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TCPlayerbotCore/src/server/game/Grids/Notifiers/GridNotifiers.cpp
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/*
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* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "WorldPacket.h"
#include "WorldSession.h"
#include "UpdateData.h"
#include "Item.h"
#include "Map.h"
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#include "Transport.h"
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#include "ObjectAccessor.h"
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#include "CellImpl.h"
#include "SpellInfo.h"
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using namespace Trinity;
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void VisibleNotifier::SendToSelf()
{
// at this moment i_clientGUIDs have guids that not iterate at grid level checks
// but exist one case when this possible and object not out of range: transports
if (Transport* transport = i_player.GetTransport())
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for (std::set<WorldObject*>::const_iterator itr = transport->GetPassengers().begin(); itr != transport->GetPassengers().end();++itr)
{
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if (vis_guids.find((*itr)->GetGUID()) != vis_guids.end())
{
vis_guids.erase((*itr)->GetGUID());
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switch ((*itr)->GetTypeId())
{
case TYPEID_GAMEOBJECT:
i_player.UpdateVisibilityOf((*itr)->ToGameObject(), i_data, i_visibleNow);
break;
case TYPEID_PLAYER:
i_player.UpdateVisibilityOf((*itr)->ToPlayer(), i_data, i_visibleNow);
if (!(*itr)->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
(*itr)->ToPlayer()->UpdateVisibilityOf(&i_player);
break;
case TYPEID_UNIT:
i_player.UpdateVisibilityOf((*itr)->ToCreature(), i_data, i_visibleNow);
break;
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default:
break;
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}
}
}
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for (Player::ClientGUIDs::const_iterator it = vis_guids.begin();it != vis_guids.end(); ++it)
{
i_player.m_clientGUIDs.erase(*it);
i_data.AddOutOfRangeGUID(*it);
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if (IS_PLAYER_GUID(*it))
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{
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Player* player = ObjectAccessor::FindPlayer(*it);
if (player && player->IsInWorld() && !player->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
player->UpdateVisibilityOf(&i_player);
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}
}
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if (!i_data.HasData())
return;
WorldPacket packet;
i_data.BuildPacket(&packet);
i_player.GetSession()->SendPacket(&packet);
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for (std::set<Unit*>::const_iterator it = i_visibleNow.begin(); it != i_visibleNow.end(); ++it)
i_player.SendInitialVisiblePackets(*it);
}
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void VisibleChangesNotifier::Visit(PlayerMapType &m)
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{
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for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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if (iter->GetSource() == &i_object)
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continue;
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iter->GetSource()->UpdateVisibilityOf(&i_object);
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if (iter->GetSource()->HasSharedVision())
{
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for (SharedVisionList::const_iterator i = iter->GetSource()->GetSharedVisionList().begin();
i != iter->GetSource()->GetSharedVisionList().end(); ++i)
{
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if ((*i)->m_seer == iter->GetSource())
(*i)->UpdateVisibilityOf(&i_object);
}
}
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}
}
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void VisibleChangesNotifier::Visit(CreatureMapType &m)
{
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for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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if (iter->GetSource()->HasSharedVision())
for (SharedVisionList::const_iterator i = iter->GetSource()->GetSharedVisionList().begin();
i != iter->GetSource()->GetSharedVisionList().end(); ++i)
if ((*i)->m_seer == iter->GetSource())
(*i)->UpdateVisibilityOf(&i_object);
}
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void VisibleChangesNotifier::Visit(DynamicObjectMapType &m)
{
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for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
if (Unit* caster = iter->GetSource()->GetCaster())
if (Player* player = caster->ToPlayer())
if (player->m_seer == iter->GetSource())
player->UpdateVisibilityOf(&i_object);
}
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inline void CreatureUnitRelocationWorker(Creature* c, Unit* u)
{
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if (!u->IsAlive() || !c->IsAlive() || c == u || u->IsInFlight())
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return;
if (c->HasReactState(REACT_AGGRESSIVE) && !c->HasUnitState(UNIT_STATE_SIGHTLESS))
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if (c->IsAIEnabled && c->CanSeeOrDetect(u, false, true))
c->AI()->MoveInLineOfSight_Safe(u);
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}
void PlayerRelocationNotifier::Visit(PlayerMapType &m)
{
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for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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Player* player = iter->GetSource();
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vis_guids.erase(player->GetGUID());
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i_player.UpdateVisibilityOf(player, i_data, i_visibleNow);
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if (player->m_seer->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
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continue;
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player->UpdateVisibilityOf(&i_player);
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}
}
void PlayerRelocationNotifier::Visit(CreatureMapType &m)
{
bool relocated_for_ai = (&i_player == i_player.m_seer);
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for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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{
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Creature* c = iter->GetSource();
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vis_guids.erase(c->GetGUID());
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i_player.UpdateVisibilityOf(c, i_data, i_visibleNow);
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if (relocated_for_ai && !c->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
CreatureUnitRelocationWorker(c, &i_player);
}
}
void CreatureRelocationNotifier::Visit(PlayerMapType &m)
{
for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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Player* player = iter->GetSource();
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if (!player->m_seer->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
player->UpdateVisibilityOf(&i_creature);
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CreatureUnitRelocationWorker(&i_creature, player);
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}
}
void CreatureRelocationNotifier::Visit(CreatureMapType &m)
{
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if (!i_creature.IsAlive())
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return;
for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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Creature* c = iter->GetSource();
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CreatureUnitRelocationWorker(&i_creature, c);
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if (!c->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
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CreatureUnitRelocationWorker(c, &i_creature);
}
}
void DelayedUnitRelocation::Visit(CreatureMapType &m)
{
