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/*
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* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
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*
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* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
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*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
#include "GridNotifiers.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "UpdateData.h"
#include "Item.h"
#include "Map.h"
#include "MapManager.h"
#include "Transports.h"
#include "ObjectAccessor.h"
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using namespace Trinity ;
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void
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Trinity :: PlayerNotifier :: Visit ( PlayerMapType & m )
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{
for ( PlayerMapType :: iterator iter = m . begin (); iter != m . end (); ++ iter )
{
if ( iter -> getSource () == & i_player )
continue ;
iter -> getSource () -> UpdateVisibilityOf ( & i_player );
i_player . UpdateVisibilityOf ( iter -> getSource ());
}
}
void
VisibleChangesNotifier :: Visit ( PlayerMapType & m )
{
for ( PlayerMapType :: iterator iter = m . begin (); iter != m . end (); ++ iter )
{
if ( iter -> getSource () == & i_object )
continue ;
iter -> getSource () -> UpdateVisibilityOf ( & i_object );
}
}
void
VisibleNotifier :: Visit ( PlayerMapType & m )
{
for ( PlayerMapType :: iterator iter = m . begin (); iter != m . end (); ++ iter )
{
if ( iter -> getSource () == & i_player )
continue ;
iter -> getSource () -> UpdateVisibilityOf ( & i_player );
i_player . UpdateVisibilityOf ( iter -> getSource (), i_data , i_data_updates , i_visibleNow );
i_clientGUIDs . erase ( iter -> getSource () -> GetGUID ());
}
}
void
VisibleNotifier :: Notify ()
{
// at this moment i_clientGUIDs have guids that not iterate at grid level checks
// but exist one case when this possible and object not out of range: transports
if ( Transport * transport = i_player . GetTransport ())
{
for ( Transport :: PlayerSet :: const_iterator itr = transport -> GetPassengers (). begin (); itr != transport -> GetPassengers (). end (); ++ itr )
{
if ( i_clientGUIDs . find (( * itr ) -> GetGUID ()) != i_clientGUIDs . end ())
{
( * itr ) -> UpdateVisibilityOf ( & i_player );
i_player . UpdateVisibilityOf (( * itr ), i_data , i_data_updates , i_visibleNow );
i_clientGUIDs . erase (( * itr ) -> GetGUID ());
}
}
}
// generate outOfRange for not iterate objects
i_data . AddOutOfRangeGUID ( i_clientGUIDs );
for ( Player :: ClientGUIDs :: iterator itr = i_clientGUIDs . begin (); itr != i_clientGUIDs . end (); ++ itr )
{
i_player . m_clientGUIDs . erase ( * itr );
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#ifdef TRINITY_DEBUG
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if (( sLog . getLogFilter () & LOG_FILTER_VISIBILITY_CHANGES ) == 0 )
sLog . outDebug ( "Object %u (Type: %u) is out of range (no in active cells set) now for player %u" , GUID_LOPART ( * itr ), GuidHigh2TypeId ( GUID_HIPART ( * itr )), i_player . GetGUIDLow ());
#endif
}
// send update to other players (except player updates that already sent using SendUpdateToPlayer)
for ( UpdateDataMapType :: iterator iter = i_data_updates . begin (); iter != i_data_updates . end (); ++ iter )
{
if ( iter -> first ==& i_player )
continue ;
WorldPacket packet ;
iter -> second . BuildPacket ( & packet );
iter -> first -> GetSession () -> SendPacket ( & packet );
}
if ( i_data . HasData () )
{
// send create/outofrange packet to player (except player create updates that already sent using SendUpdateToPlayer)
WorldPacket packet ;
i_data . BuildPacket ( & packet );
i_player . GetSession () -> SendPacket ( & packet );
// send out of range to other players if need
std :: set < uint64 > const & oor = i_data . GetOutOfRangeGUIDs ();
for ( std :: set < uint64 >:: const_iterator iter = oor . begin (); iter != oor . end (); ++ iter )
{
if ( ! IS_PLAYER_GUID ( * iter ))
continue ;
Player * plr = ObjectAccessor :: GetPlayer ( i_player , * iter );
if ( plr )
plr -> UpdateVisibilityOf ( & i_player );
}
}
// Now do operations that required done at object visibility change to visible
// target aura duration for caster show only if target exist at caster client
// send data at target visibility change (adding to client)
for ( std :: set < WorldObject *>:: const_iterator vItr = i_visibleNow . begin (); vItr != i_visibleNow . end (); ++ vItr )
if (( * vItr ) !=& i_player && ( * vItr ) -> isType ( TYPEMASK_UNIT ))
i_player . SendAuraDurationsForTarget (( Unit * )( * vItr ));
}
void
MessageDeliverer :: Visit ( PlayerMapType & m )
{
for ( PlayerMapType :: iterator iter = m . begin (); iter != m . end (); ++ iter )
{
if ( i_toSelf || iter -> getSource () != & i_player )
{
if ( WorldSession * session = iter -> getSource () -> GetSession ())
session -> SendPacket ( i_message );
}
}
}
void
ObjectMessageDeliverer :: Visit ( PlayerMapType & m )
{
for ( PlayerMapType :: iterator iter = m . begin (); iter != m . end (); ++ iter )
{
if ( WorldSession * session = iter -> getSource () -> GetSession ())
session -> SendPacket ( i_message );
}
}
void
MessageDistDeliverer :: Visit ( PlayerMapType & m )
{
for ( PlayerMapType :: iterator iter = m . begin (); iter != m . end (); ++ iter )
{
if ( ( i_toSelf || iter -> getSource () != & i_player ) &&
( ! i_ownTeamOnly || iter -> getSource () -> GetTeam () == i_player . GetTeam () ) &&
( ! i_dist || iter -> getSource () -> GetDistance ( & i_player ) <= i_dist ) )
{
if ( WorldSession * session = iter -> getSource () -> GetSession ())
session -> SendPacket ( i_message );
}
}
}
void
ObjectMessageDistDeliverer :: Visit ( PlayerMapType & m )
{
for ( PlayerMapType :: iterator iter = m . begin (); iter != m . end (); ++ iter )
{
if ( ! i_dist || iter -> getSource () -> GetDistance ( & i_object ) <= i_dist )
{
if ( WorldSession * session = iter -> getSource () -> GetSession ())
session -> SendPacket ( i_message );
}
}
}
template < class T > void
ObjectUpdater :: Visit ( GridRefManager < T > & m )
{
for ( typename GridRefManager < T >:: iterator iter = m . begin (); iter != m . end (); ++ iter )
{
iter -> getSource () -> Update ( i_timeDiff );
}
}
template void ObjectUpdater :: Visit < GameObject > ( GameObjectMapType & );
template void ObjectUpdater :: Visit < DynamicObject > ( DynamicObjectMapType & );
bool CannibalizeObjectCheck :: operator ()( Corpse * u )
{
// ignore bones
if ( u -> GetType () == CORPSE_BONES )
return false ;
Player * owner = ObjectAccessor :: FindPlayer ( u -> GetOwnerGUID ());
if ( ! owner || i_funit -> IsFriendlyTo ( owner ))
return false ;
if ( i_funit -> IsWithinDistInMap ( u , i_range ) )
return true ;
return false ;
}