Fixed a crash in UpdateVisibilityOf

--HG--
branch : trunk
This commit is contained in:
raczman
2009-04-18 12:08:19 +02:00
parent ddcc80bab5
commit 402a493407
+2
View File
@@ -17816,6 +17816,8 @@ inline void UpdateVisibilityOf_helper(std::set<uint64>& s64, GameObject* target)
template<class T>
void Player::UpdateVisibilityOf(T* target, UpdateData& data, std::set<WorldObject*>& visibleNow)
{
if(!target)
return;
if(HaveAtClient(target))
{
if(!target->isVisibleForInState(this,true))