackets::Battleground::PVPSeason season;
|
||||
season.PreviousSeason = sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID) - sWorld->getBoolConfig(CONFIG_ARENA_SEASON_IN_PROGRESS);
|
||||
WorldPackets::Battleground::SeasonInfo seasonInfo;
|
||||
seasonInfo.PreviousSeason = sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID) - sWorld->getBoolConfig(CONFIG_ARENA_SEASON_IN_PROGRESS);
|
||||
|
||||
if (sWorld->getBoolConfig(CONFIG_ARENA_SEASON_IN_PROGRESS))
|
||||
season.CurrentSeason = sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID);
|
||||
seasonInfo.CurrentSeason = sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID);
|
||||
|
||||
SendPacket(season.Write());
|
||||
SendPacket(seasonInfo.Write());
|
||||
}
|
||||
|
||||
// send server info
|
||||
@@ -1089,7 +1089,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
|
||||
stmt->setUInt64(0, pCurrChar->GetGUID().GetCounter());
|
||||
GetQueryProcessor().AddCallback(CharacterDatabase.AsyncQuery(stmt)).WithPreparedCallback([this](PreparedQueryResult favoriteAuctionResult)
|
||||
{
|
||||
WorldPackets::AuctionHouse::AuctionFavoriteItems favoriteItems;
|
||||
WorldPackets::AuctionHouse::AuctionFavoriteList favoriteItems;
|
||||
if (favoriteAuctionResult)
|
||||
{
|
||||
favoriteItems.Items.reserve(favoriteAuctionResult->GetRowCount());
|
||||
@@ -2647,12 +2647,12 @@ void WorldSession::SendCharCustomize(ResponseCodes result, WorldPackets::Charact
|
||||
{
|
||||
if (result == RESPONSE_SUCCESS)
|
||||
{
|
||||
WorldPackets::Character::CharCustomizeResponse response(customizeInfo);
|
||||
WorldPackets::Character::CharCustomizeSuccess response(customizeInfo);
|
||||
SendPacket(response.Write());
|
||||
}
|
||||
else
|
||||
{
|
||||
WorldPackets::Character::CharCustomizeFailed failed;
|
||||
WorldPackets::Character::CharCustomizeFailure failed;
|
||||
failed.Result = uint8(result);
|
||||
failed.CharGUID = customizeInfo->CharGUID;
|
||||
SendPacket(failed.Write());
|
||||
|
||||
@@ -593,7 +593,7 @@ void WorldSession::HandleReadyCheckResponseOpcode(WorldPackets::Party::ReadyChec
|
||||
|
||||
void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPackets::Party::RequestPartyMemberStats& packet)
|
||||
{
|
||||
WorldPackets::Party::PartyMemberState partyMemberStats;
|
||||
WorldPackets::Party::PartyMemberFullState partyMemberStats;
|
||||
|
||||
Player* player = ObjectAccessor::FindConnectedPlayer(packet.TargetGUID);
|
||||
if (!player)
|
||||
|
||||
@@ -64,7 +64,7 @@ void WorldSession::SendAvailableHotfixes()
|
||||
void WorldSession::HandleHotfixRequest(WorldPackets::Hotfix::HotfixRequest& hotfixQuery)
|
||||
{
|
||||
DB2Manager::HotfixContainer const& hotfixes = sDB2Manager.GetHotfixData();
|
||||
WorldPackets::Hotfix::HotfixResponse hotfixQueryResponse;
|
||||
WorldPackets::Hotfix::HotfixConnect hotfixQueryResponse;
|
||||
hotfixQueryResponse.Hotfixes.reserve(hotfixQuery.Hotfixes.size());
|
||||
for (DB2Manager::HotfixRecord const& hotfixRecord : hotfixQuery.Hotfixes)
|
||||
{
|
||||
@@ -72,7 +72,7 @@ void WorldSession::HandleHotfixRequest(WorldPackets::Hotfix::HotfixRequest& hotf
|
||||
{
|
||||
DB2StorageBase const* storage = sDB2Manager.GetStorage(hotfixRecord.TableHash);
|
||||
|
||||
WorldPackets::Hotfix::HotfixResponse::HotfixData hotfixData;
|
||||
WorldPackets::Hotfix::HotfixConnect::HotfixData hotfixData;
|
||||
hotfixData.Record = hotfixRecord;
|
||||
if (storage && storage->HasRecord(uint32(hotfixRecord.RecordID)))
|
||||
{
|
||||
|
||||
@@ -1210,21 +1210,21 @@ void WorldSession::HandleSortBags(WorldPackets::Item::SortBags& /*sortBags*/)
|
||||
{
|
||||
// TODO: Implement sorting
|
||||
// Placeholder to prevent completely locking out bags clientside
|
||||
SendPacket(WorldPackets::Item::SortBagsResult().Write());
|
||||
SendPacket(WorldPackets::Item::BagCleanupFinished().Write());
|
||||
}
|
||||
|
||||
void WorldSession::HandleSortBankBags(WorldPackets::Item::SortBankBags& /*sortBankBags*/)
|
||||
{
|
||||
// TODO: Implement sorting
|
||||
// Placeholder to prevent completely locking out bags clientside
|
||||
SendPacket(WorldPackets::Item::SortBagsResult().Write());
|
||||
SendPacket(WorldPackets::Item::BagCleanupFinished().Write());
|
||||
}
|
||||
|
||||
void WorldSession::HandleSortReagentBankBags(WorldPackets::Item::SortReagentBankBags& /*sortReagentBankBags*/)
|
||||
{
|
||||
// TODO: Implement sorting
|
||||
// Placeholder to prevent completely locking out bags clientside
|
||||
SendPacket(WorldPackets::Item::SortBagsResult().Write());
|
||||
SendPacket(WorldPackets::Item::BagCleanupFinished().Write());
|
||||
}
|
||||
|
||||
void WorldSession::HandleRemoveNewItem(WorldPackets::Item::RemoveNewItem& removeNewItem)
|
||||
|
||||
@@ -1041,9 +1041,9 @@ void WorldSession::HandleGuildSetFocusedAchievement(WorldPackets::Achievement::G
|
||||
guild->GetAchievementMgr().SendAchievementInfo(_player, setFocusedAchievement.AchievementID);
|
||||
}
|
||||
|
||||
void WorldSession::HandleUITimeRequest(WorldPackets::Misc::UITimeRequest& /*request*/)
|
||||
void WorldSession::HandleServerTimeOffsetRequest(WorldPackets::Misc::ServerTimeOffsetRequest& /*request*/)
|
||||
{
|
||||
WorldPackets::Misc::UITime response;
|
||||
WorldPackets::Misc::ServerTimeOffset response;
|
||||
response.Time = time(nullptr);
|
||||
SendPacket(response.Write());
|
||||
}
|
||||
|
||||
@@ -667,7 +667,7 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPackets::Quest::Ques
|
||||
|
||||
void WorldSession::HandleRequestWorldQuestUpdate(WorldPackets::Quest::RequestWorldQuestUpdate& /*packet*/)
|
||||
{
|
||||
WorldPackets::Quest::WorldQuestUpdate response;
|
||||
WorldPackets::Quest::WorldQuestUpdateResponse response;
|
||||
|
||||
/// @todo: 7.x Has to be implemented
|
||||
//response.WorldQuestUpdates.push_back(WorldPackets::Quest::WorldQuestUpdateInfo(lastUpdate, questID, timer, variableID, value));
|
||||
|
||||
@@ -28,23 +28,23 @@
|
||||
|
||||
void WorldSession::HandleLearnTalentsOpcode(WorldPackets::Talent::LearnTalents& packet)
|
||||
{
|
||||
WorldPackets::Talent::LearnTalentsFailed learnTalentsFailed;
|
||||
WorldPackets::Talent::LearnTalentFailed learnTalentFailed;
|
||||
bool anythingLearned = false;
|
||||
for (uint32 talentId : packet.Talents)
|
||||
{
|
||||
if (TalentLearnResult result = _player->LearnTalent(talentId, &learnTalentsFailed.SpellID))
|
||||
if (TalentLearnResult result = _player->LearnTalent(talentId, &learnTalentFailed.SpellID))
|
||||
{
|
||||
if (!learnTalentsFailed.Reason)
|
||||
learnTalentsFailed.Reason = result;
|
||||
if (!learnTalentFailed.Reason)
|
||||
learnTalentFailed.Reason = result;
|
||||
|
||||
learnTalentsFailed.Talents.push_back(talentId);
|
||||
learnTalentFailed.Talents.push_back(talentId);
|
||||
}
|
||||
else
|
||||
anythingLearned = true;
|
||||
}
|
||||
|
||||
if (learnTalentsFailed.Reason)
|
||||
SendPacket(learnTalentsFailed.Write());
|
||||
if (learnTalentFailed.Reason)
|
||||
SendPacket(learnTalentFailed.Write());
|
||||
|
||||
if (anythingLearned)
|
||||
_player->SendTalentsInfoData();
|
||||
@@ -52,23 +52,23 @@ void WorldSession::HandleLearnTalentsOpcode(WorldPackets::Talent::LearnTalents&
|
||||
|
||||
void WorldSession::HandleLearnPvpTalentsOpcode(WorldPackets::Talent::LearnPvpTalents& packet)
|
||||
{
|
||||
WorldPackets::Talent::LearnPvpTalentsFailed learnPvpTalentsFailed;
|
||||
WorldPackets::Talent::LearnPvpTalentFailed learnPvpTalentFailed;
|
||||
bool anythingLearned = false;
|
||||
for (WorldPackets::Talent::PvPTalent pvpTalent : packet.Talents)
|
||||
{
|
||||
if (TalentLearnResult result = _player->LearnPvpTalent(pvpTalent.PvPTalentID, pvpTalent.Slot, &learnPvpTalentsFailed.SpellID))
|
||||
if (TalentLearnResult result = _player->LearnPvpTalent(pvpTalent.PvPTalentID, pvpTalent.Slot, &learnPvpTalentFailed.SpellID))
|
||||
{
|
||||
if (!learnPvpTalentsFailed.Reason)
|
||||
learnPvpTalentsFailed.Reason = result;
|
||||
if (!learnPvpTalentFailed.Reason)
|
||||
learnPvpTalentFailed.Reason = result;
|
||||
|
||||
learnPvpTalentsFailed.Talents.push_back(pvpTalent);
|
||||
learnPvpTalentFailed.Talents.push_back(pvpTalent);
|
||||
}
|
||||
else
|
||||
anythingLearned = true;
|
||||
}
|
||||
|
||||
if (learnPvpTalentsFailed.Reason)
|
||||
SendPacket(learnPvpTalentsFailed.Write());
|
||||
if (learnPvpTalentFailed.Reason)
|
||||
SendPacket(learnPvpTalentFailed.Write());
|
||||
|
||||
if (anythingLearned)
|
||||
_player->SendTalentsInfoData();
|
||||
|
||||
@@ -18,24 +18,24 @@
|
||||
#include "TokenPackets.h"
|
||||
#include "WorldSession.h"
|
||||
|
||||
void WorldSession::HandleUpdateListedAuctionableTokens(WorldPackets::Token::UpdateListedAuctionableTokens& updateListedAuctionableTokens)
|
||||
void WorldSession::HandleCommerceTokenGetLog(WorldPackets::Token::CommerceTokenGetLog& commerceTokenGetLog)
|
||||
{
|
||||
WorldPackets::Token::UpdateListedAuctionableTokensResponse response;
|
||||
WorldPackets::Token::CommerceTokenGetLogResponse response;
|
||||
|
||||
/// @todo: 6.x fix implementation
|
||||
response.UnkInt = updateListedAuctionableTokens.UnkInt;
|
||||
response.UnkInt = commerceTokenGetLog.UnkInt;
|
||||
response.Result = TOKEN_RESULT_SUCCESS;
|
||||
|
||||
SendPacket(response.Write());
|
||||
}
|
||||
|
||||
void WorldSession::HandleRequestWowTokenMarketPrice(WorldPackets::Token::RequestWowTokenMarketPrice& requestWowTokenMarketPrice)
|
||||
void WorldSession::HandleCommerceTokenGetMarketPrice(WorldPackets::Token::CommerceTokenGetMarketPrice& commerceTokenGetMarketPrice)
|
||||
{
|
||||
WorldPackets::Token::WowTokenMarketPriceResponse response;
|
||||
WorldPackets::Token::CommerceTokenGetMarketPriceResponse response;
|
||||
|
||||
/// @todo: 6.x fix implementation
|
||||
response.CurrentMarketPrice = 300000000;
|
||||
response.UnkInt = requestWowTokenMarketPrice.UnkInt;
|
||||
response.UnkInt = commerceTokenGetMarketPrice.UnkInt;
|
||||
response.Result = TOKEN_RESULT_SUCCESS;
|
||||
//packet.ReadUInt32("UnkInt32");
|
||||
|
||||
|
||||
@@ -287,5 +287,5 @@ void WorldSession::HandleTransmogrifyItems(WorldPackets::Transmogrification::Tra
|
||||
|
||||
void WorldSession::SendOpenTransmogrifier(ObjectGuid const& guid)
|
||||
{
|
||||
SendPacket(WorldPackets::Transmogrification::OpenTransmogrifier(guid).Write());
|
||||
SendPacket(WorldPackets::Transmogrification::TransmogrifyNPC(guid).Write());
|
||||
}
|
||||
|
||||
@@ -756,7 +756,7 @@ void InstanceScript::SendEncounterEnd()
|
||||
|
||||
void InstanceScript::SendBossKillCredit(uint32 encounterId)
|
||||
{
|
||||
WorldPackets::Instance::BossKillCredit bossKillCreditMessage;
|
||||
WorldPackets::Instance::BossKill bossKillCreditMessage;
|
||||
bossKillCreditMessage.DungeonEncounterID = encounterId;
|
||||
|
||||
instance->SendToPlayers(bossKillCreditMessage.Write());
|
||||
|
||||
@@ -312,7 +312,7 @@ CriteriaList const& Scenario::GetCriteriaByType(CriteriaTypes type, uint32 /*ass
|
||||
|
||||
void Scenario::SendBootPlayer(Player* player)
|
||||
{
|
||||
WorldPackets::Scenario::ScenarioBoot scenarioBoot;
|
||||
WorldPackets::Scenario::ScenarioVacate scenarioBoot;
|
||||
scenarioBoot.ScenarioID = _data->Entry->ID;
|
||||
player->SendDirectMessage(scenarioBoot.Write());
|
||||
}
|
||||
|
||||
@@ -31,7 +31,7 @@ ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::AreaTrigger::AreaTriggerS
|
||||
return data;
|
||||
}
|
||||
|
||||
ByteBuffer& operator<<(ByteBuffer& data, AreaTriggerCircularMovementInfo const& areaTriggerCircularMovement)
|
||||
ByteBuffer& operator<<(ByteBuffer& data, AreaTriggerOrbitInfo const& areaTriggerCircularMovement)
|
||||
{
|
||||
data.WriteBit(areaTriggerCircularMovement.PathTarget.is_initialized());
|
||||
data.WriteBit(areaTriggerCircularMovement.Center.is_initialized());
|
||||
@@ -76,14 +76,14 @@ WorldPacket const* WorldPackets::AreaTrigger::AreaTriggerRePath::Write()
|
||||
_worldPacket << TriggerGUID;
|
||||
|
||||
_worldPacket.WriteBit(AreaTriggerSpline.is_initialized());
|
||||
_worldPacket.WriteBit(AreaTriggerCircularMovement.is_initialized());
|
||||
_worldPacket.WriteBit(AreaTriggerOrbit.is_initialized());
|
||||
_worldPacket.FlushBits();
|
||||
|
||||
if (AreaTriggerSpline)
|
||||
_worldPacket << *AreaTriggerSpline;
|
||||
|
||||
if (AreaTriggerCircularMovement)
|
||||
_worldPacket << *AreaTriggerCircularMovement;
|
||||
if (AreaTriggerOrbit)
|
||||
_worldPacket << *AreaTriggerOrbit;
|
||||
|
||||
return &_worldPacket;
|
||||
}
|
||||
|
||||
@@ -73,12 +73,12 @@ namespace WorldPackets
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
Optional<AreaTriggerSplineInfo> AreaTriggerSpline;
|
||||
Optional<AreaTriggerCircularMovementInfo> AreaTriggerCircularMovement;
|
||||
Optional<AreaTriggerOrbitInfo> AreaTriggerOrbit;
|
||||
ObjectGuid TriggerGUID;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
ByteBuffer& operator<<(ByteBuffer& data, AreaTriggerCircularMovementInfo const& areaTriggerCircularMovement);
|
||||
ByteBuffer& operator<<(ByteBuffer& data, AreaTriggerOrbitInfo const& areaTriggerCircularMovement);
|
||||
|
||||
#endif // AreaTriggerPackets_h__
|
||||
|
||||
@@ -46,7 +46,7 @@ void WorldPackets::Artifact::ConfirmArtifactRespec::Read()
|
||||
_worldPacket >> NpcGUID;
|
||||
}
|
||||
|
||||
WorldPacket const* WorldPackets::Artifact::ArtifactForgeOpened::Write()
|
||||
WorldPacket const* WorldPackets::Artifact::OpenArtifactForge::Write()
|
||||
{
|
||||
_worldPacket << ArtifactGUID;
|
||||
_worldPacket << ForgeGUID;
|
||||
@@ -54,7 +54,7 @@ WorldPacket const* WorldPackets::Artifact::ArtifactForgeOpened::Write()
|
||||
return &_worldPacket;
|
||||
}
|
||||
|
||||
WorldPacket const* WorldPackets::Artifact::ArtifactRespecConfirm::Write()
|
||||
WorldPacket const* WorldPackets::Artifact::ArtifactRespecPrompt::Write()
|
||||
{
|
||||
_worldPacket << ArtifactGUID;
|
||||
_worldPacket << NpcGUID;
|
||||
|
||||
@@ -67,10 +67,10 @@ namespace WorldPackets
|
||||
ObjectGuid NpcGUID;
|
||||
};
|
||||
|
||||
class ArtifactForgeOpened final : public ServerPacket
|
||||
class OpenArtifactForge final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
ArtifactForgeOpened() : ServerPacket(SMSG_ARTIFACT_FORGE_OPENED, 16 + 16) { }
|
||||
OpenArtifactForge() : ServerPacket(SMSG_OPEN_ARTIFACT_FORGE, 16 + 16) { }
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
@@ -78,10 +78,10 @@ namespace WorldPackets
|
||||
ObjectGuid ForgeGUID;
|
||||
};
|
||||
|
||||
class ArtifactRespecConfirm final : public ServerPacket
|
||||
class ArtifactRespecPrompt final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
ArtifactRespecConfirm() : ServerPacket(SMSG_ARTIFACT_RESPEC_CONFIRM, 16 + 16) { }
|
||||
ArtifactRespecPrompt() : ServerPacket(SMSG_ARTIFACT_RESPEC_PROMPT, 16 + 16) { }
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
|
||||
@@ -321,7 +321,7 @@ void AuctionHelloRequest::Read()
|
||||
_worldPacket >> Guid;
|
||||
}
|
||||
|
||||
void AuctionListBidderItems::Read()
|
||||
void AuctionListBiddedItems::Read()
|
||||
{
|
||||
_worldPacket >> Auctioneer;
|
||||
_worldPacket >> Offset;
|
||||
@@ -401,7 +401,7 @@ void AuctionListItemsByItemID::Read()
|
||||
_worldPacket >> *TaintedBy;
|
||||
}
|
||||
|
||||
void AuctionListOwnerItems::Read()
|
||||
void AuctionListOwnedItems::Read()
|
||||
{
|
||||
_worldPacket >> Auctioneer;
|
||||
_worldPacket >> Offset;
|
||||
@@ -498,7 +498,7 @@ void AuctionSetFavoriteItem::Read()
|
||||
_worldPacket >> Item;
|
||||
}
|
||||
|
||||
void AuctionStartCommoditiesPurchase::Read()
|
||||
void AuctionGetCommodityQuote::Read()
|
||||
{
|
||||
_worldPacket >> Auctioneer;
|
||||
_worldPacket >> ItemID;
|
||||
@@ -534,7 +534,7 @@ WorldPacket const* AuctionCommandResult::Write()
|
||||
return &_worldPacket;
|
||||
}
|
||||
|
||||
WorldPacket const* AuctionCommodityQuote::Write()
|
||||
WorldPacket const* AuctionGetCommodityQuoteResult::Write()
|
||||
{
|
||||
_worldPacket.WriteBit(TotalPrice.is_initialized());
|
||||
_worldPacket.WriteBit(Quantity.is_initialized());
|
||||
@@ -554,7 +554,7 @@ WorldPacket const* AuctionCommodityQuote::Write()
|
||||
return &_worldPacket;
|
||||
}
|
||||
|
||||
WorldPacket const* AuctionFavoriteItems::Write()
|
||||
WorldPacket const* AuctionFavoriteList::Write()
|
||||
{
|
||||
_worldPacket << uint32(DesiredDelay);
|
||||
_worldPacket.WriteBits(Items.size(), 7);
|
||||
@@ -575,7 +575,7 @@ WorldPacket const* AuctionHelloResponse::Write()
|
||||
return &_worldPacket;
|
||||
}
|
||||
|
||||
WorldPacket const* AuctionListBidderItemsResult::Write()
|
||||
WorldPacket const* AuctionListBiddedItemsResult::Write()
|
||||
{
|
||||
_worldPacket << int32(Items.size());
|
||||
_worldPacket << uint32(DesiredDelay);
|
||||
@@ -622,7 +622,7 @@ WorldPacket const* AuctionListItemsResult::Write()
|
||||
return &_worldPacket;
|
||||
}
|
||||
|
||||
WorldPacket const* AuctionListOwnerItemsResult::Write()
|
||||
WorldPacket const* AuctionListOwnedItemsResult::Write()
|
||||
{
|
||||
_worldPacket << int32(Items.size());
|
||||
_worldPacket << int32(SoldItems.size());
|
||||
|
||||
@@ -193,10 +193,10 @@ namespace WorldPackets
|
||||
ObjectGuid Guid;
|
||||
};
|
||||
|
||||
class AuctionListBidderItems final : public ClientPacket
|
||||
class AuctionListBiddedItems final : public ClientPacket
|
||||
{
|
||||
public:
|
||||
AuctionListBidderItems(WorldPacket&& packet) : ClientPacket(CMSG_AUCTION_LIST_BIDDER_ITEMS, std::move(packet)) { }
|
||||
AuctionListBiddedItems(WorldPacket&& packet) : ClientPacket(CMSG_AUCTION_LIST_BIDDED_ITEMS, std::move(packet)) { }
|
||||
|
||||
void Read() override;
|
||||
|
||||
@@ -250,10 +250,10 @@ namespace WorldPackets
|
||||
Array<AuctionSortDef, 2> Sorts;
|
||||
};
|
||||
|
||||
class AuctionListOwnerItems final : public ClientPacket
|
||||
class AuctionListOwnedItems final : public ClientPacket
|
||||
{
|
||||
public:
|
||||
AuctionListOwnerItems(WorldPacket&& packet) : ClientPacket(CMSG_AUCTION_LIST_OWNER_ITEMS, std::move(packet)) { }
|
||||
AuctionListOwnedItems(WorldPacket&& packet) : ClientPacket(CMSG_AUCTION_LIST_OWNED_ITEMS, std::move(packet)) { }
|
||||
|
||||
void Read() override;
|
||||
|
||||
@@ -343,10 +343,10 @@ namespace WorldPackets
|
||||
bool IsNotFavorite = true;
|
||||
};
|
||||
|
||||
class AuctionStartCommoditiesPurchase final : public ClientPacket
|
||||
class AuctionGetCommodityQuote final : public ClientPacket
|
||||
{
|
||||
public:
|
||||
AuctionStartCommoditiesPurchase(WorldPacket&& packet) : ClientPacket(CMSG_AUCTION_START_COMMODITIES_PURCHASE, std::move(packet)) { }
|
||||
AuctionGetCommodityQuote(WorldPacket&& packet) : ClientPacket(CMSG_AUCTION_GET_COMMODITY_QUOTE, std::move(packet)) { }
|
||||
|
||||
void Read() override;
|
||||
|
||||
@@ -385,10 +385,10 @@ namespace WorldPackets
|
||||
uint32 DesiredDelay = 0;
|
||||
};
|
||||
|
||||
class AuctionCommodityQuote final : public ServerPacket
|
||||
class AuctionGetCommodityQuoteResult final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
AuctionCommodityQuote() : ServerPacket(SMSG_AUCTION_COMMODITY_QUOTE, 1 + 8 + 4 + 4 + 4 + 4) { }
|
||||
AuctionGetCommodityQuoteResult() : ServerPacket(SMSG_AUCTION_GET_COMMODITY_QUOTE_RESULT, 1 + 8 + 4 + 4 + 4 + 4) { }
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
@@ -410,10 +410,10 @@ namespace WorldPackets
|
||||
bool OpenForBusiness = true;
|
||||
};
|
||||
|
||||
class AuctionListBidderItemsResult final : public ServerPacket
|
||||
class AuctionListBiddedItemsResult final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
AuctionListBidderItemsResult() : ServerPacket(SMSG_AUCTION_LIST_BIDDER_ITEMS_RESULT, 149) { }
|
||||
AuctionListBiddedItemsResult() : ServerPacket(SMSG_AUCTION_LIST_BIDDED_ITEMS_RESULT, 149) { }
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
@@ -437,10 +437,10 @@ namespace WorldPackets
|
||||
bool HasMoreResults = false;
|
||||
};
|
||||
|
||||
class AuctionFavoriteItems final : public ServerPacket
|
||||
class AuctionFavoriteList final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
AuctionFavoriteItems() : ServerPacket(SMSG_AUCTION_FAVORITE_ITEMS, 4 + 4 + 20 * 100) { }
|
||||
AuctionFavoriteList() : ServerPacket(SMSG_AUCTION_FAVORITE_LIST, 4 + 4 + 20 * 100) { }
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
