Core/Skills: Use SkillLineAbility.dbc to determine player initial spells - skill assignment done in a new table playercreateinfo_skills

* Removed DK start skill hacks
* Resolved missing skills in character skill tab

Closes #12311
This commit is contained in:
Shauren
2014-07-01 17:20:48 +02:00
parent d4cec6b397
commit 2a3546ca36
13 changed files with 368 additions and 175 deletions
@@ -0,0 +1,4 @@
-- Set fist weapon skill equal to current unarmed skill value
UPDATE character_skills cs_unarmed INNER JOIN character_skills cs_fist ON cs_unarmed.guid = cs_fist.guid
SET cs_fist.value = cs_unarmed.value, cs_fist.max = cs_unarmed.max
WHERE cs_unarmed.skill = 162 AND cs_fist.skill = 473;
@@ -0,0 +1,90 @@
DROP TABLE IF EXISTS `playercreateinfo_spells`;
DROP TABLE IF EXISTS `playercreateinfo_skills`;
CREATE TABLE `playercreateinfo_skills` (
`raceMask` int(10) unsigned NOT NULL,
`classMask` int(10) unsigned NOT NULL,
`skill` smallint(5) unsigned NOT NULL,
`rank` smallint(5) unsigned NOT NULL DEFAULT '0',
`comment` varchar(255) DEFAULT NULL,
PRIMARY KEY (`raceMask`,`classMask`,`skill`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
INSERT INTO `playercreateinfo_skills` VALUES
(0,0,95,0,'Defense'),
(0,0,162,0,'Unarmed'),
(0,0,183,0,'GENERIC (DND)'),
(0,0,415,0,'Cloth'),
(0,0,777,0,'Mounts'),
(0,0,778,0,'Companion Pets'),
(0,1,26,0,'Warrior - Arms'),
(0,1,256,0,'Warrior - Fury'),
(0,1,257,0,'Warrior - Protection'),
(0,2,184,0,'Paladin - Retribution'),
(0,2,267,0,'Paladin - Protection'),
(0,2,594,0,'Paladin - Holy'),
(0,4,50,0,'Hunter - Beast Mastery'),
(0,4,51,0,'Hunter - Survival'),
(0,4,163,0,'Hunter - Marksmanship'),
(0,8,38,0,'Rogue - Combat'),
(0,8,39,0,'Rogue - Subtlety'),
(0,8,176,0,'Thrown'),
(0,8,253,0,'Rogue - Assassination'),
(0,16,56,0,'Priest - Holy'),
(0,16,78,0,'Priest - Shadow'),
(0,16,613,0,'Priest - Discipline'),
(0,32,129,4,'Death Knight - First Aid'),
(0,32,229,0,'Polearms'),
(0,32,293,0,'Plate'),
(0,32,762,0,'Death Knight - Riding'),
(0,32,770,0,'Death Knight - Blood'),
(0,32,771,0,'Death Knight - Frost'),
(0,32,772,0,'Death Knight - Unholy'),
(0,35,55,0,'Two-Handed Swords'),
(0,35,413,0,'Mail'),
(0,37,44,0,'Axes'),
(0,37,172,0,'Two-Handed Axes'),
(0,39,43,0,'Swords'),
(0,40,118,0,'Dual Wield'),
(0,64,373,0,'Shaman - Enhancement'),
(0,64,374,0,'Shaman - Restoration'),
(0,64,375,0,'Shaman - Elemental'),
(0,67,433,0,'Shield'),
(0,128,6,0,'Mage - Frost'),
(0,128,8,0,'Mage - Fire'),
(0,128,237,0,'Mage - Arcane'),
(0,256,354,0,'Warlock - Demonology'),
(0,256,355,0,'Warlock - Affliction'),
(0,256,593,0,'Warlock - Destruction'),
(0,400,228,0,'Wands'),
(0,1024,134,0,'Druid - Feral'),
(0,1024,573,0,'Druid - Restoration'),
(0,1024,574,0,'Druid - Balance'),
(0,1107,54,0,'Maces'),
(0,1135,414,0,'Leather'),
(0,1488,136,0,'Staves'),
(1,0,754,0,'Human - Racial'),
(2,0,125,0,'Orc - Racial'),
(4,0,101,0,'Dwarf - Racial'),
(4,0,111,0,'Language: Dwarven'),
(8,0,126,0,'Night Elf - Racial'),
(8,0,137,0,'Language: Thalassian'),
(16,0,220,0,'Undead - Racial'),
(16,0,673,0,'Language: Forsaken'),
(32,0,113,0,'Language: Darnassian'),
(32,0,124,0,'Tauren - Racial'),
(36,4,46,0,'Guns'),
(64,0,313,0,'Language: Gnomish'),
(64,0,753,0,'Gnome - Racial'),
(128,0,315,0,'Language: Troll'),
(128,0,733,0,'Troll - Racial'),
(512,0,115,0,'Language: Taurahe'),
(512,0,756,0,'Blood Elf - Racial'),
(650,4,45,0,'Bows'),
(690,0,109,0,'Language: Orcish'),
(735,1293,173,0,'Daggers'),
(1024,0,759,0,'Language: Draenei'),
(1024,0,760,0,'Draenei - Racial'),
(1024,4,226,0,'Crossbows'),
(1061,3,160,0,'Two-Handed Maces'),
(1101,0,98,0,'Language: Common');
+3 -3
View File
@@ -326,8 +326,8 @@ enum MapFlags
enum AbilytyLearnType
{
