*Fix a bug of teleport visual effect.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-09 19:58:30 -05:00
parent e5f93acf31
commit a7f663a748
+1 -1
View File
@@ -13937,7 +13937,7 @@ void Unit::NearTeleportTo( float x, float y, float z, float orientation, bool ca
DestroyForNearbyPlayers();
GetMap()->CreatureRelocation((Creature*)this, x, y, z, orientation);
ObjectAccessor::UpdateObjectVisibility(this);
//ObjectAccessor::UpdateObjectVisibility(this);
//WorldPacket data;
// Work strange for many spells: triggered active mover set for targeted player to creature