@@ -464,10 +464,10 @@ namespace WorldPackets
|
||||
AuctionBucketKey BucketKey;
|
||||
};
|
||||
|
||||
class AuctionListOwnerItemsResult final : public ServerPacket
|
||||
class AuctionListOwnedItemsResult final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
AuctionListOwnerItemsResult() : ServerPacket(SMSG_AUCTION_LIST_OWNER_ITEMS_RESULT, 149) { }
|
||||
AuctionListOwnedItemsResult() : ServerPacket(SMSG_AUCTION_LIST_OWNED_ITEMS_RESULT, 149) { }
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
|
||||
@@ -306,7 +306,7 @@ void WorldPackets::Auth::ConnectToFailed::Read()
|
||||
|
||||
uint8 constexpr EnableEncryptionSeed[16] = { 0x90, 0x9C, 0xD0, 0x50, 0x5A, 0x2C, 0x14, 0xDD, 0x5C, 0x2C, 0xC0, 0x64, 0x14, 0xF3, 0xFE, 0xC9 };
|
||||
|
||||
WorldPacket const* WorldPackets::Auth::EnableEncryption::Write()
|
||||
WorldPacket const* WorldPackets::Auth::EnterEncryptedMode::Write()
|
||||
{
|
||||
Trinity::Crypto::HMAC_SHA256 hash(EncryptionKey, 16);
|
||||
hash.UpdateData(reinterpret_cast<uint8 const*>(&Enabled), 1);
|
||||
|
||||
@@ -279,10 +279,10 @@ namespace WorldPackets
|
||||
void Read() override;
|
||||
};
|
||||
|
||||
class EnableEncryption final : public ServerPacket
|
||||
class EnterEncryptedMode final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
EnableEncryption(uint8 const* encryptionKey, bool enabled) : ServerPacket(SMSG_ENABLE_ENCRYPTION, 256 + 1),
|
||||
EnterEncryptedMode(uint8 const* encryptionKey, bool enabled) : ServerPacket(SMSG_ENTER_ENCRYPTED_MODE, 256 + 1),
|
||||
EncryptionKey(encryptionKey), Enabled(enabled)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
#include "AzeritePackets.h"
|
||||
#include "Util.h"
|
||||
|
||||
WorldPacket const* WorldPackets::Azerite::AzeriteXpGain::Write()
|
||||
WorldPacket const* WorldPackets::Azerite::PlayerAzeriteItemGains::Write()
|
||||
{
|
||||
_worldPacket << ItemGUID;
|
||||
_worldPacket << uint64(XP);
|
||||
@@ -26,7 +26,7 @@ WorldPacket const* WorldPackets::Azerite::AzeriteXpGain::Write()
|
||||
return &_worldPacket;
|
||||
}
|
||||
|
||||
WorldPacket const* WorldPackets::Azerite::AzeriteEssenceForgeOpened::Write()
|
||||
WorldPacket const* WorldPackets::Azerite::OpenHeartForge::Write()
|
||||
{
|
||||
_worldPacket << ForgeGUID;
|
||||
|
||||
@@ -44,7 +44,7 @@ void WorldPackets::Azerite::AzeriteEssenceActivateEssence::Read()
|
||||
_worldPacket >> Slot;
|
||||
}
|
||||
|
||||
WorldPacket const* WorldPackets::Azerite::AzeriteEssenceSelectionResult::Write()
|
||||
WorldPacket const* WorldPackets::Azerite::ActivateEssenceFailed::Write()
|
||||
{
|
||||
_worldPacket.WriteBits(AsUnderlyingType(Reason), 4);
|
||||
_worldPacket.WriteBit(Slot.is_initialized());
|
||||
@@ -69,7 +69,7 @@ void WorldPackets::Azerite::AzeriteEmpoweredItemSelectPower::Read()
|
||||
_worldPacket >> Slot;
|
||||
}
|
||||
|
||||
WorldPacket const* WorldPackets::Azerite::AzeriteEmpoweredItemEquippedStatusChanged::Write()
|
||||
WorldPacket const* WorldPackets::Azerite::PlayerAzeriteItemEquippedStatusChanged::Write()
|
||||
{
|
||||
_worldPacket.WriteBit(IsHeartEquipped);
|
||||
_worldPacket.FlushBits();
|
||||
@@ -77,7 +77,7 @@ WorldPacket const* WorldPackets::Azerite::AzeriteEmpoweredItemEquippedStatusChan
|
||||
return &_worldPacket;
|
||||
}
|
||||
|
||||
WorldPacket const* WorldPackets::Azerite::AzeriteEmpoweredItemRespecOpen::Write()
|
||||
WorldPacket const* WorldPackets::Azerite::AzeriteRespecNPC::Write()
|
||||
{
|
||||
_worldPacket << NpcGUID;
|
||||
|
||||
|
||||
@@ -27,10 +27,10 @@ namespace WorldPackets
|
||||
{
|
||||
namespace Azerite
|
||||
{
|
||||
class AzeriteXpGain final : public ServerPacket
|
||||
class PlayerAzeriteItemGains final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
AzeriteXpGain() : ServerPacket(SMSG_AZERITE_XP_GAIN, 16 + 8) { }
|
||||
PlayerAzeriteItemGains() : ServerPacket(SMSG_PLAYER_AZERITE_ITEM_GAINS, 16 + 8) { }
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
@@ -38,20 +38,20 @@ namespace WorldPackets
|
||||
uint64 XP = 0;
|
||||
};
|
||||
|
||||
class AzeriteEssenceForgeOpened final : public ServerPacket
|
||||
class OpenHeartForge final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
AzeriteEssenceForgeOpened() : ServerPacket(SMSG_AZERITE_ESSENCE_FORGE_OPENED, 16) { }
|
||||
OpenHeartForge() : ServerPacket(SMSG_OPEN_HEART_FORGE, 16) { }
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
ObjectGuid ForgeGUID;
|
||||
};
|
||||
|
||||
class AzeriteEssenceForgeClose final : public ServerPacket
|
||||
class CloseHeartForge final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
AzeriteEssenceForgeClose() : ServerPacket(SMSG_AZERITE_ESSENCE_FORGE_CLOSE, 0) { }
|
||||
CloseHeartForge() : ServerPacket(SMSG_CLOSE_HEART_FORGE, 0) { }
|
||||
|
||||
WorldPacket const* Write() override { return &_worldPacket; }
|
||||
};
|
||||
@@ -77,10 +77,10 @@ namespace WorldPackets
|
||||
uint8 Slot = 0;
|
||||
};
|
||||
|
||||
class AzeriteEssenceSelectionResult final : public ServerPacket
|
||||
class ActivateEssenceFailed final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
AzeriteEssenceSelectionResult() : ServerPacket(SMSG_AZERITE_ESSENCE_SELECTION_RESULT, 0) { }
|
||||
ActivateEssenceFailed() : ServerPacket(SMSG_ACTIVATE_ESSENCE_FAILED, 1 + 4 + 4 + 1) { }
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
@@ -113,20 +113,20 @@ namespace WorldPackets
|
||||
uint8 Slot = 0;
|
||||
};
|
||||
|
||||
class TC_GAME_API AzeriteEmpoweredItemEquippedStatusChanged final : public ServerPacket
|
||||
class TC_GAME_API PlayerAzeriteItemEquippedStatusChanged final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
AzeriteEmpoweredItemEquippedStatusChanged() : ServerPacket(SMSG_AZERITE_EMPOWERED_ITEM_EQUIPPED_STATUS_CHANGED, 1) { }
|
||||
PlayerAzeriteItemEquippedStatusChanged() : ServerPacket(SMSG_PLAYER_AZERITE_ITEM_EQUIPPED_STATUS_CHANGED, 1) { }
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
bool IsHeartEquipped = false;
|
||||
};
|
||||
|
||||
class AzeriteEmpoweredItemRespecOpen final : public ServerPacket
|
||||
class AzeriteRespecNPC final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
AzeriteEmpoweredItemRespecOpen(ObjectGuid npcGuid) : ServerPacket(SMSG_AZERITE_EMPOWERED_ITEM_RESPEC_OPEN, 1), NpcGUID(npcGuid) { }
|
||||
AzeriteRespecNPC(ObjectGuid npcGuid) : ServerPacket(SMSG_AZERITE_RESPEC_NPC, 1), NpcGUID(npcGuid) { }
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
|
||||
#include "BattlegroundPackets.h"
|
||||
|
||||
WorldPacket const* WorldPackets::Battleground::PVPSeason::Write()
|
||||
WorldPacket const* WorldPackets::Battleground::SeasonInfo::Write()
|
||||
{
|
||||
_worldPacket << int32(MythicPlusSeasonID);
|
||||
_worldPacket << int32(CurrentSeason);
|
||||
@@ -45,7 +45,7 @@ WorldPacket const* WorldPackets::Battleground::AreaSpiritHealerTime::Write()
|
||||
return &_worldPacket;
|
||||
}
|
||||
|
||||
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Battleground::PVPLogData::RatingData const& ratingData)
|
||||
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Battleground::PVPMatchStatistics::RatingData const& ratingData)
|
||||
{
|
||||
for (std::size_t i = 0; i < 2; ++i)
|
||||
{
|
||||
@@ -56,7 +56,7 @@ ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Battleground::PVPLogData:
|
||||
return data;
|
||||
}
|
||||
|
||||
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Battleground::PVPLogData::HonorData const& honorData)
|
||||
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Battleground::PVPMatchStatistics::HonorData const& honorData)
|
||||
{
|
||||
data << uint32(honorData.HonorKills);
|
||||
data << uint32(honorData.Deaths);
|
||||
@@ -64,14 +64,14 @@ ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Battleground::PVPLogData:
|
||||
return data;
|
||||
}
|
||||
|
||||
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Battleground::PVPLogData::PVPMatchPlayerPVPStat const& pvpStat)
|
||||
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Battleground::PVPMatchStatistics::PVPMatchPlayerPVPStat const& pvpStat)
|
||||
{
|
||||
data << int32(pvpStat.PvpStatID);
|
||||
data << int32(pvpStat.PvpStatValue);
|
||||
return data;
|
||||
}
|
||||
|
||||
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Battleground::PVPLogData::PVPMatchPlayerStatistics const& playerData)
|
||||
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Battleground::PVPMatchStatistics::PVPMatchPlayerStatistics const& playerData)
|
||||
{
|
||||
data << playerData.PlayerGUID;
|
||||
data << uint32(playerData.Kills);
|
||||
@@ -84,7 +84,7 @@ ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Battleground::PVPLogData:
|
||||
data << int32(playerData.Class);
|
||||
data << int32(playerData.CreatureID);
|
||||
data << int32(playerData.HonorLevel);
|
||||
for (WorldPackets::Battleground::PVPLogData::PVPMatchPlayerPVPStat const& pvpStat : playerData.Stats)
|
||||
for (WorldPackets::Battleground::PVPMatchStatistics::PVPMatchPlayerPVPStat const& pvpStat : playerData.Stats)
|
||||
data << pvpStat;
|
||||
|
||||
data.WriteBit(playerData.Faction != 0);
|
||||
@@ -114,7 +114,7 @@ ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Battleground::PVPLogData:
|
||||
return data;
|
||||
}
|
||||
|
||||
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Battleground::PVPLogData const& pvpLogData)
|
||||
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Battleground::PVPMatchStatistics const& pvpLogData)
|
||||
{
|
||||
data.WriteBit(pvpLogData.Ratings.is_initialized());
|
||||
data << uint32(pvpLogData.Statistics.size());
|
||||
@@ -123,15 +123,15 @@ ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Battleground::PVPLogData
|
||||
if (pvpLogData.Ratings.is_initialized())
|
||||
data << *pvpLogData.Ratings;
|
||||
|
||||
for (WorldPackets::Battleground::PVPLogData::PVPMatchPlayerStatistics const& player : pvpLogData.Statistics)
|
||||
for (WorldPackets::Battleground::PVPMatchStatistics::PVPMatchPlayerStatistics const& player : pvpLogData.Statistics)
|
||||
data << player;
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
WorldPacket const* WorldPackets::Battleground::PVPLogDataMessage::Write()
|
||||
WorldPacket const* WorldPackets::Battleground::PVPMatchStatisticsMessage::Write()
|
||||
{
|
||||
_worldPacket.reserve(Data.Statistics.size() * sizeof(PVPLogData::PVPMatchPlayerStatistics) + sizeof(PVPLogData));
|
||||
_worldPacket.reserve(Data.Statistics.size() * sizeof(PVPMatchStatistics::PVPMatchPlayerStatistics) + sizeof(PVPMatchStatistics));
|
||||
|
||||
_worldPacket << Data;
|
||||
|
||||
@@ -307,7 +307,7 @@ WorldPacket const* WorldPackets::Battleground::DestroyArenaUnit::Write()
|
||||
return &_worldPacket;
|
||||
}
|
||||
|
||||
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Battleground::RatedBattlefieldInfo::BracketInfo const& bracketInfo)
|
||||
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Battleground::RatedPvpInfo::BracketInfo const& bracketInfo)
|
||||
{
|
||||
data << int32(bracketInfo.PersonalRating);
|
||||
data << int32(bracketInfo.Ranking);
|
||||
@@ -328,7 +328,7 @@ ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Battleground::RatedBattle
|
||||
return data;
|
||||
}
|
||||
|
||||
WorldPacket const* WorldPackets::Battleground::RatedBattlefieldInfo::Write()
|
||||
WorldPacket const* WorldPackets::Battleground::RatedPvpInfo::Write()
|
||||
{
|
||||
for (BracketInfo const& bracket : Bracket)
|
||||
_worldPacket << bracket;
|
||||
@@ -336,7 +336,7 @@ WorldPacket const* WorldPackets::Battleground::RatedBattlefieldInfo::Write()
|
||||
return &_worldPacket;
|
||||
}
|
||||
|
||||
WorldPacket const* WorldPackets::Battleground::PVPMatchInit::Write()
|
||||
WorldPacket const* WorldPackets::Battleground::PVPMatchInitialize::Write()
|
||||
{
|
||||
_worldPacket << uint32(MapID);
|
||||
_worldPacket << uint8(State);
|
||||
@@ -351,7 +351,7 @@ WorldPacket const* WorldPackets::Battleground::PVPMatchInit::Write()
|
||||
return &_worldPacket;
|
||||
}
|
||||
|
||||
WorldPacket const* WorldPackets::Battleground::PVPMatchEnd::Write()
|
||||
WorldPacket const* WorldPackets::Battleground::PVPMatchComplete::Write()
|
||||
{
|
||||
_worldPacket << uint8(Winner);
|
||||
_worldPacket << int32(Duration);
|
||||
|
||||
@@ -30,10 +30,10 @@ namespace WorldPackets
|
||||
{
|
||||
namespace Battleground
|
||||
{
|
||||
class PVPSeason final : public ServerPacket
|
||||
class SeasonInfo final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
PVPSeason() : ServerPacket(SMSG_PVP_SEASON, 4 + 4 + 4 + 4) { }
|
||||
SeasonInfo() : ServerPacket(SMSG_SEASON_INFO, 4 + 4 + 4 + 4) { }
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
@@ -90,7 +90,7 @@ namespace WorldPackets
|
||||
void Read() override { }
|
||||
};
|
||||
|
||||
struct PVPLogData
|
||||
struct PVPMatchStatistics
|
||||
{
|
||||
struct RatingData
|
||||
{
|
||||
@@ -142,14 +142,14 @@ namespace WorldPackets
|
||||
std::array<int8, 2> PlayerCount = { };
|
||||
};
|
||||
|
||||
class PVPLogDataMessage final : public ServerPacket
|
||||
class PVPMatchStatisticsMessage final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
PVPLogDataMessage() : ServerPacket(SMSG_PVP_LOG_DATA, 0) { }
|
||||
PVPMatchStatisticsMessage() : ServerPacket(SMSG_PVP_MATCH_STATISTICS, 0) { }
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
PVPLogData Data;
|
||||
PVPMatchStatistics Data;
|
||||
};
|
||||
|
||||
struct BattlefieldStatusHeader
|
||||
@@ -424,10 +424,10 @@ namespace WorldPackets
|
||||
void Read() override { }
|
||||
};
|
||||
|
||||
class RatedBattlefieldInfo final : public ServerPacket
|
||||
class RatedPvpInfo final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
RatedBattlefieldInfo() : ServerPacket(SMSG_RATED_BATTLEFIELD_INFO, 6 * sizeof(BracketInfo)) { }
|
||||
RatedPvpInfo() : ServerPacket(SMSG_RATED_PVP_INFO, 6 * sizeof(BracketInfo)) { }
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
@@ -450,10 +450,10 @@ namespace WorldPackets
|
||||
} Bracket[6];
|
||||
};
|
||||
|
||||
class PVPMatchInit final : public ServerPacket
|
||||
class PVPMatchInitialize final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
PVPMatchInit() : ServerPacket(SMSG_PVP_MATCH_INIT, 4 + 1 + 4 + 4 + 1 + 4 + 1) { }
|
||||
PVPMatchInitialize() : ServerPacket(SMSG_PVP_MATCH_INITIALIZE, 4 + 1 + 4 + 4 + 1 + 4 + 1) { }
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
@@ -474,16 +474,16 @@ namespace WorldPackets
|
||||
bool AffectsRating = false;
|
||||
};
|
||||
|
||||
class PVPMatchEnd final : public ServerPacket
|
||||
class PVPMatchComplete final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
PVPMatchEnd() : ServerPacket(SMSG_PVP_MATCH_END) { }
|
||||
PVPMatchComplete() : ServerPacket(SMSG_PVP_MATCH_COMPLETE) { }
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
uint8 Winner = 0;
|
||||
int32 Duration = 0;
|
||||
Optional<PVPLogData> LogData;
|
||||
Optional<PVPMatchStatistics> LogData;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -52,7 +52,7 @@ WorldPacket const* WorldPackets::Battlenet::Response::Write()
|
||||
return &_worldPacket;
|
||||
}
|
||||
|
||||
WorldPacket const* WorldPackets::Battlenet::SetSessionState::Write()
|
||||
WorldPacket const* WorldPackets::Battlenet::ConnectionStatus::Write()
|
||||
{
|
||||
_worldPacket.WriteBits(State, 2);
|
||||
_worldPacket.WriteBit(SuppressNotification);
|
||||
@@ -61,7 +61,7 @@ WorldPacket const* WorldPackets::Battlenet::SetSessionState::Write()
|
||||
return &_worldPacket;
|
||||
}
|
||||
|
||||
WorldPacket const* WorldPackets::Battlenet::RealmListTicket::Write()
|
||||
WorldPacket const* WorldPackets::Battlenet::ChangeRealmTicketResponse::Write()
|
||||
{
|
||||
_worldPacket << uint32(Token);
|
||||
_worldPacket.WriteBit(Allow);
|
||||
@@ -83,7 +83,7 @@ void WorldPackets::Battlenet::Request::Read()
|
||||
Data.WriteCompleted(protoSize);
|
||||
}
|
||||
|
||||
void WorldPackets::Battlenet::RequestRealmListTicket::Read()
|
||||
void WorldPackets::Battlenet::ChangeRealmTicket::Read()
|
||||
{
|
||||
_worldPacket >> Token;
|
||||
_worldPacket.read(Secret.data(), Secret.size());
|
||||
|
||||
@@ -60,10 +60,10 @@ namespace WorldPackets
|
||||
ByteBuffer Data;
|
||||
};
|
||||
|
||||
class SetSessionState final : public ServerPacket
|
||||
class ConnectionStatus final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
SetSessionState() : ServerPacket(SMSG_BATTLENET_SET_SESSION_STATE, 1) { }
|
||||
ConnectionStatus() : ServerPacket(SMSG_BATTLE_NET_CONNECTION_STATUS, 1) { }
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
@@ -71,10 +71,10 @@ namespace WorldPackets
|
||||
bool SuppressNotification = true;
|
||||
};
|
||||
|
||||
class RealmListTicket final : public ServerPacket
|
||||
class ChangeRealmTicketResponse final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
RealmListTicket() : ServerPacket(SMSG_BATTLENET_REALM_LIST_TICKET) { }
|
||||
ChangeRealmTicketResponse() : ServerPacket(SMSG_CHANGE_REALM_TICKET_RESPONSE) { }
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
@@ -94,10 +94,10 @@ namespace WorldPackets
|
||||
MessageBuffer Data;
|
||||
};
|
||||
|
||||
class RequestRealmListTicket final : public ClientPacket
|
||||
class ChangeRealmTicket final : public ClientPacket
|
||||
{
|
||||
public:
|
||||
RequestRealmListTicket(WorldPacket&& packet) : ClientPacket(CMSG_BATTLENET_REQUEST_REALM_LIST_TICKET, std::move(packet)) { }
|
||||
ChangeRealmTicket(WorldPacket&& packet) : ClientPacket(CMSG_CHANGE_REALM_TICKET, std::move(packet)) { }
|
||||
|
||||
void Read() override;
|
||||
|
||||
|
||||
@@ -242,7 +242,7 @@ void WorldPackets::Calendar::CalendarEventModeratorStatus::Read()
|
||||
_worldPacket >> Status;
|
||||
}
|
||||
|
||||
WorldPacket const* WorldPackets::Calendar::SCalendarEventInvite::Write()
|
||||
WorldPacket const* WorldPackets::Calendar::CalendarInviteAdded::Write()
|
||||
{
|
||||
_worldPacket << InviteGuid;
|
||||
_worldPacket << uint64(EventID);
|
||||
@@ -302,7 +302,7 @@ WorldPacket const* WorldPackets::Calendar::CalendarSendEvent::Write()
|
||||
return &_worldPacket;
|
||||
}
|
||||
|
||||
WorldPacket const* WorldPackets::Calendar::CalendarEventInviteAlert::Write()
|
||||
WorldPacket const* WorldPackets::Calendar::CalendarInviteAlert::Write()
|
||||
{
|
||||
_worldPacket << uint64(EventID);
|
||||
_worldPacket.AppendPackedTime(Date);
|
||||
@@ -325,7 +325,7 @@ WorldPacket const* WorldPackets::Calendar::CalendarEventInviteAlert::Write()
|
||||
return &_worldPacket;
|
||||
}
|
||||
|
||||
WorldPacket const* WorldPackets::Calendar::CalendarEventInviteStatus::Write()
|
||||
WorldPacket const* WorldPackets::Calendar::CalendarInviteStatus::Write()
|
||||
{
|
||||
_worldPacket << InviteGuid;
|
||||
_worldPacket << uint64(EventID);
|
||||
@@ -340,7 +340,7 @@ WorldPacket const* WorldPackets::Calendar::CalendarEventInviteStatus::Write()
|
||||
return &_worldPacket;
|
||||
}
|
||||
|
||||
WorldPacket const* WorldPackets::Calendar::CalendarEventInviteRemoved::Write()
|
||||
WorldPacket const* WorldPackets::Calendar::CalendarInviteRemoved::Write()
|
||||
{
|
||||
_worldPacket << InviteGuid;
|
||||
_worldPacket << uint64(EventID);
|
||||
@@ -352,7 +352,7 @@ WorldPacket const* WorldPackets::Calendar::CalendarEventInviteRemoved::Write()
|
||||
return &_worldPacket;
|
||||
}
|
||||
|
||||
WorldPacket const* WorldPackets::Calendar::CalendarEventInviteModeratorStatus::Write()
|
||||
WorldPacket const* WorldPackets::Calendar::CalendarInviteModeratorStatus::Write()
|
||||
{
|
||||
_worldPacket << InviteGuid;
|
||||
_worldPacket << uint64(EventID);
|
||||
@@ -364,7 +364,7 @@ WorldPacket const* WorldPackets::Calendar::CalendarEventInviteModeratorStatus::W
|
||||
return &_worldPacket;
|
||||
}
|
||||
|
||||
WorldPacket const* WorldPackets::Calendar::CalendarEventInviteRemovedAlert::Write()
|
||||
WorldPacket const* WorldPackets::Calendar::CalendarInviteRemovedAlert::Write()
|
||||
{
|
||||
_worldPacket << uint64(EventID);
|
||||
_worldPacket.AppendPackedTime(Date);
|
||||
@@ -457,7 +457,7 @@ WorldPacket const* WorldPackets::Calendar::CalendarRaidLockoutUpdated::Write()
|
||||
return &_worldPacket;
|
||||
}
|
||||
|
||||
WorldPacket const* WorldPackets::Calendar::CalendarEventInitialInvites::Write()
|
||||
