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/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
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*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
#include "GridNotifiers.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "UpdateData.h"
#include "Item.h"
#include "Map.h"
#include "Transports.h"
#include "ObjectAccessor.h"
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using namespace Trinity ;
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void
VisibleChangesNotifier :: Visit ( PlayerMapType & m )
{
for ( PlayerMapType :: iterator iter = m . begin (); iter != m . end (); ++ iter )
{
if ( iter -> getSource () == & i_object )
continue ;
iter -> getSource () -> UpdateVisibilityOf ( & i_object );
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if ( ! iter -> getSource () -> GetSharedVisionList (). empty ())
for ( SharedVisionList :: const_iterator i = iter -> getSource () -> GetSharedVisionList (). begin ();
i != iter -> getSource () -> GetSharedVisionList (). end (); ++ i )
if (( * i ) -> m_seer == iter -> getSource ())
( * i ) -> UpdateVisibilityOf ( & i_object );
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}
}
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void
VisibleChangesNotifier :: Visit ( CreatureMapType & m )
{
for ( CreatureMapType :: iterator iter = m . begin (); iter != m . end (); ++ iter )
if ( ! iter -> getSource () -> GetSharedVisionList (). empty ())
for ( SharedVisionList :: const_iterator i = iter -> getSource () -> GetSharedVisionList (). begin ();
i != iter -> getSource () -> GetSharedVisionList (). end (); ++ i )
if (( * i ) -> m_seer == iter -> getSource ())
( * i ) -> UpdateVisibilityOf ( & i_object );
}
void
VisibleChangesNotifier :: Visit ( DynamicObjectMapType & m )
{
for ( DynamicObjectMapType :: iterator iter = m . begin (); iter != m . end (); ++ iter )
if ( IS_PLAYER_GUID ( iter -> getSource () -> GetCasterGUID ()))
if ( Player * caster = ( Player * ) iter -> getSource () -> GetCaster ())
if ( caster -> m_seer == iter -> getSource ())
caster -> UpdateVisibilityOf ( & i_object );
}
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void
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PlayerVisibilityNotifier :: Notify ()
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{
// at this moment i_clientGUIDs have guids that not iterate at grid level checks
// but exist one case when this possible and object not out of range: transports
if ( Transport * transport = i_player . GetTransport ())
{
for ( Transport :: PlayerSet :: const_iterator itr = transport -> GetPassengers (). begin (); itr != transport -> GetPassengers (). end (); ++ itr )
{
if ( i_clientGUIDs . find (( * itr ) -> GetGUID ()) != i_clientGUIDs . end ())
{
( * itr ) -> UpdateVisibilityOf ( & i_player );
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i_player . UpdateVisibilityOf (( * itr ), i_data , i_visibleNow );
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i_clientGUIDs . erase (( * itr ) -> GetGUID ());
}
}
}
// generate outOfRange for not iterate objects
i_data . AddOutOfRangeGUID ( i_clientGUIDs );
for ( Player :: ClientGUIDs :: iterator itr = i_clientGUIDs . begin (); itr != i_clientGUIDs . end (); ++ itr )
{
i_player . m_clientGUIDs . erase ( * itr );
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#ifdef TRINITY_DEBUG
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if (( sLog . getLogFilter () & LOG_FILTER_VISIBILITY_CHANGES ) == 0 )
sLog . outDebug ( "Object %u (Type: %u) is out of range (no in active cells set) now for player %u" , GUID_LOPART ( * itr ), GuidHigh2TypeId ( GUID_HIPART ( * itr )), i_player . GetGUIDLow ());
#endif
}
if ( i_data . HasData () )
{
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/*uint32 entry = 0, map;
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float x,y;
if(!i_visibleNow.empty())
{
entry = (*i_visibleNow.begin())->GetEntry();
map = (*i_visibleNow.begin())->GetMapId();
x = (*i_visibleNow.begin())->GetPositionX();
y = (*i_visibleNow.begin())->GetPositionY();
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sLog.outError("notify %u %u %f %f", entry, map, x, y);
}*/
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// send create/outofrange packet to player (except player create updates that already sent using SendUpdateToPlayer)
WorldPacket packet ;
i_data . BuildPacket ( & packet );
i_player . GetSession () -> SendPacket ( & packet );
// send out of range to other players if need
std :: set < uint64 > const & oor = i_data . GetOutOfRangeGUIDs ();
for ( std :: set < uint64 >:: const_iterator iter = oor . begin (); iter != oor . end (); ++ iter )
{
if ( ! IS_PLAYER_GUID ( * iter ))
continue ;
Player * plr = ObjectAccessor :: GetPlayer ( i_player , * iter );
if ( plr )
plr -> UpdateVisibilityOf ( & i_player );
}
}
// Now do operations that required done at object visibility change to visible
// send data at target visibility change (adding to client)
for ( std :: set < WorldObject *>:: const_iterator vItr = i_visibleNow . begin (); vItr != i_visibleNow . end (); ++ vItr )
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// target aura duration for caster show only if target exist at caster client
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if (( * vItr ) !=& i_player && ( * vItr ) -> isType ( TYPEMASK_UNIT ))
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i_player . SendInitialVisiblePackets (( Unit * )( * vItr ));
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if ( i_visibleNow . size () >= 30 )
