diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp index ea0bfc234b..99c2d27ed0 100644 --- a/src/server/game/Server/WorldSocket.cpp +++ b/src/server/game/Server/WorldSocket.cpp @@ -153,7 +153,7 @@ void WorldSocket::AsyncWrite(WorldPacket& packet) bool needsWriteStart = _writeQueue.empty(); _authCrypt.EncryptSend(header.header, header.getHeaderLength()); - _writeQueue.emplace(header, std::move(packet)); + _writeQueue.emplace(header, packet); if (needsWriteStart) AsyncWrite(_writeQueue.front()); diff --git a/src/server/game/Server/WorldSocket.h b/src/server/game/Server/WorldSocket.h index 1fa08c2b5f..7275da5ff2 100644 --- a/src/server/game/Server/WorldSocket.h +++ b/src/server/game/Server/WorldSocket.h @@ -58,7 +58,7 @@ struct WorldPacketBuffer typedef boost::asio::const_buffer const* const_iterator; - WorldPacketBuffer(ServerPktHeader header, WorldPacket&& packet) : _header(header), _packet(std::move(packet)) + WorldPacketBuffer(ServerPktHeader header, WorldPacket const& packet) : _header(header), _packet(packet) { _buffers[0] = boost::asio::const_buffer(_header.header, _header.getHeaderLength()); if (!_packet.empty())