Core/Movement: Do not launch pathfinding for splines turning on the spot
(cherry picked from commit 66006e3d0dd499152ce367e72fbf223356670eb6)
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@@ -15457,7 +15457,7 @@ void Unit::SetFacingToObject(WorldObject const* object)
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/// @todo figure out under what conditions creature will move towards object instead of facing it where it currently is.
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Movement::MoveSplineInit init(this);
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init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZMinusOffset());
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init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZMinusOffset(), false);
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init.SetFacing(GetAngle(object)); // when on transport, GetAngle will still return global coordinates (and angle) that needs transforming
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init.Launch();
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}
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