agathoandClaude Opus 4.5 e136047f18 fix(maps): Prevent use-after-free crash in Map::SendObjectUpdates
Three-layer defense against dangling pointers in _updateObjects:

1. BotWorldSessionMgr: Call SetDestroyedObject(true) early in
   RemovePlayerBot() before clearing update mask

2. BaseEntity: Block re-adding to _updateObjects once marked destroyed
   by checking !m_isDestroyedObject in AddToObjectUpdateIfNeeded()

3. Map: Add IsDestroyedObject() check before BuildUpdate() as final
   safety net for partially corrupted objects

Also fix BG bot count calculation in QueueStatePoller to use
maxPlayersPerTeam instead of minPlayersPerTeam (15v15 for SotA
instead of 5v5)

Co-Authored-By: Claude Opus 4.5 <[email protected]>
Signed-off-by: luis <[email protected]>
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WowCommunityProject

Blizzlike WowCommunity project

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