Commit Graph
16752 Commits
Author SHA1 Message Date
leak 013e3f4c0c Merge branch 'master' of github.com:TrinityCore/TrinityCore into boost 2014-07-06 20:07:52 +02:00
Subv 80a8ed23b7 Fixed player saving 2014-07-06 13:02:46 -05:00
leak 0dcb0d6490 Restore CMSG_PING handling 2014-07-06 19:46:56 +02:00
Subv ee3bb46feb Fixed login, we're in world guys! 2014-07-06 12:17:27 -05:00
jackpoz a6494375f9 Core/Wintergrasp: Spawn npcs only after initial map configs have been set
Spawn BATTLEFIELD_WG_NPC_STALKER only after the MapID has been set otherwise it will try to spawn it on map 0
2014-07-06 18:32:27 +02:00
jackpoz 0f8c1d4a47 Core/Maps: Don't load vmaps/mmaps if disabled in configs
Don't try to load vmaps/mmaps if they are disabled in the configs.
Fixes #12392
2014-07-06 18:27:32 +02:00
leak 5dc47243fc Fixed packet header decryption and zero size packet handling 2014-07-06 15:17:59 +02:00
Subv 916800eb35 Corrected a mistake in the client packet size 2014-07-06 00:35:51 -05:00
Subv b5d5768d44 Fixed the crashes 2014-07-05 21:38:29 -05:00
Subv 42b2041aeb Fixed PCH build, some leaks and tidied the code up a bit 2014-07-05 19:41:18 -05:00
leak da3f6e923a Completely remove ACE as dependency for TC - kkthxbye 2014-07-06 01:42:35 +02:00
leak 7befb26625 Some groundwork for replacing the ACE based WorldSocket handling 2014-07-06 01:26:29 +02:00
Shauren 408b490851 Scripts/Magister's Terrace: Fixed typo in SetEncounterState 2014-07-06 00:01:24 +02:00
Trisjdc dad9b01b26 Core/Spells: Fix Blink/_DEST spell effects when cast inside/near water 2014-07-05 15:35:21 +01:00
Vincent-Michael a1fb24f5ed Core: Remove again whitespace 2014-07-05 16:05:59 +02:00
Trisjdc 124398feef Core/Spells: Improve charge path logic, get a point to the target and then reduce it by the necessary distance 2014-07-04 22:22:28 +01:00
jackpoz 4302226a85 Core/Spells: Fix Charge pathing
Fallback to "straight path" pathing when raycast doesn't find a valid path.
Fixes #7931
2014-07-04 22:00:46 +02:00
Shauren d28b66bca8 Core/Skills: Fixed players getting all ranged skills when learning one of bows/crossbows/guns 2014-07-04 17:27:22 +02:00
leak 021e18d152 Refactored both world and auth main
- Master/Worldrunable removed
- World Update loop now running on main (which was doing nothing before)
- Processpriority moved to shared
- Added a preliminary thread pool for boost::asio::io_service
2014-07-04 15:22:06 +02:00
leak 4f2f9e08f8 Fixed compilation and some copy paste error 2014-07-04 15:20:23 +02:00
Subv 151785b9ce Merge branch 'master' of github.com:TrinityCore/TrinityCore into boost
Conflicts:
	src/server/game/World/World.cpp
2014-07-03 15:57:47 -05:00
jackpoz 519d76c194 Core/VMAPs: Fix object orientation
Merge https://github.com/249CAAFE40/mangos-wotlk/commit/2f8b8e55d99122d34be2a08cbdbd2d2b1ae172d1
Quoting original commit log:
This patch fixes 2 issues with the vmap extractor. 1) Incorrectly converts vertex coordinates. 2) Forgets to convert coordinates on triangle indices.

The effects of [1] causes models to be flipped. This isn't very noticeable on most trees as flipping a cylinder results in the same cylinder, but it's very noticeable on any non-symmetrical geometry (which, even includes trees, it's just harder to notice). [2] Didn't seem to be a problem when the coordinates were incorrectly converted, but when applying the correct conversion caused some triangles to be flipped (i.e. facing inwards).

You will need to re-extract vmaps and re-generate mmaps for these changes to take effect.

