From 4fcd64789c362461092b315a2369f9476d07f490 Mon Sep 17 00:00:00 2001 From: maximius Date: Tue, 17 Nov 2009 21:32:34 -0800 Subject: [PATCH] *Fix initialization of health bonus regen, by tali --HG-- branch : trunk --- src/game/Player.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 2e8b0ae099..5cf8d96c21 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -371,7 +371,7 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa m_DetectInvTimer = 1*IN_MILISECONDS; - for (int j=0; j < PLAYER_MAX_BATTLEGROUND_QUEUES; ++j) + for (uint8 j = 0; j < PLAYER_MAX_BATTLEGROUND_QUEUES; ++j) { m_bgBattleGroundQueueID[j].bgQueueTypeId = BATTLEGROUND_QUEUE_NONE; m_bgBattleGroundQueueID[j].invitedToInstance = 0; @@ -437,7 +437,7 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa m_talents[i] = new PlayerTalentMap(); } - for (int i = 0; i < BASEMOD_END; ++i) + for (uint8 i = 0; i < BASEMOD_END; ++i) { m_auraBaseMod[i][FLAT_MOD] = 0.0f; m_auraBaseMod[i][PCT_MOD] = 1.0f; @@ -449,6 +449,7 @@ Player::Player (WorldSession *session): Unit(), m_achievementMgr(this), m_reputa m_baseSpellPower = 0; m_baseFeralAP = 0; m_baseManaRegen = 0; + m_baseHealthRegen = 0; // Honor System m_lastHonorUpdateTime = time(NULL);