Scripts/Spells: Update Explosive Shot script

This commit is contained in:
luis
2026-09-27 11:54:01 -03:00
parent 2e9e4be2d8
commit d82f8a6dac
+3 -3
View File
@@ -58,7 +58,7 @@ enum HunterSpells
SPELL_HUNTER_EXHILARATION = 109304,
SPELL_HUNTER_EXHILARATION_PET = 128594,
SPELL_HUNTER_EXHILARATION_R2 = 231546,
SPELL_HUNTER_EXPLOSIVE_SHOT_DAMAGE = 212680,
SPELL_HUNTER_EXPLOSIVE_SHOT_AREA = 212680,
SPELL_HUNTER_FLARE_DISPEL = 132951,
SPELL_HUNTER_FLARE_VISUAL = 214000,
SPELL_HUNTER_GREVIOUS_INJURY = 1217789,
@@ -505,13 +505,13 @@ class spell_hun_explosive_shot : public AuraScript
{
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_HUNTER_EXPLOSIVE_SHOT_DAMAGE });
return ValidateSpellInfo({ SPELL_HUNTER_EXPLOSIVE_SHOT_AREA });
}
void HandlePeriodic(AuraEffect const* /*aurEff*/)
{
if (Unit* caster = GetCaster())
caster->CastSpell(GetTarget(), SPELL_HUNTER_EXPLOSIVE_SHOT_DAMAGE, true);
caster->CastSpell(GetTarget()->GetPosition(), SPELL_HUNTER_EXPLOSIVE_SHOT_AREA, TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR);
}
void Register() override