0e96c7798eb954572c9914290b1b83918f713270
ResolveOwnerAssistTarget preferred GetSelectedUnit() over the victim, so merely targeting a neutral/yellow mob made every bot attack it. Now the victim (real combat target) is preferred, and the selected-unit fallback only counts when the owner is IN combat and targeting that unit (a cast in flight) — a selected-but-unattacked mob never pulls the squad.
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