Core/Movement: Do not launch pathfinding for splines turning on the spot

(cherry picked from commit 66006e3d0dd499152ce367e72fbf223356670eb6)
This commit is contained in:
Shauren
2017-01-07 21:54:25 +01:00
committed by joschiwald
parent 7f8a4ad3a7
commit 3d9479dcbf
+1 -1
View File
@@ -15457,7 +15457,7 @@ void Unit::SetFacingToObject(WorldObject const* object)
/// @todo figure out under what conditions creature will move towards object instead of facing it where it currently is.
Movement::MoveSplineInit init(this);
init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZMinusOffset());
init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZMinusOffset(), false);
init.SetFacing(GetAngle(object)); // when on transport, GetAngle will still return global coordinates (and angle) that needs transforming
init.Launch();
}