From a765961618f20412ac63a0a964ae467c4f64f9c1 Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Tue, 22 Jun 2010 01:30:37 +0200 Subject: [PATCH] Fix player loading to transports. Author of original version: Vladimir --HG-- branch : trunk --- src/server/game/Entities/Player/Player.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 829a9a1782..45e38aaf4d 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -15935,6 +15935,7 @@ bool Player::LoadFromDB(uint32 guid, SqlQueryHolder *holder) // There are no transports on instances instanceId = 0; + m_movementInfo.t_guid = MAKE_NEW_GUID(transGUID, 0, HIGHGUID_TRANSPORT); m_movementInfo.t_x = fields[26].GetFloat(); m_movementInfo.t_y = fields[27].GetFloat(); m_movementInfo.t_z = fields[28].GetFloat();