Scripts/Vashjir: Move Abyssal Depths to Vashjir (#31900)
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+2
-3
@@ -22,7 +22,7 @@
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#include "ScriptedCreature.h"
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#include "SpellInfo.h"
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namespace Scripts::EasternKingdoms::AbyssalDepths
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namespace Scripts::EasternKingdoms::Vashjir::AbyssalDepths
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{
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namespace Spells
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{
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@@ -93,12 +93,11 @@ struct npc_abyssal_depths_whirlpool_vehicle : public ScriptedAI
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private:
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TaskScheduler _scheduler;
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};
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}
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void AddSC_abyssal_depths()
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{
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using namespace Scripts::EasternKingdoms::AbyssalDepths;
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using namespace Scripts::EasternKingdoms::Vashjir::AbyssalDepths;
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new at_abyssal_depths_whirlpool_entrance();
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@@ -184,7 +184,6 @@ void AddSC_boss_zanzil();
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void AddSC_instance_zulgurub();
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void AddSC_zulgurub();
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void AddSC_eastern_kingdoms();
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void AddSC_abyssal_depths();
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//void AddSC_alterac_mountains();
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//void AddSC_arathi_highlands();
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void AddSC_blasted_lands();
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@@ -217,6 +216,7 @@ void AddSC_boss_shade_of_medivh();
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// Vashjir
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void AddSC_vashjir();
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void AddSC_abyssal_depths();
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// The name of this function should match:
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// void Add${NameOfDirectory}Scripts()
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@@ -390,7 +390,6 @@ void AddEasternKingdomsScripts()
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AddSC_instance_zulgurub();
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AddSC_zulgurub();
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AddSC_eastern_kingdoms();
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AddSC_abyssal_depths();
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//AddSC_alterac_mountains();
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//AddSC_arathi_highlands();
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AddSC_blasted_lands();
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@@ -423,4 +422,5 @@ void AddEasternKingdomsScripts()
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// Vashjir
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AddSC_vashjir();
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AddSC_abyssal_depths();
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}
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