devbox 0e96c7798e Playerbot: only assist targets the owner is actually fighting
ResolveOwnerAssistTarget preferred GetSelectedUnit() over the victim, so
merely targeting a neutral/yellow mob made every bot attack it. Now the
victim (real combat target) is preferred, and the selected-unit fallback
only counts when the owner is IN combat and targeting that unit (a cast
in flight) — a selected-but-unattacked mob never pulls the squad.
2026-08-18 11:11:46 +10:00
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