2e2913ca78370cf2184ab492491a77d7caf4f938
The alt/companion finalize paths used 'bot->GetLevel() != targetLevel' and called GiveLevel(owner level) — a bot that naturally out-leveled the owner (e.g. hit 10 while owner was 9) got reset back DOWN to the owner's level, wiping XP and breaking progression, and jumbling the bot's stats (the recurring 'bots show the player's 1110/1000 stats' bug). Only level UP: change the guards to '<' so bots are never reset below where they already are.
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