WorldPacket const* WorldPackets::Calendar::CalendarCommunityInvite::Write()
|
||||
{
|
||||
_worldPacket << uint32(Invites.size());
|
||||
for (auto const& invite : Invites)
|
||||
@@ -469,7 +469,7 @@ WorldPacket const* WorldPackets::Calendar::CalendarEventInitialInvites::Write()
|
||||
return &_worldPacket;
|
||||
}
|
||||
|
||||
WorldPacket const* WorldPackets::Calendar::CalendarEventInviteStatusAlert::Write()
|
||||
WorldPacket const* WorldPackets::Calendar::CalendarInviteStatusAlert::Write()
|
||||
{
|
||||
_worldPacket << uint64(EventID);
|
||||
_worldPacket.AppendPackedTime(Date);
|
||||
@@ -479,7 +479,7 @@ WorldPacket const* WorldPackets::Calendar::CalendarEventInviteStatusAlert::Write
|
||||
return &_worldPacket;
|
||||
}
|
||||
|
||||
WorldPacket const* WorldPackets::Calendar::CalendarEventInviteNotesAlert::Write()
|
||||
WorldPacket const* WorldPackets::Calendar::CalendarInviteNotesAlert::Write()
|
||||
{
|
||||
_worldPacket << uint64(EventID);
|
||||
|
||||
@@ -490,7 +490,7 @@ WorldPacket const* WorldPackets::Calendar::CalendarEventInviteNotesAlert::Write(
|
||||
return &_worldPacket;
|
||||
}
|
||||
|
||||
WorldPacket const* WorldPackets::Calendar::CalendarEventInviteNotes::Write()
|
||||
WorldPacket const* WorldPackets::Calendar::CalendarInviteNotes::Write()
|
||||
{
|
||||
_worldPacket << InviteGuid;
|
||||
_worldPacket << uint64(EventID);
|
||||
|
||||
@@ -142,10 +142,10 @@ namespace WorldPackets
|
||||
time_t Date = time_t(0);
|
||||
};
|
||||
|
||||
class SCalendarEventInvite final : public ServerPacket
|
||||
class CalendarInviteAdded final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
SCalendarEventInvite() : ServerPacket(SMSG_CALENDAR_EVENT_INVITE, 43) { }
|
||||
CalendarInviteAdded() : ServerPacket(SMSG_CALENDAR_INVITE_ADDED, 43) { }
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
@@ -235,10 +235,10 @@ namespace WorldPackets
|
||||
std::vector<CalendarEventInviteInfo> Invites;
|
||||
};
|
||||
|
||||
class CalendarEventInviteAlert final : public ServerPacket
|
||||
class CalendarInviteAlert final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
CalendarEventInviteAlert() : ServerPacket(SMSG_CALENDAR_EVENT_INVITE_ALERT, 80) { }
|
||||
CalendarInviteAlert() : ServerPacket(SMSG_CALENDAR_INVITE_ALERT, 80) { }
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
@@ -283,10 +283,10 @@ namespace WorldPackets
|
||||
uint8 Status = 0;
|
||||
};
|
||||
|
||||
class CalendarEventInviteStatus final : public ServerPacket
|
||||
class CalendarInviteStatus final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
CalendarEventInviteStatus() : ServerPacket(SMSG_CALENDAR_EVENT_INVITE_STATUS, 41) { }
|
||||
CalendarInviteStatus() : ServerPacket(SMSG_CALENDAR_INVITE_STATUS, 41) { }
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
@@ -299,10 +299,10 @@ namespace WorldPackets
|
||||
ObjectGuid InviteGuid;
|
||||
};
|
||||
|
||||
class CalendarEventInviteRemoved final : public ServerPacket
|
||||
class CalendarInviteRemoved final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
CalendarEventInviteRemoved() : ServerPacket(SMSG_CALENDAR_EVENT_INVITE_REMOVED, 29) { }
|
||||
CalendarInviteRemoved() : ServerPacket(SMSG_CALENDAR_INVITE_REMOVED, 29) { }
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
@@ -312,10 +312,10 @@ namespace WorldPackets
|
||||
bool ClearPending = false;
|
||||
};
|
||||
|
||||
class CalendarEventInviteModeratorStatus final : public ServerPacket
|
||||
class CalendarInviteModeratorStatus final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
CalendarEventInviteModeratorStatus() : ServerPacket(SMSG_CALENDAR_EVENT_INVITE_MODERATOR_STATUS, 26) { }
|
||||
CalendarInviteModeratorStatus() : ServerPacket(SMSG_CALENDAR_INVITE_MODERATOR_STATUS, 26) { }
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
@@ -325,10 +325,10 @@ namespace WorldPackets
|
||||
bool ClearPending = false;
|
||||
};
|
||||
|
||||
class CalendarEventInviteRemovedAlert final : public ServerPacket
|
||||
class CalendarInviteRemovedAlert final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
CalendarEventInviteRemovedAlert() : ServerPacket(SMSG_CALENDAR_EVENT_INVITE_REMOVED_ALERT, 17) { }
|
||||
CalendarInviteRemovedAlert() : ServerPacket(SMSG_CALENDAR_INVITE_REMOVED_ALERT, 17) { }
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
@@ -523,20 +523,20 @@ namespace WorldPackets
|
||||
uint8 Level = 100;
|
||||
};
|
||||
|
||||
class CalendarEventInitialInvites final : public ServerPacket
|
||||
class CalendarCommunityInvite final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
CalendarEventInitialInvites() : ServerPacket(SMSG_CALENDAR_EVENT_INITIAL_INVITES, 17) { }
|
||||
CalendarCommunityInvite() : ServerPacket(SMSG_CALENDAR_COMMUNITY_INVITE, 17) { }
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
std::vector<CalendarEventInitialInviteInfo> Invites;
|
||||
};
|
||||
|
||||
class CalendarEventInviteStatusAlert final : public ServerPacket
|
||||
class CalendarInviteStatusAlert final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
CalendarEventInviteStatusAlert() : ServerPacket(SMSG_CALENDAR_EVENT_INVITE_STATUS_ALERT, 5) { }
|
||||
CalendarInviteStatusAlert() : ServerPacket(SMSG_CALENDAR_INVITE_STATUS_ALERT, 5) { }
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
@@ -546,11 +546,11 @@ namespace WorldPackets
|
||||
uint8 Status = 0;
|
||||
};
|
||||
|
||||
class CalendarEventInviteNotesAlert final : public ServerPacket
|
||||
class CalendarInviteNotesAlert final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
CalendarEventInviteNotesAlert() : ServerPacket(SMSG_CALENDAR_EVENT_INVITE_NOTES_ALERT, 9) { }
|
||||
CalendarEventInviteNotesAlert(uint64 eventID, std::string const& notes) : ServerPacket(SMSG_CALENDAR_EVENT_INVITE_NOTES_ALERT, 8 + notes.size()), EventID(eventID), Notes(notes) { }
|
||||
CalendarInviteNotesAlert() : ServerPacket(SMSG_CALENDAR_INVITE_NOTES_ALERT, 9) { }
|
||||
CalendarInviteNotesAlert(uint64 eventID, std::string const& notes) : ServerPacket(SMSG_CALENDAR_INVITE_NOTES_ALERT, 8 + notes.size()), EventID(eventID), Notes(notes) { }
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
@@ -558,10 +558,10 @@ namespace WorldPackets
|
||||
std::string Notes;
|
||||
};
|
||||
|
||||
class CalendarEventInviteNotes final : public ServerPacket
|
||||
class CalendarInviteNotes final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
CalendarEventInviteNotes() : ServerPacket(SMSG_CALENDAR_EVENT_INVITE_NOTES, 26) { }
|
||||
CalendarInviteNotes() : ServerPacket(SMSG_CALENDAR_INVITE_NOTES, 26) { }
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
|
||||
@@ -550,8 +550,8 @@ WorldPacket const* WorldPackets::Character::SetFactionVisible::Write()
|
||||
return &_worldPacket;
|
||||
}
|
||||
|
||||
WorldPackets::Character::CharCustomizeResponse::CharCustomizeResponse(WorldPackets::Character::CharCustomizeInfo const* info)
|
||||
: ServerPacket(SMSG_CHAR_CUSTOMIZE, 16 + 1 + 1 + 1 + 1 + 1 + 1 + 1)
|
||||
WorldPackets::Character::CharCustomizeSuccess::CharCustomizeSuccess(WorldPackets::Character::CharCustomizeInfo const* info)
|
||||
: ServerPacket(SMSG_CHAR_CUSTOMIZE_SUCCESS, 16 + 1 + 1 + 1 + 1 + 1 + 1 + 1)
|
||||
{
|
||||
CharGUID = info->CharGUID;
|
||||
SexID = info->SexID;
|
||||
@@ -564,7 +564,7 @@ WorldPackets::Character::CharCustomizeResponse::CharCustomizeResponse(WorldPacke
|
||||
CustomDisplay = info->CustomDisplay;
|
||||
}
|
||||
|
||||
WorldPacket const* WorldPackets::Character::CharCustomizeResponse::Write()
|
||||
WorldPacket const* WorldPackets::Character::CharCustomizeSuccess::Write()
|
||||
{
|
||||
_worldPacket << CharGUID;
|
||||
_worldPacket << uint8(SexID);
|
||||
@@ -581,7 +581,7 @@ WorldPacket const* WorldPackets::Character::CharCustomizeResponse::Write()
|
||||
return &_worldPacket;
|
||||
}
|
||||
|
||||
WorldPacket const* WorldPackets::Character::CharCustomizeFailed::Write()
|
||||
WorldPacket const* WorldPackets::Character::CharCustomizeFailure::Write()
|
||||
{
|
||||
_worldPacket << uint8(Result);
|
||||
_worldPacket << CharGUID;
|
||||
|
||||
@@ -707,11 +707,11 @@ namespace WorldPackets
|
||||
uint32 FactionIndex = 0;
|
||||
};
|
||||
|
||||
class CharCustomizeResponse final : public ServerPacket
|
||||
class CharCustomizeSuccess final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
CharCustomizeResponse() : ServerPacket(SMSG_CHAR_CUSTOMIZE, 16 + 1 + 1 + 1 + 1 + 1 + 1 + 1) { }
|
||||
CharCustomizeResponse(CharCustomizeInfo const* customizeInfo);
|
||||
CharCustomizeSuccess() : ServerPacket(SMSG_CHAR_CUSTOMIZE_SUCCESS, 16 + 1 + 1 + 1 + 1 + 1 + 1 + 1) { }
|
||||
CharCustomizeSuccess(CharCustomizeInfo const* customizeInfo);
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
@@ -726,10 +726,10 @@ namespace WorldPackets
|
||||
std::array<uint8, PLAYER_CUSTOM_DISPLAY_SIZE> CustomDisplay = { };
|
||||
};
|
||||
|
||||
class CharCustomizeFailed final : public ServerPacket
|
||||
class CharCustomizeFailure final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
CharCustomizeFailed() : ServerPacket(SMSG_CHAR_CUSTOMIZE_FAILED, 1 + 16) { }
|
||||
CharCustomizeFailure() : ServerPacket(SMSG_CHAR_CUSTOMIZE_FAILURE, 1 + 16) { }
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
|
||||
@@ -70,7 +70,7 @@ WorldPacket const* WorldPackets::GameObject::GameObjectCustomAnim::Write()
|
||||
return &_worldPacket;
|
||||
}
|
||||
|
||||
WorldPacket const* WorldPackets::GameObject::GameObjectUIAction::Write()
|
||||
WorldPacket const* WorldPackets::GameObject::GameObjectUILink::Write()
|
||||
{
|
||||
_worldPacket << ObjectGUID;
|
||||
_worldPacket << int32(UILink);
|
||||
|
||||
@@ -121,10 +121,10 @@ namespace WorldPackets
|
||||
bool PlayAsDespawn = false;
|
||||
};
|
||||
|
||||
class GameObjectUIAction final : public ServerPacket
|
||||
class GameObjectUILink final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
GameObjectUIAction() : ServerPacket(SMSG_GAME_OBJECT_UI_ACTION, 16 + 4) { }
|
||||
GameObjectUILink() : ServerPacket(SMSG_GAME_OBJECT_UI_LINK, 16 + 4) { }
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
|
||||
@@ -85,7 +85,7 @@ void HotfixRequest::Read()
|
||||
_worldPacket >> hotfixRecord;
|
||||
}
|
||||
|
||||
ByteBuffer& operator<<(ByteBuffer& data, HotfixResponse::HotfixData const& hotfixData)
|
||||
ByteBuffer& operator<<(ByteBuffer& data, HotfixConnect::HotfixData const& hotfixData)
|
||||
{
|
||||
data << hotfixData.Record;
|
||||
if (hotfixData.Size)
|
||||
@@ -103,7 +103,7 @@ ByteBuffer& operator<<(ByteBuffer& data, HotfixResponse::HotfixData const& hotfi
|
||||
return data;
|
||||
}
|
||||
|
||||
WorldPacket const* HotfixResponse::Write()
|
||||
WorldPacket const* HotfixConnect::Write()
|
||||
{
|
||||
_worldPacket << uint32(Hotfixes.size());
|
||||
for (HotfixData const& hotfix : Hotfixes)
|
||||
|
||||
@@ -83,7 +83,7 @@ namespace WorldPackets
|
||||
std::vector<DB2Manager::HotfixRecord> Hotfixes;
|
||||
};
|
||||
|
||||
class HotfixResponse final : public ServerPacket
|
||||
class HotfixConnect final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
struct HotfixData
|
||||
@@ -92,7 +92,7 @@ namespace WorldPackets
|
||||
Optional<uint32> Size;
|
||||
};
|
||||
|
||||
HotfixResponse() : ServerPacket(SMSG_HOTFIX_RESPONSE) { }
|
||||
HotfixConnect() : ServerPacket(SMSG_HOTFIX_CONNECT) { }
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
|
||||
@@ -160,7 +160,7 @@ WorldPacket const* WorldPackets::Instance::InstanceEncounterGainCombatResurrecti
|
||||
return &_worldPacket;
|
||||
}
|
||||
|
||||
WorldPacket const* WorldPackets::Instance::BossKillCredit::Write()
|
||||
WorldPacket const* WorldPackets::Instance::BossKill::Write()
|
||||
{
|
||||
_worldPacket << uint32(DungeonEncounterID);
|
||||
|
||||
|
||||
@@ -237,10 +237,10 @@ namespace WorldPackets
|
||||
uint32 CombatResChargeRecovery = 0;
|
||||
};
|
||||
|
||||
class BossKillCredit final : public ServerPacket
|
||||
class BossKill final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
BossKillCredit() : ServerPacket(SMSG_BOSS_KILL_CREDIT, 4) { }
|
||||
BossKill() : ServerPacket(SMSG_BOSS_KILL, 4) { }
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
uint32 DungeonEncounterID = 0;
|
||||
|
||||
@@ -347,7 +347,7 @@ void WorldPackets::Item::SocketGems::Read()
|
||||
_worldPacket >> gemGuid;
|
||||
}
|
||||
|
||||
WorldPacket const* WorldPackets::Item::SocketGemsResult::Write()
|
||||
WorldPacket const* WorldPackets::Item::SocketGemsSuccess::Write()
|
||||
{
|
||||
_worldPacket << Item;
|
||||
|
||||
|
||||
@@ -473,10 +473,10 @@ namespace WorldPackets
|
||||
std::array<ObjectGuid, MAX_ITEM_PROTO_SOCKETS> GemItem = { };
|
||||
};
|
||||
|
||||
class SocketGemsResult final : public ServerPacket
|
||||
class SocketGemsSuccess final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
SocketGemsResult() : ServerPacket(SMSG_SOCKET_GEMS, 16 + 4 * 3 + 4) { }
|
||||
SocketGemsSuccess() : ServerPacket(SMSG_SOCKET_GEMS_SUCCESS, 16 + 4 * 3 + 4) { }
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
@@ -507,10 +507,10 @@ namespace WorldPackets
|
||||
void Read() override { }
|
||||
};
|
||||
|
||||
class SortBagsResult final : public ServerPacket
|
||||
class BagCleanupFinished final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
SortBagsResult() : ServerPacket(SMSG_SORT_BAGS_RESULT, 0) { }
|
||||
BagCleanupFinished() : ServerPacket(SMSG_BAG_CLEANUP_FINISHED, 0) { }
|
||||
|
||||
WorldPacket const* Write() override { return &_worldPacket; }
|
||||
};
|
||||
@@ -525,10 +525,10 @@ namespace WorldPackets
|
||||
ObjectGuid ItemGuid;
|
||||
};
|
||||
|
||||
class CharacterInventoryOverflowWarning final : public ServerPacket
|
||||
class InventoryFullOverflow final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
CharacterInventoryOverflowWarning() : ServerPacket(SMSG_CHARACTER_INVENTORY_OVERFLOW_WARNING, 0) { }
|
||||
InventoryFullOverflow() : ServerPacket(SMSG_INVENTORY_FULL_OVERFLOW, 0) { }
|
||||
|
||||
WorldPacket const* Write() override { return &_worldPacket; }
|
||||
};
|
||||
|
||||
@@ -132,7 +132,7 @@ void WorldPackets::Misc::TimeSyncResponse::Read()
|
||||
_worldPacket >> ClientTime;
|
||||
}
|
||||
|
||||
WorldPacket const* WorldPackets::Misc::UITime::Write()
|
||||
WorldPacket const* WorldPackets::Misc::ServerTimeOffset::Write()
|
||||
{
|
||||
_worldPacket << Time;
|
||||
|
||||
|
||||
@@ -205,18 +205,18 @@ namespace WorldPackets
|
||||
uint32 MovieID = 0;
|
||||
};
|
||||
|
||||
class UITimeRequest final : public ClientPacket
|
||||
class ServerTimeOffsetRequest final : public ClientPacket
|
||||
{
|
||||
public:
|
||||
UITimeRequest(WorldPacket&& packet) : ClientPacket(CMSG_UI_TIME_REQUEST, std::move(packet)) { }
|
||||
ServerTimeOffsetRequest(WorldPacket&& packet) : ClientPacket(CMSG_SERVER_TIME_OFFSET_REQUEST, std::move(packet)) { }
|
||||
|
||||
void Read() override { }
|
||||
};
|
||||
|
||||
class UITime final : public ServerPacket
|
||||
class ServerTimeOffset final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
UITime() : ServerPacket(SMSG_UI_TIME, 4) { }
|
||||
ServerTimeOffset() : ServerPacket(SMSG_SERVER_TIME_OFFSET, 4) { }
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
|
||||
@@ -227,7 +227,7 @@ ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Party::PartyMemberStats c
|
||||
return data;
|
||||
}
|
||||
|
||||
WorldPacket const* WorldPackets::Party::PartyMemberState::Write()
|
||||
WorldPacket const* WorldPackets::Party::PartyMemberFullState::Write()
|
||||
{
|
||||
_worldPacket.WriteBit(ForEnemy);
|
||||
|
||||
@@ -542,7 +542,7 @@ WorldPacket const* WorldPackets::Party::RaidMarkersChanged::Write()
|
||||
return &_worldPacket;
|
||||
}
|
||||
|
||||
void WorldPackets::Party::PartyMemberState::Initialize(Player const* player)
|
||||
void WorldPackets::Party::PartyMemberFullState::Initialize(Player const* player)
|
||||
{
|
||||
ForEnemy = false;
|
||||
|
||||
|
||||
@@ -206,10 +206,10 @@ namespace WorldPackets
|
||||
int8 PartyType[2];
|
||||
};
|
||||
|
||||
class PartyMemberState final : public ServerPacket
|
||||
class PartyMemberFullState final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
PartyMemberState() : ServerPacket(SMSG_PARTY_MEMBER_STATE, 80) { }
|
||||
PartyMemberFullState() : ServerPacket(SMSG_PARTY_MEMBER_FULL_STATE, 80) { }
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
void Initialize(Player const* player);
|
||||
|
||||
@@ -594,7 +594,7 @@ WorldPacket const* WorldPackets::Quest::DailyQuestsReset::Write()
|
||||
return &_worldPacket;
|
||||
}
|
||||
|
||||
WorldPacket const* WorldPackets::Quest::WorldQuestUpdate::Write()
|
||||
WorldPacket const* WorldPackets::Quest::WorldQuestUpdateResponse::Write()
|
||||
{
|
||||
_worldPacket << uint32(WorldQuestUpdates.size());
|
||||
|
||||
|
||||
@@ -635,10 +635,10 @@ namespace WorldPackets
|
||||
int32 Value;
|
||||
};
|
||||
|
||||
class WorldQuestUpdate final : public ServerPacket
|
||||
class WorldQuestUpdateResponse final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
WorldQuestUpdate() : ServerPacket(SMSG_WORLD_QUEST_UPDATE, 100) { }
|
||||
WorldQuestUpdateResponse() : ServerPacket(SMSG_WORLD_QUEST_UPDATE_RESPONSE, 100) { }
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
|
||||
#include "ReferAFriendPackets.h"
|
||||
|
||||
WorldPacket const* WorldPackets::RaF::ReferAFriendFailure::Write()
|
||||
WorldPacket const* WorldPackets::RaF::RecruitAFriendFailure::Write()
|
||||
{
|
||||
_worldPacket << int32(Reason);
|
||||
// Client uses this string only if Reason == ERR_REFER_A_FRIEND_NOT_IN_GROUP || Reason == ERR_REFER_A_FRIEND_SUMMON_OFFLINE_S
|
||||
|
||||
@@ -24,10 +24,10 @@ namespace WorldPackets
|
||||
{
|
||||
namespace RaF
|
||||
{
|
||||
class ReferAFriendFailure final : public ServerPacket
|
||||
class RecruitAFriendFailure final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
ReferAFriendFailure() : ServerPacket(SMSG_REFER_A_FRIEND_FAILURE, 1 + 4) { }
|
||||
RecruitAFriendFailure() : ServerPacket(SMSG_RECRUIT_A_FRIEND_FAILURE, 1 + 4) { }
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
|
||||
@@ -79,7 +79,7 @@ WorldPacket const* WorldPackets::Scenario::ScenarioCompleted::Write()
|
||||
return &_worldPacket;
|
||||
}
|
||||
|
||||
WorldPacket const* WorldPackets::Scenario::ScenarioBoot::Write()
|
||||
WorldPacket const* WorldPackets::Scenario::ScenarioVacate::Write()
|
||||
{
|
||||
_worldPacket << int32(ScenarioID);
|
||||
_worldPacket << int32(Unk1);
|
||||
|
||||
@@ -82,10 +82,10 @@ namespace WorldPackets
|
||||
uint32 ScenarioID = 0;
|
||||
};
|
||||
|
||||
class ScenarioBoot final : public ServerPacket
|
||||
class ScenarioVacate final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
ScenarioBoot() : ServerPacket(SMSG_SCENARIO_BOOT, 4 + 4 + 1) { }
|
||||
ScenarioVacate() : ServerPacket(SMSG_SCENARIO_VACATE, 4 + 4 + 1) { }
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
|
||||
@@ -74,7 +74,7 @@ void WorldPackets::Talent::ConfirmRespecWipe::Read()
|
||||
_worldPacket >> RespecType;
|
||||
}
|
||||
|
||||
WorldPacket const* WorldPackets::Talent::LearnTalentsFailed::Write()
|
||||
WorldPacket const* WorldPackets::Talent::LearnTalentFailed::Write()
|
||||
{
|
||||
_worldPacket.WriteBits(Reason, 4);
|
||||
_worldPacket << int32(SpellID);
|
||||
@@ -111,7 +111,7 @@ void WorldPackets::Talent::LearnPvpTalents::Read()
|
||||
_worldPacket >> Talents[i];
|
||||
}
|
||||
|
||||
WorldPacket const* WorldPackets::Talent::LearnPvpTalentsFailed::Write()
|
||||
WorldPacket const* WorldPackets::Talent::LearnPvpTalentFailed::Write()
|
||||
{
|
||||
_worldPacket.WriteBits(Reason, 4);
|
||||
_worldPacket << int32(SpellID);
|
||||
|
||||
@@ -89,10 +89,10 @@ namespace WorldPackets
|
||||
uint8 RespecType = 0;
|
||||
};
|
||||
|
||||
class LearnTalentsFailed final : public ServerPacket
|
||||
class LearnTalentFailed final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
LearnTalentsFailed() : ServerPacket(SMSG_LEARN_TALENTS_FAILED, 1 + 4 + 4 + 2 * MAX_TALENT_TIERS) { }
|
||||
LearnTalentFailed() : ServerPacket(SMSG_LEARN_TALENT_FAILED, 1 + 4 + 4 + 2 * MAX_TALENT_TIERS) { }
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
@@ -130,10 +130,10 @@ namespace WorldPackets
|
||||
