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TCPlayerbotCore/src/server/game/DungeonFinding/LFGMgr.h
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/*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _LFGMGR_H
#define _LFGMGR_H
#include "Common.h"
#include "ace/Singleton.h"
#include "Group.h"
#include "LFG.h"
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enum LFGenum
{
LFG_TIME_ROLECHECK = 2*MINUTE,
LFG_TANKS_NEEDED = 1,
LFG_HEALERS_NEEDED = 1,
LFG_DPS_NEEDED = 3,
LFG_QUEUEUPDATE_INTERVAL = 15000,
LFG_SPELL_COOLDOWN = 71328,
LFG_SPELL_DESERTER = 71041,
};
enum LfgType
{
LFG_TYPE_DUNGEON = 1,
LFG_TYPE_RAID = 2,
LFG_TYPE_QUEST = 3,
LFG_TYPE_ZONE = 4,
LFG_TYPE_HEROIC = 5,
LFG_TYPE_RANDOM = 6,
};
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enum LfgGroupType
{
LFG_GROUPTYPE_CLASSIC = 1,
LFG_GROUPTYPE_BC_NORMAL = 2,
LFG_GROUPTYPE_BC_HEROIC = 3,
LFG_GROUPTYPE_WTLK_NORMAL = 4,
LFG_GROUPTYPE_WTLK_HEROIC = 5,
LFG_GROUPTYPE_CLASSIC_RAID = 6,
LFG_GROUPTYPE_BC_RAID = 7,
LFG_GROUPTYPE_WTLK_RAID_10 = 8,
LFG_GROUPTYPE_WTLK_RAID_25 = 9,
};
enum LfgLockStatusType
{
LFG_LOCKSTATUS_OK = 0, // Internal use only
LFG_LOCKSTATUS_INSUFFICIENT_EXPANSION = 1,
LFG_LOCKSTATUS_TOO_LOW_LEVEL = 2,
LFG_LOCKSTATUS_TOO_HIGH_LEVEL = 3,
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LFG_LOCKSTATUS_TOO_LOW_GEAR_SCORE = 4,
LFG_LOCKSTATUS_TOO_HIGH_GEAR_SCORE = 5,
LFG_LOCKSTATUS_RAID_LOCKED = 6,
LFG_LOCKSTATUS_ATTUNEMENT_TOO_LOW_LEVEL = 1001,
LFG_LOCKSTATUS_ATTUNEMENT_TOO_HIGH_LEVEL = 1002,
LFG_LOCKSTATUS_QUEST_NOT_COMPLETED = 1022,
LFG_LOCKSTATUS_MISSING_ITEM = 1025,
LFG_LOCKSTATUS_NOT_IN_SEASON = 1031,
};
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enum LfgJoinResult
{
LFG_JOIN_OK = 0, // Joined (no client msg)
LFG_JOIN_FAILED = 1, // RoleCheck Failed
LFG_JOIN_GROUPFULL = 2, // Your group is full
LFG_JOIN_UNK3 = 3, // No client reaction
LFG_JOIN_INTERNAL_ERROR = 4, // Internal LFG Error
LFG_JOIN_NOT_MEET_REQS = 5, // You do not meet the requirements for the chosen dungeons
LFG_JOIN_PARTY_NOT_MEET_REQS = 6, // One or more party members do not meet the requirements for the chosen dungeons
LFG_JOIN_MIXED_RAID_DUNGEON = 7, // You cannot mix dungeons, raids, and random when picking dungeons
LFG_JOIN_MULTI_REALM = 8, // The dungeon you chose does not support players from multiple realms
LFG_JOIN_DISCONNECTED = 9, // One or more party members are pending invites or disconnected
LFG_JOIN_PARTY_INFO_FAILED = 10, // Could not retrieve information about some party members
LFG_JOIN_DUNGEON_INVALID = 11, // One or more dungeons was not valid
LFG_JOIN_DESERTER = 12, // You can not queue for dungeons until your deserter debuff wears off
LFG_JOIN_PARTY_DESERTER = 13, // One or more party members has a deserter debuff
LFG_JOIN_RANDOM_COOLDOWN = 14, // You can not queue for random dungeons while on random dungeon cooldown
