Fixed a crash in UpdateVisibilityOf
--HG-- branch : trunk
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@@ -17816,6 +17816,8 @@ inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, GameObject* target)
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template<class T>
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void Player::UpdateVisibilityOf(T* target, UpdateData& data, std::set<WorldObject*>& visibleNow)
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{
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if(!target)
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return;
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if(HaveAtClient(target))
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{
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if(!target->isVisibleForInState(this,true))
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