Core/Network: Fixed packets being properly received only by the first player when broadcasted to everyone

Closes #12675
This commit is contained in:
Shauren
2014-07-28 16:37:42 +02:00
parent 440fff54b8
commit 7a888d03bd
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -153,7 +153,7 @@ void WorldSocket::AsyncWrite(WorldPacket& packet)
bool needsWriteStart = _writeQueue.empty();
_authCrypt.EncryptSend(header.header, header.getHeaderLength());
_writeQueue.emplace(header, std::move(packet));
_writeQueue.emplace(header, packet);
if (needsWriteStart)
AsyncWrite(_writeQueue.front());
+1 -1
View File
@@ -58,7 +58,7 @@ struct WorldPacketBuffer
typedef boost::asio::const_buffer const* const_iterator;
WorldPacketBuffer(ServerPktHeader header, WorldPacket&& packet) : _header(header), _packet(std::move(packet))
WorldPacketBuffer(ServerPktHeader header, WorldPacket const& packet) : _header(header), _packet(packet)
{
_buffers[0] = boost::asio::const_buffer(_header.header, _header.getHeaderLength());
if (!_packet.empty())