State_InGroup follow-recall: skip following when the anchor is on a vehicle
(Exile's Reach boar ride) so bots don't trail an on-rails ride.
New OnPlayerVehicleExit hook (wired in the core-hooks patch at
Unit::_ExitVehicle): after the owner leaves a vehicle, teleport owned bots
to the owner's position and inherit the owner's PhaseShift so they actually
appear (bots were spawning at coords but not in the player's phase).
- State_InGroup follow-recall: skip following when the anchor is on a vehicle
(Exile's Reach boar ride) so bots don't trail an on-rails ride.
- New OnPlayerVehicleExit hook (wired in the core-hooks patch at
Unit::_ExitVehicle): after the owner leaves a vehicle, teleport owned bots
to the owner's position and inherit the owner's PhaseShift so they actually
appear (bots were spawning at coords but not in the player's phase).
- State_InGroup follow-recall: skip following when the anchor is on a vehicle
(Exile's Reach boar ride) so bots don't trail an on-rails ride.
- New OnPlayerVehicleExit hook (wired in the core-hooks patch at
Unit::_ExitVehicle): after the owner leaves a vehicle, teleport owned bots
to the owner's position and inherit the owner's PhaseShift so they actually
appear (bots were spawning at coords but not in the player's phase).
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(Exile's Reach boar ride) so bots don't trail an on-rails ride.
Unit::_ExitVehicle): after the owner leaves a vehicle, teleport owned bots
to the owner's position and inherit the owner's PhaseShift so they actually
appear (bots were spawning at coords but not in the player's phase).
pulled bot vehicle fix