ABILITY_LEARNED_ON_GET_PROFESSION_SKILL = 1,
ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL = 2
SKILL_LINE_ABILITY_LEARNED_ON_SKILL_VALUE = 1, // Spell state will update depending on skill value
SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN = 2 // Spell will be learned/removed together with entire skill
};
enum ItemEnchantmentType
@@ -356,7 +356,7 @@ enum SkillRaceClassInfoFlags
SKILL_FLAG_UNLEARNABLE = 0x20, // Skill can be unlearned
SKILL_FLAG_INCLUDE_IN_SORT = 0x80, // Spells belonging to a skill with this flag will additionally compare skill ids when sorting spellbook in client
SKILL_FLAG_NOT_TRAINABLE = 0x100,
SKILL_FLAG_MONO_VALUE = 0x400 // Skill always has value 1
SKILL_FLAG_MONO_VALUE = 0x400 // Skill always has value 1 - clientside display flag, real value can be different
};
enum SpellCategoryFlags
+1 -1
View File
@@ -450,7 +450,7 @@ void LoadDBCStores(const std::string& dataPath)
if (spellInfo->spellLevel)
continue;
if (skillLine->learnOnGetSkill != ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL)
if (skillLine->AutolearnType != SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN)
continue;
sPetFamilySpellsStore[i].insert(spellInfo->Id);
+1 -18
View File
@@ -1535,23 +1535,6 @@ struct ScalingStatValuesEntry
// uint32 displayOrder; // 19 m_sortIndex
//};
//struct SkillRaceClassInfoEntry{
// uint32 id; // 0 m_ID
// uint32 skillId; // 1 m_skillID
// uint32 raceMask; // 2 m_raceMask
// uint32 classMask; // 3 m_classMask
// uint32 flags; // 4 m_flags
// uint32 reqLevel; // 5 m_minLevel
// uint32 skillTierId; // 6 m_skillTierID
// uint32 skillCostID; // 7 m_skillCostIndex
//};
//struct SkillTiersEntry{
// uint32 id; // 0 m_ID
// uint32 skillValue[16]; // 1-17 m_cost
// uint32 maxSkillValue[16]; // 18-32 m_valueMax
//};
struct SkillLineEntry
{
uint32 id; // 0 m_ID
@@ -1578,7 +1561,7 @@ struct SkillLineAbilityEntry
//uint32 classmaskNot; // 6 m_excludeClass
uint32 req_skill_value; // 7 m_minSkillLineRank
uint32 forward_spellid; // 8 m_supercededBySpell
uint32 learnOnGetSkill; // 9 m_acquireMethod
uint32 AutolearnType; // 9 m_acquireMethod
uint32 max_value; // 10 m_trivialSkillLineRankHigh
uint32 min_value; // 11 m_trivialSkillLineRankLow
//uint32 characterPoints[2]; // 12-13 m_characterPoints[2]
+149 -108
View File
@@ -1134,7 +1134,8 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo)
}
// original spells
learnDefaultSpells();
LearnDefaultSkills();
LearnCustomSpells();
// original action bar
for (PlayerCreateInfoActions::const_iterator action_itr = info->action.begin(); action_itr != info->action.end(); ++action_itr)
@@ -3827,34 +3828,14 @@ bool Player::addSpell(uint32 spellId, bool active, bool learning, bool dependent
if (!pSkill)
continue;
if (!Has310Flyer(false) && pSkill->id == SKILL_MOUNTS)
if (!HasSkill(pSkill->id))
LearnDefaultSkill(pSkill->id, 0);
if (pSkill->id == SKILL_MOUNTS && !Has310Flyer(false))
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED &&
spellInfo->Effects[i].CalcValue() == 310)
SetHas310Flyer(true);
if (HasSkill(pSkill->id))
continue;
if (_spell_idx->second->learnOnGetSkill == ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL ||
// lockpicking/runeforging special case, not have ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL
((pSkill->id == SKILL_LOCKPICKING || pSkill->id == SKILL_RUNEFORGING) && _spell_idx->second->max_value == 0))
{
switch (GetSkillRangeType(pSkill, _spell_idx->second->racemask != 0))
{
case SKILL_RANGE_LANGUAGE:
SetSkill(pSkill->id, GetSkillStep(pSkill->id), 300, 300);
break;
case SKILL_RANGE_LEVEL:
SetSkill(pSkill->id, GetSkillStep(pSkill->id), 1, GetMaxSkillValueForLevel());
break;