i_player . SetToNotify ();
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}
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void
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MessageDistDeliverer :: Visit ( PlayerMapType & m )
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{
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for ( PlayerMapType :: iterator iter = m . begin (); iter != m . end (); ++ iter )
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{
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Player * target = iter -> getSource ();
if ( ! target -> InSamePhase ( i_phaseMask ))
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continue ;
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if ( target -> GetExactDistSq ( i_source ) > i_distSq )
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continue ;
// Send packet to all who are sharing the player's vision
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if ( ! target -> GetSharedVisionList (). empty ())
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{
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SharedVisionList :: const_iterator i = target -> GetSharedVisionList (). begin ();
for ( ; i != target -> GetSharedVisionList (). end (); ++ i )
if (( * i ) -> m_seer == target )
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SendPacket ( * i );
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}
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if ( target -> m_seer == target || target -> GetVehicle ())
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SendPacket ( target );
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}
}
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void
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MessageDistDeliverer :: Visit ( CreatureMapType & m )
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{
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for ( CreatureMapType :: iterator iter = m . begin (); iter != m . end (); ++ iter )
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{
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if ( ! iter -> getSource () -> InSamePhase ( i_phaseMask ))
continue ;
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if ( iter -> getSource () -> GetExactDistSq ( i_source ) > i_distSq )
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continue ;
// Send packet to all who are sharing the creature's vision
if ( ! iter -> getSource () -> GetSharedVisionList (). empty ())
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{
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SharedVisionList :: const_iterator i = iter -> getSource () -> GetSharedVisionList (). begin ();
for ( ; i != iter -> getSource () -> GetSharedVisionList (). end (); ++ i )
if (( * i ) -> m_seer == iter -> getSource ())
SendPacket ( * i );
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}
}
}
void
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MessageDistDeliverer :: Visit ( DynamicObjectMapType & m )
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{
for ( DynamicObjectMapType :: iterator iter = m . begin (); iter != m . end (); ++ iter )
{
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if ( ! iter -> getSource () -> InSamePhase ( i_phaseMask ))
continue ;
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if ( iter -> getSource () -> GetExactDistSq ( i_source ) > i_distSq )
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continue ;
if ( IS_PLAYER_GUID ( iter -> getSource () -> GetCasterGUID ()))
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{
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// Send packet back to the caster if the caster has vision of dynamic object
Player * caster = ( Player * ) iter -> getSource () -> GetCaster ();
if ( caster && caster -> m_seer == iter -> getSource ())
SendPacket ( caster );
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}
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}
}
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/*
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void
MessageDistDeliverer::VisitObject(Player* plr)
{
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if( !i_ownTeamOnly || (i_source.GetTypeId() == TYPEID_PLAYER && plr->GetTeam() == ((Player&)i_source).GetTeam()) )
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{
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SendPacket(plr);
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}
}
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*/
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template < class T > void
ObjectUpdater :: Visit ( GridRefManager < T > & m )
{
for ( typename GridRefManager < T >:: iterator iter = m . begin (); iter != m . end (); ++ iter )
{
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if ( iter -> getSource () -> IsInWorld ())
iter -> getSource () -> Update ( i_timeDiff );
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}
}
bool CannibalizeObjectCheck :: operator ()( Corpse * u )
{
// ignore bones
if ( u -> GetType () == CORPSE_BONES )
return false ;
Player * owner = ObjectAccessor :: FindPlayer ( u -> GetOwnerGUID ());
if ( ! owner || i_funit -> IsFriendlyTo ( owner ))
return false ;
if ( i_funit -> IsWithinDistInMap ( u , i_range ) )
return true ;
return false ;
}
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template void ObjectUpdater :: Visit < GameObject > ( GameObjectMapType & );
template void ObjectUpdater :: Visit < DynamicObject > ( DynamicObjectMapType & );