From 56cd9de144cdf617c725000e2a29eccc1babeb21 Mon Sep 17 00:00:00 2001 From: Gustavo Date: Sun, 19 Nov 2017 13:36:14 -0200 Subject: [PATCH] Core/Spells: Don't save channeled auras (#20923) (cherry picked from commit 5b7e4efcc4db8c4f1fb25bbdf7cfca60dfb776dc) --- src/server/game/Spells/Auras/SpellAuras.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp index e20464f1f7..32a34198d5 100644 --- a/src/server/game/Spells/Auras/SpellAuras.cpp +++ b/src/server/game/Spells/Auras/SpellAuras.cpp @@ -995,6 +995,9 @@ bool Aura::CanBeSaved() const if (IsPassive()) return false; + if (GetSpellInfo()->IsChanneled()) + return false; + // Check if aura is single target, not only spell info if (GetCasterGUID() != GetOwner()->GetGUID() || IsSingleTarget()) if (GetSpellInfo()->IsSingleTarget())