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for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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Creature* unit = iter->GetSource();
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if (!unit->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
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continue;
CreatureRelocationNotifier relocate(*unit);
TypeContainerVisitor<CreatureRelocationNotifier, WorldTypeMapContainer > c2world_relocation(relocate);
TypeContainerVisitor<CreatureRelocationNotifier, GridTypeMapContainer > c2grid_relocation(relocate);
cell.Visit(p, c2world_relocation, i_map, *unit, i_radius);
cell.Visit(p, c2grid_relocation, i_map, *unit, i_radius);
}
}
void DelayedUnitRelocation::Visit(PlayerMapType &m)
{
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for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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Player* player = iter->GetSource();
WorldObject const* viewPoint = player->m_seer;
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if (!viewPoint->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
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continue;
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if (player != viewPoint && !viewPoint->IsPositionValid())
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continue;
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CellCoord pair2(Trinity::ComputeCellCoord(viewPoint->GetPositionX(), viewPoint->GetPositionY()));
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Cell cell2(pair2);
//cell.SetNoCreate(); need load cells around viewPoint or player, that's why its commented
PlayerRelocationNotifier relocate(*player);
TypeContainerVisitor<PlayerRelocationNotifier, WorldTypeMapContainer > c2world_relocation(relocate);
TypeContainerVisitor<PlayerRelocationNotifier, GridTypeMapContainer > c2grid_relocation(relocate);
cell2.Visit(pair2, c2world_relocation, i_map, *viewPoint, i_radius);
cell2.Visit(pair2, c2grid_relocation, i_map, *viewPoint, i_radius);
relocate.SendToSelf();
}
}
void AIRelocationNotifier::Visit(CreatureMapType &m)
{
for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
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Creature* c = iter->GetSource();
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CreatureUnitRelocationWorker(c, &i_unit);
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if (isCreature)
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CreatureUnitRelocationWorker((Creature*)&i_unit, c);
}
}
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void MessageDistDeliverer::Visit(PlayerMapType &m)
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{
for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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Player* target = iter->GetSource();
if (!target->IsInPhase(i_source))
continue;
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if (target->GetExactDist2dSq(i_source) > i_distSq)
continue;
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// Send packet to all who are sharing the player's vision
if (target->HasSharedVision())
{
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SharedVisionList::const_iterator i = target->GetSharedVisionList().begin();
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for (; i != target->GetSharedVisionList().end(); ++i)
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if ((*i)->m_seer == target)
SendPacket(*i);
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}
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if (target->m_seer == target || target->GetVehicle())
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SendPacket(target);
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}
}
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void MessageDistDeliverer::Visit(CreatureMapType &m)
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{
for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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Creature* target = iter->GetSource();
if (!target->IsInPhase(i_source))
continue;
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if (target->GetExactDist2dSq(i_source) > i_distSq)
continue;
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// Send packet to all who are sharing the creature's vision
if (target->HasSharedVision())
{
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SharedVisionList::const_iterator i = target->GetSharedVisionList().begin();
for (; i != target->GetSharedVisionList().end(); ++i)
if ((*i)->m_seer == target)
SendPacket(*i);
}
}
}
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void MessageDistDeliverer::Visit(DynamicObjectMapType &m)
{
for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
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DynamicObject* target = iter->GetSource();
if (!target->IsInPhase(i_source))
continue;
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if (target->GetExactDist2dSq(i_source) > i_distSq)
continue;
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if (Unit* caster = target->GetCaster())
{
// Send packet back to the caster if the caster has vision of dynamic object
Player* player = caster->ToPlayer();
if (player && player->m_seer == target)
SendPacket(player);
}
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}
}
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/*
void
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MessageDistDeliverer::VisitObject(Player* player)
{
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if (!i_ownTeamOnly || (i_source.GetTypeId() == TYPEID_PLAYER && player->GetTeam() == ((Player&)i_source).GetTeam()))
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{
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SendPacket(player);
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}
}
*/
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template<class T>
void ObjectUpdater::Visit(GridRefManager<T> &m)
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{
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for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
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if (iter->GetSource()->IsInWorld())
iter->GetSource()->Update(i_timeDiff);
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}
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bool AnyDeadUnitObjectInRangeCheck::operator()(Player* u)
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{
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return !u->IsAlive() && !u->HasAuraType(SPELL_AURA_GHOST) && i_searchObj->IsWithinDistInMap(u, i_range);
}
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bool AnyDeadUnitObjectInRangeCheck::operator()(Corpse* u)
{
return u->GetType() != CORPSE_BONES && i_searchObj->IsWithinDistInMap(u, i_range);
}
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bool AnyDeadUnitObjectInRangeCheck::operator()(Creature* u)
{
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return !u->IsAlive() && i_searchObj->IsWithinDistInMap(u, i_range);
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}
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bool AnyDeadUnitSpellTargetInRangeCheck::operator()(Player* u)
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{
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return AnyDeadUnitObjectInRangeCheck::operator()(u) && i_check(u);
}
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bool AnyDeadUnitSpellTargetInRangeCheck::operator()(Corpse* u)
{
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return AnyDeadUnitObjectInRangeCheck::operator()(u) && i_check(u);
}
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bool AnyDeadUnitSpellTargetInRangeCheck::operator()(Creature* u)
{
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return AnyDeadUnitObjectInRangeCheck::operator()(u) && i_check(u);
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}
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template void ObjectUpdater::Visit<Creature>(CreatureMapType&);
template void ObjectUpdater::Visit<GameObject>(GameObjectMapType&);
template void ObjectUpdater::Visit<DynamicObject>(DynamicObjectMapType&);
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template void ObjectUpdater::Visit<AreaTrigger>(AreaTriggerMapType &);