*Fix the quest requirement for DK to leave start zone. By kaell
--HG-- branch : trunk
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@@ -1758,7 +1758,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
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else
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{
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if(getClass() == CLASS_DEATH_KNIGHT && GetMapId() == 609 && !isGameMaster()
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&& !IsActiveQuest(13188) && !IsActiveQuest(13189))
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&& !IsActiveQuest(13165))
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return false;
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// far teleport to another map
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