*Fix a bug of teleport visual effect.
--HG-- branch : trunk
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@@ -13937,7 +13937,7 @@ void Unit::NearTeleportTo( float x, float y, float z, float orientation, bool ca
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DestroyForNearbyPlayers();
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GetMap()->CreatureRelocation((Creature*)this, x, y, z, orientation);
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ObjectAccessor::UpdateObjectVisibility(this);
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//ObjectAccessor::UpdateObjectVisibility(this);
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//WorldPacket data;
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// Work strange for many spells: triggered active mover set for targeted player to creature
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