case SKILL_RANGE_MONO:
SetSkill(pSkill->id, GetSkillStep(pSkill->id), 1, 1);
break;
default:
break;
}
}
}
}
@@ -4079,33 +4060,27 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
// not ranked skills
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spell_id);
for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
// most likely will never be used, haven't heard of cases where players unlearn a mount
if (Has310Flyer(false) && spellInfo)
{
SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(_spell_idx->second->skillId);
if (!pSkill)
continue;
if ((_spell_idx->second->learnOnGetSkill == ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL &&
pSkill->categoryId != SKILL_CATEGORY_CLASS) ||// not unlearn class skills (spellbook/talent pages)
// lockpicking/runeforging special case, not have ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL
((pSkill->id == SKILL_LOCKPICKING || pSkill->id == SKILL_RUNEFORGING) && _spell_idx->second->max_value == 0))
for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
{
// not reset skills for professions and racial abilities
if ((pSkill->categoryId == SKILL_CATEGORY_SECONDARY || pSkill->categoryId == SKILL_CATEGORY_PROFESSION) &&
(IsProfessionSkill(pSkill->id) || _spell_idx->second->racemask != 0))
SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(_spell_idx->second->skillId);
if (!pSkill)
continue;
SetSkill(pSkill->id, GetSkillStep(pSkill->id), 0, 0);
}
// most likely will never be used, haven't heard of cases where players unlearn a mount
if (Has310Flyer(false) && _spell_idx->second->skillId == SKILL_MOUNTS)
{
if (spellInfo)
if (_spell_idx->second->skillId == SKILL_MOUNTS)
{
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED &&
spellInfo->Effects[i].CalcValue() == 310)
{
Has310Flyer(true, spell_id); // with true as first argument its also used to set/remove the flag
break;
}
}
}
}
}
}
@@ -6080,9 +6055,6 @@ bool Player::UpdateSkill(uint32 skill_id, uint32 step)
if (!skill_id)
return false;
if (skill_id == SKILL_FIST_WEAPONS)
skill_id = SKILL_UNARMED;
SkillStatusMap::iterator itr = mSkillStatus.find(skill_id);
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
return false;
@@ -6097,13 +6069,14 @@ bool Player::UpdateSkill(uint32 skill_id, uint32 step)
if (value < max)
{
uint32 new_value = value+step;
uint32 new_value = value + step;
if (new_value > max)
new_value = max;
SetUInt32Value(valueIndex, MAKE_SKILL_VALUE(new_value, max));
if (itr->second.uState != SKILL_NEW)
itr->second.uState = SKILL_CHANGED;
UpdateSkillEnchantments(skill_id, value, new_value);
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, skill_id);
return true;
@@ -6277,9 +6250,25 @@ void Player::UpdateWeaponSkill(WeaponAttackType attType)
Item* tmpitem = GetWeaponForAttack(attType, true);
if (!tmpitem && attType == BASE_ATTACK)
{
// Keep unarmed & fist weapon skills in sync
UpdateSkill(SKILL_UNARMED, weapon_skill_gain);
UpdateSkill(SKILL_FIST_WEAPONS, weapon_skill_gain);
}
else if (tmpitem && tmpitem->GetTemplate()->SubClass != ITEM_SUBCLASS_WEAPON_FISHING_POLE)
UpdateSkill(tmpitem->GetSkill(), weapon_skill_gain);
{
switch (tmpitem->GetTemplate()->SubClass)
{
case ITEM_SUBCLASS_WEAPON_FISHING_POLE:
break;
case ITEM_SUBCLASS_WEAPON_FIST:
UpdateSkill(SKILL_UNARMED, weapon_skill_gain);
// no break intended
default:
UpdateSkill(tmpitem->GetSkill(), weapon_skill_gain);
break;
}
}
UpdateAllCritPercentages();
}
@@ -6352,11 +6341,11 @@ void Player::UpdateSkillsForLevel()
continue;
uint32 pskill = itr->first;
SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(pskill);
if (!pSkill)
SkillRaceClassInfoEntry const* rcEntry = GetSkillRaceClassInfo(pskill, getRace(), getClass());
