8bedbc13110e34500d4f89cd7aeda5a5018eece4
cs_playerbot_v2.cpp is compiled into the scripts_commands shared lib, whose body is gated on #if TRINITY_PLAYERBOT_V2. That macro only ever reached the module sub-libs linked into worldserver, so the command script compiled to an empty stub and .playerbot was never registered. Propagate the define to every SCRIPT_MODULE target when BUILD_PLAYERBOT_V2 is on so GM commands/live PBC listener register.
Description
No description provided
1.1 GiB
Languages
C++
96.7%
Lua
2.1%
Python
1.1%
CMake
0.1%