Array<PvPTalent, 4> Talents;
|
||||
};
|
||||
|
||||
class LearnPvpTalentsFailed final : public ServerPacket
|
||||
class LearnPvpTalentFailed final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
LearnPvpTalentsFailed() : ServerPacket(SMSG_LEARN_PVP_TALENTS_FAILED, 1 + 4 + 4 + (2 + 1) * MAX_PVP_TALENT_SLOTS) { }
|
||||
LearnPvpTalentFailed() : ServerPacket(SMSG_LEARN_PVP_TALENT_FAILED, 1 + 4 + 4 + (2 + 1) * MAX_PVP_TALENT_SLOTS) { }
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
|
||||
@@ -17,12 +17,12 @@
|
||||
|
||||
#include "TokenPackets.h"
|
||||
|
||||
void WorldPackets::Token::UpdateListedAuctionableTokens::Read()
|
||||
void WorldPackets::Token::CommerceTokenGetLog::Read()
|
||||
{
|
||||
_worldPacket >> UnkInt;
|
||||
}
|
||||
|
||||
WorldPacket const* WorldPackets::Token::UpdateListedAuctionableTokensResponse::Write()
|
||||
WorldPacket const* WorldPackets::Token::CommerceTokenGetLogResponse::Write()
|
||||
{
|
||||
_worldPacket << UnkInt;
|
||||
_worldPacket << Result;
|
||||
@@ -39,12 +39,12 @@ WorldPacket const* WorldPackets::Token::UpdateListedAuctionableTokensResponse::W
|
||||
return &_worldPacket;
|
||||
}
|
||||
|
||||
void WorldPackets::Token::RequestWowTokenMarketPrice::Read()
|
||||
void WorldPackets::Token::CommerceTokenGetMarketPrice::Read()
|
||||
{
|
||||
_worldPacket >> UnkInt;
|
||||
}
|
||||
|
||||
WorldPacket const* WorldPackets::Token::WowTokenMarketPriceResponse::Write()
|
||||
WorldPacket const* WorldPackets::Token::CommerceTokenGetMarketPriceResponse::Write()
|
||||
{
|
||||
_worldPacket << CurrentMarketPrice;
|
||||
_worldPacket << UnkInt;
|
||||
|
||||
@@ -24,20 +24,20 @@ namespace WorldPackets
|
||||
{
|
||||
namespace Token
|
||||
{
|
||||
class UpdateListedAuctionableTokens final : public ClientPacket
|
||||
class CommerceTokenGetLog final : public ClientPacket
|
||||
{
|
||||
public:
|
||||
UpdateListedAuctionableTokens(WorldPacket&& packet) : ClientPacket(CMSG_UPDATE_WOW_TOKEN_AUCTIONABLE_LIST, std::move(packet)) { }
|
||||
CommerceTokenGetLog(WorldPacket&& packet) : ClientPacket(CMSG_COMMERCE_TOKEN_GET_LOG, std::move(packet)) { }
|
||||
|
||||
void Read() override;
|
||||
|
||||
uint32 UnkInt = 0;
|
||||
};
|
||||
|
||||
class UpdateListedAuctionableTokensResponse final : public ServerPacket
|
||||
class CommerceTokenGetLogResponse final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
UpdateListedAuctionableTokensResponse() : ServerPacket(SMSG_WOW_TOKEN_UPDATE_AUCTIONABLE_LIST_RESPONSE, 12) { }
|
||||
CommerceTokenGetLogResponse() : ServerPacket(SMSG_COMMERCE_TOKEN_GET_LOG_RESPONSE, 12) { }
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
@@ -55,20 +55,20 @@ namespace WorldPackets
|
||||
std::vector<AuctionableTokenAuctionable> AuctionableTokenAuctionableList;
|
||||
};
|
||||
|
||||
class RequestWowTokenMarketPrice final : public ClientPacket
|
||||
class CommerceTokenGetMarketPrice final : public ClientPacket
|
||||
{
|
||||
public:
|
||||
RequestWowTokenMarketPrice(WorldPacket&& packet) : ClientPacket(CMSG_REQUEST_WOW_TOKEN_MARKET_PRICE, std::move(packet)) { }
|
||||
CommerceTokenGetMarketPrice(WorldPacket&& packet) : ClientPacket(CMSG_COMMERCE_TOKEN_GET_MARKET_PRICE, std::move(packet)) { }
|
||||
|
||||
void Read() override;
|
||||
|
||||
uint32 UnkInt = 0;
|
||||
};
|
||||
|
||||
class WowTokenMarketPriceResponse final : public ServerPacket
|
||||
class CommerceTokenGetMarketPriceResponse final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
WowTokenMarketPriceResponse() : ServerPacket(SMSG_WOW_TOKEN_MARKET_PRICE_RESPONSE, 20) { }
|
||||
CommerceTokenGetMarketPriceResponse() : ServerPacket(SMSG_COMMERCE_TOKEN_GET_MARKET_PRICE_RESPONSE, 20) { }
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
|
||||
@@ -27,7 +27,7 @@ void WorldPackets::Toy::UseToy::Read()
|
||||
_worldPacket >> Cast;
|
||||
}
|
||||
|
||||
WorldPacket const* WorldPackets::Toy::AccountToysUpdate::Write()
|
||||
WorldPacket const* WorldPackets::Toy::AccountToyUpdate::Write()
|
||||
{
|
||||
_worldPacket.WriteBit(IsFullUpdate);
|
||||
_worldPacket.FlushBits();
|
||||
|
||||
@@ -45,10 +45,10 @@ namespace WorldPackets
|
||||
WorldPackets::Spells::SpellCastRequest Cast;
|
||||
};
|
||||
|
||||
class AccountToysUpdate final : public ServerPacket
|
||||
class AccountToyUpdate final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
AccountToysUpdate() : ServerPacket(SMSG_ACCOUNT_TOYS_UPDATE, 1 + 4 + 1) { }
|
||||
AccountToyUpdate() : ServerPacket(SMSG_ACCOUNT_TOY_UPDATE, 1 + 4 + 1) { }
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
|
||||
@@ -36,7 +36,7 @@ void WorldPackets::Transmogrification::TransmogrifyItems::Read()
|
||||
CurrentSpecOnly = _worldPacket.ReadBit();
|
||||
}
|
||||
|
||||
WorldPacket const* WorldPackets::Transmogrification::TransmogCollectionUpdate::Write()
|
||||
WorldPacket const* WorldPackets::Transmogrification::AccountTransmogUpdate::Write()
|
||||
{
|
||||
_worldPacket.WriteBit(IsFullUpdate);
|
||||
_worldPacket.WriteBit(IsSetFavorite);
|
||||
@@ -51,7 +51,7 @@ WorldPacket const* WorldPackets::Transmogrification::TransmogCollectionUpdate::W
|
||||
return &_worldPacket;
|
||||
}
|
||||
|
||||
WorldPacket const* WorldPackets::Transmogrification::OpenTransmogrifier::Write()
|
||||
WorldPacket const* WorldPackets::Transmogrification::TransmogrifyNPC::Write()
|
||||
{
|
||||
_worldPacket << Guid;
|
||||
|
||||
|
||||
@@ -50,10 +50,10 @@ namespace WorldPackets
|
||||
bool CurrentSpecOnly = false;
|
||||
};
|
||||
|
||||
class TransmogCollectionUpdate final : public ServerPacket
|
||||
class AccountTransmogUpdate final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
TransmogCollectionUpdate() : ServerPacket(SMSG_TRANSMOG_COLLECTION_UPDATE) { }
|
||||
AccountTransmogUpdate() : ServerPacket(SMSG_ACCOUNT_TRANSMOG_UPDATE) { }
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
@@ -63,10 +63,10 @@ namespace WorldPackets
|
||||
std::vector<uint32> NewAppearances;
|
||||
};
|
||||
|
||||
class OpenTransmogrifier final : public ServerPacket
|
||||
class TransmogrifyNPC final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
OpenTransmogrifier(ObjectGuid const& guid) : ServerPacket(SMSG_OPEN_TRANSMOGRIFIER, 16), Guid(guid) { }
|
||||
TransmogrifyNPC(ObjectGuid const& guid) : ServerPacket(SMSG_TRANSMOGRIFY_NPC, 16), Guid(guid) { }
|
||||
|
||||
WorldPacket const* Write() override;
|
||||
|
||||
|
||||
@@ -150,22 +150,24 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_HANDLER(CMSG_ARTIFACT_SET_APPEARANCE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArtifactSetAppearance);
|
||||
DEFINE_HANDLER(CMSG_ATTACK_STOP, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleAttackStopOpcode);
|
||||
DEFINE_HANDLER(CMSG_ATTACK_SWING, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleAttackSwingOpcode);
|
||||
DEFINE_HANDLER(CMSG_AUCTIONABLE_TOKEN_SELL, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_AUCTIONABLE_TOKEN_SELL_AT_MARKET_PRICE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_AUCTION_BROWSE_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionBrowseQuery);
|
||||
DEFINE_HANDLER(CMSG_AUCTION_CANCEL_COMMODITIES_PURCHASE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionCancelCommoditiesPurchase);
|
||||
DEFINE_HANDLER(CMSG_AUCTION_CONFIRM_COMMODITIES_PURCHASE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionConfirmCommoditiesPurchase);
|
||||
DEFINE_HANDLER(CMSG_AUCTION_GET_COMMODITY_QUOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionGetCommodityQuote);
|
||||
DEFINE_HANDLER(CMSG_AUCTION_HELLO_REQUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionHelloOpcode);
|
||||
DEFINE_HANDLER(CMSG_AUCTION_LIST_BIDDER_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListBidderItems);
|
||||
DEFINE_HANDLER(CMSG_AUCTION_LIST_BIDDED_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListBiddedItems);
|
||||
DEFINE_HANDLER(CMSG_AUCTION_LIST_BUCKETS_BY_BUCKET_KEYS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListBucketsByBucketKeys);
|
||||
DEFINE_HANDLER(CMSG_AUCTION_LIST_ITEMS_BY_BUCKET_KEY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListItemsByBucketKey);
|
||||
DEFINE_HANDLER(CMSG_AUCTION_LIST_ITEMS_BY_ITEM_ID, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListItemsByItemID);
|
||||
DEFINE_HANDLER(CMSG_AUCTION_LIST_OWNER_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListOwnerItems);
|
||||
DEFINE_HANDLER(CMSG_AUCTION_LIST_OWNED_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListOwnedItems);
|
||||
DEFINE_HANDLER(CMSG_AUCTION_PLACE_BID, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionPlaceBid);
|
||||
DEFINE_HANDLER(CMSG_AUCTION_REMOVE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionRemoveItem);
|
||||
DEFINE_HANDLER(CMSG_AUCTION_REPLICATE_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionReplicateItems);
|
||||
DEFINE_HANDLER(CMSG_AUCTION_SELL_COMMODITY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionSellCommodity);
|
||||
DEFINE_HANDLER(CMSG_AUCTION_SELL_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionSellItem);
|
||||
DEFINE_HANDLER(CMSG_AUCTION_SET_FAVORITE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionSetFavoriteItem);
|
||||
DEFINE_HANDLER(CMSG_AUCTION_START_COMMODITIES_PURCHASE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionStartCommoditiesPurchase);
|
||||
DEFINE_HANDLER(CMSG_AUTH_CONTINUED_SESSION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_EarlyProccess);
|
||||
DEFINE_HANDLER(CMSG_AUTH_SESSION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_EarlyProccess);
|
||||
DEFINE_HANDLER(CMSG_AUTOBANK_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoBankItemOpcode);
|
||||
@@ -190,7 +192,6 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_HANDLER(CMSG_BATTLEMASTER_JOIN_SKIRMISH, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_BATTLENET_CHALLENGE_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_BATTLENET_REQUEST, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlenetRequest);
|
||||
DEFINE_HANDLER(CMSG_BATTLENET_REQUEST_REALM_LIST_TICKET, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlenetRequestRealmListTicket);
|
||||
DEFINE_HANDLER(CMSG_BATTLE_PAY_ACK_FAILED_RESPONSE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_BATTLE_PAY_CANCEL_OPEN_CHECKOUT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_BATTLE_PAY_CONFIRM_PURCHASE_RESPONSE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
|
||||
@@ -200,14 +201,10 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_HANDLER(CMSG_BATTLE_PAY_OPEN_CHECKOUT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_BATTLE_PAY_QUERY_CLASS_TRIAL_BOOST_RESULT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_BATTLE_PAY_REQUEST_CHARACTER_BOOST_UNREVOKE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_BATTLE_PAY_REQUEST_CURRENT_VAS_TRANSFER_QUEUES, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_BATTLE_PAY_REQUEST_VAS_CHARACTER_QUEUE_TIME, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_BATTLE_PAY_REQUEST_PRICE_INFO, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_BATTLE_PAY_START_PURCHASE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_BATTLE_PAY_START_VAS_PURCHASE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_BATTLE_PAY_TRIAL_BOOST_CHARACTER, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_BATTLE_PAY_VALIDATE_BNET_VAS_TRANSFER, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_BATTLE_PAY_VAS_PURCHASE_COMPLETE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_BATTLE_PET_CLEAR_FANFARE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_BATTLE_PET_DELETE_PET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlePetDeletePet);
|
||||
DEFINE_HANDLER(CMSG_BATTLE_PET_DELETE_PET_CHEAT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
|
||||
@@ -234,8 +231,6 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_HANDLER(CMSG_BUY_BANK_SLOT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuyBankSlotOpcode);
|
||||
DEFINE_HANDLER(CMSG_BUY_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuyItemOpcode);
|
||||
DEFINE_HANDLER(CMSG_BUY_REAGENT_BANK, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_BUY_WOW_TOKEN_CONFIRM, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_BUY_WOW_TOKEN_START, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_CAGE_BATTLE_PET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCageBattlePet);
|
||||
DEFINE_HANDLER(CMSG_CALENDAR_ADD_EVENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarAddEvent);
|
||||
DEFINE_HANDLER(CMSG_CALENDAR_COMMUNITY_FILTER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarCommunityFilter);
|
||||
@@ -264,13 +259,14 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_HANDLER(CMSG_CANCEL_TEMP_ENCHANTMENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelTempEnchantmentOpcode);
|
||||
DEFINE_HANDLER(CMSG_CANCEL_TRADE, STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelTradeOpcode);
|
||||
DEFINE_HANDLER(CMSG_CAN_DUEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCanDuel);
|
||||
DEFINE_HANDLER(CMSG_CAN_REDEEM_WOW_TOKEN_FOR_BALANCE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_CAN_REDEEM_TOKEN_FOR_BALANCE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_CAST_SPELL, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleCastSpellOpcode);
|
||||
DEFINE_HANDLER(CMSG_CHALLENGE_MODE_REQUEST_LEADERS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_CHALLENGE_MODE_REQUEST_MAP_STATS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_CHANGE_BAG_SLOT_FLAG, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_CHANGE_BANK_BAG_SLOT_FLAG, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_CHANGE_MONUMENT_APPEARANCE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_CHANGE_REALM_TICKET, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlenetChangeRealmTicket);
|
||||
DEFINE_HANDLER(CMSG_CHANGE_SUB_GROUP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChangeSubGroupOpcode);
|
||||
DEFINE_HANDLER(CMSG_CHARACTER_RENAME_REQUEST, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharRenameOpcode);
|
||||
DEFINE_HANDLER(CMSG_CHAR_CUSTOMIZE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharCustomizeOpcode);
|
||||
@@ -312,7 +308,6 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_HANDLER(CMSG_CHAT_REPORT_FILTERED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_CHAT_REPORT_IGNORED, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChatIgnoredOpcode);
|
||||
DEFINE_HANDLER(CMSG_CHAT_UNREGISTER_ALL_ADDON_PREFIXES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUnregisterAllAddonPrefixesOpcode);
|
||||
DEFINE_HANDLER(CMSG_CHECK_WOW_TOKEN_VETERAN_ELIGIBILITY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_CHOICE_RESPONSE, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandlePlayerChoiceResponse);
|
||||
DEFINE_HANDLER(CMSG_CLEAR_NEW_APPEARANCE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_CLEAR_RAID_MARKER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleClearRaidMarker);
|
||||
@@ -338,14 +333,22 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_HANDLER(CMSG_COMMENTATOR_GET_PLAYER_COOLDOWNS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_COMMENTATOR_GET_PLAYER_INFO, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_COMMENTATOR_START_WARGAME, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_COMMERCE_TOKEN_GET_COUNT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_COMMERCE_TOKEN_GET_LOG, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCommerceTokenGetLog);
|
||||
DEFINE_HANDLER(CMSG_COMMERCE_TOKEN_GET_MARKET_PRICE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCommerceTokenGetMarketPrice);
|
||||
DEFINE_HANDLER(CMSG_COMPLAINT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleComplaint);
|
||||
DEFINE_HANDLER(CMSG_COMPLETE_CINEMATIC, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCompleteCinematic);
|
||||
DEFINE_HANDLER(CMSG_COMPLETE_MOVIE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCompleteMovie);
|
||||
DEFINE_HANDLER(CMSG_CONFIRM_ARTIFACT_RESPEC, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleConfirmArtifactRespec);
|
||||
DEFINE_HANDLER(CMSG_CONFIRM_RESPEC_WIPE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleConfirmRespecWipeOpcode);
|
||||
DEFINE_HANDLER(CMSG_CONNECT_TO_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_EarlyProccess);
|
||||
DEFINE_HANDLER(CMSG_CONSUMABLE_TOKEN_BUY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_CONSUMABLE_TOKEN_BUY_AT_MARKET_PRICE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_CONSUMABLE_TOKEN_CAN_VETERAN_BUY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_CONSUMABLE_TOKEN_REDEEM, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_CONSUMABLE_TOKEN_REDEEM_CONFIRMATION, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_CONTRIBUTION_CONTRIBUTE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_CONTRIBUTION_GET_STATE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_CONTRIBUTION_LAST_UPDATE_REQUEST, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_CONVERSATION_LINE_STARTED, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_CONVERT_RAID, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleConvertRaidOpcode);
|
||||
DEFINE_HANDLER(CMSG_CREATE_CHARACTER, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharCreateOpcode);
|
||||
@@ -374,10 +377,10 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_HANDLER(CMSG_DUEL_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDuelResponseOpcode);
|
||||
DEFINE_HANDLER(CMSG_EJECT_PASSENGER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEjectPassenger);
|
||||
DEFINE_HANDLER(CMSG_EMOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEmoteOpcode);
|
||||
DEFINE_HANDLER(CMSG_ENABLE_ENCRYPTION_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_EarlyProccess);
|
||||
DEFINE_HANDLER(CMSG_ENABLE_NAGLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_EarlyProccess);
|
||||
DEFINE_HANDLER(CMSG_ENABLE_TAXI_NODE, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleEnableTaxiNodeOpcode);
|
||||
DEFINE_HANDLER(CMSG_ENGINE_SURVEY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_ENTER_ENCRYPTED_MODE_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_EarlyProccess);
|
||||
DEFINE_HANDLER(CMSG_ENUM_CHARACTERS, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharEnumOpcode);
|
||||
DEFINE_HANDLER(CMSG_ENUM_CHARACTERS_DELETED_BY_CLIENT, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharUndeleteEnumOpcode);
|
||||
DEFINE_HANDLER(CMSG_FAR_SIGHT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleFarSightOpcode);
|
||||
@@ -420,6 +423,8 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_HANDLER(CMSG_GET_REMAINING_GAME_TIME, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_GET_TROPHY_LIST, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_GET_UNDELETE_CHARACTER_COOLDOWN_STATUS, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleGetUndeleteCooldownStatus);
|
||||
DEFINE_HANDLER(CMSG_GET_VAS_ACCOUNT_CHARACTER_LIST, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_GET_VAS_TRANSFER_TARGET_REALM_LIST, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_GM_TICKET_ACKNOWLEDGE_SURVEY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_GM_TICKET_GET_CASE_STATUS, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleGMTicketGetCaseStatusOpcode);
|
||||
DEFINE_HANDLER(CMSG_GM_TICKET_GET_SYSTEM_STATUS, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleGMTicketSystemStatusOpcode);
|
||||
@@ -692,8 +697,6 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_HANDLER(CMSG_READY_CHECK_RESPONSE, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleReadyCheckResponseOpcode);
|
||||
DEFINE_HANDLER(CMSG_READ_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReadItem);
|
||||
DEFINE_HANDLER(CMSG_RECLAIM_CORPSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReclaimCorpse);
|
||||
DEFINE_HANDLER(CMSG_REDEEM_WOW_TOKEN_CONFIRM, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_REDEEM_WOW_TOKEN_START, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_REMOVE_NEW_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRemoveNewItem);
