diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp index 559b5e1797..28e1532aae 100644 --- a/src/server/game/Achievements/AchievementMgr.cpp +++ b/src/server/game/Achievements/AchievementMgr.cpp @@ -559,9 +559,9 @@ void AchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQ { if (achievementResult) { - Field* fields = achievementResult->Fetch(); do { + Field* fields = achievementResult->Fetch(); uint32 achievement_id = fields[0].GetUInt32(); // don't must happen: cleanup at server startup in sAchievementMgr.LoadCompletedAchievements() @@ -577,9 +577,9 @@ void AchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQ if (criteriaResult) { - Field* fields = criteriaResult->Fetch(); do { + Field* fields = criteriaResult->Fetch(); uint32 id = fields[0].GetUInt32(); uint32 counter = fields[1].GetUInt32(); time_t date = time_t(fields[2].GetUInt64());