if (!rcEntry)
continue;
if (GetSkillRangeType(pSkill, false) != SKILL_RANGE_LEVEL)
if (GetSkillRangeType(rcEntry) != SKILL_RANGE_LEVEL)
continue;
uint32 valueIndex = PLAYER_SKILL_VALUE_INDEX(itr->second.pos);
@@ -17704,7 +17693,8 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
// after spell and quest load
InitTalentForLevel();
learnDefaultSpells();
LearnDefaultSkills();
LearnCustomSpells();
// must be before inventory (some items required reputation check)
m_reputationMgr->LoadFromDB(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_REPUTATION));
@@ -23078,15 +23068,19 @@ void Player::resetSpells(bool myClassOnly)
for (PlayerSpellMap::const_iterator iter = smap.begin(); iter != smap.end(); ++iter)
removeSpell(iter->first, false, false); // only iter->first can be accessed, object by iter->second can be deleted already
learnDefaultSpells();
LearnDefaultSkills();
LearnCustomSpells();
learnQuestRewardedSpells();
}
void Player::learnDefaultSpells()
void Player::LearnCustomSpells()
{
if (!sWorld->getBoolConfig(CONFIG_START_ALL_SPELLS))
return;
// learn default race/class spells
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
for (PlayerCreateInfoSpells::const_iterator itr = info->spell.begin(); itr != info->spell.end(); ++itr)
for (PlayerCreateInfoSpells::const_iterator itr = info->customSpells.begin(); itr != info->customSpells.end(); ++itr)
{
uint32 tspell = *itr;
TC_LOG_DEBUG("entities.player.loading", "PLAYER (Class: %u Race: %u): Adding initial spell, id = %u", uint32(getClass()), uint32(getRace()), tspell);
@@ -23097,6 +23091,63 @@ void Player::learnDefaultSpells()
}
}
void Player::LearnDefaultSkills()
{
// learn default race/class skills
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
for (PlayerCreateInfoSkills::const_iterator itr = info->skills.begin(); itr != info->skills.end(); ++itr)
{
uint32 skillId = itr->SkillId;
if (HasSkill(skillId))
continue;
LearnDefaultSkill(skillId, itr->Rank);
}
}
void Player::LearnDefaultSkill(uint32 skillId, uint16 rank)
{
SkillRaceClassInfoEntry const* rcInfo = GetSkillRaceClassInfo(skillId, getRace(), getClass());
if (!rcInfo)
return;
TC_LOG_DEBUG("entities.player.loading", "PLAYER (Class: %u Race: %u): Adding initial skill, id = %u", uint32(getClass()), uint32(getRace()), skillId);
switch (GetSkillRangeType(rcInfo))
{
case SKILL_RANGE_LANGUAGE:
SetSkill(skillId, 0, 300, 300);
break;
case SKILL_RANGE_LEVEL:
{
uint16 skillValue = 0;
uint16 maxValue = GetMaxSkillValueForLevel();
if (rcInfo->Flags & SKILL_FLAG_ALWAYS_MAX_VALUE)
skillValue = maxValue;
else
skillValue = std::min(std::max<uint16>({ 1, uint16((getLevel() - 1) * 5) }), maxValue);
SetSkill(skillId, 0, skillValue, maxValue);
break;
}
case SKILL_RANGE_MONO:
SetSkill(skillId, 0, 1, 1);
break;
case SKILL_RANGE_RANK:
{
if (!rank)
break;
SkillTiersEntry const* tier = sSkillTiersStore.LookupEntry(rcInfo->SkillTier);
uint16 maxValue = std::max<uint16>(GetMaxSkillValue(skillId), tier->MaxSkill[std::max<int32>(rank - 1, 0)]);
uint16 skillValue = std::min(std::max<uint16>({ uint16(1), uint16((getLevel() - 1) * 5) }), maxValue);
SetSkill(skillId, rank, skillValue, maxValue);
break;
}
default:
break;
}
}
void Player::learnQuestRewardedSpells(Quest const* quest)
{
int32 spell_id = quest->GetRewSpellCast();
@@ -23194,29 +23245,35 @@ void Player::learnSkillRewardedSpells(uint32 skill_id, uint32 skill_value)
{
uint32 raceMask = getRaceMask();
uint32 classMask = getClassMask();
for (uint32 j=0; j<sSkillLineAbilityStore.GetNumRows(); ++j)
for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
{
SkillLineAbilityEntry const* pAbility = sSkillLineAbilityStore.LookupEntry(j);
