From a7f663a748f862f15ace6f5468dfb0bac161b7e0 Mon Sep 17 00:00:00 2001 From: megamage Date: Sat, 9 May 2009 19:58:30 -0500 Subject: [PATCH] *Fix a bug of teleport visual effect. --HG-- branch : trunk --- src/game/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 39e23db5fb..6bd9c52c7d 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -13937,7 +13937,7 @@ void Unit::NearTeleportTo( float x, float y, float z, float orientation, bool ca DestroyForNearbyPlayers(); GetMap()->CreatureRelocation((Creature*)this, x, y, z, orientation); - ObjectAccessor::UpdateObjectVisibility(this); + //ObjectAccessor::UpdateObjectVisibility(this); //WorldPacket data; // Work strange for many spells: triggered active mover set for targeted player to creature