612ebff413264432f4741802f5c367ad2f69f853
TASK 4 COMPLETE: State Machine Activation Changes: - Add UpdateStateTransitions() method to BotMovementController - Add DetermineAppropriateState() helper method - Implement automatic state detection and transitions - Call UpdateStateTransitions() in UpdateStateMachine() State Priority (highest to lowest): 1. Stuck - Bot is stuck and needs recovery 2. Swimming - Bot is in water 3. Falling - Bot is airborne (not on ground, not flying) 4. Ground - Bot is moving on ground 5. Idle - Bot is stationary Detection Logic: - Stuck: Uses StuckDetector::IsStuck() - Swimming: Uses LiquidValidator::IsSwimmingRequired() - Falling: Uses MovementStateMachine::IsOnGround() + UNIT_STATE_IN_FLIGHT check - Ground: Uses Unit::isMoving() - Idle: Default state when no other conditions met Automatic Transitions: - State machine now automatically transitions based on environment - No manual state management required by calling code - Smooth transitions: Stuck → Recovery → Ground/Swimming - Debug logging for all state changes Benefits: ✅ Bots automatically enter Swimming state in water ✅ Bots automatically detect and handle falling ✅ Bots automatically transition to Ground when moving ✅ Bots automatically trigger stuck recovery ✅ No manual state management required Verification: - State machine initialized with all states (Idle, Ground, Swimming, Falling, Stuck) - State transitions processed every frame via Update() - ApplyStateMovementFlags() sets correct movement flags - Logging enabled via movement.bot.state logger Testing: ✅ Compiles without errors ✅ State priority logic implemented ✅ All state transitions logged for debugging ✅ Ready for runtime validation Part of: Movement System Integration (Task 4/6) Related: MOVEMENT_INTEGRATION_PROMPT.md Co-Authored-By: Claude Opus 4.5 <[email protected]> Signed-off-by: luis <[email protected]>
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