diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index e0b9e489e9..871b04c46f 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -15457,7 +15457,7 @@ void Unit::SetFacingToObject(WorldObject const* object) /// @todo figure out under what conditions creature will move towards object instead of facing it where it currently is. Movement::MoveSplineInit init(this); - init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZMinusOffset()); + init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZMinusOffset(), false); init.SetFacing(GetAngle(object)); // when on transport, GetAngle will still return global coordinates (and angle) that needs transforming init.Launch(); }