if (!pAbility || pAbility->skillId != skill_id || pAbility->learnOnGetSkill != ABILITY_LEARNED_ON_GET_PROFESSION_SKILL)
if (!pAbility || pAbility->skillId != skill_id)
continue;
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(pAbility->spellId);
if (!spellInfo)
continue;
if (pAbility->AutolearnType != SKILL_LINE_ABILITY_LEARNED_ON_SKILL_VALUE && pAbility->AutolearnType != SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN)
continue;
// Check race if set
if (pAbility->racemask && !(pAbility->racemask & raceMask))
continue;
// Check class if set
if (pAbility->classmask && !(pAbility->classmask & classMask))
continue;
if (sSpellMgr->GetSpellInfo(pAbility->spellId))
{
// need unlearn spell
if (skill_value < pAbility->req_skill_value)
removeSpell(pAbility->spellId);
// need learn
else if (!IsInWorld())
addSpell(pAbility->spellId, true, true, true, false);
else
learnSpell(pAbility->spellId, true);
}
// need unlearn spell
if (skill_value < pAbility->req_skill_value && pAbility->AutolearnType == SKILL_LINE_ABILITY_LEARNED_ON_SKILL_VALUE)
removeSpell(pAbility->spellId);
// need learn
else if (!IsInWorld())
addSpell(pAbility->spellId, true, true, true, false);
else
learnSpell(pAbility->spellId, true);
}
}
@@ -23944,7 +24001,7 @@ bool Player::IsAtRecruitAFriendDistance(WorldObject const* pOther) const
return pOther->GetDistance(player) <= sWorld->getFloatConfig(CONFIG_MAX_RECRUIT_A_FRIEND_DISTANCE);
}
uint32 Player::GetBaseWeaponSkillValue (WeaponAttackType attType) const
uint32 Player::GetBaseWeaponSkillValue(WeaponAttackType attType) const
{
Item* item = GetWeaponForAttack(attType, true);
@@ -23952,8 +24009,8 @@ uint32 Player::GetBaseWeaponSkillValue (WeaponAttackType attType) const
if (attType != BASE_ATTACK && !item)
return 0;
// weapon skill or (unarmed for base attack and for fist weapons)
uint32 skill = (item && item->GetSkill() != SKILL_FIST_WEAPONS) ? item->GetSkill() : uint32(SKILL_UNARMED);
// weapon skill or (unarmed for base attack)
uint32 skill = item ? item->GetSkill() : uint32(SKILL_UNARMED);
return GetBaseSkillValue(skill);
}
@@ -24907,15 +24964,15 @@ void Player::_LoadSkills(PreparedQueryResult result)
uint16 value = fields[1].GetUInt16();
uint16 max = fields[2].GetUInt16();
SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(skill);
if (!pSkill)
SkillRaceClassInfoEntry const* rcEntry = GetSkillRaceClassInfo(skill, getRace(), getClass());
if (!rcEntry)
{
TC_LOG_ERROR("entities.player", "Character %u has skill %u that does not exist.", GetGUIDLow(), skill);
continue;
}
// set fixed skill ranges
switch (GetSkillRangeType(pSkill, false))
switch (GetSkillRangeType(rcEntry))
{
case SKILL_RANGE_LANGUAGE: // 300..300
value = max = 300;
@@ -24923,9 +24980,12 @@ void Player::_LoadSkills(PreparedQueryResult result)
case SKILL_RANGE_MONO: // 1..1, grey monolite bar
value = max = 1;
break;
case SKILL_RANGE_LEVEL:
max = GetMaxSkillValueForLevel();
default:
break;
}
if (value == 0)
{
TC_LOG_ERROR("entities.player", "Character %u has skill %u with value 0. Will be deleted.", GetGUIDLow(), skill);
@@ -24940,11 +25000,20 @@ void Player::_LoadSkills(PreparedQueryResult result)
continue;
}
// enable unlearn button for primary professions only
if (pSkill->categoryId == SKILL_CATEGORY_PROFESSION)
SetUInt32Value(PLAYER_SKILL_INDEX(count), MAKE_PAIR32(skill, 1));
else
SetUInt32Value(PLAYER_SKILL_INDEX(count), MAKE_PAIR32(skill, 0));
uint16 skillStep = 0;
if (SkillTiersEntry const* skillTier = sSkillTiersStore.LookupEntry(rcEntry->SkillTier))
{
for (uint32 i = 0; i < MAX_SKILL_STEP; ++i)
{
if (skillTier->MaxSkill[skillStep] == max)
{
skillStep = i + 1;
break;
}
}
}
