Core/Spells: Don't save channeled auras (#20923)
(cherry picked from commit 5b7e4efcc4db8c4f1fb25bbdf7cfca60dfb776dc)
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@@ -995,6 +995,9 @@ bool Aura::CanBeSaved() const
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if (IsPassive())
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return false;
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if (GetSpellInfo()->IsChanneled())
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return false;
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// Check if aura is single target, not only spell info
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if (GetCasterGUID() != GetOwner()->GetGUID() || IsSingleTarget())
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if (GetSpellInfo()->IsSingleTarget())
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