Playerbot: bots hold position while owner rides a vehicle; re-summon to owner's location+phase on vehicle exit #1

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josh merged 1 commits from fix/bot-vehicle-follow into main 2026-08-30 18:51:11 +10:00
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  • State_InGroup follow-recall: skip following when the anchor is on a vehicle
    (Exile's Reach boar ride) so bots don't trail an on-rails ride.
  • New OnPlayerVehicleExit hook (wired in the core-hooks patch at
    Unit::_ExitVehicle): after the owner leaves a vehicle, teleport owned bots
    to the owner's position and inherit the owner's PhaseShift so they actually
    appear (bots were spawning at coords but not in the player's phase).
- State_InGroup follow-recall: skip following when the anchor is on a vehicle (Exile's Reach boar ride) so bots don't trail an on-rails ride. - New OnPlayerVehicleExit hook (wired in the core-hooks patch at Unit::_ExitVehicle): after the owner leaves a vehicle, teleport owned bots to the owner's position and inherit the owner's PhaseShift so they actually appear (bots were spawning at coords but not in the player's phase).
josh added 1 commit 2026-08-30 18:50:51 +10:00
- State_InGroup follow-recall: skip following when the anchor is on a vehicle
  (Exile's Reach boar ride) so bots don't trail an on-rails ride.
- New OnPlayerVehicleExit hook (wired in the core-hooks patch at
  Unit::_ExitVehicle): after the owner leaves a vehicle, teleport owned bots
  to the owner's position and inherit the owner's PhaseShift so they actually
  appear (bots were spawning at coords but not in the player's phase).
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Owner

pulled bot vehicle fix

pulled bot vehicle fix
josh merged commit f2cc0a7ff7 into main 2026-08-30 18:51:11 +10:00
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Reference: josh/playerbot-v2#1