SetUInt32Value(PLAYER_SKILL_INDEX(count), MAKE_PAIR32(skill, skillStep));
SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(count), MAKE_SKILL_VALUE(value, max));
SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(count), 0);
@@ -24970,34 +25039,6 @@ void Player::_LoadSkills(PreparedQueryResult result)
SetUInt32Value(PLAYER_SKILL_VALUE_INDEX(count), 0);
SetUInt32Value(PLAYER_SKILL_BONUS_INDEX(count), 0);
}
// special settings
if (getClass() == CLASS_DEATH_KNIGHT)
{
uint8 base_level = std::min(getLevel(), uint8(sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL)));
if (base_level < 1)
base_level = 1;
uint16 base_skill = (base_level-1)*5; // 270 at starting level 55
if (base_skill < 1)
base_skill = 1; // skill mast be known and then > 0 in any case
if (GetPureSkillValue(SKILL_FIRST_AID) < base_skill)
SetSkill(SKILL_FIRST_AID, 4 /*artisan*/, base_skill, 300);
if (GetPureSkillValue(SKILL_AXES) < base_skill)
SetSkill(SKILL_AXES, 0, base_skill, base_skill);
if (GetPureSkillValue(SKILL_DEFENSE) < base_skill)
SetSkill(SKILL_DEFENSE, 0, base_skill, base_skill);
if (GetPureSkillValue(SKILL_POLEARMS) < base_skill)
SetSkill(SKILL_POLEARMS, 0, base_skill, base_skill);
if (GetPureSkillValue(SKILL_SWORDS) < base_skill)
SetSkill(SKILL_SWORDS, 0, base_skill, base_skill);
if (GetPureSkillValue(SKILL_2H_AXES) < base_skill)
SetSkill(SKILL_2H_AXES, 0, base_skill, base_skill);
if (GetPureSkillValue(SKILL_2H_SWORDS) < base_skill)
SetSkill(SKILL_2H_SWORDS, 0, base_skill, base_skill);
if (GetPureSkillValue(SKILL_UNARMED) < base_skill)
SetSkill(SKILL_UNARMED, 0, base_skill, base_skill);
}
}
uint32 Player::GetPhaseMaskForSpawn() const
+13 -2
View File
@@ -249,6 +249,14 @@ struct PlayerCreateInfoAction
typedef std::list<PlayerCreateInfoAction> PlayerCreateInfoActions;
struct PlayerCreateInfoSkill
{
uint16 SkillId;
uint16 Rank;
};
typedef std::list<PlayerCreateInfoSkill> PlayerCreateInfoSkills;
struct PlayerInfo
{
// existence checked by displayId != 0
@@ -263,8 +271,9 @@ struct PlayerInfo
uint16 displayId_m;
uint16 displayId_f;
PlayerCreateInfoItems item;
PlayerCreateInfoSpells spell;
PlayerCreateInfoSpells customSpells;
PlayerCreateInfoActions action;
PlayerCreateInfoSkills skills;
PlayerLevelInfo* levelInfo; //[level-1] 0..MaxPlayerLevel-1
};
@@ -1573,7 +1582,9 @@ class Player : public Unit, public GridObject<Player>
void learnSpell(uint32 spell_id, bool dependent);
void removeSpell(uint32 spell_id, bool disabled = false, bool learn_low_rank = true);
void resetSpells(bool myClassOnly = false);
void learnDefaultSpells();
void LearnCustomSpells();
void LearnDefaultSkills();
void LearnDefaultSkill(uint32 skillId, uint16 rank);
void learnQuestRewardedSpells();
void learnQuestRewardedSpells(Quest const* quest);
void learnSpellHighRank(uint32 spellid);
+4 -6
View File
@@ -2834,12 +2834,10 @@ uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target)
if (IsInFeralForm())
return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
// weapon skill or (unarmed for base attack and fist weapons)
uint32 skill;
if (item && item->GetSkill() != SKILL_FIST_WEAPONS)
// weapon skill or (unarmed for base attack)
uint32 skill = SKILL_UNARMED;
if (item)
skill = item->GetSkill();
else
skill = SKILL_UNARMED;
// in PvP use full skill instead current skill value
value = (target && target->IsControlledByPlayer())
@@ -15288,7 +15286,7 @@ void Unit::Kill(Unit* victim, bool durabilityLoss)
group->SendLooter(creature, NULL);
// Update round robin looter only if the creature had loot
if (!creature->loot.empty())
if (!loot->empty())
group->UpdateLooterGuid(creature);
}
}
+98 -33
View File
@@ -3322,17 +3322,91 @@ void ObjectMgr::LoadPlayerInfo()
}
}
// Load playercreate skills