LFG_JOIN_PARTY_RANDOM_COOLDOWN = 15, // One or more party members are on random dungeon cooldown
LFG_JOIN_TOO_MUCH_MEMBERS = 16, // You can not enter dungeons with more that 5 party members
LFG_JOIN_USING_BG_SYSTEM = 17, // You can not use the dungeon system while in BG or arenas
LFG_JOIN_FAILED2 = 18, // RoleCheck Failed
};
enum LfgRoleCheckResult
{
LFG_ROLECHECK_FINISHED = 1, // Role check finished
LFG_ROLECHECK_INITIALITING = 2, // Role check begins
LFG_ROLECHECK_MISSING_ROLE = 3, // Someone didn't selected a role after 2 mins
LFG_ROLECHECK_WRONG_ROLES = 4, // Can't form a group with that role selection
LFG_ROLECHECK_ABORTED = 5, // Someone leave the group
LFG_ROLECHECK_NO_ROLE = 6, // Someone selected no role
};
enum LfgRandomDungeonEntries
{
LFG_ALL_DUNGEONS = 0,
LFG_RANDOM_CLASSIC = 258,
LFG_RANDOM_BC_NORMAL = 259,
LFG_RANDOM_BC_HEROIC = 260,
LFG_RANDOM_LK_NORMAL = 261,
LFG_RANDOM_LK_HEROIC = 262,
};
enum LfgRewardEnums
{
LFG_REWARD_LEVEL0 = 10,
LFG_REWARD_LEVEL1 = 0,
LFG_REWARD_LEVEL2 = 1,
LFG_REWARD_LEVEL3 = 2,
LFG_REWARD_LEVEL4 = 3,
LFG_REWARD_LEVEL5 = 4,
LFG_REWARD_BC_NORMAL = 5,
LFG_REWARD_BC_HEROIC = 6,
LFG_REWARD_LK_NORMAL = 7,
LFG_REWARD_LK_NORMAL80 = 7,
LFG_REWARD_LK_HEROIC = 8,
LFG_REWARD_DATA_SIZE = 10,
};
const uint32 RewardDungeonData[LFG_REWARD_DATA_SIZE+1][5] =
{ // XP, money, item, item display, count
{310, 3500, 51999, 56915, 1}, // Classic 15-23
{470, 7000, 52000, 56915, 1}, // Classic 24-34
{825, 13000, 52001, 56915, 1}, // Classic 35-45
{12250, 16500, 52002, 56915, 1}, // Classic 46-55
{14300, 18000, 52003, 56915, 1}, // Classic 56-60
{1600, 62000, 52004, 56915, 1}, // BC Normal
{1900, 88000, 52005, 56915, 1}, // BC Heroic
{33100, 148000, 47241, 62232, 2}, // LK Normal
{0, 198600, 47241, 62232, 2}, // LK Normal - Level 80
{0, 264600, 49426, 64062, 2}, // LK Heroic
{0, 0, 0, 0, 0}, // Classic - No level
};
const uint32 RewardDungeonDoneData[LFG_REWARD_DATA_SIZE][5] =
{ // XP, money, item, item display, count
{200, 1800, 51999, 56915, 1}, // Classic 15-23
{310, 3500, 52000, 56915, 1}, // Classic 24-34
{550, 6500, 52001, 56915, 1}, // Classic 35-45
{8150, 8500, 52002, 56915, 1}, // Classic 46-55
{9550, 9000, 52003, 56915, 1}, // Classic 56-60
{1100, 31000, 52004, 56915, 1}, // BC Normal
{12650, 44000, 52005, 56915, 1}, // BC Heroic
{16550, 74000, 0, 0, 0}, // LK Normal
{0, 99300, 0, 0, 0}, // LK Normal - Level 80
{0, 132300, 47241, 62232, 2}, // LK Heroic
};
// Dungeon and reason why player can't join
struct LfgLockStatus
{
uint32 dungeon;
LfgLockStatusType lockstatus;
};
// Reward info
struct LfgReward
{
uint32 strangers;
uint32 baseMoney;
uint32 baseXP;
uint32 variableMoney;
uint32 variableXP;
uint32 itemId;
uint32 displayId;
uint32 stackCount;
};
typedef std::set<LfgLockStatus*> LfgLockStatusSet;
typedef std::vector<LfgReward*> LfgRewardList;
