Fix player loading to transports. Author of original version: Vladimir
--HG-- branch : trunk
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@@ -15935,6 +15935,7 @@ bool Player::LoadFromDB(uint32 guid, SqlQueryHolder *holder)
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// There are no transports on instances
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instanceId = 0;
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m_movementInfo.t_guid = MAKE_NEW_GUID(transGUID, 0, HIGHGUID_TRANSPORT);
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m_movementInfo.t_x = fields[26].GetFloat();
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m_movementInfo.t_y = fields[27].GetFloat();
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m_movementInfo.t_z = fields[28].GetFloat();
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