Denis Prikhodko 89faba7a1d Scripts/Delves: drop hardcoded tier 1 and rely on core tier adoption
The entrance tier mechanism (gossip/tiered-entrance UI -> m_delveSelectedTier
-> first entrant locks tier) already lives in DelveInstance::OnPlayerEnter,
which validates the selection against the delve's map id. The duplicate
adoption block in DelveInstanceScript::OnPlayerEnter skipped the map check
and could let a stale selection from another delve leak in - removed it.

DelveInstanceScript now takes the initial tier via a documented
DEFAULT_DELVE_TIER; the 13 per-delve instance scripts stop hardcoding
1 with a stale TODO.
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