163 lines
5.7 KiB
C++
163 lines
5.7 KiB
C++
/*
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* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef _LFGMGR_H
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#define _LFGMGR_H
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#include "Common.h"
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#include "Policies/Singleton.h"
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#include "Group.h"
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#include "LFG.h"
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enum LfgType
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{
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LFG_TYPE_DUNGEON = 1,
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LFG_TYPE_RAID = 2,
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LFG_TYPE_QUEST = 3,
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LFG_TYPE_ZONE = 4,
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LFG_TYPE_HEROIC = 5,
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LFG_TYPE_RANDOM = 6,
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};
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enum LfgLockStatusType
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{
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LFG_LOCKSTATUS_OK = 0, // Internal use only
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LFG_LOCKSTATUS_INSUFFICIENT_EXPANSION = 1,
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LFG_LOCKSTATUS_TOO_LOW_LEVEL = 2,
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LFG_LOCKSTATUS_TOO_HIGH_LEVEL = 3,
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LFG_LOCKSTATUS_TOO_LOG_GEAR_SCORE = 4,
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LFG_LOCKSTATUS_TOO_HIGH_GEAR_SCORE = 5,
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LFG_LOCKSTATUS_RAID_LOCKED = 6,
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LFG_LOCKSTATUS_ATTUNEMENT_TOO_LOW_LEVEL = 1001,
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LFG_LOCKSTATUS_ATTUNEMENT_TOO_HIGH_LEVEL = 1002,
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LFG_LOCKSTATUS_QUEST_NOT_COMPLETED = 1022,
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LFG_LOCKSTATUS_MISSING_ITEM = 1025,
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LFG_LOCKSTATUS_NOT_IN_SEASON = 1031,
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};
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enum LfgRandomDungeonEntries
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{
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LFG_ALL_DUNGEONS = 0,
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LFG_RANDOM_CLASSIC = 258,
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LFG_RANDOM_BC_NORMAL = 259,
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LFG_RANDOM_BC_HEROIC = 260,
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LFG_RANDOM_LK_NORMAL = 261,
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LFG_RANDOM_LK_HEROIC = 262,
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};
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enum LfgRewardEnums
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{
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LFG_REWARD_LEVEL0 = 10,
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LFG_REWARD_LEVEL1 = 0,
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LFG_REWARD_LEVEL2 = 1,
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LFG_REWARD_LEVEL3 = 2,
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LFG_REWARD_LEVEL4 = 3,
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LFG_REWARD_LEVEL5 = 4,
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LFG_REWARD_BC_NORMAL = 5,
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LFG_REWARD_BC_HEROIC = 6,
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LFG_REWARD_LK_NORMAL = 7,
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LFG_REWARD_LK_NORMAL80 = 7,
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LFG_REWARD_LK_HEROIC = 8,
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LFG_REWARD_DATA_SIZE = 10,
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};
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const uint32 RewardDungeonData[LFG_REWARD_DATA_SIZE+1][5] =
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{ // XP, money, item, item display, count
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{310, 3500, 51999, 56915, 1}, // Classic 15-23
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{470, 7000, 52000, 56915, 1}, // Classic 24-34
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{825, 13000, 52001, 56915, 1}, // Classic 35-45
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{12250, 16500, 52002, 56915, 1}, // Classic 46-55
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{14300, 18000, 52003, 56915, 1}, // Classic 56-60
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{1600, 62000, 52004, 56915, 1}, // BC Normal
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{1900, 88000, 52005, 56915, 1}, // BC Heroic
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{33100, 148000, 47241, 62232, 2}, // LK Normal
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{0, 198600, 47241, 62232, 2}, // LK Normal - Level 80
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{0, 264600, 49426, 64062, 2}, // LK Heroic
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{0, 0, 0, 0, 0}, // Classic - No level
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};
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const uint32 RewardDungeonDoneData[LFG_REWARD_DATA_SIZE][5] =
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{ // XP, money, item, item display, count
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{200, 1800, 51999, 56915, 1}, // Classic 15-23
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{310, 3500, 52000, 56915, 1}, // Classic 24-34
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{550, 6500, 52001, 56915, 1}, // Classic 35-45
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{8150, 8500, 52002, 56915, 1}, // Classic 46-55
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{9550, 9000, 52003, 56915, 1}, // Classic 56-60
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{1100, 31000, 52004, 56915, 1}, // BC Normal
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{12650, 44000, 52005, 56915, 1}, // BC Heroic
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{16550, 74000, 0, 0, 0}, // LK Normal
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{0, 99300, 0, 0, 0}, // LK Normal - Level 80
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{0, 132300, 47241, 62232, 2}, // LK Heroic
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};
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// Dungeon and reason why player can't join
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struct LfgLockStatus
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{
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uint32 dungeon;
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LfgLockStatusType lockstatus;
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};
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// Reward info
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struct LfgReward
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{
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uint32 strangers;
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uint32 baseMoney;
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uint32 baseXP;
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uint32 variableMoney;
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uint32 variableXP;
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uint32 itemId;
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uint32 displayId;
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uint32 stackCount;
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};
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typedef std::set<LfgLockStatus*> LfgLockStatusSet;
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typedef std::vector<LfgReward*> LfgRewardList;
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typedef std::map<uint64, LfgLockStatusSet*> LfgLockStatusMap;
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typedef std::map<uint32, LfgDungeonSet*> LfgDungeonMap;
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class LFGMgr
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{
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public:
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LFGMgr();
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~LFGMgr();
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void InitLFG();
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void SendLfgPlayerInfo(Player *plr);
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void SendLfgPartyInfo(Player *plr);
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private:
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void BuildAvailableRandomDungeonList(WorldPacket &data, Player *plr);
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void BuildRewardBlock(WorldPacket &data, uint32 dungeon, Player *plr);
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void BuildPlayerLockDungeonBlock(WorldPacket &data, LfgLockStatusSet *lockSet);
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void BuildPartyLockDungeonBlock(WorldPacket &data, LfgLockStatusMap *lockMap);
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LfgLockStatusMap* GetPartyLockStatusDungeons(Player *plr, LfgDungeonSet *dungeons);
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LfgLockStatusSet* GetPlayerLockStatusDungeons(Player *plr, LfgDungeonSet *dungeons);
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LfgDungeonSet* GetRandomDungeons(uint8 level, uint8 expansion);
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LfgDungeonSet* GetDungeonsByRandom(uint32 randomdungeon);
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LfgDungeonSet* GetAllDungeons();
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LfgReward* GetRandomDungeonReward(uint32 dungeon, bool done, uint8 level);
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LfgRewardList m_RewardList;
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LfgRewardList m_RewardDoneList;
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LfgDungeonMap m_DungeonsMap;
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};
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#define sLFGMgr Trinity::Singleton<LFGMgr>::Instance()
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#endif
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