Scripts/Vashjir: Move Abyssal Depths to Vashjir (#31900)

This commit is contained in:
Naddley
2026-07-19 22:04:00 +02:00
committed by GitHub
parent 5f792dc8c4
commit 8218bb46e6
2 changed files with 4 additions and 5 deletions
@@ -22,7 +22,7 @@
#include "ScriptedCreature.h"
#include "SpellInfo.h"
namespace Scripts::EasternKingdoms::AbyssalDepths
namespace Scripts::EasternKingdoms::Vashjir::AbyssalDepths
{
namespace Spells
{
@@ -93,12 +93,11 @@ struct npc_abyssal_depths_whirlpool_vehicle : public ScriptedAI
private:
TaskScheduler _scheduler;
};
}
void AddSC_abyssal_depths()
{
using namespace Scripts::EasternKingdoms::AbyssalDepths;
using namespace Scripts::EasternKingdoms::Vashjir::AbyssalDepths;
new at_abyssal_depths_whirlpool_entrance();
@@ -184,7 +184,6 @@ void AddSC_boss_zanzil();
void AddSC_instance_zulgurub();
void AddSC_zulgurub();
void AddSC_eastern_kingdoms();
void AddSC_abyssal_depths();
//void AddSC_alterac_mountains();
//void AddSC_arathi_highlands();
void AddSC_blasted_lands();
@@ -217,6 +216,7 @@ void AddSC_boss_shade_of_medivh();
// Vashjir
void AddSC_vashjir();
void AddSC_abyssal_depths();
// The name of this function should match:
// void Add${NameOfDirectory}Scripts()
@@ -390,7 +390,6 @@ void AddEasternKingdomsScripts()
AddSC_instance_zulgurub();
AddSC_zulgurub();
AddSC_eastern_kingdoms();
AddSC_abyssal_depths();
//AddSC_alterac_mountains();
//AddSC_arathi_highlands();
AddSC_blasted_lands();
@@ -423,4 +422,5 @@ void AddEasternKingdomsScripts()
// Vashjir
AddSC_vashjir();
AddSC_abyssal_depths();
}