|
||||
DEFINE_HANDLER(CMSG_REMOVE_RAF_RECRUIT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_REORDER_CHARACTERS, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleReorderCharacters);
|
||||
@@ -735,7 +738,6 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_HANDLER(CMSG_REQUEST_VEHICLE_PREV_SEAT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestVehiclePrevSeat);
|
||||
DEFINE_HANDLER(CMSG_REQUEST_VEHICLE_SWITCH_SEAT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestVehicleSwitchSeat);
|
||||
DEFINE_HANDLER(CMSG_REQUEST_WORLD_QUEST_UPDATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestWorldQuestUpdate);
|
||||
DEFINE_HANDLER(CMSG_REQUEST_WOW_TOKEN_MARKET_PRICE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestWowTokenMarketPrice);
|
||||
DEFINE_HANDLER(CMSG_RESET_CHALLENGE_MODE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_RESET_CHALLENGE_MODE_CHEAT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_RESET_INSTANCES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleResetInstancesOpcode);
|
||||
@@ -750,11 +752,10 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_HANDLER(CMSG_SCENE_TRIGGER_EVENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSceneTriggerEvent);
|
||||
DEFINE_HANDLER(CMSG_SELF_RES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSelfResOpcode);
|
||||
DEFINE_HANDLER(CMSG_SELL_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSellItemOpcode);
|
||||
DEFINE_HANDLER(CMSG_SELL_WOW_TOKEN_CONFIRM, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_SELL_WOW_TOKEN_START, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_SEND_CONTACT_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleContactListOpcode);
|
||||
DEFINE_HANDLER(CMSG_SEND_MAIL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSendMail);
|
||||
DEFINE_HANDLER(CMSG_SEND_TEXT_EMOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTextEmoteOpcode);
|
||||
DEFINE_HANDLER(CMSG_SERVER_TIME_OFFSET_REQUEST, STATUS_AUTHED, PROCESS_INPLACE, &WorldSession::HandleServerTimeOffsetRequest);
|
||||
DEFINE_HANDLER(CMSG_SET_ACHIEVEMENTS_HIDDEN, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_SET_ACTION_BAR_TOGGLES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActionBarToggles);
|
||||
DEFINE_HANDLER(CMSG_SET_ACTION_BUTTON, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActionButtonOpcode);
|
||||
@@ -844,7 +845,6 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_HANDLER(CMSG_TWITTER_CONNECT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_TWITTER_DISCONNECT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_TWITTER_POST, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_UI_TIME_REQUEST, STATUS_AUTHED, PROCESS_INPLACE, &WorldSession::HandleUITimeRequest);
|
||||
DEFINE_HANDLER(CMSG_UNACCEPT_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUnacceptTradeOpcode);
|
||||
DEFINE_HANDLER(CMSG_UNDELETE_CHARACTER, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharUndeleteOpcode);
|
||||
DEFINE_HANDLER(CMSG_UNLEARN_SKILL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUnlearnSkillOpcode);
|
||||
@@ -857,14 +857,15 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_HANDLER(CMSG_UPDATE_RAID_TARGET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUpdateRaidTargetOpcode);
|
||||
DEFINE_HANDLER(CMSG_UPDATE_SPELL_VISUAL, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_UPDATE_VAS_PURCHASE_STATES, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_UPDATE_WOW_TOKEN_AUCTIONABLE_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUpdateListedAuctionableTokens);
|
||||
DEFINE_HANDLER(CMSG_UPDATE_WOW_TOKEN_COUNT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_UPGRADE_GARRISON, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_USED_FOLLOW, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_USE_CRITTER_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUseCritterItem);
|
||||
DEFINE_HANDLER(CMSG_USE_EQUIPMENT_SET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUseEquipmentSet);
|
||||
DEFINE_HANDLER(CMSG_USE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUseItemOpcode);
|
||||
DEFINE_HANDLER(CMSG_USE_TOY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUseToy);
|
||||
DEFINE_HANDLER(CMSG_VAS_CHECK_TRANSFER_OK, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_VAS_GET_QUEUE_MINUTES, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_VAS_GET_SERVICE_STATUS, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_VIOLENCE_LEVEL, STATUS_AUTHED, PROCESS_INPLACE, &WorldSession::HandleViolenceLevel);
|
||||
DEFINE_HANDLER(CMSG_VOICE_CHAT_JOIN_CHANNEL, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
|
||||
DEFINE_HANDLER(CMSG_VOICE_CHAT_LOGIN, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
|
||||
@@ -886,51 +887,63 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ACCOUNT_DATA_TIMES, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ACCOUNT_HEIRLOOM_UPDATE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ACCOUNT_MOUNT_UPDATE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ACCOUNT_TOYS_UPDATE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ACCOUNT_TOY_UPDATE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ACCOUNT_TRANSMOG_SET_FAVORITES_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ACCOUNT_TRANSMOG_UPDATE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ACHIEVEMENT_DELETED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ACHIEVEMENT_EARNED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ACTIVATE_ESSENCE_FAILED, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ACTIVATE_TAXI_REPLY, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ACTIVE_GLYPHS, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ADDON_LIST_REQUEST, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ADD_BATTLENET_FRIEND_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ADD_ITEM_PASSIVE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ADD_LOSS_OF_CONTROL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ADD_RUNE_POWER, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ADJUST_SPLINE_DURATION, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ADVENTURE_MAP_POI_QUERY_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ADVENTURE_MAP_OPEN_NPC, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AE_LOOT_TARGETS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AE_LOOT_TARGET_ACK, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AI_REACTION, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ALLIED_RACE_DETAILS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ALL_ACCOUNT_CRITERIA, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ALL_ACHIEVEMENT_DATA, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ALL_GUILD_ACHIEVEMENTS, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_APPLY_MOUNT_EQUIPMENT_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ARCHAEOLOGY_SURVERY_CAST, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AREA_POI_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AREA_POI_UPDATE_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AREA_SPIRIT_HEALER_TIME, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AREA_TRIGGER_DENIED, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AREA_TRIGGER_FORCE_SET_POSITION_AND_FACING, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AREA_TRIGGER_NO_CORPSE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AREA_TRIGGER_PLAY_VISUAL_EVENT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AREA_TRIGGER_PLAY_SPELL_VISUAL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AREA_TRIGGER_RE_PATH, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AREA_TRIGGER_RE_SHAPE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ARENA_CROWD_CONTROL_SPELLS, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AREA_TRIGGER_SET_VISUAL_ANIM, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AREA_TRIGGER_UNATTACH, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ARENA_CROWD_CONTROL_SPELL_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ARENA_PREP_OPPONENT_SPECIALIZATIONS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ARTIFACT_FORGE_OPENED, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ARTIFACT_RESPEC_CONFIRM, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ARTIFACT_TRAITS_REFUNDED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ARTIFACT_ENDGAME_POWERS_REFUNDED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ARTIFACT_FORGE_ERROR, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ARTIFACT_RESPEC_PROMPT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ARTIFACT_XP_GAIN, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACKER_STATE_UPDATE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACK_START, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACK_STOP, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACK_SWING_ERROR, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ATTACK_SWING_LANDED_LOG, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTIONABLE_TOKEN_AUCTION_SOLD, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTIONABLE_TOKEN_SELL_AT_MARKET_PRICE_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTIONABLE_TOKEN_SELL_CONFIRM_REQUIRED, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_CLOSED_NOTIFICATION, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_COMMAND_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_COMMODITY_QUOTE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_FAVORITE_ITEMS, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_FAVORITE_LIST, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_GET_COMMODITY_QUOTE_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_HELLO_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_LIST_BIDDER_ITEMS_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_LIST_BIDDED_ITEMS_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_LIST_BUCKETS_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_LIST_ITEMS_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_LIST_OWNER_ITEMS_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_LIST_OWNED_ITEMS_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_OUTBID_NOTIFICATION, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_OWNER_BID_NOTIFICATION, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUCTION_REPLICATE_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
@@ -938,17 +951,13 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AURA_POINTS_DEPLETED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AURA_UPDATE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUTH_CHALLENGE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUTH_ERROR, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUTH_FAILED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AUTH_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AVAILABLE_HOTFIXES, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AZERITE_EMPOWERED_ITEM_EQUIPPED_STATUS_CHANGED, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AZERITE_EMPOWERED_ITEM_RESPEC_OPEN, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AZERITE_ESSENCE_FORGE_CLOSE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AZERITE_ESSENCE_FORGE_OPENED, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AZERITE_ESSENCE_SELECTION_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AZERITE_XP_GAIN, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BAN_REASON, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_AZERITE_RESPEC_NPC, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BAG_CLEANUP_FINISHED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BARBER_SHOP_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATCH_PRESENCE_SUBSCRIPTION, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEFIELD_LIST, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEFIELD_PORT_DENIED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLEFIELD_STATUS_ACTIVE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
@@ -966,38 +975,27 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLENET_CHALLENGE_ABORT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLENET_CHALLENGE_START, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLENET_NOTIFICATION, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLENET_REALM_LIST_TICKET, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLENET_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLENET_SET_SESSION_STATE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLENET_UPDATE_SESSION_KEY, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_NET_CONNECTION_STATUS, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PAY_ACK_FAILED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PAY_BATTLE_PET_DELIVERED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PAY_BUNDLE_PRICE_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PAY_COLLECTION_ITEM_DELIVERED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PAY_CONFIRM_PURCHASE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PAY_DELIVERY_ENDED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PAY_DELIVERY_STARTED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PAY_DISTRIBUTION_UNREVOKED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PAY_DISTRIBUTION_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PAY_GET_DISTRIBUTION_LIST_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PAY_GET_PRODUCT_LIST_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PAY_GET_PURCHASE_LIST_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PAY_MOUNT_DELIVERED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PAY_OPEN_CHECKOUT_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PAY_PURCHASE_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PAY_START_CHECKOUT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PAY_START_DISTRIBUTION_ASSIGN_TO_TARGET_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PAY_START_PURCHASE_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PAY_SUBSCRIPTION_CHANGED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PAY_TOY_DELIVERED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PAY_VAS_BNET_TRANSFER_VALIDATION_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PAY_VAS_BOOST_CONSUMED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PAY_VAS_CHARACTER_LIST, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PAY_VAS_CHARACTER_QUEUE_STATUS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PAY_VALIDATE_PURCHASE_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PAY_VAS_GUILD_FOLLOW_INFO, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PAY_VAS_GUILD_MASTER_LIST, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PAY_VAS_PURCHASE_COMPLETE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PAY_VAS_PURCHASE_LIST, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PAY_VAS_PURCHASE_STARTED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PAY_VAS_REALM_LIST, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PAY_VAS_TRANSFER_QUEUE_STATUS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PETS_HEALED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PET_CAGE_DATE_ERROR, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PET_DELETED, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
@@ -1006,9 +1004,9 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PET_JOURNAL_LOCK_ACQUIRED, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PET_JOURNAL_LOCK_DENIED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PET_LICENSE_CHANGED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PET_MAX_COUNT_CHANGED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PET_RESTORED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PET_REVOKED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PET_SET_MAX_PETS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PET_TRAP_LEVEL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BATTLE_PET_UPDATES, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BINDER_CONFIRM, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
@@ -1019,28 +1017,29 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BLACK_MARKET_REQUEST_ITEMS_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BLACK_MARKET_WON, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BONUS_ROLL_EMPTY, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BONUS_ROLL_FAILED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BOSS_KILL_CREDIT, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BOSS_KILL, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BREAK_TARGET, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BROADCAST_ACHIEVEMENT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BROADCAST_SUMMON_CAST, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BROADCAST_SUMMON_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BUY_FAILED, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_BUY_SUCCEEDED, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CACHE_INFO, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CACHE_VERSION, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CALENDAR_CLEAR_PENDING_ACTION, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CALENDAR_COMMAND_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INITIAL_INVITES, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_ALERT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_MODERATOR_STATUS, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_NOTES, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_NOTES_ALERT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_REMOVED, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_REMOVED_ALERT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_STATUS, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_STATUS_ALERT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CALENDAR_COMMUNITY_INVITE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_REMOVED_ALERT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_UPDATED_ALERT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CALENDAR_INVITE_ADDED, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CALENDAR_INVITE_ALERT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CALENDAR_INVITE_MODERATOR_STATUS, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CALENDAR_INVITE_NOTES, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CALENDAR_INVITE_NOTES_ALERT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CALENDAR_INVITE_REMOVED, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CALENDAR_INVITE_REMOVED_ALERT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CALENDAR_INVITE_STATUS, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CALENDAR_INVITE_STATUS_ALERT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CALENDAR_RAID_LOCKOUT_ADDED, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CALENDAR_RAID_LOCKOUT_REMOVED, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CALENDAR_RAID_LOCKOUT_UPDATED, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
