dffa54c44e1a3dd1af3e5e46d561e288fa505af9
- State_InGroup follow-recall: skip following when the anchor is on a vehicle (Exile's Reach boar ride) so bots don't trail an on-rails ride. - New OnPlayerVehicleExit hook (wired in the core-hooks patch at Unit::_ExitVehicle): after the owner leaves a vehicle, teleport owned bots to the owner's position and inherit the owner's PhaseShift so they actually appear (bots were spawning at coords but not in the player's phase).
Description
No description provided
1.1 GiB
Languages
C++
96.7%
Lua
2.1%
Python
1.1%
CMake
0.1%