Fixes #417
2014-07-03 22:52:36 +02:00
joschiwald 7b74a725c8 Core/Spells: fixed Deep Freeze after 2a3546ca36
Closes #12424
2014-07-03 22:32:41 +02:00
Subv 0a07fd5fc3 Some changes here and there in shared 2014-07-03 15:08:35 -05:00
leak 25debd7577 Fix non-PCH compile 2014-07-03 19:05:42 +02:00
Subv 87b72f41ca Fixed login and some errors 2014-07-02 21:56:40 -05:00
Subv b516926da8 Enabled RA and removed all ACE from it 2014-07-02 18:58:48 -05:00
Trisjdc 531de49fe7 Core/Spells: Spells which do not apply auras should not apply DR
- Solves issue where Intimidating Shout applied DR twice on the main target
2014-07-03 00:42:55 +01:00
Subv 15352a9302 Fixed an uninitialized value that made the MapUpdater worker threads exit on launch 2014-07-02 18:38:22 -05:00
Subv bdc42f663e Cleaned up worldserver includes a bit 2014-07-02 12:06:25 -05:00
Subv 2874014443 Cleaned up the authserver includes a bit.
Fixed authserver pch build
2014-07-02 11:50:03 -05:00
leak 8df9e98ba5 Remove unused RARunnable files 2014-07-02 18:21:18 +02:00
leak c31c6f3ba3 Backported AsyncAcceptor generalization to authserver 2014-07-02 18:05:30 +02:00
leak 310f5e6846 Some ground work for ASIO based RemoteAccess handling 2014-07-02 17:38:44 +02:00
Subv c8fe4b8d50 Corrected some things from the previous commit 2014-07-01 23:05:06 -05:00
Subv 9817f5e23e Removed ACE from TCSoap
Untested.

Note: That was some rather awful use of a semaphore
2014-07-01 22:01:10 -05:00
Subv b2657a809d Fixed the authserver compile 2014-07-01 20:40:56 -05:00
joschiwald 22113d1626 Core/Spells: restore some special aura proc handling
Note: can cause some unexpected behavior

Closes: #12413
2014-07-02 03:11:47 +02:00
leak 433f0b25ca Forgotten change 2014-07-02 02:21:36 +02:00
leak e0aed65c8c ACE cleanup on game, now the major issue remains WorldSocket 2014-07-02 02:20:53 +02:00
leak 66c94ce965 Delinking ACE from Shared and authserver 2014-07-02 00:43:47 +02:00
leak 25e633aa34 Replaced ACE_Method_Request based DelayExecutor by PCQ impl
Untested due to worldserver still breaking because of ACE threading fails
2014-07-02 00:41:30 +02:00
Shauren 2a3546ca36 Core/Skills: Use SkillLineAbility.dbc to determine player initial spells - skill assignment done in a new table playercreateinfo_skills
* Removed DK start skill hacks
* Resolved missing skills in character skill tab

Closes #12311
2014-07-01 17:20:48 +02:00
leak f8e829da65 Removed useless SignalHandler class 2014-07-01 00:57:29 +02:00
leak 029bad6698 Replaced all remaining ACE based Singletons
Replaced ACE base AutoPtr class with shared_ptr
Note: worldserver currently broken due to MapUpdater threading failure (ACE ofc, what else could it be)
2014-07-01 00:54:09 +02:00
leak d39a013b6b Replaced ACE_Task_Base based DatabaseWorker with PCQ
Note: Not exactly sure how shutdown should be handled, currently the queue clears itself out before shutting down
This might need to be changed if the queue should be fully processed before being deleted
2014-06-30 18:37:23 +02:00
leak 9588c1d92b Replace ACE thread/mutex in OpenSSLCrypto 2014-06-30 16:28:55 +02:00
leak eb36acd152 Replaced ACE_Task_Base based LogWorker with ProducerConsumerQueue 2014-06-30 14:44:52 +02:00
Shauren fd910567ec Core/Loot: Fixed looting creatures that have only quest items in their loot
Closes #12400
2014-06-30 00:24:40 +02:00
joschiwald 876e9dde01 Core/Battleground: addition to c28345e279 2014-06-29 16:53:28 +02:00