@@ -1055,36 +1054,31 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CANCEL_SPELL_VISUAL, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CANCEL_SPELL_VISUAL_KIT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CAN_DUEL_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CAN_REDEEM_TOKEN_FOR_BALANCE_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CAPTURE_POINT_REMOVED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CAST_FAILED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CATEGORY_COOLDOWN, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHALLENGE_MODE_AFFIXES, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHALLENGE_MODE_ALL_MAP_STATS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHALLENGE_MODE_COMPLETE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHALLENGE_MODE_NEW_PLAYER_RECORD, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHALLENGE_MODE_NEW_PLAYER_SEASON_RECORD, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHALLENGE_MODE_REQUEST_LEADERS_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHALLENGE_MODE_REWARDS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHALLENGE_MODE_RESET, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHALLENGE_MODE_START, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHALLENGE_MODE_UPDATE_DEATH_COUNT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHANGE_PLAYER_DIFFICULTY_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHANGE_REALM_TICKET_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHANNEL_LIST, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHANNEL_NOTIFY, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHANNEL_NOTIFY_JOINED, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHANNEL_NOTIFY_LEFT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHARACTER_CLASS_TRIAL_CREATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHARACTER_INVENTORY_OVERFLOW_WARNING, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHARACTER_ITEM_FIXUP, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHARACTER_CHECK_UPGRADE_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHARACTER_LOGIN_FAILED, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHARACTER_OBJECT_TEST_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHARACTER_RENAME_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHARACTER_UPGRADE_ABORTED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHARACTER_UPGRADE_COMPLETE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHARACTER_UPGRADE_QUEUED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHARACTER_UPGRADE_SPELL_TIER_SET, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHARACTER_UPGRADE_MANUAL_UNREVOKE_RESULT,STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHARACTER_UPGRADE_STARTED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHARACTER_UPGRADE_UNREVOKE_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHAR_CUSTOMIZE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHAR_CUSTOMIZE_FAILED, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHAR_CUSTOMIZE_FAILURE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHAR_CUSTOMIZE_SUCCESS, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHAR_FACTION_CHANGE_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHAT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHAT_AUTO_RESPONDED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
@@ -1099,30 +1093,44 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHAT_SERVER_MESSAGE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHEAT_IGNORE_DIMISHING_RETURNS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CHECK_WARGAME_ENTRY, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLAIM_RAF_REWARD_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLEAR_ALL_SPELL_CHARGES, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLEAR_BOSS_EMOTES, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLEAR_COOLDOWN, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLEAR_COOLDOWNS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLEAR_LOSS_OF_CONTROL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLEAR_RESURRECT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLEAR_SPELL_CHARGES, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLEAR_TARGET, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLUB_FINDER_APPLICANTS_LIST, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLUB_FINDER_APPLICATIONS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLUB_FINDER_APPLICATIONS_CHANGED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLUB_FINDER_CLUBS_DATA, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLUB_FINDER_CLUBS_LIST, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLUB_FINDER_COMMAND_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLOSE_ARTIFACT_FORGE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLOSE_HEART_FORGE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLUB_FINDER_ERROR_MESSAGE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLUB_FINDER_GET_CLUB_POSTING_IDS_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLUB_FINDER_LOOKUP_CLUB_POSTINGS_LIST, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLUB_FINDER_RESPONSE_CHARACTER_APPLICATION_LIST, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLUB_FINDER_RESPONSE_POST_RECRUITMENT_MESSAGE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CLUB_FINDER_UPDATE_APPLICATIONS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_COIN_REMOVED, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_COMBAT_EVENT_FAILED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_COMMENTATOR_MAP_INFO, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_COMMENTATOR_PLAYER_INFO, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_COMMENTATOR_STATE_CHANGED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_COMMERCE_TOKEN_GET_COUNT_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_COMMERCE_TOKEN_GET_LOG_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_COMMERCE_TOKEN_GET_MARKET_PRICE_RESPONSE,STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_COMMERCE_TOKEN_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_COMPLAINT_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_COMPLETE_SHIPMENT_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CONFIRM_PARTY_INVITE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CONNECT_TO, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CONQUEST_FORMULA_CONSTANTS, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CONSOLE_WRITE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CONTRIBUTION_COLLECTOR_STATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CONSUMABLE_TOKEN_BUY_AT_MARKET_PRICE_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CONSUMABLE_TOKEN_BUY_CHOICE_REQUIRED, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CONSUMABLE_TOKEN_CAN_VETERAN_BUY_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CONSUMABLE_TOKEN_REDEEM_CONFIRM_REQUIRED,STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CONSUMABLE_TOKEN_REDEEM_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CONTRIBUTION_LAST_UPDATE_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CONTACT_LIST, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_CONTROL_UPDATE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_COOLDOWN_CHEAT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
@@ -1140,11 +1148,13 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DAMAGE_CALC_LOG, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DB_REPLY, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DEATH_RELEASE_LOC, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DEBUG_MENU_MANAGER_FULL_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DEFENSE_MESSAGE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DELETE_CHAR, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DESTROY_ARENA_UNIT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DESTRUCTIBLE_BUILDING_DAMAGE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DIFFERENT_INSTANCE_FROM_PARTY, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DISCONNECT_REASON, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DISENCHANT_CREDIT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DISMOUNT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DISMOUNT_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
@@ -1154,31 +1164,33 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DISPLAY_PROMOTION, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DISPLAY_QUEST_POPUP, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DISPLAY_TOAST, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DISPLAY_WORLD_TEXT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DONT_AUTO_PUSH_SPELLS_TO_ACTION_BAR, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DROP_NEW_CONNECTION, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DUEL_ARRANGED, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DUEL_COMPLETE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DUEL_COUNTDOWN, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DUEL_IN_BOUNDS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DUEL_OPPONENT_SELECTED, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DUEL_OUT_OF_BOUNDS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DUEL_REQUESTED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DUEL_WINNER, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_DURABILITY_DAMAGE_DEATH, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_EMOTE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ENABLE_BARBER_SHOP, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ENABLE_ENCRYPTION, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ENCHANTMENT_LOG, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ENCOUNTER_END, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ENCOUNTER_START, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ENTITLEMENTS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ENTITLEMENT_NOTIFICATION, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_END_LIGHTNING_STORM, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ENTER_ENCRYPTED_MODE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ENUM_CHARACTERS_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ENUM_VAS_PURCHASE_STATES_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ENVIRONMENTAL_DAMAGE_LOG, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_EQUIPMENT_SET_ID, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_EXPECTED_SPAM_RECORDS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_EXPLORATION_EXPERIENCE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_FACTION_BONUS_INFO, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_FAILED_PLAYER_CONDITION, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_FAILED_QUEST_TURN_IN, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_FEATURE_SYSTEM_STATUS, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_FEATURE_SYSTEM_STATUS_GLUE_SCREEN, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_FEIGN_DEATH_RESISTED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
@@ -1189,16 +1201,15 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_FORCE_ANIM, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_FORCE_OBJECT_RELINK, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_FRIEND_STATUS, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAME_EVENT_DEBUG_INITIALIZE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAME_OBJECT_ACTIVATE_ANIM_KIT, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAME_OBJECT_BASE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAME_OBJECT_CUSTOM_ANIM, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAME_OBJECT_DESPAWN, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAME_OBJECT_MULTI_TRANSITION, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAME_OBJECT_PLAY_SPELL_VISUAL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAME_OBJECT_PLAY_SPELL_VISUAL_KIT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAME_OBJECT_RESET_STATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAME_OBJECT_SET_STATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAME_OBJECT_UI_ACTION, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAME_OBJECT_SET_STATE_LOCAL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAME_OBJECT_UI_LINK, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAME_SPEED_SET, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAME_TIME_SET, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAME_TIME_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
@@ -1220,7 +1231,6 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GARRISON_FOLLOWER_CHANGED_STATUS, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GARRISON_FOLLOWER_CHANGED_XP, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GARRISON_IS_UPGRADEABLE_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GARRISON_LANDING_PAGE_SHIPMENT_INFO, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GARRISON_LEARN_BLUEPRINT_RESULT, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GARRISON_LEARN_SPECIALIZATION_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GARRISON_LIST_FOLLOWERS_CHEAT_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
@@ -1251,12 +1261,18 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GARRISON_UNLEARN_BLUEPRINT_RESULT, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GARRISON_UPGRADE_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GENERATE_RANDOM_CHARACTER_NAME_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GENERATE_SSO_TOKEN_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GET_ACCOUNT_CHARACTER_LIST_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GET_DISPLAYED_TROPHY_LIST_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GET_GARRISON_INFO_RESULT, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GET_LANDING_PAGE_SHIPMENTS_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GET_REMAINING_GAME_TIME_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GET_SELECTED_TROPHY_ID_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GET_SHIPMENTS_OF_TYPE_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GET_SHIPMENT_INFO_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GET_TROPHY_LIST_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GET_VAS_ACCOUNT_CHARACTER_LIST_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GET_VAS_TRANSFER_TARGET_REALM_LIST_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GM_PLAYER_INFO, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GM_REQUEST_PLAYER_INFO, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GM_TICKET_CASE_STATUS, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
@@ -1267,9 +1283,9 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GOSSIP_POI, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GOSSIP_TEXT_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GROUP_ACTION_THROTTLED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GROUP_AUTO_KICK, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GROUP_DECLINE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GROUP_DESTROYED, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GROUP_INVITE_CONFIRMATION, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GROUP_NEW_LEADER, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GROUP_UNINVITE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_ACHIEVEMENT_DELETED, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
@@ -1327,10 +1343,8 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_GUILD_SEND_RANK_CHANGE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_HEALTH_UPDATE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_HIGHEST_THREAT_UPDATE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_HOTFIX_CONNECT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_HOTFIX_MESSAGE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_HOTFIX_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INCOMING_SUMMON_COMPLETED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INCOMING_SUMMON_PENDING, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INITIALIZE_FACTIONS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INITIAL_SETUP, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INIT_WORLD_STATES, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
@@ -1345,10 +1359,10 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSTANCE_ENCOUNTER_OBJECTIVE_START, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSTANCE_ENCOUNTER_OBJECTIVE_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSTANCE_ENCOUNTER_PHASE_SHIFT_CHANGED, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSTANCE_ENCOUNTER_SET_ALLOWING_RELEASE, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSTANCE_ENCOUNTER_SET_SUPPRESSING_RELEASE, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSTANCE_ENCOUNTER_START, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSTANCE_ENCOUNTER_TIMER_START, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSTANCE_ENCOUNTER_UPDATE_ALLOW_RELEASE_IN_PROGRESS, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSTANCE_ENCOUNTER_UPDATE_SUPPRESS_RELEASE, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSTANCE_GROUP_SIZE_CHANGED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSTANCE_INFO, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INSTANCE_RESET, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
@@ -1358,25 +1372,26 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INVALIDATE_PLAYER, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INVALID_PROMOTION_CODE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INVENTORY_CHANGE_FAILURE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ISLAND_AZERITE_XP_GAIN, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ISLAND_COMPLETED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ISLAND_OPEN_QUEUE_NPC, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INVENTORY_FIXUP_COMPLETE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_INVENTORY_FULL_OVERFLOW, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ISLANDS_MISSION_NPC, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ISLAND_AZERITE_GAIN, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ISLAND_COMPLETE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_IS_QUEST_COMPLETE_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ITEM_CHANGED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ITEM_COOLDOWN, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ITEM_ENCHANT_TIME_UPDATE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ITEM_EXPIRE_PURCHASE_REFUND, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ITEM_INTERACTION_OPEN, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ITEM_INTERACTION_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ITEM_INTERACTION_COMPLETE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ITEM_PURCHASE_REFUND_RESULT, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ITEM_PUSH_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ITEM_TIME_UPDATE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_KICK_REASON, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LEARNED_SPELLS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LEARN_PVP_TALENTS_FAILED, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LEARN_TALENTS_FAILED, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LEARN_PVP_TALENT_FAILED, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LEARN_TALENT_FAILED, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LEGACY_LOOT_RULES, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LEVEL_LINKING_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LEVEL_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LEVEL_UP_INFO, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_BOOT_PLAYER, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_DISABLED, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
@@ -1385,7 +1400,6 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_LIST_APPLICANT_LIST_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_LIST_APPLICATION_STATUS_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_LIST_APPLY_TO_GROUP_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_LIST_INIT_AUTO_DELIST, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_LIST_JOIN_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_LIST_SEARCH_RESULTS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LFG_LIST_SEARCH_RESULTS_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
@@ -1412,14 +1426,11 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LF_GUILD_COMMAND_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LF_GUILD_POST, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LF_GUILD_RECRUITS, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LIGHTNING_STORM_END, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LIGHTNING_STORM_START, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LIVE_REGION_ACCOUNT_RESTORE_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LIVE_REGION_CHARACTER_COPY_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LIVE_REGION_GET_ACCOUNT_CHARACTER_LIST_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOAD_CUF_PROFILES, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOAD_EQUIPMENT_SET, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOAD_SELECTED_TROPHY_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOGIN_SET_TIME_SPEED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOGIN_VERIFY_WORLD, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOGOUT_CANCEL_ACK, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