TC_LOG_INFO("server.loading", "Loading Player Create Skill Data...");
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.PQuery("SELECT raceMask, classMask, skill, rank FROM playercreateinfo_skills");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 player create skills. DB table `playercreateinfo_skills` is empty.");
}
else
{
uint32 count = 0;
do
{
Field* fields = result->Fetch();
uint32 raceMask = fields[0].GetUInt32();
uint32 classMask = fields[1].GetUInt32();
PlayerCreateInfoSkill skill;
skill.SkillId = fields[2].GetUInt16();
skill.Rank = fields[3].GetUInt16();
if (skill.Rank >= MAX_SKILL_STEP)
{
TC_LOG_ERROR("sql.sql", "Skill rank value %hu set for skill %hu raceMask %u classMask %u is too high, max allowed value is %d", skill.Rank, skill.SkillId, raceMask, classMask, MAX_SKILL_STEP);
continue;
}
if (raceMask != 0 && !(raceMask & RACEMASK_ALL_PLAYABLE))
{
TC_LOG_ERROR("sql.sql", "Wrong race mask %u in `playercreateinfo_skills` table, ignoring.", raceMask);
continue;
}
if (classMask != 0 && !(classMask & CLASSMASK_ALL_PLAYABLE))
{
TC_LOG_ERROR("sql.sql", "Wrong class mask %u in `playercreateinfo_skills` table, ignoring.", classMask);
continue;
}
if (!sSkillLineStore.LookupEntry(skill.SkillId))
{
TC_LOG_ERROR("sql.sql", "Wrong skill id %u in `playercreateinfo_skills` table, ignoring.", skill.SkillId);
continue;
}
for (uint32 raceIndex = RACE_HUMAN; raceIndex < MAX_RACES; ++raceIndex)
{
if (raceMask == 0 || ((1 << (raceIndex - 1)) & raceMask))
{
for (uint32 classIndex = CLASS_WARRIOR; classIndex < MAX_CLASSES; ++classIndex)
{
if (classMask == 0 || ((1 << (classIndex - 1)) & classMask))
{
if (!GetSkillRaceClassInfo(skill.SkillId, raceIndex, classIndex))
continue;
if (PlayerInfo* info = _playerInfo[raceIndex][classIndex])
{
info->skills.push_back(skill);
++count;
}
}
}
}
}
} while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u player create skills in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// Load playercreate spells
TC_LOG_INFO("server.loading", "Loading Player Create Spell Data...");
{
uint32 oldMSTime = getMSTime();
std::string tableName = sWorld->getBoolConfig(CONFIG_START_ALL_SPELLS) ? "playercreateinfo_spell_custom" : "playercreateinfo_spell";
QueryResult result = WorldDatabase.PQuery("SELECT racemask, classmask, Spell FROM %s", tableName.c_str());
QueryResult result = WorldDatabase.PQuery("SELECT racemask, classmask, Spell FROM playercreateinfo_spell_custom");
if (!result)
{
TC_LOG_ERROR("server.loading", ">> Loaded 0 player create spells. DB table `%s` is empty.", tableName.c_str());
TC_LOG_ERROR("server.loading", ">> Loaded 0 player create spells. DB table `playercreateinfo_spell_custom` is empty.");
}
else
{
@@ -3347,13 +3421,13 @@ void ObjectMgr::LoadPlayerInfo()
if (raceMask != 0 && !(raceMask & RACEMASK_ALL_PLAYABLE))
{
TC_LOG_ERROR("sql.sql", "Wrong race mask %u in `%s` table, ignoring.", raceMask, tableName.c_str());
TC_LOG_ERROR("sql.sql", "Wrong race mask %u in `playercreateinfo_spell_custom` table, ignoring.", raceMask);
continue;
}
if (classMask != 0 && !(classMask & CLASSMASK_ALL_PLAYABLE))
{
TC_LOG_ERROR("sql.sql", "Wrong class mask %u in `%s` table, ignoring.", classMask, tableName.c_str());
TC_LOG_ERROR("sql.sql", "Wrong class mask %u in `playercreateinfo_spell_custom` table, ignoring.", classMask);
continue;
}
@@ -3367,7 +3441,7 @@ void ObjectMgr::LoadPlayerInfo()
{
if (PlayerInfo* info = _playerInfo[raceIndex][classIndex])
{
info->spell.push_back(spellId);
info->customSpells.push_back(spellId);
++count;
}
// We need something better here, the check is not accounting for spells used by multiple races/classes but not all of them.
