Scripts/Vashjir: Implement Sea Legs aura (#31899)
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@@ -0,0 +1,23 @@
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-- SpellScriptName
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DELETE FROM `spell_script_names` WHERE `spell_id` = 76377;
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INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
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(76377, 'spell_vashjir_sea_legs_aura');
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-- Sea Legs
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UPDATE `gameobject_template` SET `RequiredLevel`=30, `VerifiedBuild`=68453 WHERE `entry`=205989; -- Saltwater Star
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UPDATE `gameobject_template` SET `RequiredLevel`=30, `VerifiedBuild`=68453 WHERE `entry`=202560; -- Conch Shell
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UPDATE `quest_details` SET `Emote2`=5, `VerifiedBuild`=68453 WHERE `ID`=25281; -- Pay It Forward
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UPDATE `quest_details` SET `Emote2`=396, `VerifiedBuild`=68453 WHERE `ID`=24432; -- Sea Legs
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-- SpellArea
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DELETE FROM `spell_area` WHERE `spell` = 76377;
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INSERT INTO `spell_area` (`spell`, `area`, `quest_start`, `quest_end`, `aura_spell`, `racemask`, `gender`, `flags`, `quest_start_status`, `quest_end_status`) VALUES
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(76377, 5146, 24432, 0, 0, 0, 2, 3, 64, 11), -- (Cast) SpellID: 76377 (Sea Legs) (A)
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(76377, 5145, 24432, 0, 0, 0, 2, 3, 64, 11), -- (Cast) SpellID: 76377 (Sea Legs) (A)
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(76377, 4815, 24432, 0, 0, 0, 2, 3, 64, 11), -- (Cast) SpellID: 76377 (Sea Legs) (A)
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(76377, 5144, 24432, 0, 0, 0, 2, 3, 64, 11), -- (Cast) SpellID: 76377 (Sea Legs) (A)
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(76377, 5146, 25929, 0, 0, 0, 2, 3, 64, 11), -- (Cast) SpellID: 76377 (Sea Legs) (H)
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(76377, 5145, 25929, 0, 0, 0, 2, 3, 64, 11), -- (Cast) SpellID: 76377 (Sea Legs) (H)
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(76377, 4815, 25929, 0, 0, 0, 2, 3, 64, 11), -- (Cast) SpellID: 76377 (Sea Legs) (H)
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(76377, 5144, 25929, 0, 0, 0, 2, 3, 64, 11); -- (Cast) SpellID: 76377 (Sea Legs) (H)
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@@ -0,0 +1,73 @@
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/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptMgr.h"
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#include "SpellAuraEffects.h"
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#include "SpellScript.h"
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#include "Unit.h"
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namespace Scripts::EasternKingdoms::Vashjir
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{
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namespace Spells
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{
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static constexpr uint32 SeaLegsAura = 73701;
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}
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// 76377 - Sea Legs
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class spell_vashjir_sea_legs_aura : public AuraScript
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{
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bool Validate(SpellInfo const* /*spellInfo*/) override
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{
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return ValidateSpellInfo({ Spells::SeaLegsAura });
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}
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void CalcPeriodic(AuraEffect const* /*aurEff*/, bool& isPeriodic, int32& amplitude) const
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{
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isPeriodic = true;
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amplitude = 500;
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}
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void OnUpdate(AuraEffect* /*aurEff*/)
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{
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Unit* target = GetTarget();
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if (target->IsInWater())
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target->CastSpell(target, Spells::SeaLegsAura, TRIGGERED_IGNORE_CAST_IN_PROGRESS);
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else
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target->RemoveAura(Spells::SeaLegsAura);
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}
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void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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GetTarget()->RemoveAura(Spells::SeaLegsAura);
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}
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void Register() override
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{
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DoEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_vashjir_sea_legs_aura::CalcPeriodic, EFFECT_0, SPELL_AURA_DUMMY);
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OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_vashjir_sea_legs_aura::OnUpdate, EFFECT_0, SPELL_AURA_DUMMY);
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AfterEffectRemove += AuraEffectRemoveFn(spell_vashjir_sea_legs_aura::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
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}
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};
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}
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void AddSC_vashjir()
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{
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using namespace Scripts::EasternKingdoms::Vashjir;
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// Spells
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RegisterSpellScript(spell_vashjir_sea_legs_aura);
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}
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@@ -215,6 +215,9 @@ void AddSC_boss_the_curator_rtk();
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void AddSC_boss_mana_devourer();
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void AddSC_boss_shade_of_medivh();
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// Vashjir
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void AddSC_vashjir();
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// The name of this function should match:
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// void Add${NameOfDirectory}Scripts()
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void AddEasternKingdomsScripts()
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@@ -417,4 +420,7 @@ void AddEasternKingdomsScripts()
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AddSC_boss_the_curator_rtk();
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AddSC_boss_mana_devourer();
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AddSC_boss_shade_of_medivh();
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// Vashjir
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AddSC_vashjir();
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}
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