Core/Player: Fix achievements loading from DB
--HG-- branch : trunk
This commit is contained in:
@@ -559,9 +559,9 @@ void AchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQ
|
||||
{
|
||||
if (achievementResult)
|
||||
{
|
||||
Field* fields = achievementResult->Fetch();
|
||||
do
|
||||
{
|
||||
Field* fields = achievementResult->Fetch();
|
||||
uint32 achievement_id = fields[0].GetUInt32();
|
||||
|
||||
// don't must happen: cleanup at server startup in sAchievementMgr.LoadCompletedAchievements()
|
||||
@@ -577,9 +577,9 @@ void AchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQ
|
||||
|
||||
if (criteriaResult)
|
||||
{
|
||||
Field* fields = criteriaResult->Fetch();
|
||||
do
|
||||
{
|
||||
Field* fields = criteriaResult->Fetch();
|
||||
uint32 id = fields[0].GetUInt32();
|
||||
uint32 counter = fields[1].GetUInt32();
|
||||
time_t date = time_t(fields[2].GetUInt64());
|
||||
|
||||
Reference in New Issue
Block a user