diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 39e23db5fb..6bd9c52c7d 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -13937,7 +13937,7 @@ void Unit::NearTeleportTo( float x, float y, float z, float orientation, bool ca DestroyForNearbyPlayers(); GetMap()->CreatureRelocation((Creature*)this, x, y, z, orientation); - ObjectAccessor::UpdateObjectVisibility(this); + //ObjectAccessor::UpdateObjectVisibility(this); //WorldPacket data; // Work strange for many spells: triggered active mover set for targeted player to creature