From 6bb5823836696cf25f7dc187da6a5654b059a88b Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Sat, 25 Sep 2010 17:10:00 +0200 Subject: [PATCH] Core/Player: Fix achievements loading from DB --HG-- branch : trunk --- src/server/game/Achievements/AchievementMgr.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp index 559b5e1797..28e1532aae 100644 --- a/src/server/game/Achievements/AchievementMgr.cpp +++ b/src/server/game/Achievements/AchievementMgr.cpp @@ -559,9 +559,9 @@ void AchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQ { if (achievementResult) { - Field* fields = achievementResult->Fetch(); do { + Field* fields = achievementResult->Fetch(); uint32 achievement_id = fields[0].GetUInt32(); // don't must happen: cleanup at server startup in sAchievementMgr.LoadCompletedAchievements() @@ -577,9 +577,9 @@ void AchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQ if (criteriaResult) { - Field* fields = criteriaResult->Fetch(); do { + Field* fields = criteriaResult->Fetch(); uint32 id = fields[0].GetUInt32(); uint32 counter = fields[1].GetUInt32(); time_t date = time_t(fields[2].GetUInt64());