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TCPlayerbotCore/src/game/LFGMgr.h
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/*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _LFGMGR_H
#define _LFGMGR_H
#include "Common.h"
#include "Policies/Singleton.h"
#include "Group.h"
#include "LFG.h"
enum LfgType
{
LFG_TYPE_DUNGEON = 1,
LFG_TYPE_RAID = 2,
LFG_TYPE_QUEST = 3,
LFG_TYPE_ZONE = 4,
LFG_TYPE_HEROIC = 5,
LFG_TYPE_RANDOM = 6,
};
enum LfgLockStatusType
{
LFG_LOCKSTATUS_OK = 0, // Internal use only
LFG_LOCKSTATUS_INSUFFICIENT_EXPANSION = 1,
LFG_LOCKSTATUS_TOO_LOW_LEVEL = 2,
LFG_LOCKSTATUS_TOO_HIGH_LEVEL = 3,
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LFG_LOCKSTATUS_TOO_LOW_GEAR_SCORE = 4,
LFG_LOCKSTATUS_TOO_HIGH_GEAR_SCORE = 5,
LFG_LOCKSTATUS_RAID_LOCKED = 6,
LFG_LOCKSTATUS_ATTUNEMENT_TOO_LOW_LEVEL = 1001,
LFG_LOCKSTATUS_ATTUNEMENT_TOO_HIGH_LEVEL = 1002,
LFG_LOCKSTATUS_QUEST_NOT_COMPLETED = 1022,
LFG_LOCKSTATUS_MISSING_ITEM = 1025,
LFG_LOCKSTATUS_NOT_IN_SEASON = 1031,
};
enum LfgRandomDungeonEntries
{
LFG_ALL_DUNGEONS = 0,
LFG_RANDOM_CLASSIC = 258,
LFG_RANDOM_BC_NORMAL = 259,
LFG_RANDOM_BC_HEROIC = 260,
LFG_RANDOM_LK_NORMAL = 261,
LFG_RANDOM_LK_HEROIC = 262,
};
enum LfgRewardEnums
{
LFG_REWARD_LEVEL0 = 10,
LFG_REWARD_LEVEL1 = 0,
LFG_REWARD_LEVEL2 = 1,
LFG_REWARD_LEVEL3 = 2,
LFG_REWARD_LEVEL4 = 3,
LFG_REWARD_LEVEL5 = 4,
LFG_REWARD_BC_NORMAL = 5,
LFG_REWARD_BC_HEROIC = 6,
LFG_REWARD_LK_NORMAL = 7,
LFG_REWARD_LK_NORMAL80 = 7,
LFG_REWARD_LK_HEROIC = 8,
LFG_REWARD_DATA_SIZE = 10,
};
const uint32 RewardDungeonData[LFG_REWARD_DATA_SIZE+1][5] =
{ // XP, money, item, item display, count
{310, 3500, 51999, 56915, 1}, // Classic 15-23
{470, 7000, 52000, 56915, 1}, // Classic 24-34
{825, 13000, 52001, 56915, 1}, // Classic 35-45
{12250, 16500, 52002, 56915, 1}, // Classic 46-55
{14300, 18000, 52003, 56915, 1}, // Classic 56-60
{1600, 62000, 52004, 56915, 1}, // BC Normal
{1900, 88000, 52005, 56915, 1}, // BC Heroic
{33100, 148000, 47241, 62232, 2}, // LK Normal
{0, 198600, 47241, 62232, 2}, // LK Normal - Level 80
{0, 264600, 49426, 64062, 2}, // LK Heroic
{0, 0, 0, 0, 0}, // Classic - No level
};
const uint32 RewardDungeonDoneData[LFG_REWARD_DATA_SIZE][5] =
{ // XP, money, item, item display, count
{200, 1800, 51999, 56915, 1}, // Classic 15-23
{310, 3500, 52000, 56915, 1}, // Classic 24-34
{550, 6500, 52001, 56915, 1}, // Classic 35-45
{8150, 8500, 52002, 56915, 1}, // Classic 46-55
{9550, 9000, 52003, 56915, 1}, // Classic 56-60
{1100, 31000, 52004, 56915, 1}, // BC Normal
{12650, 44000, 52005, 56915, 1}, // BC Heroic
{16550, 74000, 0, 0, 0}, // LK Normal
{0, 99300, 0, 0, 0}, // LK Normal - Level 80
{0, 132300, 47241, 62232, 2}, // LK Heroic
};
// Dungeon and reason why player can't join
struct LfgLockStatus
{
uint32 dungeon;
LfgLockStatusType lockstatus;
};
// Reward info
struct LfgReward
{
uint32 strangers;
uint32 baseMoney;
uint32 baseXP;
uint32 variableMoney;
uint32 variableXP;
uint32 itemId;
uint32 displayId;
uint32 stackCount;
};
typedef std::set<LfgLockStatus*> LfgLockStatusSet;
typedef std::vector<LfgReward*> LfgRewardList;
typedef std::map<uint64, LfgLockStatusSet*> LfgLockStatusMap;
typedef std::map<uint32, LfgDungeonSet*> LfgDungeonMap;
class LFGMgr
{
public:
LFGMgr();
~LFGMgr();
void InitLFG();
void SendLfgPlayerInfo(Player *plr);
void SendLfgPartyInfo(Player *plr);
private:
void BuildAvailableRandomDungeonList(WorldPacket &data, Player *plr);
void BuildRewardBlock(WorldPacket &data, uint32 dungeon, Player *plr);
void BuildPlayerLockDungeonBlock(WorldPacket &data, LfgLockStatusSet *lockSet);
void BuildPartyLockDungeonBlock(WorldPacket &data, LfgLockStatusMap *lockMap);
LfgLockStatusMap* GetPartyLockStatusDungeons(Player *plr, LfgDungeonSet *dungeons);
LfgLockStatusSet* GetPlayerLockStatusDungeons(Player *plr, LfgDungeonSet *dungeons);
LfgDungeonSet* GetRandomDungeons(uint8 level, uint8 expansion);
LfgDungeonSet* GetDungeonsByRandom(uint32 randomdungeon);
LfgDungeonSet* GetAllDungeons();
LfgReward* GetRandomDungeonReward(uint32 dungeon, bool done, uint8 level);
LfgRewardList m_RewardList;
LfgRewardList m_RewardDoneList;
LfgDungeonMap m_DungeonsMap;
};
#define sLFGMgr Trinity::Singleton<LFGMgr>::Instance()
#endif