typedef std::map<uint64, LfgLockStatusSet*> LfgLockStatusMap;
typedef std::map<uint32, LfgDungeonSet*> LfgDungeonMap;
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typedef std::map<uint64, int8> LfgAnswerMap;
typedef std::map<uint64, uint8> LfgRolesMap;
typedef std::set<uint64> LfgGuidSet;
// Stores player or group queue info
struct LfgQueueInfo
{
time_t joinTime; // Player queue join time (to calculate wait times)
uint32 dungeonId; // Selected Player/Group Dungeon
LfgRolesMap roles; // Selected Player Role/s
uint8 tanks; // Tanks needed
uint8 healers; // Healers needed
uint8 dps; // Dps needed
};
// Stores all rolecheck info of a group that wants to join LFG
struct LfgRoleCheck
{
time_t cancelTime;
LfgRolesMap roles;
LfgRoleCheckResult result;
LfgDungeonSet dungeons;
uint64 leader;
};
typedef std::map<uint64, LfgQueueInfo*> LfgQueueInfoMap;
typedef std::map<uint32, LfgRoleCheck*> LfgRoleCheckMap;
class LFGQueue
{
public:
LFGQueue();
~LFGQueue();
void Update();
void AddToQueue(uint64 guid, LfgQueueInfo *pqInfo);
bool RemoveFromQueue(uint64 guid);
LfgQueueInfo* GetQueueInfo(uint64 guid);
private:
LfgQueueInfoMap m_LfgQueue;
int32 avgWaitTime;
int32 waitTimeTanks;
int32 waitTimeHealer;
int32 waitTimeDps;
};
typedef std::map<uint8, LFGQueue *> LFGQueueMap;
class LFGMgr
{
friend class ACE_Singleton<LFGMgr, ACE_Null_Mutex>;
LFGMgr();
public:
~LFGMgr();
void InitLFG();
void SendLfgPlayerInfo(Player *plr);
void SendLfgPartyInfo(Player *plr);
void Join(Player *plr);
void Leave(Player *plr, Group *grp = NULL);
void UpdateRoleCheck(Group *grp, Player *plr = NULL);
void Update(uint32 diff);
private:
void BuildLfgRoleCheck(WorldPacket &data, LfgRoleCheck *pRoleCheck);
void BuildAvailableRandomDungeonList(WorldPacket &data, Player *plr);
void BuildRewardBlock(WorldPacket &data, uint32 dungeon, Player *plr);
void BuildPlayerLockDungeonBlock(WorldPacket &data, LfgLockStatusSet *lockSet);
void BuildPartyLockDungeonBlock(WorldPacket &data, LfgLockStatusMap *lockMap);
bool CheckGroupRoles(LfgRolesMap &groles, bool removeLeaderFlag = true);
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LfgLockStatusMap* GetPartyLockStatusDungeons(Player *plr, LfgDungeonSet *dungeons);
LfgLockStatusSet* GetPlayerLockStatusDungeons(Player *plr, LfgDungeonSet *dungeons);
LfgDungeonSet* GetRandomDungeons(uint8 level, uint8 expansion);
LfgDungeonSet* GetDungeonsByRandom(uint32 randomdungeon);
LfgDungeonSet* GetAllDungeons();
LfgReward* GetRandomDungeonReward(uint32 dungeon, bool done, uint8 level);
uint8 GetDungeonGroupType(uint32 dungeon);
LfgRewardList m_RewardList;
LfgRewardList m_RewardDoneList;
LfgDungeonMap m_DungeonsMap;
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LFGQueueMap m_Queues;
LfgRoleCheckMap m_RoleChecks;
uint32 m_QueueTimer;
bool m_update;
};
#define sLFGMgr (*ACE_Singleton<LFGMgr, ACE_Null_Mutex>::instance())
#endif