@@ -1427,7 +1438,6 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOGOUT_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOG_XP_GAIN, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_ALL_PASSED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_LEGACY_RULES_IN_EFFECT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_LIST, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_MONEY_NOTIFY, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_LOOT_RELEASE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
@@ -1442,8 +1452,6 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MAIL_LIST_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MAIL_QUERY_NEXT_TIME_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MAP_OBJECTIVES_INIT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MAP_OBJECTIVE_ADD, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MAP_OBJECTIVE_REMOVE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MAP_OBJ_EVENTS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MASTER_LOOT_CANDIDATE_LIST, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MESSAGE_BOX, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
@@ -1451,13 +1459,10 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MIRROR_IMAGE_COMPONENTED_DATA, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MIRROR_IMAGE_CREATURE_DATA, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MISSILE_CANCEL, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MODIFY_CHARGE_RECOVERY_SPEED, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MODIFY_COOLDOWN, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MODIFY_COOLDOWN_RECOVERY_SPEED, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MODIFY_PARTY_RANGE, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOTD, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOUNT_EQUIPMENT_APPLY_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOUNT_RESULT, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVEMENT_ENFORCEMENT_ALERT, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_APPLY_MOVEMENT_FORCE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_DISABLE_COLLISION, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_DISABLE_DOUBLE_JUMP, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
@@ -1542,6 +1547,11 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UPDATE_TELEPORT, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UPDATE_TURN_RATE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MOVE_UPDATE_WALK_SPEED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MYTHIC_PLUS_ALL_MAP_STATS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MYTHIC_PLUS_CURRENT_AFFIXES, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MYTHIC_PLUS_NEW_SEASON_RECORD, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MYTHIC_PLUS_NEW_WEEK_RECORD, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_MYTHIC_PLUS_WEEKLY_REWARD_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_NEUTRAL_PLAYER_FACTION_SELECT_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_NEW_TAXI_PATH, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_NEW_WORLD, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
@@ -1552,19 +1562,20 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_OFFER_PETITION_ERROR, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ON_MONSTER_MOVE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_OPEN_ALLIED_RACE_DETAILS_GIVER, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_OPEN_ARTIFACT_FORGE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_OPEN_CONTAINER, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_OPEN_HEART_FORGE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_OPEN_LFG_DUNGEON_FINDER, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_OPEN_SHIPMENT_NPC_FROM_GOSSIP, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_OPEN_SHIPMENT_NPC_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_OPEN_TRANSMOGRIFIER, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_OVERRIDE_LIGHT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PAGE_TEXT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PARTY_COMMAND_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PARTY_INVITE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PARTY_KILL_LOG, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PARTY_MEMBER_STATE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PARTY_MEMBER_STATE_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PARTY_MEMBER_FULL_STATE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PARTY_MEMBER_PARTIAL_STATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PARTY_NOTIFY_LFG_LEADER_CHANGE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PARTY_UPDATE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PAUSE_MIRROR_TIMER, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PENDING_RAID_LOCK, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
@@ -1599,6 +1610,7 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_LEARNED_SPELLS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_MODE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_NAME_INVALID, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_NEWLY_TAMED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_SLOT_UPDATED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_SPELLS_MESSAGE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_STABLE_LIST, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
@@ -1607,10 +1619,17 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PET_UNLEARNED_SPELLS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PHASE_SHIFT_CHANGE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAYED_TIME, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAYER_AZERITE_ITEM_EQUIPPED_STATUS_CHANGED, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAYER_AZERITE_ITEM_GAINS, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAYER_BONUS_ROLL_FAILED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAYER_BOUND, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAYER_CONDITION_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAYER_IS_ADVENTURE_MAP_POI_VALID, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAYER_SAVE_GUILD_EMBLEM, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAYER_SKINNED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAYER_TABARD_VENDOR_ACTIVATE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAYER_TUTORIAL_HIGHLIGHT_SPELL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAYER_TUTORIAL_UNHIGHLIGHT_SPELL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAY_MUSIC, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAY_OBJECT_SOUND, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAY_ONE_SHOT_ANIM_KIT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
@@ -1623,17 +1642,18 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PLAY_TIME_WARNING, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PONG, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_POWER_UPDATE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PRELOAD_CHILD_MAP, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PREPOPULATE_NAME_CACHE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PRE_RESSURECT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PRINT_NOTIFICATION, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PROC_RESIST, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PUSH_SPELL_TO_ACTION_BAR, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PVP_CREDIT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PVP_LOG_DATA, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PVP_MATCH_END, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PVP_MATCH_INIT, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PVP_MATCH_COMPLETE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PVP_MATCH_INITIALIZE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PVP_MATCH_START, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PVP_MATCH_STATISTICS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PVP_OPTIONS_ENABLED, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PVP_SEASON, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_BATTLE_PET_NAME_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_COMMUNITY_NAME_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_CREATURE_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
@@ -1648,7 +1668,6 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_PLAYER_NAME_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_QUEST_INFO_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_TIME_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUERY_TREASURE_PICKER_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_COMPLETION_NPC_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_CONFIRM_ACCEPT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_FORCE_REMOVED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
@@ -1661,15 +1680,15 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_GIVER_REQUEST_ITEMS, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_GIVER_STATUS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_GIVER_STATUS_MULTIPLE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_GIVER_QUEST_TURN_IN_FAILURE, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_LINES_FOR_MAP_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_LOG_FULL, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_POI_CHANGED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_POI_QUERY_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_PUSH_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_SESSION_MEMBER_CONFIRM, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_SESSION_MEMBER_START_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_SESSION_NOTIFICATION, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_SESSION_INFO_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_SESSION_READY_CHECK, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_SESSION_READY_CHECK_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_SESSION_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_SPAWN_TRACKING_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_UPDATE_ADD_CREDIT, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_UPDATE_ADD_CREDIT_SIMPLE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
@@ -1678,34 +1697,33 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_UPDATE_COMPLETE_BY_SPELL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_UPDATE_FAILED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEST_UPDATE_FAILED_TIMER, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUICK_JOIN_CONFIRM_REQUEST_INVITE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_QUEUE_SUMMARY_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_RAF_ACCOUNT_INFO, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_RAF_ACTIVITY, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_RAF_INFO_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_RAF_ACTIVITY_STATE_CHANGED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_RAID_DIFFICULTY_SET, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_RAID_GROUP_ONLY, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_RAID_INSTANCE_MESSAGE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_RAID_MARKERS_CHANGED, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_RANDOM_ROLL, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_RATED_BATTLEFIELD_INFO, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_RATED_PVP_INFO, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_READY_CHECK_COMPLETED, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_READY_CHECK_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_READY_CHECK_STARTED, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_READ_ITEM_RESULT_FAILED, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_READ_ITEM_RESULT_OK, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_REALM_LOOKUP_INFORMATION, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_REALM_LOOKUP_INFO, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_REALM_QUERY_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_REFER_A_FRIEND_FAILURE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_REATTACH_RESURRECT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_RECRUIT_A_FRIEND_FAILURE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_REFRESH_COMPONENT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_REFRESH_SPELL_HISTORY, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_REMOVE_ITEM_PASSIVE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_REMOVE_LOSS_OF_CONTROL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_REPLACE_TROPHY_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_REPORT_PVP_PLAYER_AFK_RESULT, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_REQUEST_ADDON_LIST, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_REQUEST_CEMETERY_LIST_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_REQUEST_PVP_BRAWL_INFO_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_REQUEST_PVP_REWARDS_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_REQUEST_SCHEDULED_PVP_INFO_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_RESEARCH_COMPLETE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_RESET_COMPRESSION_CONTEXT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_RESET_FAILED_NOTIFY, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
@@ -1713,24 +1731,26 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_RESET_WEEKLY_CURRENCY, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_RESPEC_WIPE_CONFIRM, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_RESPOND_INSPECT_ACHIEVEMENTS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_RESTRICTED_ACCOUNT_WARNING, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_RESUME_CAST, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_RESUME_CAST_BAR, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_RESUME_COMMS, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_RESUME_TOKEN, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_RESURRECT_CLEAR_DATA, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_RESURRECT_REQUEST, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_RESYNC_RUNES, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_RETURN_APPLICANT_LIST, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_RETURN_RECRUITING_CLUBS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ROLE_CHANGED_INFORM, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ROLE_CHOSEN, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ROLE_POLL_INFORM, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_RUNE_REGEN_DEBUG, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENARIO_BOOT, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENARIO_COMPLETED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENARIO_POIS, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENARIO_PROGRESS_UPDATE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENARIO_SET_SHOULD_SHOW_CRITERIA, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENARIO_SPELL_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENARIO_SHOW_CRITERIA, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENARIO_STATE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENARIO_UI_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENARIO_VACATE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENE_OBJECT_EVENT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENE_OBJECT_PET_BATTLE_FINAL_ROUND, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENE_OBJECT_PET_BATTLE_FINISHED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
@@ -1739,6 +1759,7 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENE_OBJECT_PET_BATTLE_REPLACEMENTS_MADE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCENE_OBJECT_PET_BATTLE_ROUND_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SCRIPT_CAST, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SEASON_INFO, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SELL_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SEND_ITEM_PASSIVES, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SEND_KNOWN_SPELLS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
@@ -1749,11 +1770,13 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SEND_UNLEARN_SPELLS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SERVER_FIRST_ACHIEVEMENTS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SERVER_TIME, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SERVER_TIME_OFFSET, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SETUP_CURRENCY, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SETUP_RESEARCH_HISTORY, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_AI_ANIM_KIT, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_ALL_TASK_PROGRESS, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_ANIM_TIER, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_CHR_UPGRADE_TIER, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_CURRENCY, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_DF_FAST_LAUNCH_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_DUNGEON_DIFFICULTY, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
@@ -1773,20 +1796,18 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_PLAY_HOVER_ANIM, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_PROFICIENCY, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_QUEST_REPLAY_COOLDOWN_OVERRIDE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_SPELL_CHARGES, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_TASK_COMPLETE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_TIME_ZONE_INFORMATION, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SET_VEHICLE_REC_ID, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SHOW_ADVENTURE_MAP, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SHOW_BANK, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SHOW_MAILBOX, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SHOW_NEUTRAL_PLAYER_FACTION_SELECT_UI, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SHOW_TAXI_NODES, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SHOW_TRADE_SKILL_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SOCKET_GEMS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SOCKET_GEMS_FAILURE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SORT_BAGS_RESULT, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPECIALIZATION_CHANGED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SOCKET_GEMS_FAILURE, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SOCKET_GEMS_SUCCESS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPECIAL_MOUNT_ANIM, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPEC_INVOLUNTARILY_CHANGED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_ABSORB_LOG, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
@@ -1813,10 +1834,12 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_PERIODIC_AURA_LOG, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_PREPARE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_START, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPELL_VISUAL_LOAD_SCREEN, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SPIRIT_HEALER_CONFIRM, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_STAND_STATE_UPDATE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_START_ELAPSED_TIMER, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_START_ELAPSED_TIMERS, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_START_LIGHTNING_STORM, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_START_LOOT_ROLL, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_START_MIRROR_TIMER, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_START_TIMER, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
