*Fix the quest requirement for DK to leave start zone. By kaell

--HG--
branch : trunk
This commit is contained in:
megamage
2009-08-08 12:55:51 -05:00
parent f00fd3959e
commit fdade24355
+1 -1
View File
@@ -1758,7 +1758,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
else
{
if(getClass() == CLASS_DEATH_KNIGHT && GetMapId() == 609 && !isGameMaster()
&& !IsActiveQuest(13188) && !IsActiveQuest(13189))
&& !IsActiveQuest(13165))
return false;
// far teleport to another map