*Fix initialization of health bonus regen, by tali
--HG-- branch : trunk
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+3
-2
@@ -371,7 +371,7 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa
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m_DetectInvTimer = 1*IN_MILISECONDS;
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for (int j=0; j < PLAYER_MAX_BATTLEGROUND_QUEUES; ++j)
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for (uint8 j = 0; j < PLAYER_MAX_BATTLEGROUND_QUEUES; ++j)
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{
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m_bgBattleGroundQueueID[j].bgQueueTypeId = BATTLEGROUND_QUEUE_NONE;
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m_bgBattleGroundQueueID[j].invitedToInstance = 0;
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@@ -437,7 +437,7 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa
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m_talents[i] = new PlayerTalentMap();
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}
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for (int i = 0; i < BASEMOD_END; ++i)
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for (uint8 i = 0; i < BASEMOD_END; ++i)
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{
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m_auraBaseMod[i][FLAT_MOD] = 0.0f;
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m_auraBaseMod[i][PCT_MOD] = 1.0f;
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@@ -449,6 +449,7 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa
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m_baseSpellPower = 0;
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m_baseFeralAP = 0;
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m_baseManaRegen = 0;
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m_baseHealthRegen = 0;
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// Honor System
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m_lastHonorUpdateTime = time(NULL);
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