devbox 8bedbc1311 Define TRINITY_PLAYERBOT_V2 for the scripts command target
cs_playerbot_v2.cpp is compiled into the scripts_commands shared lib,
whose body is gated on #if TRINITY_PLAYERBOT_V2. That macro only ever
reached the module sub-libs linked into worldserver, so the command
script compiled to an empty stub and .playerbot was never registered.
Propagate the define to every SCRIPT_MODULE target when
BUILD_PLAYERBOT_V2 is on so GM commands/live PBC listener register.
2026-08-14 13:01:08 +10:00
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