@@ -3381,7 +3455,7 @@ void ObjectMgr::LoadPlayerInfo()
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u player create spells in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
TC_LOG_INFO("server.loading", ">> Loaded %u custom player create spells in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
@@ -7808,36 +7882,27 @@ int32 ObjectMgr::GetBaseReputationOf(FactionEntry const* factionEntry, uint8 rac
return 0;
}
SkillRangeType GetSkillRangeType(SkillLineEntry const* pSkill, bool racial)
SkillRangeType GetSkillRangeType(SkillRaceClassInfoEntry const* rcEntry)
{
switch (pSkill->categoryId)
SkillLineEntry const* skill = sSkillLineStore.LookupEntry(rcEntry->SkillId);
if (!skill)
return SKILL_RANGE_NONE;
if (sSkillTiersStore.LookupEntry(rcEntry->SkillTier))
return SKILL_RANGE_RANK;
if (rcEntry->SkillId == SKILL_RUNEFORGING)
return SKILL_RANGE_MONO;
switch (skill->categoryId)
{
case SKILL_CATEGORY_LANGUAGES: return SKILL_RANGE_LANGUAGE;
case SKILL_CATEGORY_WEAPON:
if (pSkill->id != SKILL_FIST_WEAPONS)
return SKILL_RANGE_LEVEL;
else
return SKILL_RANGE_MONO;
case SKILL_CATEGORY_ARMOR:
case SKILL_CATEGORY_CLASS:
if (pSkill->id != SKILL_LOCKPICKING)
return SKILL_RANGE_MONO;
else
return SKILL_RANGE_LEVEL;
case SKILL_CATEGORY_SECONDARY:
case SKILL_CATEGORY_PROFESSION:
// not set skills for professions and racial abilities
if (IsProfessionSkill(pSkill->id))
return SKILL_RANGE_RANK;
else if (racial)
return SKILL_RANGE_NONE;
else
return SKILL_RANGE_MONO;
default:
case SKILL_CATEGORY_ATTRIBUTES: //not found in dbc
case SKILL_CATEGORY_GENERIC: //only GENERIC(DND)
return SKILL_RANGE_NONE;
return SKILL_RANGE_MONO;
case SKILL_CATEGORY_LANGUAGES:
return SKILL_RANGE_LANGUAGE;
}
return SKILL_RANGE_LEVEL;
}
void ObjectMgr::LoadGameTele()
+1 -1
View File
@@ -643,7 +643,7 @@ enum SkillRangeType
SKILL_RANGE_NONE // 0..0 always
};
SkillRangeType GetSkillRangeType(SkillLineEntry const* pSkill, bool racial);
SkillRangeType GetSkillRangeType(SkillRaceClassInfoEntry const* rcEntry);
#define MAX_PLAYER_NAME 12 // max allowed by client name length
#define MAX_INTERNAL_PLAYER_NAME 15 // max server internal player name length (> MAX_PLAYER_NAME for support declined names)
+1 -1
View File
@@ -967,7 +967,7 @@ bool SpellInfo::IsAbilityLearnedWithProfession() const
for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
{
SkillLineAbilityEntry const* pAbility = _spell_idx->second;
if (!pAbility || pAbility->learnOnGetSkill != ABILITY_LEARNED_ON_GET_PROFESSION_SKILL)
if (!pAbility || pAbility->AutolearnType != SKILL_LINE_ABILITY_LEARNED_ON_SKILL_VALUE)
continue;
if (pAbility->req_skill_value > 0)
+1 -1
View File
@@ -2382,7 +2382,7 @@ void SpellMgr::LoadPetLevelupSpellMap()
if (skillLine->skillId != creatureFamily->skillLine[j])
continue;
if (skillLine->learnOnGetSkill != ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL)
if (skillLine->AutolearnType != SKILL_LINE_ABILITY_LEARNED_ON_SKILL_LEARN)
continue;
SpellInfo const* spell = GetSpellInfo(skillLine->spellId);
+2 -1
View File
@@ -332,7 +332,8 @@ public:
if (!handler->extractPlayerTarget((char*)args, &target))
return false;
target->learnDefaultSpells();
target->LearnDefaultSkills();
target->LearnCustomSpells();
target->learnQuestRewardedSpells();
handler->PSendSysMessage(LANG_COMMAND_LEARN_ALL_DEFAULT_AND_QUEST, handler->GetNameLink(target).c_str());