@@ -1830,6 +1853,7 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SUPERCEDED_SPELLS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SUSPEND_COMMS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SUSPEND_TOKEN, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SYNC_WOW_ENTITLEMENTS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_TALENTS_INVOLUNTARILY_RESET, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_TAXI_NODE_STATUS, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_TEXT_EMOTE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
@@ -1849,28 +1873,33 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_TRAINER_LIST, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_TRANSFER_ABORTED, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_TRANSFER_PENDING, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_TRANSMOG_COLLECTION_UPDATE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_TRANSMOG_SET_COLLECTION_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_TRANSMOGRIFY_NPC, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_TREASURE_PICKER_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_TRIGGER_CINEMATIC, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_TRIGGER_MOVIE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_TURN_IN_PETITION_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_TUTORIAL_FLAGS, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_TUTORIAL_HIGHLIGHT_SPELL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_TUTORIAL_UNHIGHLIGHT_SPELL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_TWITTER_STATUS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_UI_TIME, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_UI_HEALING_RANGE_MODIFIED, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_UI_ITEM_INTERACTION_NPC, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_UNDELETE_CHARACTER_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_UNDELETE_COOLDOWN_STATUS_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_UNLEARNED_SPELLS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_UNLOAD_CHILD_MAP, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_ACCOUNT_DATA, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_ACTION_BUTTONS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_BNET_SESSION_KEY, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_CAPTURE_POINT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_CELESTIAL_BODY, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_CHARACTER_FLAGS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_CHARGE_CATEGORY_COOLDOWN, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_COOLDOWN, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_EXPANSION_LEVEL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_GAME_TIME_STATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_INSTANCE_OWNERSHIP, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_LAST_INSTANCE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_OBJECT, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_PRIMARY_SPEC, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_TALENT_DATA, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_TASK_PROGRESS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_WEEKLY_SPELL_USAGE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
@@ -1879,8 +1908,15 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_USERLIST_REMOVE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_USERLIST_UPDATE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_USE_EQUIPMENT_SET_RESULT, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_VAS_CHECK_TRANSFER_OK_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_VAS_GET_QUEUE_MINUTES_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_VAS_GET_SERVICE_STATUS_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_VAS_PURCHASE_COMPLETE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_VAS_PURCHASE_STATE_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_VENDOR_INVENTORY, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_VIGNETTE_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_VOICE_CHANNEL_INFO_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_VOICE_LOGIN_RESPONSE, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_VOID_ITEM_SWAP_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_VOID_STORAGE_CONTENTS, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_VOID_STORAGE_FAILED, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
@@ -1888,31 +1924,20 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_VOID_TRANSFER_RESULT, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WAIT_QUEUE_FINISH, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WAIT_QUEUE_UPDATE, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WARDEN_DATA, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WARFRONT_COMPLETED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WARDEN3_DATA, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WARDEN3_DISABLED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WARDEN3_ENABLED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WARFRONT_COMPLETE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WARGAME_REQUEST_SUCCESSFULLY_SENT_TO_OPPONENT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WEATHER, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WEEKLY_SPELL_USAGE, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WHO, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WHO_IS, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WORLD_MAP_INTERACTION, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WORLD_QUEST_UPDATE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WILL_BE_KICKED_FOR_ADDED_SUBSCRIPTION_TIME, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WORLD_MAP_OPEN_NPC, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WORLD_QUEST_UPDATE_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WORLD_SERVER_INFO, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WORLD_TEXT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WOW_TOKEN_AUCTION_SOLD, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WOW_TOKEN_BUY_REQUEST_CONFIRMATION, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WOW_TOKEN_BUY_RESULT_CONFIRMATION, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WOW_TOKEN_CAN_REDEEM_FOR_BALANCE_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WOW_TOKEN_CAN_VETERAN_BUY_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WOW_TOKEN_DISTRIBUTION_GLUE_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WOW_TOKEN_DISTRIBUTION_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WOW_TOKEN_MARKET_PRICE_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WOW_TOKEN_REDEEM_GAME_TIME_UPDATED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WOW_TOKEN_REDEEM_REQUEST_CONFIRMATION, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WOW_TOKEN_REDEEM_RESULT, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WOW_TOKEN_SELL_REQUEST_CONFIRMATION, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WOW_TOKEN_SELL_RESULT_CONFIRMATION, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WOW_TOKEN_UPDATE_AUCTIONABLE_LIST_RESPONSE, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_WOW_ENTITLEMENT_NOTIFICATION, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_XP_GAIN_ABORTED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_XP_GAIN_ENABLED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_ZONE_UNDER_ATTACK, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1091,7 +1091,7 @@ void WorldSession::InitializeSessionCallback(LoginDatabaseQueryHolder* realmHold
|
||||
} while (characterCountsResult->NextRow());
|
||||
}
|
||||
|
||||
WorldPackets::Battlenet::SetSessionState bnetConnected;
|
||||
WorldPackets::Battlenet::ConnectionStatus bnetConnected;
|
||||
bnetConnected.State = 1;
|
||||
SendPacket(bnetConnected.Write());
|
||||
|
||||
|
||||
@@ -101,19 +101,19 @@ namespace WorldPackets
|
||||
class AuctionBrowseQuery;
|
||||
class AuctionCancelCommoditiesPurchase;
|
||||
class AuctionConfirmCommoditiesPurchase;
|
||||
class AuctionGetCommodityQuote;
|
||||
class AuctionHelloRequest;
|
||||
class AuctionListBidderItems;
|
||||
class AuctionListBiddedItems;
|
||||
class AuctionListBucketsByBucketKeys;
|
||||
class AuctionListItemsByBucketKey;
|
||||
class AuctionListItemsByItemID;
|
||||
class AuctionListOwnerItems;
|
||||
class AuctionListOwnedItems;
|
||||
class AuctionPlaceBid;
|
||||
class AuctionRemoveItem;
|
||||
class AuctionReplicateItems;
|
||||
class AuctionSellCommodity;
|
||||
class AuctionSellItem;
|
||||
class AuctionSetFavoriteItem;
|
||||
class AuctionStartCommoditiesPurchase;
|
||||
}
|
||||
|
||||
namespace Auth
|
||||
@@ -163,8 +163,8 @@ namespace WorldPackets
|
||||
|
||||
namespace Battlenet
|
||||
{
|
||||
class ChangeRealmTicket;
|
||||
class Request;
|
||||
class RequestRealmListTicket;
|
||||
}
|
||||
|
||||
namespace BattlePet
|
||||
@@ -467,7 +467,7 @@ namespace WorldPackets
|
||||
class RequestCemeteryList;
|
||||
class ResurrectResponse;
|
||||
class StandStateChange;
|
||||
class UITimeRequest;
|
||||
class ServerTimeOffsetRequest;
|
||||
class RandomRollClient;
|
||||
class ObjectUpdateFailed;
|
||||
class ObjectUpdateRescued;
|
||||
@@ -522,7 +522,7 @@ namespace WorldPackets
|
||||
class PartyUninvite;
|
||||
class GroupDecline;
|
||||
class RequestPartyMemberStats;
|
||||
class PartyMemberState;
|
||||
class PartyMemberFullState;
|
||||
class SetPartyLeader;
|
||||
class SetPartyAssignment;
|
||||
class SetRole;
|
||||
@@ -630,7 +630,7 @@ namespace WorldPackets
|
||||
|
||||
namespace Toy
|
||||
{
|
||||
class AccountToysUpdate;
|
||||
class AccountToyUpdate;
|
||||
class AddToy;
|
||||
class UseToy;
|
||||
class ToyClearFanfare;
|
||||
@@ -711,8 +711,8 @@ namespace WorldPackets
|
||||
|
||||
namespace Token
|
||||
{
|
||||
class UpdateListedAuctionableTokens;
|
||||
class RequestWowTokenMarketPrice;
|
||||
class CommerceTokenGetLog;
|
||||
class CommerceTokenGetMarketPrice;
|
||||
}
|
||||
|
||||
namespace Totem
|
||||
@@ -1386,19 +1386,19 @@ class TC_GAME_API WorldSession
|
||||
void HandleAuctionBrowseQuery(WorldPackets::AuctionHouse::AuctionBrowseQuery& browseQuery);
|
||||
void HandleAuctionCancelCommoditiesPurchase(WorldPackets::AuctionHouse::AuctionCancelCommoditiesPurchase& cancelCommoditiesPurchase);
|
||||
void HandleAuctionConfirmCommoditiesPurchase(WorldPackets::AuctionHouse::AuctionConfirmCommoditiesPurchase& confirmCommoditiesPurchase);
|
||||
void HandleAuctionGetCommodityQuote(WorldPackets::AuctionHouse::AuctionGetCommodityQuote& startCommoditiesPurchase);
|
||||
void HandleAuctionHelloOpcode(WorldPackets::AuctionHouse::AuctionHelloRequest& hello);
|
||||
void HandleAuctionListBidderItems(WorldPackets::AuctionHouse::AuctionListBidderItems& listBidderItems);
|
||||
void HandleAuctionListBiddedItems(WorldPackets::AuctionHouse::AuctionListBiddedItems& listBiddedItems);
|
||||
void HandleAuctionListBucketsByBucketKeys(WorldPackets::AuctionHouse::AuctionListBucketsByBucketKeys& listBucketsByBucketKeys);
|
||||
void HandleAuctionListItemsByBucketKey(WorldPackets::AuctionHouse::AuctionListItemsByBucketKey& listItemsByBucketKey);
|
||||
void HandleAuctionListItemsByItemID(WorldPackets::AuctionHouse::AuctionListItemsByItemID& listItemsByItemID);
|
||||
void HandleAuctionListOwnerItems(WorldPackets::AuctionHouse::AuctionListOwnerItems& listOwnerItems);
|
||||
void HandleAuctionListOwnedItems(WorldPackets::AuctionHouse::AuctionListOwnedItems& listOwnedItems);
|
||||
void HandleAuctionPlaceBid(WorldPackets::AuctionHouse::AuctionPlaceBid& placeBid);
|
||||
void HandleAuctionRemoveItem(WorldPackets::AuctionHouse::AuctionRemoveItem& removeItem);
|
||||
void HandleAuctionReplicateItems(WorldPackets::AuctionHouse::AuctionReplicateItems& replicateItems);
|
||||
void HandleAuctionSellCommodity(WorldPackets::AuctionHouse::AuctionSellCommodity& sellCommodity);
|
||||
void HandleAuctionSellItem(WorldPackets::AuctionHouse::AuctionSellItem& sellItem);
|
||||
void HandleAuctionSetFavoriteItem(WorldPackets::AuctionHouse::AuctionSetFavoriteItem& setFavoriteItem);
|
||||
void HandleAuctionStartCommoditiesPurchase(WorldPackets::AuctionHouse::AuctionStartCommoditiesPurchase& startCommoditiesPurchase);
|
||||
|
||||
// Bank
|
||||
void HandleAutoBankItemOpcode(WorldPackets::Bank::AutoBankItem& packet);
|
||||
@@ -1666,7 +1666,7 @@ class TC_GAME_API WorldSession
|
||||
void HandleEquipmentSetSave(WorldPackets::EquipmentSet::SaveEquipmentSet& saveEquipmentSet);
|
||||
void HandleDeleteEquipmentSet(WorldPackets::EquipmentSet::DeleteEquipmentSet& deleteEquipmentSet);
|
||||
void HandleUseEquipmentSet(WorldPackets::EquipmentSet::UseEquipmentSet& useEquipmentSet);
|
||||
void HandleUITimeRequest(WorldPackets::Misc::UITimeRequest& /*request*/);
|
||||
void HandleServerTimeOffsetRequest(WorldPackets::Misc::ServerTimeOffsetRequest& /*request*/);
|
||||
void HandleQueryQuestCompletionNPCs(WorldPackets::Query::QueryQuestCompletionNPCs& queryQuestCompletionNPCs);
|
||||
void HandleQuestPOIQuery(WorldPackets::Query::QuestPOIQuery& questPoiQuery);
|
||||
void HandleViolenceLevel(WorldPackets::Misc::ViolenceLevel& violenceLevel);
|
||||
@@ -1688,8 +1688,8 @@ class TC_GAME_API WorldSession
|
||||
void HandleScenePlaybackCanceled(WorldPackets::Scenes::ScenePlaybackCanceled& scenePlaybackCanceled);
|
||||
|
||||
// Token
|
||||
void HandleUpdateListedAuctionableTokens(WorldPackets::Token::UpdateListedAuctionableTokens& updateListedAuctionableTokens);
|
||||
void HandleRequestWowTokenMarketPrice(WorldPackets::Token::RequestWowTokenMarketPrice& requestWowTokenMarketPrice);
|
||||
void HandleCommerceTokenGetLog(WorldPackets::Token::CommerceTokenGetLog& updateListedAuctionableTokens);
|
||||
void HandleCommerceTokenGetMarketPrice(WorldPackets::Token::CommerceTokenGetMarketPrice& requestWowTokenMarketPrice);
|
||||
|
||||
// Compact Unit Frames (4.x)
|
||||
void HandleSaveCUFProfiles(WorldPackets::Misc::SaveCUFProfiles& packet);
|
||||
@@ -1715,8 +1715,8 @@ class TC_GAME_API WorldSession
|
||||
void HandleWardenData(WorldPackets::Warden::WardenData& packet);
|
||||
|
||||
// Battlenet
|
||||
void HandleBattlenetChangeRealmTicket(WorldPackets::Battlenet::ChangeRealmTicket& changeRealmTicket);
|
||||
void HandleBattlenetRequest(WorldPackets::Battlenet::Request& request);
|
||||
void HandleBattlenetRequestRealmListTicket(WorldPackets::Battlenet::RequestRealmListTicket& requestRealmListTicket);
|
||||
|
||||
void SendBattlenetResponse(uint32 serviceHash, uint32 methodId, uint32 token, pb::Message const* response);
|
||||
void SendBattlenetResponse(uint32 serviceHash, uint32 methodId, uint32 token, uint32 status);
|
||||
|
||||
@@ -449,9 +449,9 @@ WorldSocket::ReadDataHandlerResult WorldSocket::ReadDataHandler()
|
||||
HandleConnectToFailed(connectToFailed);
|
||||
break;
|
||||
}
|
||||
case CMSG_ENABLE_ENCRYPTION_ACK:
|
||||
case CMSG_ENTER_ENCRYPTED_MODE_ACK:
|
||||
LogOpcodeText(opcode, sessionGuard);
|
||||
HandleEnableEncryptionAck();
|
||||
HandleEnterEncryptedModeAck();
|
||||
break;
|
||||
default:
|
||||
{
|
||||
@@ -858,7 +858,7 @@ void WorldSocket::LoadSessionPermissionsCallback(PreparedQueryResult result)
|
||||
// RBAC must be loaded before adding session to check for skip queue permission
|
||||
_worldSession->GetRBACData()->LoadFromDBCallback(result);
|
||||
|
||||
SendPacketAndLogOpcode(*WorldPackets::Auth::EnableEncryption(_encryptKey.data(), true).Write());
|
||||
SendPacketAndLogOpcode(*WorldPackets::Auth::EnterEncryptedMode(_encryptKey.data(), true).Write());
|
||||
}
|
||||
|
||||
void WorldSocket::HandleAuthContinuedSession(std::shared_ptr<WorldPackets::Auth::AuthContinuedSession> authSession)
|
||||
@@ -921,7 +921,7 @@ void WorldSocket::HandleAuthContinuedSessionCallback(std::shared_ptr<WorldPacket
|
||||
// only first 16 bytes of the hmac are used
|
||||
memcpy(_encryptKey.data(), encryptKeyGen.GetDigest().data(), 16);
|
||||
|
||||
SendPacketAndLogOpcode(*WorldPackets::Auth::EnableEncryption(_encryptKey.data(), true).Write());
|
||||
SendPacketAndLogOpcode(*WorldPackets::Auth::EnterEncryptedMode(_encryptKey.data(), true).Write());
|
||||
AsyncRead();
|
||||
}
|
||||
|
||||
@@ -963,7 +963,7 @@ void WorldSocket::HandleConnectToFailed(WorldPackets::Auth::ConnectToFailed& con
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSocket::HandleEnableEncryptionAck()
|
||||
void WorldSocket::HandleEnterEncryptedModeAck()
|
||||
{
|
||||
_authCrypt.Init(_encryptKey);
|
||||
if (_type == CONNECTION_TYPE_REALM)
|
||||
|
||||
@@ -126,7 +126,7 @@ private:
|
||||
void LoadSessionPermissionsCallback(PreparedQueryResult result);
|
||||
void HandleConnectToFailed(WorldPackets::Auth::ConnectToFailed& connectToFailed);
|
||||
bool HandlePing(WorldPackets::Auth::Ping& ping);
|
||||
void HandleEnableEncryptionAck();
|
||||
void HandleEnterEncryptedModeAck();
|
||||
|
||||
ConnectionType _type;
|
||||
uint64 _key;
|
||||
|
||||
@@ -66,7 +66,7 @@ void Warden::SendModuleToClient()
|
||||
pos += burstSize;
|
||||
|
||||
EncryptData((uint8*)&packet, burstSize + 3);
|
||||
WorldPacket pkt1(SMSG_WARDEN_DATA, burstSize + 3);
|
||||
WorldPacket pkt1(SMSG_WARDEN3_DATA, burstSize + 3);
|
||||
pkt1.append((uint8*)&packet, burstSize + 3);
|
||||
_session->SendPacket(&pkt1);
|
||||
}
|
||||
@@ -87,7 +87,7 @@ void Warden::RequestModule()
|
||||
// Encrypt with warden RC4 key.
|
||||
EncryptData((uint8*)&request, sizeof(WardenModuleUse));
|
||||
|
||||
WorldPacket pkt(SMSG_WARDEN_DATA, sizeof(WardenModuleUse));
|
||||
WorldPacket pkt(SMSG_WARDEN3_DATA, sizeof(WardenModuleUse));
|
||||
pkt.append((uint8*)&request, sizeof(WardenModuleUse));
|
||||
_session->SendPacket(&pkt);
|
||||
}
|
||||
|
||||
@@ -105,7 +105,7 @@ void WardenMac::RequestHash()
|
||||
// Encrypt with warden RC4 key.
|
||||
EncryptData((uint8*)&Request, sizeof(WardenHashRequest));
|
||||
|
||||
WorldPacket pkt(SMSG_WARDEN_DATA, sizeof(WardenHashRequest));
|
||||
WorldPacket pkt(SMSG_WARDEN3_DATA, sizeof(WardenHashRequest));
|
||||
pkt.append((uint8*)&Request, sizeof(WardenHashRequest));
|
||||
_session->SendPacket(&pkt);
|
||||
}
|
||||
@@ -204,7 +204,7 @@ void WardenMac::RequestData()
|
||||
// Encrypt with warden RC4 key.
|
||||
EncryptData(buff.contents(), buff.size());
|
||||
|
||||
WorldPacket pkt(SMSG_WARDEN_DATA, buff.size());
|
||||
WorldPacket pkt(SMSG_WARDEN3_DATA, buff.size());
|
||||
pkt.append(buff);
|
||||
_session->SendPacket(&pkt);
|
||||
|
||||
|
||||
@@ -126,7 +126,7 @@ void WardenWin::InitializeModule()
|
||||
// Encrypt with warden RC4 key.
|
||||
EncryptData((uint8*)&Request, sizeof(WardenInitModuleRequest));
|
||||
|
||||
WorldPacket pkt(SMSG_WARDEN_DATA, sizeof(WardenInitModuleRequest));
|
||||
WorldPacket pkt(SMSG_WARDEN3_DATA, sizeof(WardenInitModuleRequest));
|
||||
pkt.append((uint8*)&Request, sizeof(WardenInitModuleRequest));
|
||||
_session->SendPacket(&pkt);
|
||||
}
|
||||
@@ -143,7 +143,7 @@ void WardenWin::RequestHash()
|
||||
// Encrypt with warden RC4 key.
|
||||
EncryptData((uint8*)&Request, sizeof(WardenHashRequest));
|
||||
|
||||
WorldPacket pkt(SMSG_WARDEN_DATA, sizeof(WardenHashRequest));
|
||||
WorldPacket pkt(SMSG_WARDEN3_DATA, sizeof(WardenHashRequest));
|
||||
pkt.append((uint8*)&Request, sizeof(WardenHashRequest));
|
||||
_session->SendPacket(&pkt);
|
||||
}
|
||||
@@ -310,7 +310,7 @@ void WardenWin::RequestData()
|
||||
// Encrypt with warden RC4 key
|
||||
EncryptData(buff.contents(), buff.size());
|
||||
|
||||
WorldPacket pkt(SMSG_WARDEN_DATA, buff.size());
|
||||
WorldPacket pkt(SMSG_WARDEN3_DATA, buff.size());
|
||||
pkt.append(buff);
|
||||
_session->SendPacket(&pkt);
|
||||
|
||||
|
||||
@@ -3961,7 +3961,7 @@ class spell_item_heart_of_azeroth : public AuraScript
|
||||
{
|
||||
target->ApplyAllAzeriteEmpoweredItemMods(equipped);
|
||||
|
||||
WorldPackets::Azerite::AzeriteEmpoweredItemEquippedStatusChanged statusChanged;
|
||||
WorldPackets::Azerite::PlayerAzeriteItemEquippedStatusChanged statusChanged;
|
||||
statusChanged.IsHeartEquipped = equipped;
|
||||
target->SendDirectMessage(statusChanged.Write());
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user